More Non-photorealisitic Renders (NPR II)
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AR Ghost Marines
I love the strong lines in this piece, but they are getting lost in the dark skin colors.
Is anyone else getting a Talk-Show Vibe from this? I do, and I'm loving it!
Good point about darkness. I think if I were doing more with this my approach would be to simplify skin to one color as much as possible. The possibly better/harder approach would be to redo all the skins by brightening/evening them in Photoshop. Hmm.
And the talk show vibe... wow. I totally didn't think that, but now that you've said it... totally!
I used topaz and photoshop artistic filters, plus a little line work (which was easy because there are so many long straight lines rather than curves) and a dab of paint over for the lighting.
This is very attractive.
I like the little touch-ups you did.
I think I've just about got this PWToon/Postwork combo perfected. Trying it on characters with unusual skintones. The more color ranges it works well with the better.
For those wondering, the girl is Dorothy Totenkopf, a ghoul.
Maybe this is an appropriate place to show one of my renders.
I definitely think you have achieved a consistent look with clean lines and distinct colors/shapes. The one point that looks semi-finished is her hair. The rest of her body has a black outline, but her hair does not. To my eye, this makes the illustration look unresolved. In comics terms, it's as though you penciled/inked the entire illustration but then left the hair to be finished by the colorist. Even a single thin line (added in postwork) to add definition to her bangs would help make the illustration look more resolved. But daaaaaamn, man! You definitely do good work!
Absolutely! This is definitely a fun place to be with lots of people interested in developing our styles in non-photographic looking illustrations and comics.
I like your piece – good sense of drama with a strong POV. However, I must admit I almost didn't open it at work (on my break) because I thought she was naked. The flesh-colored jumper is a bit distracting in that regard. Have you considered a different color, like white (which would really make her pop in this scene) or yellow? I'm also curious about the pose. What is she doing in this scene? She is clearly reacting in shock/fear/surprise to something, but as she's not looking over her shoulder at the creature, I'm not really sure what she's reacting to. Nevertheless, you do have a strong sense of place here, which provides us with a very solid foundation for this scene. Thanks so much for sharing it with us, and I'm looking forward to seeing more soon!
NVM. I figured it out.
Yes, thank you, Drakenhawke, for sharing your great image with us. I like it - I believe the monster/beast is about to have his azz handed to him...
However, I respectfully disagree with Mike regarding this piece as a representation of NPR (Non-Photorealistic Rendering).
It is a straight ray-traced render with Phong/Gouraud style shading, which is 180 degrees opposite of what NPR is all about.
You have two (main) ways to achieve 3D NPR to 'emulate' 2D images; 1) 3D rendering with software algorithms that perform the 2D transformations, or 2) Post-work with either software driven automatic conversion, hand-crafted manipulation, or combinations of both.
NPR:
* Taking that ray-traced image, and converting to NPR via quick, simple auto-paint algorithm:
This is just an example of how to make your work NPR for this thread. You will have to find your style, what you like, what works for you, etc., etc., etc.
Some of us come here (to this thread) to see NPR images - if one wanted to view regular renders - there are a myriad of threads dedicated to them...
And, Mike, if you believe I am wrong in my assessment, well, I have thousands of straight renders going all the way back to Poser 3 and RayDream Studio I can flood the thread with - but I'd rather keep it what it started out to be - for NPR images...
Since I haven't contributed in a while...
Thanks for the critique on my submitted arkwork, mmitchell_houston. Yes, after taking another look at this piece, I will be more aware of my choices concerning color and lighting. I am still learning about how lighting works in DAZ Studio, particularly when it comes to iray vs. 3delight. DaremoK3, I will take your advice and use a more cell shaded approach to my renders. This one took me the better part of a day adjusting prop positions and poses, experimenting with lights and cameras, and picking just the right angle. I have been a fan of this type of artistic rendering.
Well, this was a pleasant surprise. I'm in the composition / idea phase for a book cover right now and I plan to send the editor/publisher a few illustrations so he can get an idea of where we would like to go. So I composed a simple scene using M4 (will probably have to change that, as there are no humans in this universe) and will DEFINITELY need to change the tank to something better. But I was surprised at how well this turned out for a simple Poser Sketch render. Pleasantly surprised.
