off topic thread

13839414344100

Comments

  • DartanbeckDartanbeck Posts: 21,624
    Mystarra said:
    Mystarra said:
    Mystarra said:
    Diomede said:
    Mystarra said:

    did you know, carrara can make a surface a particle emitter??? surprisesurprisesurprisesurprisesurprise

    mind is racing with the possibilities

    I did NOT know.  Sounds pretty cool.

    Sadly you all missed Dimension theory's awesome particle simulations that used this

    he had a few awesome YouTube videos no longer up  and all his stuff and sample car files were on the old forum not archived

    all I found was this

    the Carrara showreal has some of them

     

    beautiful.  assumes was done with a destructo modifiers?

    mebbe atomize?

     

    How'd they doo that?  the colours be beauteous too

     

    seriously, 800,000 bits of a sphere?

    wabt to put somethin like that on my 2nd edition book cover. heartheartheart

    One of his particles physics animations was called "Light as Substance", but I think that also worked as a theme for many of others of his. I think the particles themselves are lights that use effects tab to make them visible, but I could be wrong. Using forces is a whole world of possibilities with physics, and particle emitters are an amazing tool for feeding things... anything into those forces.

    There's an amazing article in one of the 3dXtract magazines about using forces to get a spaceship to takeoff, turn and fly off, then return, turn and land. Sadly the Carrara 3 files didn't open (got an error). Those 3dXtract magazines have all of the original extra content attached, which is amazingly cool!

    When I was working with a demon, I was thinking of the Balrog from Peter Jackson's LoTR, so I used the demon himself as the emitter and fire as the particles. The experiment was a success, but again, it was on this lowly laptop so I just stowed the knowledge and had to move on without perfecting the effect for that particular scene. It just took too many hours to tweak anything on this thing, so it was always just a 'go for it and try something' but then pass or fail drop it afterwards, and render results to incredibly low resolution to get the rendering down to just several long minutes per frame - it was horrible. Rosie 5 has been rendering with dynamic hair at 16-20 seconds per frame on my new machine!

     

    can't find Light as Substance.  get a lotta hits for substance painter 

    I know. He took them all down for some crazy reason. Just wrong. Speaking of... Daz also took down all of the Carrara videos from their channel too, including the cool 2008 promo reel. I have all of the Carrara ones downloaded, so I can watch them, but I doubt they'd let me put them back up on my channel.

  • MistaraMistara Posts: 38,675

    yeah i grabbed the old demo reel just in time.  a few are still there, but they set to not public, a direct link still works.

    bunches of useful video tutts are gone.

    yeah, wouldn't re upload them, but nothing to say we ca n't recreate our own versios of those old features highlights.

  • Mystarra said:
    Mystarra said:
    Mystarra said:
    Diomede said:
    Mystarra said:

    did you know, carrara can make a surface a particle emitter??? surprisesurprisesurprisesurprisesurprise

    mind is racing with the possibilities

    I did NOT know.  Sounds pretty cool.

    Sadly you all missed Dimension theory's awesome particle simulations that used this

    he had a few awesome YouTube videos no longer up  and all his stuff and sample car files were on the old forum not archived

    all I found was this

    the Carrara showreal has some of them

     

    beautiful.  assumes was done with a destructo modifiers?

    mebbe atomize?

     

    How'd they doo that?  the colours be beauteous too

     

    seriously, 800,000 bits of a sphere?

    wabt to put somethin like that on my 2nd edition book cover. heartheartheart

    One of his particles physics animations was called "Light as Substance", but I think that also worked as a theme for many of others of his. I think the particles themselves are lights that use effects tab to make them visible, but I could be wrong. Using forces is a whole world of possibilities with physics, and particle emitters are an amazing tool for feeding things... anything into those forces.

    There's an amazing article in one of the 3dXtract magazines about using forces to get a spaceship to takeoff, turn and fly off, then return, turn and land. Sadly the Carrara 3 files didn't open (got an error). Those 3dXtract magazines have all of the original extra content attached, which is amazingly cool!

    When I was working with a demon, I was thinking of the Balrog from Peter Jackson's LoTR, so I used the demon himself as the emitter and fire as the particles. The experiment was a success, but again, it was on this lowly laptop so I just stowed the knowledge and had to move on without perfecting the effect for that particular scene. It just took too many hours to tweak anything on this thing, so it was always just a 'go for it and try something' but then pass or fail drop it afterwards, and render results to incredibly low resolution to get the rendering down to just several long minutes per frame - it was horrible. Rosie 5 has been rendering with dynamic hair at 16-20 seconds per frame on my new machine!

