RELEASED: The Lost World [Commercial]

124

Comments

  • linvanchenelinvanchene Posts: 1,382
    edited October 2013

    I just downloaded the product "Lost World" with the DIM and all I can find are .pz3 presets even though I set the DIM to only show DS installers and no poser installers. I am looking for the .duf version in the DIM and cannot find it.

    Could it be that something has gone wrong and the Poser and the DS version of the installers were mixed up in the DIM?

    Or where exactly in my runtime should the .duf versions be installed?

    The only files I can find are placed in the Poser Formats runtime but I was not able to find any files in the DAZ Studio Formats.
    The smart content product also features only Poser Formats and not a single .duf.

    - - -

    I normaly would look that information up on the wiki page but guess what:

    http://docs.daz3d.com/doku.php/public/read_me/index/17481/start

    leads to

    Page Not Found

    Post edited by linvanchene on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Stezza said:
    Does this product work in Carrara 8.5?

    A version for Carrara is on the way.

    Kendall

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    I just downloaded the product "Lost World" with the DIM and all I can find are .pz3 presets even though I set the DIM to only show DS installers and no poser installers. I am looking for the .duf version in the DIM and cannot find it.

    Could it be that something has gone wrong and the Poser and the DS version of the installers were mixed up in the DIM?

    Or where exactly in my runtime should the .duf versions be installed?

    The only files I can find are placed in the Poser Formats runtime but I was not able to find any files in the DAZ Studio Formats.
    The smart content product also features only Poser Formats and not a single .duf.

    - - -

    I normaly would look that information up on the wiki page but guess what:

    http://docs.daz3d.com/doku.php/public/read_me/index/17481/start

    leads to

    Page Not Found

    Hello, actually there should be only 1 single installer, which sets up things for both DS and Poser.
    Please see this little guide, with hints and suggestions: http://www.alessandromastronardi.com/the-lost-world/

    You should check the Runtime:Libraries:Scene:AM:LostWorld: section. There you will find the 'create Lost World' icon that creates the whole environment.
    If you want to load only single ecosystems, check out in: Runtime:Libraries:Props:AM:LostWorld.

    Let me know if you got it working.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Superdog said:
    Superdog said:
    Just to clarify I'm referring to props not retaining their textures when reopening DS 4.6/Infinito projects. I was advised that a patch was due at the beginning of Sept but I've heard nothing since. The version hasn't been updated since I bought it end of July.

    I see what you mean. It's true, I said I had a patch released soon and I didn't do it. I'll ask DAZ to put such warning on Infinito page.
    I know where the issue is and I'll try to finalize the patch this afternoon. Would you be open to help me trying it?

    Thanks, that would be great. If you need any help let me know.

    Hi Superdog, please take a look here: http://www.daz3d.com/forums/discussion/31481/

  • linvanchenelinvanchene Posts: 1,382
    edited October 2013

    Hello, actually there should be only 1 single installer, which sets up things for both DS and Poser.
    Please see this little guide, with hints and suggestions: http://www.alessandromastronardi.com/the-lost-world/

    You should check the Runtime:Libraries:Scene:AM:LostWorld: section. There you will find the 'create Lost World' icon that creates the whole environment.
    If you want to load only single ecosystems, check out in: Runtime:Libraries:Props:AM:LostWorld.

    Let me know if you got it working.

    Thank you for your quick reply. Reading through the miniguide helped but opened the door to a lost of new questions.

    I did find the "create Lost World.pz3"

    To be more precise what is confusing me was that the script that is run chooses between loading the "Create Lost World.pz3" and the "Create Lost World.dsa"

    Compare Screenshot

    In Documents\DAZ 3D\Studio\My DAZ 3D Library\Runtime\Libraries\Scene\AM\LostWorld

    there are .pz3, .dsa and .duf files

    In the product description it says:

    •Scenes: (.PZ3 and .DUF) ◦create Lost World
    ◦create Lost World (no plants)
    ◦toggle vegetation Script

    Because of that I was searching around for about twenty minutes for a .duf scene file which is normaly located in the DAZ Studio Formats library.

    - - -

    Personally I would have prefered to have two different versions. One located in the DAZ Studio Formats Library that supports instancing. One in the Poser Formats library that loads single instances of every plant.

