I do agree that the Sub-Dragon's wing membranes are attached in a more believable fashion than Dragon 3, but I think the Subdragon's wings would be more difficult to Geograft out, so it's a trade that doesn't bother me too much.
Otherwise... I'm not sure what people mean by the wings being "wrong" either. :)
Many things done through CGI art have a fantastical element, but that doesn't mean we should demean attempts to constructively analyse how to make them more believable.
Many things done through CGI art have a fantastical element, but that doesn't mean we should demean attempts to constructively analyse how to make them more believable.
Well, maybe if they gave more feedback than "These wings look wrong"...
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
Many things done through CGI art have a fantastical element, but that doesn't mean we should demean attempts to constructively analyse how to make them more believable.
Well, maybe if they gave more feedback than "These wings look wrong"...
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
Also less likely for it to be changed by future products. "I would like wings that are more batlike, as in the following picture" is an example of feedback that might get specific results. After all, dragon products are popular, so we'll undoubtedly be making more of them over time.
Yeah, they don't look like real dragon wings at all. :roll: :)
LOL - Have to admit I find it odd that people say 'it doesn't look like it should' about a creature that is a creation of imagination.
It really has little or nothing to do with whether or not the creature is imaginary or not, although I can see your point and the humor in it. ;-)
I mean if it is imaginary then it should not matter what the dragon looks like or how fantastical it is in appearance, right? After all it is "make believe" and not subject to the laws of reality, physics, etc.
However, we are talking about a question of believability, and to some extent artistry and quality, and not just about whether or not something is imaginary... and therefore whether or not it should adhere to reality in any way shape or form.
Because the DAZ Dragon, and almost any other dragon design, is based on real animals any 'significant' and incorrect deviations from the anatomy of the real creatures will stand out and look incorrect to the viewer. Thus destroying the believability and artistry of the dragon.
Note: There is an artistry to making the unbelievable look believable without adhering perfectly to real anatomy, physics, etc., but here again the DAZ Dragon's wings fail to achieve this. (Not saying the wings are a complete disaster... just not satisfied with them.)
*Sigh* I hope this is making some sense. I feel like I'm failing to make my point because I'm so rushed at the moment.
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
I know I did, or at least tried to point out some specifics about what looks wrong with the wings in previous posts. ;-)
Yeah, they don't look like real dragon wings at all. :roll: :)
LOL - Have to admit I find it odd that people say 'it doesn't look like it should' about a creature that is a creation of imagination.
It really has little or nothing to do with whether or not the creature is imaginary or not, although I can see your point and the humor in it. ;-)
I mean if it is imaginary then it should not matter what the dragon looks like or how fantastical it is in appearance, right? After all it is "make believe" and not subject to the laws of reality, physics, etc.
However, we are talking about a question of believability, and to some extent artistry and quality, and not just about whether or not something is imaginary... and therefore whether or not it should adhere to reality in any way shape or form.
Because the DAZ Dragon, and almost any other dragon design, is based on real animals any 'significant' and incorrect deviations from the anatomy of the real creatures will stand out and look incorrect to the viewer. Thus destroying the believability and artistry of the dragon.
Note: There is an artistry to making the unbelievable look believable without adhering perfectly to real anatomy, physics, etc., but here again the DAZ Dragons wings fail to achieve this. (Not saying the wings are a complete disaster... just not satisfied with them.)
*Sigh* I hope this is making some sense. I feel like I'm failing to make my point because I'm so rushed at the moment.
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
I know I did, or at least tried to point out some specifics about what looks wrong with the wings in previous posts. ;-)
Yes you are making sense and I do understand what you are saying.
I'm just a bit tired of people knocking it as it doesn't suit them and knocking it at any available opportunity.
I know I did, or at least tried to point out some specifics about what looks wrong with the wings in previous posts. ;-)
Didn't say anything at the time, but I found your analysis of the skeletal aspects quite informative and agreeable.
I'm soon going to get the new membrane expansion set in the hope that it would fix the realism issues of the actual membrane, itself. I do like the alternating colour options it allows for, at the least! for me, the problem is that the membrane seems strangely flat and free of the type of detail expected of hide/skin... Part of the reason I'm aiming to get the various texture packs.
Despite my complaints or criticisms about this or that, I would like to extend a huge "congratulations" to the individuals who created the DAZ Dragon 3. Creating a dragon capable of being many things to many people is a huge accomplishment, if not a damn impossible task in my opinion... made doubly difficult due to the nature of dragons and how they are so many different things to so many different people.
