Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That looks good at least. Hope you're keeping well.

    CHEERS!

  • ArtiniArtini Posts: 9,339
    edited December 1969

    Thanks for the comments, Rogerbee. I like Carrara for its possibility to render easily and quickly such scenes like with the candle,
    but I will probably not use it for the scenes with human characters. It is too much effort to set them up correctly.
    So far my preferences are like this:
    Daz Studio, Poser and Vue for the scenes with people,
    Carrara for special lights and effects,
    Blender for simulations and for simple UV mapping of models.

  • kyoto kidkyoto kid Posts: 40,955
    edited December 1969

    ...thanks,.

    I need to head over to the Cararra Cafe site and make a nuisance of myself there. I really like the programme overall (for one, it can import different file formats than Daz 4.6) and yes, the rendering is super fast when you have a good system to support it.

    I need another lifetime, Daz, Carrara, modelling, surfacing and shader building, Reality/Lux...

    ..oh yeah, and PoserPro 2012. Most likely I'll have to continue doing my cloth dynamics there and there export back to Daz (though I do love the render Queue Manager)

  • ArtiniArtini Posts: 9,339
    edited December 1969

    Creating logos in Carrara is a fun, too. Below is an example render...

    Logo04pic01.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice!

    I got Vue when I had PP2012 and was going to start doing full scenes. Then DSON hit and the rest is history. I really want them to develop Bryce 8 but that seems to have fallen by the wayside somewhat.

    CHEERS!

  • ArtiniArtini Posts: 9,339
    edited November 2014

    Thanks, Rogerbee.
    Yes, I also would like to have Bryce updated, too, at least to 64 bit version, to be able to use all of the RAM.

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Yes, that's exactly what they should do.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,955
    edited December 1969

    Artini said:
    Thanks, Rogerbee.
    Yes, I also would like to have Bryce updated, too, at least to 64 bit version, to be able to use all of the RAM.
    .
    ...+1 on that.
  • ArtiniArtini Posts: 9,339
    edited December 1969
    ter101pic01.jpg
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  • ArtiniArtini Posts: 9,339
    edited December 1969

    ... Then I have exported the terrain as .obj and imported to Daz Studio 4.6 Pro.
    Below is the Daz Studio render of the terrain with material from http://www.daz3d.com/rock-shader-for-daz-studio
    Also used Gianni 6 and http://www.daz3d.com/mec4d-dragon-rider-for-genesis-2-male-s

    ter101sc03pic01.jpg
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  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Just something i did cause i am sitting here bored.

    Fatal-Grape-Happiness_sm.jpg
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  • kyoto kidkyoto kid Posts: 40,955
    edited December 1969

    ...that would make a great Noir Graphic Novel cover.

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Kyoto Kid said:
    ...that would make a great Noir Graphic Novel cover.

    Thanks. I am actually working on one at the moment. It is going a bit slow though.I will work on it for a bit and then do something completely different before i get back to working on it.

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Here is a another, same character different dress. a touch of colour this time.

    Bunny-is-dead_sm.jpg
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  • edited December 1969

    I think that I will purchase Reality 4 - DAZ Studio Edition (LuxRender), but I will also buy a Video Graphic Card that can handle at lease 3 gigs along with A windows core 8 64bit operating system that can handle 32 gigs of Ram. This is what I need to handle DAZ Rendering, Bryce and Vue.

    bell_2.jpg
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  • DireBunnyDireBunny Posts: 556
    edited December 1969

    Still playing around with this style. Now i wasn't planning on keeping this dress i used on the last picture, but i kinda like it. not very practical though.

    Ce-Soir-.jpg
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  • ScytharScythar Posts: 127
    edited December 1969

    Dunno if this is qualified..

    Final.jpg
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  • ScytharScythar Posts: 127
    edited December 1969

    Or this...

    Eik.jpg
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  • kyoto kidkyoto kid Posts: 40,955
    edited December 2014

    ...most definitely they do, and welcome.

    Really like De Oude Eik Beautifully done.

    Post edited by kyoto kid on
  • Slide3DSlide3D Posts: 194
    edited December 2014

    Scythar said:
    Dunno if this is qualified..

    hey! it's my sneakers! :-/

    main.jpg
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    Post edited by Slide3D on
  • ScytharScythar Posts: 127
    edited December 1969

    Yes !
    And i love them !!

    It was a bitch though to place them seperately in the scene :-)

    Thx bdw.

  • Slide3DSlide3D Posts: 194
    edited December 2014

    you was need load sneakers in scene twice and convert figure to prop (edit - figure - rigging - convert figure to prop), right and left visibility off (Hide Left and Hide Right in materials)on first and second.
    then it would be much easier!

    Post edited by Slide3D on
  • ArtiniArtini Posts: 9,339
    edited December 1969

    I think that I will purchase Reality 4 - DAZ Studio Edition (LuxRender), but I will also buy a Video Graphic Card that can handle at lease 3 gigs along with A windows core 8 64bit operating system that can handle 32 gigs of Ram. This is what I need to handle DAZ Rendering, Bryce and Vue.

    Very nice image, Softimage_Graphic_Artist. Keep them coming.
  • ScytharScythar Posts: 127
    edited December 1969

    Slide3D said:
    you was need load sneakers in scene twice and convert figure to prop (edit - figure - rigging - convert figure to prop), right and left visibility off (Hide Left and Hide Right in materials)on first and second.
    then it would be much easier!

    Now he tells me... !!!
    :lol:

    ok, i think about that next time.

    to response previous: i have dual 8 core with 32Gigs ram.
    Nice speed.

  • ScytharScythar Posts: 127
    edited December 1969

    Characters...

    TheWizard.jpg
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    Prototype.jpg
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  • ScytharScythar Posts: 127
    edited December 1969

    .Another one:

    BattleOrc.jpg
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  • ScytharScythar Posts: 127
    edited December 1969

    For the moment i am working on and off, trying to extract a model from a game (if you play the game, you'll recognise the building i guess :) ).
    Then i have to optimize the model, and tweeking the textures to make them work.
    I know the creators of the game are allright with extracting the models for promotional reasons, but i thought it, they will let me distribute them for free here, so sorry...
    gr. Patrick

    FirstTestRender2.jpg
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    FirstTestRender1.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 2014

    These are reality 2.5 R4 looks to be a bit of a mess

    Images removed, please review the ToS

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    Post edited by Chohole on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The plastic doll on the right really looks like it is made of plastic. Nice

  • BobvanBobvan Posts: 2,652
    edited December 2014

    Thanks I set some shinyness in reality settings. I have not tried 4 for myself yet. It's only $20.00 so I may brave it soon. Alot of ppl are using it successfully. It seems like alot of old R2 users are struggling with it. Few more. I have been on a rendering break for a while...

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    1.png
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    Post edited by Bobvan on
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