RELEASED: The Lost World [Commercial]

135

Comments

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Thanks a lot to you Renpatsu, you're really kind.

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    I been thinking http://www.daz3d.com/shades-of-life-nature this set could be used to apply a nice bit of greenery to the rock formations.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    I been thinking http://www.daz3d.com/shades-of-life-nature this set could be used to apply a nice bit of greenery to the rock formations.

    Excellent shaders, I don't own those I couldn't try, but I guess could add even more detail to the cliffs.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    I'm interested in this product but I own Infinito and when I bought it there was a known problem where opening DS 4.6 projects using Infinito didn't load all instances of vegetation etc. I didn't find this out until after I'd bought it. As this hasn't been fixed yet Infinito is pretty useless. I think it's wrong that there's still no warning about this on the product page.

  • KeryaKerya Posts: 10,943
    edited October 2013

    QUESTION:
    "Note for LAMH users: LAMH Player 1.06.6P or LAMH 1.07.03 Beta mandatory to allow a very fast loading of The Lost World."
    Do you or don't you need LAMH (or the player) to use this in Dazstudio?
    If you don't have one of them (yes, I know, the player is free, let's just not go there ...), how will it load?

    Post edited by Kerya on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Superdog said:
    I'm interested in this product but I own Infinito and when I bought it there was a known problem where opening DS 4.6 projects using Infinito didn't load all instances of vegetation etc. I didn't find this out until after I'd bought it. As this hasn't been fixed yet Infinito is pretty useless. I think it's wrong that there's still no warning about this on the product page.

    I'm not sure to understand: you mean that since Infinito doesn't support instancing, buying Lost World is useless?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Kerya said:
    QUESTION:
    "Note for LAMH users: LAMH Player 1.06.6P or LAMH 1.07.03 Beta mandatory to allow a very fast loading of The Lost World."
    Do you or don't you need LAMH (or the player) to use this in Dazstudio?
    If you don't have one of them (yes, I know, the player is free, let's just not go there ...), how will it load?

    If you don't have LAMH (nor player nor full version), no problem, Lost World will work correctly.
    If you own LAMH, you'll need to make sure to use the updated player version or the beta for the full version.

  • SuperdogSuperdog Posts: 765
    edited October 2013

    Superdog said:
    I'm interested in this product but I own Infinito and when I bought it there was a known problem where opening DS 4.6 projects using Infinito didn't load all instances of vegetation etc. I didn't find this out until after I'd bought it. As this hasn't been fixed yet Infinito is pretty useless. I think it's wrong that there's still no warning about this on the product page.

    I'm not sure to understand: you mean that since Infinito doesn't support instancing, buying Lost World is useless?

    I'm questioning why you're still selling Infinito without advising people that it doesn't work properly in DS 4.6. It's great that you have released a new product but how about fixing the ones we've already bought so they work properly?

    Post edited by Superdog on
  • KeryaKerya Posts: 10,943
    edited October 2013

    Thank you for your fast answer!
    What part of the Lost World does use the LAMH player?
    And does the Lost World need authorizations?
    Does it use any kind of scripting like the African Village toolkit?
    Sorry for asking so much, but I prefer not to buy and give back, even when it is possible ...


    I think Superdog wants a warning on the Infinito store page about it not working in DS4.6
    http://www.daz3d.com/infinito-1-0

    (Edited: sorry for crossposting)

    Post edited by Kerya on
  • SuperdogSuperdog Posts: 765
    edited October 2013

    Just to clarify I'm referring to props not retaining their textures when reopening DS 4.6/Infinito projects. I was advised that a patch was due at the beginning of Sept but I've heard nothing since. The version hasn't been updated since I bought it end of July.

    Post edited by Superdog on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Kerya said:
    Thank you for your fast answer!
    What part of the Lost World does use the LAMH player?
    And does the Lost World need authorizations?
    Does it use any kind of scripting like the African Village toolkit?
    Sorry for asking so much, but I prefer not to buy and give back, even when it is possible ...


    I think Superdog wants a warning on the Infinito store page about it not working in DS4.6
    http://www.daz3d.com/infinito-1-0

    (Edited: sorry for crossposting)

    Actually Lost World doesn't use/need LAMH.
    But, if you own an old version of LAMH, it may slowdown the Lost World vegetation instances upon loading. That is why it's advised, in case you own LAMH, to have latest player update or 1.07.03 beta version.