    Which leads me to my next question:

    How can I load the non instanced "Poser" Version in DS that features no DS shaders and no instancing?

    I want to render the scene in Octane Render for DS. Instancing may be working in the next update but for now I would be happy to just wait for about 28 minutes until the non instanced version is loaded in DS.

    - - -

    Background information:

    Maybe this helps to illustrate what confused me.

    I also tried to manually open a .pz3 scene file but in the open scene dialogue I could only see the .dsa and the .duf file when browsing to

    Documents\DAZ 3D\Studio\My DAZ 3D Library\Runtime\Libraries\Scene\AM\LostWorld

    Compare Screenshot 2.

    Now I started wondering why there is a .dsa and a .duf file but the script seems to automatically load the .dsa file when opened in DS.

    Is there a difference between the .dsa scene file and the .duf scene file?

    - - -

    I then remembered that I can import .pz3 scene files by using the import function.

    Compare Screenshot 3.

    But that also seems to load a DS version because it took not 28 minutes but only about 1 minute and the clay shader was still there in the surface options.

    - - -

    For the moment I basically just want to do one thing:

    Load a version of Lost World that does not use the DS instances and does not feature any DS specific shaders that cannot be read by other render engines.

    How can I load the non instanced version with "standard" materials in DS?

    With standard materials I mean no shaders. Only textures that work both in DS, poser and any other software like cinema 4D, e-on vue, etc.

    Am I trying to do something I was not intended to do?
    Maybe support for a non instanced DS version could be included in the Addon?

    lost_world_pz3_import.jpg
    1920 x 1080 - 429K
    lost_world_manual_loading.jpg
    1920 x 1080 - 350K
    lost_world_dsa.jpg
    1920 x 1080 - 396K
    Post edited by linvanchene on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited October 2013

    Hello, actually there should be only 1 single installer, which sets up things for both DS and Poser.
    Please see this little guide, with hints and suggestions: http://www.alessandromastronardi.com/the-lost-world/

    You should check the Runtime:Libraries:Scene:AM:LostWorld: section. There you will find the 'create Lost World' icon that creates the whole environment.
    If you want to load only single ecosystems, check out in: Runtime:Libraries:Props:AM:LostWorld.

    Let me know if you got it working.

    Thank you for your quick reply. Reading through the miniguide helped but opened the door to a lost of new questions.

    I did find the "create Lost World.pz3"

    To be more precise what is confusing me was that the script that is run chooses between loading the "Create Lost World.pz3" and the "Create Lost World.dsa"

    Compare Screenshot

    In Documents\DAZ 3D\Studio\My DAZ 3D Library\Runtime\Libraries\Scene\AM\LostWorld

    there are .pz3, .dsa and .duf files

    In the product description it says:

    •Scenes: (.PZ3 and .DUF) ◦create Lost World
    ◦create Lost World (no plants)
    ◦toggle vegetation Script

    Because of that I was searching around for about twenty minutes for a .duf scene file which is normaly located in the DAZ Studio Formats library.

    - - -

    Personally I would have prefered to have two different versions. One located in the DAZ Studio Formats Library that supports instancing. One in the Poser Formats library that loads single instances of every plant.

    Which leads me to my next question:

    How can I load the non instanced "Poser" Version in DS that features no DS shaders and no instancing?

    I want to render the scene in Octane Render for DS. Instancing may be working in the next update but for now I would be happy to just wait for about 28 minutes until the non instanced version is loaded in DS.

    - - -

    Background information:

    Maybe this helps to illustrate what confused me.

    I also tried to manually open a .pz3 scene file but in the open scene dialogue I could only see the .dsa and the .duf file when browsing to

    Documents\DAZ 3D\Studio\My DAZ 3D Library\Runtime\Libraries\Scene\AM\LostWorld

    Compare Screenshot 2.

    Now I started wondering why there is a .dsa and a .duf file but the script seems to automatically load the .dsa file when opened in DS.

    Is there a difference between the .dsa scene file and the .duf scene file?

    - - -

    I then remembered that I can import .pz3 scene files by using the import function.

    Compare Screenshot 3.

    But that also seems to load a DS version because it took not 28 minutes but only about 1 minute and the clay shader was still there in the surface options.