BTW: I have found that, when dealing with non-graphics people, it is much better to give them something purposefully vague and rough at the start of the process. One of the disadvantages of working in 3D is that it starts out looking really good, so non-professionals get hung up on small details rather than looking at the concept as a whole.
Here I brought it in a little closer – hopefully it's a little more intense.
Nice !!!
Wow, Great work all around. I am really impressed with what you've accomplished here, particularly on these three illustrations. The one with the woman really speaks to me (of course, I do work very similar to this, so that might be the reason). All of these look hand drawn, particularly the first two. The last one, if I encountered it "in the wild" without this forum to give it context, I would be torn as to whether or not it was 2D or 3D. There is just a certain look to the highlights that make me think they were 3D run through filters. Of course, this is not a bad thing, it's just that the filters have a certain look that I'm getting good at spotting.
But dang it man, you got mad skills! All of the illustrations you posted are really fantastic!
Don't be a stranger so long – your work is really inspiring.
So, does the addition of the other alien guy add more drama to this scene? Or does it take away from the lonely desperation of the first version?
I'm thinking I might replace the air tank with a rifle. Any thoughts?
Here's a more polished sketch that I sent to the editor. Any thoughts?
Great work @mmitchell_houston It's hard to choose between the two versions. I think the earlier one really shows or makes you feel like the chase is on. The second one could be a rescue, though the gun might make it clear they are not on the same side. I also like the simplicity of the first version, but the second one looks more like a book cover/polished.
These are all very good, personally of all of these I think I liked this one best for having a sense of desperation and isolation, though I am not sure whether that would necessarily be the tone intended for the collection. In particular the motion of this from the background is really effective for me. The final version you have is good, with more of a focus on the conflict than what I originally thought was an accident/shipwreck type situation. The contrast on the final image is great, makes it very intense.
I really think this is the best version of all of them. There is enough light where you need it to see the figures clearly and the sense of desparation to survive is spot on - more so with the air tank than a gun, as here their struggle is against an environment that battle has left them helpless to (I think it tells more of a story than 'who can get the gun first').
nice and slick looking (ie polished) Human's right leg (on our left) looks a little odd
doesnt matter whether gun or oxygen tank - buth add suplot to the main narrative- so add texture to the whole
top mid right in this could have exploding spaceship etc in it - as long as ity wasnt too busy -
this is a good one, as philebus has said - more drama and action
Thanks. In many ways I like the lonliness of the very first one where he's out there with all the wreckage, the cause of the situation left unkown. There is something I like about that. And I also like the chase one -- it has a nice element of drama to it. But the addition of the riffle really makes me think they are not on the same side and are continuing their battle, even when it's this stupid to do so.
I also noticed that about his leg. I'll have to adjust it but not let it cluttler up the composition of the rifle (which seems to work best when it is floating on its own, rather than appearing in front of the two guys). I may turn him a little to the side so we can see more of that leg. That might tighten up the compostion on the front cover and fix the leg issue.
I'm thinking of bringing back the debris from the first version (with the single guy) and adding some flames to it. I also think you're right about showing something exploding behind them on the front cover. I need to sell this scene a little more strongly.
We'll see what the editor says in regards to what (if any) of these he likes. He may nix the whole idea and ask for something completely different.
Just got the good word! The editor really likes the final version with the two guys reaching for the rifle.
I'm going to mock-up one more sketch (possibly with a bit more detail) that will have a few more tweaks (replace white-suit with something more alien), bring back the debris from the first version (with one guy and the air tank) and add something exploding in the distance on the front cover. All in all, only a few small changes and – once approved – I will do the final render and start experimenting with various digital painting techniques.
I'm definitely looking forward to this!
Love it
Thanks! I just got word from the editor that he approved this version for the anthology, so I will start moving forward with it later this week. I need to tweak the figures (make the human look more alien), adjust the poses, and bring back the debris from the original version (lone guy w/air tank). Then I will need to add some fire and maybe an exploding ship in the background. All in all, I'm really looking forward to creating this piece!
Another striking illustration. Y'know, at some point yer gonna hafta take that "Daz Noob" out of yer signature! ;-)