    All the ecosystems are .duf's (so no scripting to have them created); there are only two very simple scripts to switch vegetation on/off and a helper to advice when LW has loaded.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited October 2013

    Superdog said:
    Just to clarify I'm referring to props not retaining their textures when reopening DS 4.6/Infinito projects. I was advised that a patch was due at the beginning of Sept but I've heard nothing since. The version hasn't been updated since I bought it end of July.

    I see what you mean. It's true, I said I had a patch released soon and I didn't do it. I'll ask DAZ to put such warning on Infinito page.
    I know where the issue is and I'll try to finalize the patch this afternoon. Would you be open to help me trying it?

    Post edited by Alessandro Mastronardi on
  • KeryaKerya Posts: 10,943
    edited December 1969

    Kerya said:
    Thank you for your fast answer!
    What part of the Lost World does use the LAMH player?
    And does the Lost World need authorizations?
    Does it use any kind of scripting like the African Village toolkit?
    Sorry for asking so much, but I prefer not to buy and give back, even when it is possible ...


    I think Superdog wants a warning on the Infinito store page about it not working in DS4.6
    http://www.daz3d.com/infinito-1-0

    (Edited: sorry for crossposting)

    Actually Lost World doesn't use/need LAMH.
    But, if you own an old version of LAMH, it may slowdown the Lost World vegetation instances upon loading. That is why it's advised, in case you own LAMH, to have latest player update or 1.07.03 beta version.

    All the ecosystems are .duf's (so no scripting to have them created); there are only two very simple scripts to switch vegetation on/off and a helper to advice when LW has loaded.

    Thank you for your patience!

  • ScraverXScraverX Posts: 152
    edited December 1969

    Very nice set. I wanted it but had to first check my DS version and update :roll: all good now.
    I made a single figure specifically for placing in this set and currently have a render running. Really like the look of the complex water.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Very nice set. I wanted it but had to first check my DS version and update :roll: ...

    Ooopsie ... a question I didn't ask ... which DS version do you need?
    I know it says DAZ Studio 4.6 ... but not the numbers after 4.6 (I am still at 4.6.0.18 ...)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Kerya said:
    Very nice set. I wanted it but had to first check my DS version and update :roll: ...

    Ooopsie ... a question I didn't ask ... which DS version do you need?
    I know it says DAZ Studio 4.6 ... but not the numbers after 4.6 (I am still at 4.6.0.18 ...)

    It should be definitely ok on 4.6.0.18.

  • KeryaKerya Posts: 10,943
    edited December 1969

    *phew*
    Because I bought it ...
    It will take some time until I am able to install all I've bought during November (don't ask, I even sorted the downloads by hair / buildings / characters / to make the installation later on easier), but I am playing in my mind with it ...

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    As it probably is not very visible on the product page, here is a mini-guide with hints and tips for both DS and Poser users: http://www.alessandromastronardi.com/the-lost-world/

    richardclery1, about the complex water shader, you might want to tweak the Water Opacity and Reflaction/Refraction values (colors too) to get a lot of different variations.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Yeah, I must admit that I don't texture when using Infinito - I'll get shape I want and use shaders once its in my DAZ Studio scene.

    The Lost World looks great. I just picked it up and really looking forward to using it :)

  • ScraverXScraverX Posts: 152
    edited December 1969

    richardclery1, about the complex water shader, you might want to tweak the Water Opacity and Reflaction/Refraction values (colors too) to get a lot of different variations.

    I'll run with the basic settings for the first render, then maybe play around with settings. That's my usual method.

    (as to the version, I only had 4.5 so update was needed I think)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    richardclery1, about the complex water shader, you might want to tweak the Water Opacity and Reflaction/Refraction values (colors too) to get a lot of different variations.

    I'll run with the basic settings for the first render, then maybe play around with settings. That's my usual method.

    (as to the version, I only had 4.5 so update was needed I think)

    Absolutely. I just wanted to advice about the possibilities.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Jabba101 said:
    Yeah, I must admit that I don't texture when using Infinito - I'll get shape I want and use shaders once its in my DAZ Studio scene.

    The Lost World looks great. I just picked it up and really looking forward to using it :)

    Thanks a lot Jabba, I hope you'll enjoy it.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Thanks for the miniguide! :)

    Question (you are going to get scared of my avatar, sorry):
    "Vegetation is initially hidden in order to speed up the interface during posing. You may toggle its visibility anytime using the Runtime:Libraries:Scene:AM:LostWorld:toggle vegetation command."

    This is the script you talked about, right?
    Is it possible to toggle thw visibility without the script?
    Daz3d has a tendency to change the Scripting SDK from time to time (as Poser the Python version) and what happens if the script doesn't work anymore?

