More Non-photorealisitic Renders (NPR II)

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Comments

  • Artini said:

    I think, you nailed it - the new version looks great. The upper text is much more readable, than on the previous version. I also like your choice of the frame for it.

    Thanks. The frame was drawn freehand using a pen with a little "wiggle" in it, then I tweaked it manually.

    Any thoughts on the horizon? Did I go too light or just right? Or does it really make a difference?

  • tkdroberttkdrobert Posts: 3,543

    This is my reinterpretation of Kyle Katarn and Jan Orrs from the Dark Forces games.  Those games are still my favorite Star Wars Games with Tie Fighter vs X-wing and Knights of the Old Republic next in line.

    Dark Forces Tribute by tkdrobert

  • tkdrobert said:

    This is my reinterpretation of Kyle Katarn and Jan Orrs from the Dark Forces games.  Those games are still my favorite Star Wars Games with Tie Fighter vs X-wing and Knights of the Old Republic next in line.

    Dark Forces Tribute by tkdrobert

    Very cool. I remember seeing those games, but never actually played them.

    Strong composition – I like the sense of depth created with the storm trooper bodies behind them (maybe add a scorch mark and some smoke coming off the chest of the one nearest the girl?). My only quibble would be the brown-on-brown of her jacket and the mesa: I completely lose the definition of her right shoulder and part of her arm. The lighting on her other side fixes that nicely, but the other side is a bit dark.

    Nevertheless, still a fun illustration and I love that purple sky!

  • Happy New Year, everyone!

    Let's all resolve to make more art this year!

  • ArtiniArtini Posts: 9,436
    Artini said:

    I think, you nailed it - the new version looks great. The upper text is much more readable, than on the previous version. I also like your choice of the frame for it.

    Thanks. The frame was drawn freehand using a pen with a little "wiggle" in it, then I tweaked it manually.

    Any thoughts on the horizon? Did I go too light or just right? Or does it really make a difference?

    I think the horizon looks great on both versions, so it is hard for me to judge, which one is better.

     

  • tkdroberttkdrobert Posts: 3,543
    tkdrobert said:

    This is my reinterpretation of Kyle Katarn and Jan Orrs from the Dark Forces games.  Those games are still my favorite Star Wars Games with Tie Fighter vs X-wing and Knights of the Old Republic next in line.

    Dark Forces Tribute by tkdrobert

    Very cool. I remember seeing those games, but never actually played them.

    Strong composition – I like the sense of depth created with the storm trooper bodies behind them (maybe add a scorch mark and some smoke coming off the chest of the one nearest the girl?). My only quibble would be the brown-on-brown of her jacket and the mesa: I completely lose the definition of her right shoulder and part of her arm. The lighting on her other side fixes that nicely, but the other side is a bit dark.

    Nevertheless, still a fun illustration and I love that purple sky!

    I almost redid this entire render in DAZ, but since it took hours to produce, I tried to salvage it as much as possible in post-work.  For example, the rendered sky had to be removed a replaced.  I couldn't find a good solution to to Jan's right arm blending in with the background.  I haven't figured out a good way to do scourch marks inside DAZ or in PS.  If anyone has some ideas, let me know.

    It's a shame you never played those games.  For their time, they were the best.  When Dark Forces II: Jedi Knight came out, it was the closet thing we had to a Star Wars movie since Return of the Jedi.  All the cut scences used live actors and special effects.   

  • ArtiniArtini Posts: 9,436

    Happy New Year 2019, everyone.

     

  • tkdroberttkdrobert Posts: 3,543

    I really enjoyed the Dark Horse series staring Cade Skywalker and the New Sith Empire with characters such as Darth Talon.  Those Sith characters are the inspiration for Darth Eris (Darth Maul was obvious their inspiration).  Eris is the Greek goddess of strife and discord.  An appropriate Sith name for our current times, don't you think?

    Darth Eris by tkdrobert

  • ArtiniArtini Posts: 9,436
    edited January 2019

    Just playing around with Topaz Studio.

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  • kenmokenmo Posts: 908
    Artini said:

    Just playing around with Topaz Studio.

    image

    Looks cool... 

  • kenmokenmo Posts: 908
    edited January 2019

     


    Rescue a Loved One - A sentry is startled by a sound made by the rescuse attempt of a dungeon prisoner by his mistress. Perhaps the mistress dropped the key to the cell door?


    Digital illustration I created using DAZ 3D Studio/Iray, Photoshop, Topaz Simplify, Photomatix, Lightroom & Corel Painter 2019.

    Post edited by kenmo on
  • ArtiniArtini Posts: 9,436

    Thanks, kenmo.

    Your illustration looks good.

  • ArtiniArtini Posts: 9,436
    edited January 2019

    Finally got DAP (Digital Auto Painter) on the recent sale.

    It is not so easy to get some good looking images with it. Below are 3 pretty good, out of many not so nice looking conversions with DAP.

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    image

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    Post edited by Artini on
  • kenmo said:


    Rescue a Loved One - A sentry is startled by a sound made by the rescue attempt of a dungeon prisoner by his mistress. Perhaps the mistress dropped the key to the cell door?