     

    can't find Light as Substance.  get a lotta hits for substance painter 

    I know. He took them all down for some crazy reason. Just wrong. Speaking of... Daz also took down all of the Carrara videos from their channel too, including the cool 2008 promo reel. I have all of the Carrara ones downloaded, so I can watch them, but I doubt they'd let me put them back up on my channel.

    yeah they have given us some pretty clear messages there

    sadly I have been playing outside of Carrara more and more too, not abandoning by any means but expanding my horizons

    fortunately they keep making it difficult for me to use DAZ studio with their releases that go to CPU on iray rendering animations so I don't load that for anymore than to export stuff

  • CbirdCbird Posts: 493

    The new Plushies kitties today are far toooo tempting. Has anyone tried any of the Plushies 2.0 in Carrara? If they work bald, I don't mind added fuzz. I'm a complete suckers for all things cat. Our two current indoor cats started out a neighbourhood strays, lol.

  • DartanbeckDartanbeck Posts: 21,624
    Mystarra said:
    Mystarra said:
    Mystarra said:
    Diomede said:
    Mystarra said:

    did you know, carrara can make a surface a particle emitter??? surprisesurprisesurprisesurprisesurprise

    mind is racing with the possibilities

    I did NOT know.  Sounds pretty cool.

    Sadly you all missed Dimension theory's awesome particle simulations that used this

    he had a few awesome YouTube videos no longer up  and all his stuff and sample car files were on the old forum not archived

    all I found was this

    the Carrara showreal has some of them

     

    beautiful.  assumes was done with a destructo modifiers?

    mebbe atomize?

     

    How'd they doo that?  the colours be beauteous too

     

    seriously, 800,000 bits of a sphere?

    wabt to put somethin like that on my 2nd edition book cover. heartheartheart

    One of his particles physics animations was called "Light as Substance", but I think that also worked as a theme for many of others of his. I think the particles themselves are lights that use effects tab to make them visible, but I could be wrong. Using forces is a whole world of possibilities with physics, and particle emitters are an amazing tool for feeding things... anything into those forces.

    There's an amazing article in one of the 3dXtract magazines about using forces to get a spaceship to takeoff, turn and fly off, then return, turn and land. Sadly the Carrara 3 files didn't open (got an error). Those 3dXtract magazines have all of the original extra content attached, which is amazingly cool!

    When I was working with a demon, I was thinking of the Balrog from Peter Jackson's LoTR, so I used the demon himself as the emitter and fire as the particles. The experiment was a success, but again, it was on this lowly laptop so I just stowed the knowledge and had to move on without perfecting the effect for that particular scene. It just took too many hours to tweak anything on this thing, so it was always just a 'go for it and try something' but then pass or fail drop it afterwards, and render results to incredibly low resolution to get the rendering down to just several long minutes per frame - it was horrible. Rosie 5 has been rendering with dynamic hair at 16-20 seconds per frame on my new machine!

     

    can't find Light as Substance.  get a lotta hits for substance painter 

    I know. He took them all down for some crazy reason. Just wrong. Speaking of... Daz also took down all of the Carrara videos from their channel too, including the cool 2008 promo reel. I have all of the Carrara ones downloaded, so I can watch them, but I doubt they'd let me put them back up on my channel.

    yeah they have given us some pretty clear messages there

    sadly I have been playing outside of Carrara more and more too, not abandoning by any means but expanding my horizons

    fortunately they keep making it difficult for me to use DAZ studio with their releases that go to CPU on iray rendering animations so I don't load that for anymore than to export stuff

    Gotcha. Well, I'm always trying to be more optimistic than to take that as "A Message". I took it more as that they're trying to make their channel easier on their main, general public. Many Boss-type people in charge of giving orders will demand such things these days, and then the web folks have no choice. But it might have nothing to do with "Hey, lets ban Carrara". I know... Mr. Optimism here! LOL

    Due to lack of development I have also kinda looked around at expanding my horizons - mainly just as a protection kind of thing. But I always end up telling myself to stop wasting time and get back to what I love doing - which is launching Carrara and getting back to work. I love that.

    Being the poor-boy that I am, I actually feel lucky that it's not on a crazed development cycle - even though I'd welcome that too. If they release an update... I'm buying it. That's just how it is - how it's been. I felt bad for folks that resisted the 8.5 Pro upgrade because that upgrade gave me a whole slew of things I've been asking them for - including Genesis support. When they opened the public beta, first thing I did was to start working with Genesis and buying all of the shapes, costumes and hair that I could and started reporting my discoveries. Spooky and I became pretty tight there.