  • ScraverXScraverX Posts: 152
    edited December 1969

    I just right-clicked and used "expand all" in the scene tab. Scroll through and look for the 'unselected' eye symbols.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Richard got it right: on DS you may hide the DzNode being instanced, causing all its instances to be hidden as well.
    However, the DS script to toggle visibility is so simple (and if you noticed is not encrypted either) that even if DAZ should change something, it will take a couple of minutes to make a new one.

    Poser script is not compiled as well, and so can be hacked as well. Also here, I don't expect SM to change anything on it, but if they will, I'll be updating it.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    Wow, that looks incredible. Poser-compatible by any chance, or DS only?

    Hi, it's compatible with Poser 2010+ (Dedicated shaders, scene and props for
    Poser are provided) and the render results are excellent in Poser too. However, since Poser doesn't support object instancing, longer load times, a 64bit system and plenty of RAM are required to handle such a complex environment (ergo the full Lost World scene).
    While the full scene takes its toll in terms of time and resources, it’s of course possible to carefully plan the scene you want to create, and load only the individual ecosystems that are needed and viewable from camera. For example, you might create a scene that includes only the east and west cliffs, the north hill and beach: this way you’ll reduce lot of computer time and resources.

    I bought your package that went on sale today. It doesn't have any information screens and I can't find any way to load, "the whole scene". I found all the pieces to the scene in a poser folder after searching my entire files section with parts... is that it? It didn't even look like the cliffs had any vegetation that loaded with them... Do we have to load and place each tree individually?

    The provided documentation so far doesn't say anything about where the scene loaders are....

    NOT HAPPY

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited October 2013

    Wow, that looks incredible. Poser-compatible by any chance, or DS only?

    Hi, it's compatible with Poser 2010+ (Dedicated shaders, scene and props for
    Poser are provided) and the render results are excellent in Poser too. However, since Poser doesn't support object instancing, longer load times, a 64bit system and plenty of RAM are required to handle such a complex environment (ergo the full Lost World scene).
    While the full scene takes its toll in terms of time and resources, it’s of course possible to carefully plan the scene you want to create, and load only the individual ecosystems that are needed and viewable from camera. For example, you might create a scene that includes only the east and west cliffs, the north hill and beach: this way you’ll reduce lot of computer time and resources.

    I bought your package that went on sale today. It doesn't have any information screens and I can't find any way to load, "the whole scene". I found all the pieces to the scene in a poser folder after searching my entire files section with parts... is that it? It didn't even look like the cliffs had any vegetation that loaded with them... Do we have to load and place each tree individually?

    The provided documentation so far doesn't say anything about where the scene loaders are....

    NOT HAPPY

    Being an environment scene, you can load it from: Library->Scene->AM->LostWorld. There you will find:
    - a 'create Lost World (no plants)', which creates only the terrains
    - a 'create Lost World', which create the whole set, plants included
    - a 'toggle vegetation' helper

    If you don't need to load the whole set, you may download individual ecosystems (i.e. a cliff or upland with its own vegetation) from:

    Library->Props->AM->LostWorld->ecosystems (DS)
    or
    Library->Props->AM->LostWorld->ecosystems (Poser)

    I'll put this info in the mini-guide page.

    EDIT: actually that information is already available. Please take a look at this page: http://www.alessandromastronardi.com/the-lost-world/

    Post edited by Alessandro Mastronardi on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Superdog said:
    Just to clarify I'm referring to props not retaining their textures when reopening DS 4.6/Infinito projects. I was advised that a patch was due at the beginning of Sept but I've heard nothing since. The version hasn't been updated since I bought it end of July.

    I see what you mean. It's true, I said I had a patch released soon and I didn't do it. I'll ask DAZ to put such warning on Infinito page.
    I know where the issue is and I'll try to finalize the patch this afternoon. Would you be open to help me trying it?

    Thanks, that would be great. If you need any help let me know.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Superdog said:
    Superdog said:
    Just to clarify I'm referring to props not retaining their textures when reopening DS 4.6/Infinito projects. I was advised that a patch was due at the beginning of Sept but I've heard nothing since. The version hasn't been updated since I bought it end of July.

    I see what you mean. It's true, I said I had a patch released soon and I didn't do it. I'll ask DAZ to put such warning on Infinito page.
    I know where the issue is and I'll try to finalize the patch this afternoon. Would you be open to help me trying it?

    Thanks, that would be great. If you need any help let me know.

    Very good, I'm almost ready to deliver the new Infinito beta libraries.

  • StezzaStezza Posts: 8,051
    edited December 1969

    Does this product work in Carrara 8.5?

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