    Digital illustration I created using DAZ 3D Studio/Iray, Photoshop, Topaz Simplify, Photomatix, Lightroom & Corel Painter 2019.

    You did a very good job with the finishing. This has a classic fantasy illustration look to it – very cool in a Dragons Magazine kind of way (and that's a good thing). The character designs for the main women are strong. I can guess their roles and get a good idea of what they are thinking based on body language and position in the scene. Where it loses cohesion for me is the composition. Without the title, "Rescue a Loved One," I would not know what is going on here. I like that I can see the chains on the person in the cell (who I did not notice at all until my second glance at the illustration), and I like that here is light in the cell, but we can't see his/her face at all, and that really diminishes the impact of what's going on here. I can't tell for certain if the jailed person is begging for freedom or cautioning the robed female to go away. 

    If you take another stab at it (pun intended), here are some suggestions:

    • Make sure we can see the face of the person in the cell, and make sure we know what he/she is doing. A single finger to lips making a "shhhhhh" pose is always a safe bet for a scene like this.
    • Lower the camera more so the guard looks more intimidating .
    • Change the weapon's position. Pointing straight out looks kind of awkward. That's just not how people hold weapons unless it is pointing directly at someone. It should be raised above the shoulder in a position to be used quickly (plus this will free up horizontal space that is currently being underused because the long weapon is taking up so much space).
    • The key is dangling at a passive position. Move it up to the person's chest, as though clutching it to her heart; it is a precious item because it means freedom for her loved one. Treat it as something special.
    • I'm not entirely opposed to the figure order: robed/guard/prisoner. It does put the guard between the seeker and the sought after. But... is it too literal? Maybe guard/robe/prisoner would enhance the emotional intensity of the scene by making them so close.. yet so far? I'm not really sure, but it might be fun for you to play around with it and see what you come up with.

    BTW: I'm really taken with that torch flame! Amazingly done! I'm very impressed with the whole approach and scene and I hope I didn't come off too negative. You have strong characters here and I look forward to seeing more.

  • kenmokenmo Posts: 908

    Not negative at all. Appreciate your comments, they make sense to me... This started as a diversion from my uusuall photo editing, wanting to experiment a bit with lighting and Iray... Cheers Ken

  • kenmo said:

    Not negative at all. Appreciate your comments, they make sense to me... This started as a diversion from my uusuall photo editing, wanting to experiment a bit with lighting and Iray... Cheers Ken

    Thanks for the reply! Sometimes I worry I get too nitpicky! Loking forward to seeing what you can do next!

  • Artini said:

    Finally got DAP (Digital Auto Painter) on the recent sale.

    It is not so easy to get some good looking images with it. Below are 3 pretty good, out of many not so nice looking conversions with DAP.

    image image image

    Nice start. I see what you mean about the results, though. Although nice, they do look like processed images rather than hand-drawn or NPR work. Still, it will be interesting to see what you come up with.

  • This is a little off-topic, but I wanted to share this because I think several of you will find it very amusing.

    ----------------------------------

    <intro>I hope I can relate this amusing anecdote without "triggering" anyone to go on and on about online privacy and how they always use a TOR browser behind a VPN routed through the Netherlands. I am fully aware of how online privacy works and have a VPN and don't need or want any advice about improving my online security. I'm quite comfortable with my online presence and I found this so funny that I actually laughed out loud so hard my wife came over to find out what I found so amusing.</intro>

    I am not a musical person. It's not that I couldn't learn to play an instrument (I played Cornet in junior high band and didn't suck more than anyone else did at that age), it's just that I would rather draw and write. So Saturday afternoon I was puzzled to see a bunch of ads from Amazon pop up in my Facebook feed for things like Guitar amps, mixing boards, custom guitar picks and a plethora of things like that. For the life of me, I couldn't figure out why I was seeing these things, and then it hit me.

    It seems that the Great Data Analytics in the Cloud decided that I suddenly had developed an interest in learning guitar because of something I did on Friday night.

    Friday night I started work on an illustration of Conan the Barbarian (I'll share it when I get it done). I didn't like the poses and props I had on hand, so I went to Renderosity and found several products that were on sale, so I bought about four or five sets for under $25. And yup, I bought a few guitars and multiple poses so I can show the Cimmerian shredding it on an "axe."

    And that's when I started to laugh and laugh and laugh!

    I just had to shake my head because all that technology got it so wrong while still getting it right (sort of).

  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    edited January 2019

    I had a scene from the recent contest, and wanted to practice some more with my pwToon shader presets. Two versions of this, one with a more simplified background. I think the first version I could do a little more work on a few surfaces to add more texture, but overall like the effect. Still have a limitation with these, I seem to have more luck with either everything in direct light, or almost everything in shadow, the mixed scenes can be a challenge to get the right "mix", so I spend more time on these than I expect.

    Version 1:

    Version 2:

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  • Oso3DOso3D Posts: 14,999

    Notes from using PWToon a lot:

    The carnomoloch detail doesn't really match the rest of the scene. If you agree, try lowering bump/displacement until you get the look you want.

