QUIRKY, HUMOROUS, FAST AND FURIOUS: Fabulous Prizes! WIP Thread:

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Comments

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    See? I told you that Carrara is the bestest in the whole wide world. It has all of this stuff built in that can be used in so many ways.

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    ah yes, to tell you the truth I was attempting to see if it could what Bryce does ; ) wink.

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    But nothing can do what Bryce does the way Bryce does it, except for Bryce, right?
    I have an undying urge to master that app when I get the chance. Well, at least learn how to play, knowing where everything is and what it does. Yeah... mastering it, I guess. I open the manual now and again while I'm on the stool of eternal relief. I love how it works and how incredibly limitless it is in potential. Carrara's like that - and more, to me. But Bryce has this certain charm about it that I just can't wait to learn.

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    ah I have some great DVD's by their mentoring wizards but when I was using them I hade one arm in a brace and I couldn't watch the dvd's and push the keyboard down with my nose at the same time.

    I tried with my tongue for a few days, but while my tongue was long enough I found the taste of the keys (especially the cracks in between the keys) to not be to my liking ......

    : )

    oh to be honest I found Bryce's render times drove me to jump off my chair e, which is a shame because it obviously a wonderful tool

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,198
    edited December 1969

    head wax said:
    Heh, thanks Dartanbeck and Gwendoline err I mean Wendy : ) Gwendoline is pretty scary. I like how she has had a total vitrectomy : )

    I was trying to do anime eyes (I did use displacement brusch to try and pull them out)

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    wendy, I thought they were great eyes, it's not a criticism, just a vocational related observation : )

  • HeadwaxHeadwax Posts: 9,985
    edited July 2013

    Hi Antara, here's a couple of renders before post work , used the Ziggernaut as the buildings with a stretch modifier and other browser objects

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    Post edited by Headwax on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    So I finally have something that I like. I used the wwII sub from the Ships directory in the Objects Browser, and the Octopus from the Mesh Models directory. I rigged the octopus and re-shaded it. I also copied and pasted the eyes to the body's vertex model. The sub is simply re-shaded.


    The main light uses a custom light gel to simulate the underwater light pattern on the sub. I haven't decided if I want to add anything else. I kind of like the simplicity of it. Any other opinions?

    Octo_attacks_sub.jpg
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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,198
    edited December 1969

    poor giant octopuss feeling amourous but the passing iron ladies so unwilling (poke tongue out smiley)

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    hi evil, looking grande, what would I add?

    perhaps.

    a row of lights along the subs side suggesting windows,
    and some blurred things (whales? fish? a sunken city?) in the background would suggest depth and give the eye somewhere to linger as it travels around the image ,

    it's a great concept I think it works very well

  • StezzaStezza Posts: 8,050
    edited December 1969

    I thought of how the Wright Bros would of went if there wasn't an outhouse nearby..

    postwork in PSE to give it some age

    everything used from the Carrara Object Folders.. :-)

    outhouse.jpg
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  • HeadwaxHeadwax Posts: 9,985
    edited July 2013

    Beautiful and simple Stezza, it's almost illustration style. or even collage like. Care to share your post processing tips? (please : ) )

    Post edited by Headwax on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    head wax said:
    hi evil, looking grande, what would I add?

    perhaps.

    a row of lights along the subs side suggesting windows,
    and some blurred things (whales? fish? a sunken city?) in the background would suggest depth and give the eye somewhere to linger as it travels around the image ,

    it's a great concept I think it works very well

    I can do everything but the lights. It's a WWII vintage sub, so no portholes. ;-)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Stezza said:
    I thought of how the Wright Bros would of went if there wasn't an outhouse nearby..

    postwork in PSE to give it some age

    everything used from the Carrara Object Folders.. :-)

    That's great! How did I miss the outhouse?!? What directory is it in?

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    F... U... uhhhh... Wow! Nice stuff all!

  • MiloMilo Posts: 511
    edited December 1969

    head wax said:
    Beautiful and simple Stezza, it's almost illustration style. or even collage like. Care to share your post processing tips? (please : ) )

    agreed on both parts

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    Stezza said:
    I thought of how the Wright Bros would of went if there wasn't an outhouse nearby..

    postwork in PSE to give it some age

    everything used from the Carrara Object Folders.. :-)

    That's great! How did I miss the outhouse?!? What directory is it in?

    no portholes? how did they let the light in then : )

    the outhouse is in the buildings section, it's a handy building to have : )

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    Hi I put the entry thread up : )

    see http://www.daz3d.com/forums/discussion/25907/

  • StezzaStezza Posts: 8,050
    edited December 1969

    head wax said:
    Beautiful and simple Stezza, it's almost illustration style. or even collage like. Care to share your post processing tips? (please : ) )

    cheers all, glad you like it.

    A rather simple process really..

    from memory in PSE11 I converted to black & white saved as a jpg then reopened it in raw format and did some minor adjustments to the clarity & vibrance..

    Then used the PSE old fashioned phototool then added some orton effect & also lomo effect..

    Then I used Panos FX cracked wall action and did some minor adjustments to that..

    and that's it..

  • HeadwaxHeadwax Posts: 9,985
    edited July 2013

    thanks Stezza, love to hear about another's work flow.
    I tend to use the same tools over and over without exploring new ones
    -so I will check those out

    cheers :)

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    The robot's are in a nursing home telling fishing stories.

    All objects from Carrara's browser. Robot Lamp Windows Chess set table, rocking chair wheelchair and in the background that game where the steel balls swing and hit each other.