    - - -

    For the moment I basically just want to do one thing:

    Load a version of Lost World that does not use the DS instances and does not feature any DS specific shaders that cannot be read by other render engines.

    How can I load the non instanced version with "standard" materials in DS?

    With standard materials I mean no shaders. Only textures that work both in DS, poser and any other software like cinema 4D, e-on vue, etc.

    Am I trying to do something I was not intended to do?
    Maybe support for a non instanced DS version could be included in the Addon?

    The way I designed it, the .pz3 was meant for Poser users, while the .dsa (which triggers the .duf you mentioned above) had to be run on Studio, the latter using only instances.
    In the current release there is no DS version that doesn't use instancing. But, if you need one and you give me one day, I'll run the scripts and make a .duf that doesn't use instancing and you can use on Octane or other render plugins that do not support instancing.
    On a side note, Luxus does and it works great with LW.

    Post edited by Alessandro Mastronardi on
  • Sal UKSal UK Posts: 432
    edited October 2013

    Hi Alex this looks really cool and had to get it, now the bad part...lol I have LAMH latest beta version installed, called up the create the lost world and I waited 10 mins and just said not responding and had to force DS to close down, should I leave it longer? lol

    Steve.

    Post edited by Sal UK on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Sal UK said:
    Hi Alex this looks really cool and had to get it, now the bad part...lol I have LAMH latest beta version installed, called up the create the lost world and I waited 10 mins and just said not responding and had to force DS to close down, should I leave it longer? lol

    Steve.

    Hi Steve, loading LW in DS should take no longer than 20 seconds. Are you really sure you've got the 1.07.03 beta? Or that there is no old LAMH Player beta installed either?

  • Sal UKSal UK Posts: 432
    edited October 2013

    only player I have installed is the one thats part of the LAMH Beta yes its the latest version, I just tried the one with no plants and it loaded fine Guess I have a problem with the instances somewhere.

    **EDIT**

    This is the version I have installed mate LAMH.1.07.03.WIN64 :)

    Post edited by Sal UK on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited October 2013

    Sal UK said:
    only player I have installed is the one thats part of the LAMH Beta yes its the latest version, I just tried the one with no plants and it loaded fine Guess I have a problem with the instances somewhere.

    Mmmhh, Steve please try to rename the lamhPlugin.dll to lamhPlugin.dll.bak and see if LW loads...

    Post edited by Alessandro Mastronardi on
  • Sal UKSal UK Posts: 432
    edited December 1969

    Sal UK said:
    only player I have installed is the one thats part of the LAMH Beta yes its the latest version, I just tried the one with no plants and it loaded fine Guess I have a problem with the instances somewhere.

    Mmmhh, please rename the lamhPlugin.dll to lamhPlugin.dll.bak and see if LW loads...

    Will try that now.

  • linvanchenelinvanchene Posts: 1,382
    edited October 2013

    The way I designed it, the .pz3 was meant for Poser users, while the .dsa (which triggers the .duf you mentioned above) had to be run on Studio, the latter using only instances.
    In the current release there is no DS version that doesn't use instancing. But, if you need one and you give me one day, I'll run the scripts and make a .duf that doesn't use instancing and you can use on Octane or other render plugins that do not support instancing.
    On a side note, Luxus does and it works great with LW.

    A complete scene file for the non instanced version for DS would indeed be awesome.

    In the meantime I found the Poser Ecosystems and was able to load one in a decent amount of time.

    Sidenote:

    It turns out there was no metadata included for the Poser Ecosystems. In addtion those files do not show up in the smart content product.

    Maybe the metadata was not added to the product because the poser and the DS versions have the same file names. "Copy" and "Paste References" to the product folder does not work with duplicate file names... When packing up the product those files with duplicate names just end up with no metadata.

    - - -

    Guess I can build a scene with those as well with some effort.

    - - -

    If some other Octane users read this:

    - Set the DS viewport to wireframe to keep the loading times short.
    - Check the opacity and switch those materials who are hidden on again.
    - Manually add the normal maps.

