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3Diva.
Thanks for the kind remarks!
Yes, you've been away for a while. I remember you were sharing very interesting techniques and samples using Sketchy and generative AI. I'm still exploring NPR and having a blast at what a Daz-Blender-CSP workflow could do. Here's something I was working on last night.
Cheers!
Thanks, appreciate it. Your stuff is progressing nicely as always.
I watched a number of video on the tool you use. It's facinating. I am actually starting to lean completely the other direction though. I am taking a figure drawing class next semester. This re-inking I have been doing seems to be rekindling my drawing skills. I may be switching using daz as a reference and just basiclly redrawing the whole thing and manually coloring it. We'll see how things progress.
Hey guys... I was asked to do the cover for a comic my university makes to showcase student art. This is the cover...
Absolutely dazzling!
that's some really cool work, congrats!
Holy smokes that looks great! Forgive me if this exists earlier in the thread (45 pages is a lot to sift through), but I'd love to see a breakdown of your settings/process!
Your stuff is stellar, Linwelly! I've loved keeping up on Globalcomix. I will say that sometimes the dialogue is a little hard to follow, as it's not always conversational English. I hope this isn't an offensive statement, but if you're ever interested in having someone assist with localization, I'd be happy to offer help.
thanks a lot for the kind words, I'm glad you enjoyed it, part three will start out soon on Globalcomix.
About the language, I'm not a native speaker, but in 90% of the cases the odd use of the language is quite intentional (I'm aware that there are still some real mistakes in there I keep missing)
if you're interested to join my discord server, send me a DM here so I can give you an invite. That way it might be easier to go over the things you found difficult to read and I can see if I intended it the the way it is or not
Thanks! I have semi explained, but not in detail, Maybe I will post something with more detail.
The short answer is...
Wow, some great work in this thread!
I've recently begun a comic project of my own, mainly for personal enjoyment and to try new things.
Here's the first two pages:
There's been a few posts rightly praising your technique on this one, but I want to complement the actual image design. I love the look of the futuristic city being built in, around, on top of, and in place of the older buildings. It's a vibe that's very familiar to anyone living in a modern-day city. The composition is also vibrant and exciting.
I don't use Procreate or an Apple Pencil (I'm sadly a luddite PC fella). Do you use a multi-pass render setup to get your layers?
Two pages in, and I already want to know everything. I have so many questions and MUST READ MORE!!
I will always be interested in a story set in Toronto.
I use both PC and Mac. PC is for gaming and Daz. Daz works on my Mac, but I do almost everything else on my Mac, so I can have the PC rendering while I go do other tasks.
No, the layers are made in photoshop using different plugins. I make use of Filter Forge quite a bit.
The renders are actually pretty low quality since I am just going to just use plugins anyway. The size is pretty large, most pages are 6300px tall, but they typlically only render for 35-45 mins.
Oh sorry, I missed this before. Looking good. I especially like the last panel.
EDIT: Oh one small thing. Page 2, panel 4... This panel layout is usually avoided because it is confusing which should be panel 5. Normal convention is to go right. On top of that, the dialog is in the upper part of that panel, which makes peoples eyes want to go there next. In your panel though, it kind of works because you can sort of dance back and forth down the page.
The bottom half of this page talks both about the panel issue and flow of dialog on the page. It's pretty facinating...
https://globalcomix.com/news/details/243/creator-tips-and-tricks-7-paneling-and-flow-in-comics
Glad I was able to get your attention.
Unfortunately, everything I know about story pacing I learned from network TV shows, so the next seven pages are people sitting around a room talking.
You'll be happy to know that in this alternate universe, the Leafs won the Stanley Cup four times in the 2030's. Of course, the league is down to 12 teams, so... not as impressive.
I'm leaving Page Two as is because the bottom half is supposed to be a sort-of "all at once" info dump. It doesn't really matter if those four panels are viewed out of order. However, I had a similar arrangement on a later page (two panels on the left, one on the right) and it was definitely a problem. Since I'm redoing everything I have so far (I decided to change my panel spacing and I've altered my post process), I'll be re-organizing that page.
Thanks for the link. That was helpful.
I guess I'd call my standard layout for this project an eight-panel grid. I've set it up so I can divide every page in two for landscape display on a computer screen. This limits how creative I can get with panel layouts, but as I said, this project is for "practice". I'll be using something closer to a 9-panel grid if I decide to pursue a more serious project with publication potential.
Yeah, you should leave page 2. That is EXACTLY how I read it... that bouncing back and forth as you went down. It was a clever use of that layout.
The worst part of that kind of panel arrangement (and this is explained in the link I sent) is that Manga readers and western comic readers inturpret that layout completely the opposite. Manga tend to go down, western tend to go across. I think there might be a page or two in the early part of my graphic novel I need to fix as well. I have read manga but not enough to know this, I just learned about it in my Comics and Sequential Art class at college last fall.
I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:
Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!
Will these settings be included in your new product?
Looks fantastic, @3Diva! The contrast between the smooth, flat look of the figure and the moire-like white pattern on the background was a clever way to create some separation between the 2. Very cool - cheers!
- Greg
Yes, they are included. :)
Thank you, Greg! If I remember correctly the background and magic FX are from Jepe's Z-Bundle https://www.daz3d.com/jepe-s-z-bundle-ii I THINK it was probably from the CosmicZ pack: https://www.daz3d.com/jepe-s-cosmicz
Looking like an instabuy :)
I have just started playing with it
This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?
This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?
I also recently reread SHATTER. It did start off as an exciting book with some interesting concepts (many of which did seem like they were inspired by stuff happening in Heavy Metal magazine). I think, much like THRILLER (by DC, which was not a CGI comic), it started off GREAT. It was fast-moving, exciting with neat ideas. After the initial story was resolved, though, it just meandered and quickly got dull. This wasn't helped by the tired artwork.
Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.