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    AndrewFinnieDoc7.jpg
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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Cool stuff you all!


    This is going to be my entry, as my nephews are visiting and I don't have much Carrara time!

    Octo-attacks-sub02.jpg
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  • AntaraAntara Posts: 444
    edited December 1969

    head wax: I love the Robots idea! So fun and so cool! Great Toon render, too.

    evilproducer: The octopus and the submarine are coming along nicely too. Are you using the distance fog here or just that one gelled light?

  • HeadwaxHeadwax Posts: 9,985
    edited July 2013

    thankyou Antara, I spent ages fiddling around with that one.... gah

    Your work and evil's are superb examples of different approaches to an abstract concept.
    It's going to make it hard to vote, which is good and bad !

    Post edited by Headwax on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Antara said:
    head wax: I love the Robots idea! So fun and so cool! Great Toon render, too.

    evilproducer: The octopus and the submarine are coming along nicely too. Are you using the distance fog here or just that one gelled light?


    I used just two lights. The main light had a gel and light cone. The light cone is dialed way down and uses the gel to help with the rays. I used an extremely dark blue in the scene's background and then used the Skylight option in the render room. This helped to treat the deep blue background as an image based light.


    I also rendered a depth pass in Carrara and used that to add a DOF lens blur in Photoshop.

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  • AntaraAntara Posts: 444
    edited December 1969

    I used just two lights. The main light had a gel and light cone. The light cone is dialed way down and uses the gel to help with the rays. I used an extremely dark blue in the scene's background and then used the Skylight option in the render room. This helped to treat the deep blue background as an image based light.


    I also rendered a depth pass in Carrara and used that to add a DOF lens blur in Photoshop.

    Thank you! I love it when simple solution work so well. You've created a really nice set-up there.

    But speaking of things not working all that wall...:
    To All:

    I have come across a strange error: When I try to open one of the basic particle files, I get an "I/O error" and nothing happens. To be exact, the message is "An I/O error occurred while executing Import..."

    I had the file installed elsewhere and I tried that one too, but got the same error, so it's not a case of the actual file getting corrupted. The basic particle I am trying to open is "Smoke". Can somebody tell me whether this is a common error? Maybe the file was corrupt in the content to begin with? (This was the first time I tried to open it, ever.)

    I am using 8.1.1.12 C8Pro.

    If you can open the file, then maybe you can give me some screen grabs for how it is set up, so that I could try to replicate it? What is it using for the particle? What is the particle's shader? What are the settings in the generator?

    Or if you know how to create it without the sample file, I'd appreciate that too.

    Thank you all in advance.

  • HeadwaxHeadwax Posts: 9,985
    edited July 2013

    hYa I think there are a few presets broken in Carrara 8.
    The only work around as far as I know was to load them up in Carrara 7 (6?) and then save them as a car file and then they work in C8.
    I don't have c7 any more so can't test that but it would be handy if daz uploaded the presets somewhere that work and we could then all download them....

    edit if you goto daz>carrara>presets>particles>basic>smoke.car and double click on it you get the error but the particle emitter will load up with no textures - so it's a matter of putting a smoke texture in the texture and transmap section of the particle shader tree I guess?

    you can get a reasonable texture by rendering a cloud and saving it as a png file with the alpha channels checked then bring in it and it should have both the alpha and the texture - also change the size of the particles from to 3 feet ? or similar depending on scene size

    having a point at camera modifier applied to the emitter seems to get rid of those weird edges that splats give ?

    Post edited by Headwax on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Antara said:
    I used just two lights. The main light had a gel and light cone. The light cone is dialed way down and uses the gel to help with the rays. I used an extremely dark blue in the scene's background and then used the Skylight option in the render room. This helped to treat the deep blue background as an image based light.


    I also rendered a depth pass in Carrara and used that to add a DOF lens blur in Photoshop.

    Thank you! I love it when simple solution work so well. You've created a really nice set-up there.

    But speaking of things not working all that wall...:
    To All:

    I have come across a strange error: When I try to open one of the basic particle files, I get an "I/O error" and nothing happens. To be exact, the message is "An I/O error occurred while executing Import..."

    I had the file installed elsewhere and I tried that one too, but got the same error, so it's not a case of the actual file getting corrupted. The basic particle I am trying to open is "Smoke". Can somebody tell me whether this is a common error? Maybe the file was corrupt in the content to begin with? (This was the first time I tried to open it, ever.)

    I am using 8.1.1.12 C8Pro.

    If you can open the file, then maybe you can give me some screen grabs for how it is set up, so that I could try to replicate it? What is it using for the particle? What is the particle's shader? What are the settings in the generator?

    Or if you know how to create it without the sample file, I'd appreciate that too.

    Thank you all in advance.

    Somehow the smoke particle preset was broken for C8. As Headwax said above you can open it in C7 and save it as a scene file. If you don't have C7, I put a scene file up on ShareCG:
    http://www.ShareCG.com/v/64199/view/5/3D-Model/Carrara-Particle-Smoke

  • AntaraAntara Posts: 444
    edited December 1969

    Unfortunately, the workaround doesn't work. I still have Carrara 6 and Carrara 7. (I wasn't sure it's even possible, but they both appeared to start just fine). Yet I get exactly the same error with all of them :(.

    Also I don't get the emitter when I say "oK" to the I/O error. There is just nothing happening when I do that. :(

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    hi antara, I renamed my smoke.car to smokeoriginal.car and put evil's smoke.car in it's place in that foldee
    works at this end
    hope it will work at yours too

    thanks evil :)

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