    I highly recommend setting water opacity lower, although it's admittedly tricky to get right. Another option I've sometimes used is to NOT use PWToon for the water; the right reflective/refractive effect can help mesh with the rest.

     

  • tkdroberttkdrobert Posts: 3,543
    Oso3D said:

    Notes from using PWToon a lot:

    The carnomoloch detail doesn't really match the rest of the scene. If you agree, try lowering bump/displacement until you get the look you want.

    I highly recommend setting water opacity lower, although it's admittedly tricky to get right. Another option I've sometimes used is to NOT use PWToon for the water; the right reflective/refractive effect can help mesh with the rest.

     

    I agree with both tips.  The water looks like concrete to me.  Try using the default 3Delight water shader and see if that works better

  • StarlawStarlaw Posts: 71

    Further development of Venn Biblia and the art style for storylucent characters. I have altered my approach to the overall style for technical reasons and for an easier workflow. 

     

  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    edited January 2019
    Oso3D said:

    Notes from using PWToon a lot:

    The carnomoloch detail doesn't really match the rest of the scene. If you agree, try lowering bump/displacement until you get the look you want.

    I highly recommend setting water opacity lower, although it's admittedly tricky to get right. Another option I've sometimes used is to NOT use PWToon for the water; the right reflective/refractive effect can help mesh with the rest.

     

     

    tkdrobert said:
    Oso3D said:

    Notes from using PWToon a lot:

    The carnomoloch detail doesn't really match the rest of the scene. If you agree, try lowering bump/displacement until you get the look you want.

    I highly recommend setting water opacity lower, although it's admittedly tricky to get right. Another option I've sometimes used is to NOT use PWToon for the water; the right reflective/refractive effect can help mesh with the rest.

     

    I agree with both tips.  The water looks like concrete to me.  Try using the default 3Delight water shader and see if that works better

    Good call on the lizard, thanks, I wanted to keep the texture detail in the foreground, but the difference between the figures was too much. I had an extra outline turned on for him as well that I didn't realize, and fortunately enough detail was in the displacement that I was able to keep the main textures in place and still simplify it a lot.

    I did like the water effect in the details, but overall I see what you mean about it still looking too solid when taken in with the rest of the image. Not sure if I've got a good way to get somewhere in between what I had before and what I had now, but at least here it reads more clearly as water, I think.

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  • Starlaw said:

    Further development of Venn Biblia and the art style for storylucent characters. I have altered my approach to the overall style for technical reasons and for an easier workflow. 

    I like the bold colors and the overall color scheme you have here. Definitely has a strong glow to it. In some places the grass seems to have somewhat jagged outlines, is that from image compression or is that something that you might be able to adjust in the image?

  • StarlawStarlaw Posts: 71
    Starlaw said:

    Further development of Venn Biblia and the art style for storylucent characters. I have altered my approach to the overall style for technical reasons and for an easier workflow. 

    I like the bold colors and the overall color scheme you have here. Definitely has a strong glow to it. In some places the grass seems to have somewhat jagged outlines, is that from image compression or is that something that you might be able to adjust in the image?

    Thank you for the comment. The jagged lines are a result of using the unity engine to render. I will have to adjust the Anti-Aliasing effects of the camera to smooth out the straight line jaggies from the grass blades.

  • ArtiniArtini Posts: 9,436
    edited January 2019

    You can use some kind of screenshot maker (in Unity store there are many of them, also the free ones)

    and take a screenshot at higher resolution, like 4K or more and then resize the image to the smaller one in Gimp or Photoshop.

    It can help with jagged lines, especially if you adjust Anti-Alising or use some smoothing filter in the image editor.

    Just wonder, how did you achieved such a nice toon effect in Unity?

    Post edited by Artini on
  • Artini said:

    You can use some kind of screenshot maker (in Unity store there are many of them, also the free ones)
    and take a screenshot at higher resolution, like 4K or more and then resize the image to the smaller one in Gimp or Photoshop.
    It can help with jagged lines, especially if you adjust Anti-Alising or use some smoothing filter in the image editor.
    Just wonder, how did you achieved such a nice toon effect in Unity?

    I was also wondering what type of toon effects or shaders you were using. I've only toyed with Unity for a day or two, here and there, but I keep thinking it is a powerful tool that I should spend more time investigating.

  • tkdroberttkdrobert Posts: 3,543
    edited January 2019

    The Watering Hole

    Star Wars: The Watering Hole by tkdrobert

    Post edited by tkdrobert on
  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited January 2019
    tkdrobert said:

    The Watering Hole

    Star Wars: The Watering Hole by tkdrobert

    In general, the lighting is very atmospheric. I adore the rainbow colors on the dancer/performer. We are, however, losing the figure to our right into the background. I think adjusting the camera angle might solve this issue, though. Or by adding a little more light in the background to give us a stronger contrast for our shadowy foreground figures (BTW: Going dark in front and light is a sophisticated composition technique; bravo!)

    Post edited by mmitchell_houston on
  • HeadwaxHeadwax Posts: 9,983
    edited January 2019

    terrific

     

     

     

    Post edited by Headwax on
This discussion has been closed.