    But I'm in a position where I don't really need an update for anything. Genesis 8 compatibility would certainly get me spending again, because I think I only own whatevver they've given away for free so far - not much. I bought a few Genesis 3 things but when they seemed to stop development on Carrara, I dropped that idea too. 

    I'm happy with my Genesis 1 and 2 and Gen X2 along with the wealth of Generation 4 and stand-alone figures I have now. I would switch to the new if I could, but I have to be able to stay in Carrara to do it. I love Daz Studio. I really do. But not as a replacement.

  • DartanbeckDartanbeck Posts: 21,624

    If Carrara suddenly stopped working, and there was no (solid) future hope for it, I'd likely switch to Blender that same day.

  • I have been using UE4 a lot lately but nothing replaces Carrara for modelling for me yes

  • DartanbeckDartanbeck Posts: 21,624

    I have absolutely no clue about UE4. Game engine, that's all I know.

  • MistaraMistara Posts: 38,675

    the Australia fires is on the news here.  (here is long island),

    praying some rain your way

  • StezzaStezza Posts: 8,118
    edited December 2019

    it's bad in Sydney about 150km north of me

    check out the live web cam of the harbour .. you can just see the bridge but not the opera house and it's coming up to midday!

    https://webcamsydney.com/

    edit to add... no rain forcast for rest of year.. 

     

    Post edited by Stezza on
  • MistaraMistara Posts: 38,675
    edited December 2019

    this must be the old particle emitter thread.

    cripeman has a screenshot in his tutorial

    [articl emittthread.PNG
    1072 x 672 - 302K
    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    is soo totally devastating that thread is gonners crying 

  • threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

  • ChoholeChohole Posts: 33,604

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

  • Chohole said:

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

    just a repeated question I already replied to but its a new thread so not game to reply again in case I triggered them into a clubbing devil

  • ChoholeChohole Posts: 33,604
    Chohole said:

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

    just a repeated question I already replied to but its a new thread so not game to reply again in case I triggered them into a clubbing devil

    I was just querying about threads disappearing and whole forums?     We still have everything that has been moved out of the forums and I don't see anything which would confirm your statement.  And certainly no forums have disappeared since the New set up started back in 2012 with the exception of the Non Daz Commercial forum,  and even that one went back in 2013.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,292
    edited December 2019
    Chohole said:
    Chohole said:

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

    just a repeated question I already replied to but its a new thread so not game to reply again in case I triggered them into a clubbing devil

    I was just querying about threads disappearing and whole forums?     We still have everything that has been moved out of the forums and I don't see anything which would confirm your statement.  And certainly no forums have disappeared since the New set up started back in 2012 with the exception of the Non Daz Commercial forum,  and even that one went back in 2013.

     

    the forum before the previous one that used to be accessible 

    sometimes still is in parts via the wayback machine but not searcheable

    https://www.daz3d.com/forums/discussion/67529/is-forumarchive-daz3d-com-gone-for-good

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    checking negative under light bulg not doing what i imagined it would.. thought it would cast white shadow.

  • ChoholeChohole Posts: 33,604
    Chohole said:
    Chohole said:

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

    just a repeated question I already replied to but its a new thread so not game to reply again in case I triggered them into a clubbing devil

    I was just querying about threads disappearing and whole forums?     We still have everything that has been moved out of the forums and I don't see anything which would confirm your statement.  And certainly no forums have disappeared since the New set up started back in 2012 with the exception of the Non Daz Commercial forum,  and even that one went back in 2013.

     

    the forum before the previous one that used to be accessible 

    sometimes still is in parts via the wayback machine but not searcheable

    https://www.daz3d.com/forums/discussion/67529/is-forumarchive-daz3d-com-gone-for-good

    So you are going back 6 years or so,  not talking about what is happening now.  

     

  • Mystarra said:

    checking negative under light bulg not doing what i imagined it would.. thought it would cast white shadow.

    It absorbs light. 

  • Chohole said:
    Chohole said:
    Chohole said:

    threads are vanishing everywhere let alone whole forums worth devil

    I am very confused 

    ???

    just a repeated question I already replied to but its a new thread so not game to reply again in case I triggered them into a clubbing devil

    I was just querying about threads disappearing and whole forums?     We still have everything that has been moved out of the forums and I don't see anything which would confirm your statement.  And certainly no forums have disappeared since the New set up started back in 2012 with the exception of the Non Daz Commercial forum,  and even that one went back in 2013.