    - - -

    In any way thank you for a create scene! :-)

    Looking to forward to the addons with even more detailed landscapes.

    lost_world_octane.jpg
    1920 x 1080 - 488K
    Post edited by linvanchene on
  • Sal UKSal UK Posts: 432
    edited December 1969

    Yes after re-naming the LAMH plugin it loaded with no problem and popped up a window saying all vegetation is hidden to speed up the interface. and loaded within seconds.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited October 2013

    Sal UK said:
    Yes after re-naming the LAMH plugin it loaded with no problem and popped up a window saying all vegetation is hidden to speed up the interface. and loaded within seconds.

    Ok. It's odd that you get the slowdown issue with the 1.07.03 LAMH beta, it really should not happen. May i send you an update .dll to try with it tomorrow morning?

    Post edited by Alessandro Mastronardi on
  • StezzaStezza Posts: 8,051
    edited December 1969

    Stezza said:
    Does this product work in Carrara 8.5?

    A version for Carrara is on the way.

    Kendall

    Thanks Kendall.. good to know :-)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    The way I designed it, the .pz3 was meant for Poser users, while the .dsa (which triggers the .duf you mentioned above) had to be run on Studio, the latter using only instances.
    In the current release there is no DS version that doesn't use instancing. But, if you need one and you give me one day, I'll run the scripts and make a .duf that doesn't use instancing and you can use on Octane or other render plugins that do not support instancing.
    On a side note, Luxus does and it works great with LW.

    A complete scene file for the non instanced version for DS would indeed be awesome.

    Will do :)

  • Sal UKSal UK Posts: 432
    edited December 1969

    Sal UK said:
    Yes after re-naming the LAMH plugin it loaded with no problem and popped up a window saying all vegetation is hidden to speed up the interface. and loaded within seconds.

    Ok. It's odd that you get the slowdown issue with the 1.07.03 LAMH beta, it really should not happen. May i send you an update .dll to try with it tomorrow morning?

    Yes sure Alex Ill give it a go for you.. :)

    Steve.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    The way I designed it, the .pz3 was meant for Poser users, while the .dsa (which triggers the .duf you mentioned above) had to be run on Studio, the latter using only instances.
    In the current release there is no DS version that doesn't use instancing. But, if you need one and you give me one day, I'll run the scripts and make a .duf that doesn't use instancing and you can use on Octane or other render plugins that do not support instancing.
    On a side note, Luxus does and it works great with LW.

    A complete scene file for the non instanced version for DS would indeed be awesome.

    In the meantime I found the Poser Ecosystems and was able to load one in a decent amount of time.

    Sidenote:

    It turns out there was no metadata included for the Poser Ecosystems. In addtion those files do not show up in the smart content product.

    Maybe the metadata was not added to the product because the poser and the DS versions have the same file names. "Copy" and "Paste References" to the product folder does not work with duplicate file names... When packing up the product those files with duplicate names just end up with no metadata.

    - - -

    Guess I can build a scene with those as well with some effort.

    - - -

    If some other Octane users read this:

    - Set the DS viewport to wireframe to keep the loading times short.
    - Check the opacity and switch those materials who are hidden on again.
    - Manually add the normal maps.

    - - -

    In any way thank you for a create scene! :-)

    Looking to forward to the addons with even more detailed landscapes.

    I was wondering, once the create 'not instanced' scene is ready, if I am allowed to share your tips about Octane render in the LW miniguide page?

  • linvanchenelinvanchene Posts: 1,382
    edited December 1969

    I was wondering, once the create 'not instanced' scene is ready, if I am allowed to share your tips about Octane render in the LW miniguide page?

    Of course you can share them. Just some things I observed while experimenting...

    A special thank you for the normal maps btw. They help a lot!

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969


    It turns out there was no metadata included for the Poser Ecosystems. In addtion those files do not show up in the smart content product.

    The Poser version isn't supposed to have metadata, as normally DS users will be using the DS version. Otherwise DS users who also install the Poser versions will have everything doubled in Smart Content.

  • JabbaJabba Posts: 1,460
    edited December 1969

    My first test render after having a wee bit of a play around...

    Lost_World_AAL_test.jpg
    1920 x 1080 - 1M
  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Jabba101 said:
    My first test render after having a wee bit of a play around...

    LIKE!!!!!!!

  • KeryaKerya Posts: 10,943
    edited December 1969

    I just right-clicked and used "expand all" in the scene tab. Scroll through and look for the 'unselected' eye symbols.

    Thank you! :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Jabba101 said:
    My first test render after having a wee bit of a play around...