     

    the forum before the previous one that used to be accessible 

    sometimes still is in parts via the wayback machine but not searcheable

    https://www.daz3d.com/forums/discussion/67529/is-forumarchive-daz3d-com-gone-for-good

    So you are going back 6 years or so,  not talking about what is happening now.  

     

    in regards to that part of the statement yes, all of DT's particle tutorials and countless other stuff was lost forever

    the other bit is a mystery as a thread I replied to vanished and to my knowledge nothing odd was posted at least at the point I joined the conversation and a new one asking the same question started, I am just not going to post anything in it this time cheeky

  • DartanbeckDartanbeck Posts: 21,624

    Hey Misty, if you haven't already go to the 3DXTRACT E-Zine thread and download the collection. In 04 - FEB2004 (pg 11) is a great article by Andrew Turner about Physics. Physics 1 and Physics 2. Physics 2 steps through the process of using Point Force to cause swarming behaviors of little icosahedrons to a larger one, then using physics to have their swarming push the larger one around.

    Taking these concepts deeper is, I think, what Dimension Theory did to create his amazing animations - forces and physics.

    Clever lighting finishes off the effect - Uplighting static collider objects, setting the swarming objects to glow and either adding a light to them or using indirect lighting to cause them to emit what they glow, etc., etc.,

    ...and then add some other forces (and carefully control them) to really get things artistically animated! Note that forces work opposite their designed intention when fed negative values. This is really powerful, fun, and intense!

    On that note, now open the next issue (05 - MAR2004) and check out Robert McGlade's article, Introduction to Physics (pg 4), where he explains the forces in detail, then gives us a tutorial on how to use them to make a star ship take off vertically, turn in mid-air, and fly away - then come back, turn, and land, all using forces and physics! 

    If what I said makes your head hurt, don't worry and don't be put off. I have stayed away from most physics other than some simple particles for most of my journey so far. After reading this stuff, it doesn't get more complicated - it becomes more clear!

    These articles were written for Carrara 3 so it's cool to see how powerful Carrara was back then. Reading more and more tutorials from there helps to eventually show some real, major differences. I love Carrara 8.5 Pro!!! There's all sorts of tutorials from really good teachers in those e-zines. They also come with the download bonus files for each magazine, but not all of them will open in Carrara 8.5, unless I was doing something wrong (trying to load the finished version of that star ship simulation! LOL), but they give instructions anyway.

    Hope this helps wink

     

        Includes tutorials, tips, articles from some of Carrara's Greats!!!    

  • DartanbeckDartanbeck Posts: 21,624

    Hmnpf! I'm pretty sure that some of DT's stuff, like these two, are using indirect light only. Sometimes it might be particles emitted, other times it might just be physics and forces, other times it might be combinations of them.

    Essence of Irradiance

    Light as Substance

  • DartanbeckDartanbeck Posts: 21,624

    I think that these definitely use point force and other forces. I remember a tip where we can use the standard replicator to construct shapes from a bunch of smaller objects and then convert to real instances to make something that will fall apart during physics simulations, but to have them NOT explode immediately, we have to set the cell size in the replicator very slightly larger than the actual small objects being replicated to create a small gap - or they blast apart in the first frame.

    When he goes from a cube shape that falls apart and the pieces form a sphere, I'm fairly certain that's a Point Force. But I'm a total physics newbie! ;)

    Mechanized

    Destruct/Manifest

  • DartanbeckDartanbeck Posts: 21,624

    ...and in this one, I'm pretty sure he's got something with PyCloid going on. Again... needs further investigation/experimentation

    Dust in the Wind

    Frederick Ribble has toiled away and brought to us the wonderful PyCarrara and PyCloid. With his permission, I've compiled a playlist of his brief and wonderful demo videos. Enjoy!

    Here's the first video in the list, just as a teaser

    With all respect, f1oat3d, I love you man!

  • I do believe two meshes were used changing visibility for some such as the one I recall with Vicky walking then crumbling to dust.

    I also recall DT deleted all her shading domains on the particle emitter mesh.

    It is similar to what Alberto did with FLUIDOS but with particles.