    Well done Jabba, I love the dark and saturated atmosphere!

  • linvanchenelinvanchene Posts: 1,382
    edited October 2013


    It turns out there was no metadata included for the Poser Ecosystems. In addtion those files do not show up in the smart content product.

    The Poser version isn't supposed to have metadata, as normally DS users will be using the DS version. Otherwise DS users who also install the Poser versions will have everything doubled in Smart Content.

    Completly agree with you if the DS and the Poser version are identical.

    BUT

    In this case DS version means instancing.
    Poser version means no instancing.

    From that point of view it would have made sense to label to folders in a way to point that difference out:

    Instanced ( DS)
    Non Instanced ( Poser)

    and provide metadata for both folders.


    - - -


    I see that this is a more general problem it would not be fair to go further into detail on a commercial product thread.
    I will start a separate thread for those who want to discuss that and related issues.

    The product is really great. Thank you a lot for it.

    Post edited by linvanchene on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969


    It turns out there was no metadata included for the Poser Ecosystems. In addtion those files do not show up in the smart content product.

    The Poser version isn't supposed to have metadata, as normally DS users will be using the DS version. Otherwise DS users who also install the Poser versions will have everything doubled in Smart Content.

    Completly agree with you if the DS and the Poser version are identical.

    BUT

    In this case DS version means instancing.
    Poser version means no instancing.

    From that point of view it would have made sense to label to folders in a way to point that difference out:

    Instanced ( DS)
    Non Instanced ( Poser)

    and provide metadata for both folders.


    - - -


    I see that this is a more general problem it would not be fair to go further into detail on a commercial product thread.
    I will start a separate thread for those who want to discuss that and related issues.

    The product is really great. Thank you a lot for it.

    Hello, here it comes the 'create Lost World for DS - no instancing' scene, dedicated to folks that use renderers without instancing support.
    Just start DS, load the .duf included in the zip file, and after some minutes you'll get the whole Lost World full of vegetation props!
    Hope this fills the gap that was missing.

    http://www.alessandromastronardi.com/downloads/create.Lost.World.no.instancing.zip

  • linvanchenelinvanchene Posts: 1,382
    edited December 1969

    Hello, here it comes the 'create Lost World for DS - no instancing' scene, dedicated to folks that use renderers without instancing support.
    Just start DS, load the .duf included in the zip file, and after some minutes you'll get the whole Lost World full of vegetation props!
    Hope this fills the gap that was missing.

    http://www.alessandromastronardi.com/downloads/create.Lost.World.no.instancing.zip


    Thank you so much for this non instanced version! :-)

    To make it load quicker I turned the scene to wireframe mode before loading.
    The wireframe version loaded in under two minutes.

    After that I went to the scenery to turn the visibility off on those geometries that are not in the image or not that important in the water reflection to lower the stress on the system a bit.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    Hello, here it comes the 'create Lost World for DS - no instancing' scene, dedicated to folks that use renderers without instancing support.
    Just start DS, load the .duf included in the zip file, and after some minutes you'll get the whole Lost World full of vegetation props!
    Hope this fills the gap that was missing.

    http://www.alessandromastronardi.com/downloads/create.Lost.World.no.instancing.zip


    Thank you so much for this non instanced version! :-)

    To make it load quicker I turned the scene to wireframe mode before loading.
    The wireframe version loaded in under two minutes.

    After that I went to the scenery to turn the visibility off on those geometries that are not in the image or not that important in the water reflection to lower the stress on the system a bit.

    You're welcome. If you are getting nice results with Octane please show those, I'm curious. Also, if you are up to making a little information on how to use it on Octane, be my guest, I'll post that into the LW guide for other folks :)

  • edited December 1969

    Alessandro you are a freak, you do so much awesome and diversified stuff; animal models, environments, Plugins... What sort of new juice shall we expect next? :)

    Congrats on Lost World, it's an incredible landscape.

  • KharmaKharma Posts: 3,214
    edited December 1969

    I just installed Lost World through DIM and it shows there are duf files installed and I can see them in windows explorer but there are no duf files to load the products in my library only poser files under Poser formats , absolutely no files in the DAz Studio formats. How can I get my duf files to show up. also I loaded the create lost world.pz3 and my computer would barely function, it slowed it down to almost nothing.

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