  • MistaraMistara Posts: 38,675

    Hey Misty, if you haven't already go to the 3DXTRACT E-Zine thread and download the collection. In 04 - FEB2004 (pg 11) is a great article by Andrew Turner about Physics. Physics 1 and Physics 2. Physics 2 steps through the process of using Point Force to cause swarming behaviors of little icosahedrons to a larger one, then using physics to have their swarming push the larger one around.

    Taking these concepts deeper is, I think, what Dimension Theory did to create his amazing animations - forces and physics.

    Clever lighting finishes off the effect - Uplighting static collider objects, setting the swarming objects to glow and either adding a light to them or using indirect lighting to cause them to emit what they glow, etc., etc.,

    ...and then add some other forces (and carefully control them) to really get things artistically animated! Note that forces work opposite their designed intention when fed negative values. This is really powerful, fun, and intense!

    On that note, now open the next issue (05 - MAR2004) and check out Robert McGlade's article, Introduction to Physics (pg 4), where he explains the forces in detail, then gives us a tutorial on how to use them to make a star ship take off vertically, turn in mid-air, and fly away - then come back, turn, and land, all using forces and physics! 

    If what I said makes your head hurt, don't worry and don't be put off. I have stayed away from most physics other than some simple particles for most of my journey so far. After reading this stuff, it doesn't get more complicated - it becomes more clear!

    These articles were written for Carrara 3 so it's cool to see how powerful Carrara was back then. Reading more and more tutorials from there helps to eventually show some real, major differences. I love Carrara 8.5 Pro!!! There's all sorts of tutorials from really good teachers in those e-zines. They also come with the download bonus files for each magazine, but not all of them will open in Carrara 8.5, unless I was doing something wrong (trying to load the finished version of that star ship simulation! LOL), but they give instructions anyway.

    Hope this helps wink

     

        Includes tutorials, tips, articles from some of Carrara's Greats!!!    

    Thanks!!

    still trying to do that sphere to dust  was experimenting with the spawn and spawn of spawn

  • DartanbeckDartanbeck Posts: 21,624
    Mystarra said:

    Hey Misty, if you haven't already go to the 3DXTRACT E-Zine thread and download the collection. In 04 - FEB2004 (pg 11) is a great article by Andrew Turner about Physics. Physics 1 and Physics 2. Physics 2 steps through the process of using Point Force to cause swarming behaviors of little icosahedrons to a larger one, then using physics to have their swarming push the larger one around.

    Taking these concepts deeper is, I think, what Dimension Theory did to create his amazing animations - forces and physics.

    Clever lighting finishes off the effect - Uplighting static collider objects, setting the swarming objects to glow and either adding a light to them or using indirect lighting to cause them to emit what they glow, etc., etc.,

    ...and then add some other forces (and carefully control them) to really get things artistically animated! Note that forces work opposite their designed intention when fed negative values. This is really powerful, fun, and intense!

    On that note, now open the next issue (05 - MAR2004) and check out Robert McGlade's article, Introduction to Physics (pg 4), where he explains the forces in detail, then gives us a tutorial on how to use them to make a star ship take off vertically, turn in mid-air, and fly away - then come back, turn, and land, all using forces and physics! 

    If what I said makes your head hurt, don't worry and don't be put off. I have stayed away from most physics other than some simple particles for most of my journey so far. After reading this stuff, it doesn't get more complicated - it becomes more clear!

    These articles were written for Carrara 3 so it's cool to see how powerful Carrara was back then. Reading more and more tutorials from there helps to eventually show some real, major differences. I love Carrara 8.5 Pro!!! There's all sorts of tutorials from really good teachers in those e-zines. They also come with the download bonus files for each magazine, but not all of them will open in Carrara 8.5, unless I was doing something wrong (trying to load the finished version of that star ship simulation! LOL), but they give instructions anyway.

    Hope this helps wink

     

    Thanks!!

    still trying to do that sphere to dust  was experimenting with the spawn and spawn of spawn

    That's why I was thinking about this. Point force can hold dust into a sphere, then just release the pressure and it should just fall apart. Or blow away if you use wind.

  • SileneUKSileneUK Posts: 1,975

    Hey Misty, if you haven't already go to the 3DXTRACT E-Zine thread and download the collection.

        Includes tutorials, tips, articles from some of Carrara's Greats!!!    

    Dart, the link to the zip file on his blog via the DS forum link gives a 404 error now and I could not find it on his site.  I have it myself from when it came to our attention back then, so am lucky.  But it seems to be gone... unless it's my dodgy eyeballs?

    sad  Silene

This discussion has been closed.