I did purchase the Dragon and I am enjoying playing, working, experimenting with it, and even modeling things for it. There are things I like about it, which I believe I have mentioned previously. So it hasn't all been criticisms.
Do please keep up the good work, and... do please keep the criticisms in mind for any future dragons. :)
So, I was thinking about the earlier comments re: an aquatic dragon with a dorsal fin and I realized that we didn't include a dorsal fin in Mythic Beasts, so I made a couple of them. Also, here is a render of the sharky dragon shape from mythic beasts as promised, with the dorsal fin morphs I made. The dorsal fin morphs are up at ShareCG; I've posted a link in the Freepozitory forum.
So, I was thinking about the earlier comments re: an aquatic dragon with a dorsal fin and I realized that we didn't include a dorsal fin in Mythic Beasts, so I made a couple of them. Also, here is a render of the sharky dragon shape from mythic beasts as promised, with the dorsal fin morphs I made. The dorsal fin morphs are up at ShareCG; I've posted a link in the Freepozitory forum.
Cool! The tail reminds me of an eel, or a mudpuppy. :)
Just letting those know who have purchased Jepe's FlameZ III DF, it does not show up in DIM if you only have DAZ Studio 4.5+ selected in the filter list.
You have to select DAZ Studio 4 also for it to show up.
So, I was thinking about the earlier comments re: an aquatic dragon with a dorsal fin and I realized that we didn't include a dorsal fin in Mythic Beasts, so I made a couple of them. Also, here is a render of the sharky dragon shape from mythic beasts as promised, with the dorsal fin morphs I made. The dorsal fin morphs are up at ShareCG; I've posted a link in the Freepozitory forum.
Cool! The tail reminds me of an eel, or a mudpuppy. :)
Yup. I wanted an axolotl dragon, and with all the morphs we did one can get pretty close.
Just got the Dragon and thought I would do a quick render. I am liking him so far although I need to get the other items and morphs to go with him. :cheese:
Wow, wow, wow. My first time through this thread since it has been been placed in the commons, and holy cow are you all amazing! I'm loving all the renders.
Ah, thank you for the contrasts! That makes it much clearer, yes... While both options are nice, I believe I'd be more likely to need the richer/darker variation of the base shader, going by these. So, shall be purchasing without reservation. :)
Interesting to know Daz are the ones responsible for putting those 'this product requires' things on product pages.
Play time? here's a little danger you might find deep down in the depths of the walled city. :)
Impressive! Where's the lightning effect from?
Yeah Xeno, I dig the more contrasty ones myself. The "required products" thing seems to fluctuate depending on how much included in the set uses another product. I'm sure there is a science to it, but it could have been more clear on the product page, or listed the US2 stuff as a bonus and not a requirement.
The lightning is from a set of breath effects that InaneGlory did that didn't quite make it to the store. We will keep you posted on when/where it will be available. Thanks for your comments and interest.
I really do think this is the best dragon yet,
Awwww, too cute! You know I am a huge fan of your work Scorpio. Completely awesome stuff you have posted here.
White Dragon
Looks great! Sickle and Fuse did amazing on their sets. I grabbed the morphs pack for sure. (And I like the stone wall background you used too. ;-) )
cheers!
I had chance to do a little more work on a Reality/Luxus render of the DA Fire Drake.
Also started to set up some luxus mats for the DA Dragons Gold set.
Bring on the Luxus! Razor, I grabbed the lot of it. Terrorsaur, Fire Drake, and Dragon's Gold are all happily installed in my runtime. Now I need to render a small person with hairy feet to facing down the monster. Quality work my friend.
Rawn's Zilladreki, Capsces' Dragon Shapes, InaneGlory's Dragon Dreams, and SickleYield/Fuseling's Mythic Beasts are what I am most looking forward to using next.
- Has anyone found the Move Eyes Side to Side? I've found the Up and Down but no Side to Side.
- I dialed down to 0 the horns on the muzzle but I still see them. Anyway to get rid of them?
- Also, why does the head look so dry and the chest so shiny? Is this an SSS thing that I need to adjust? I have one AoA Ambient light.
The side-side eye movement is on each individual eye, not in the Pose Controls.
The horns are part of the geometry, and as such I'm pretty sure all of us textured them on there as well. You can try tinting them green in Surfaces to make them less visible on your current texture.
The shiny chest effect is probably because of the specular map. You can get rid of that in Surfaces also if you want a more uniform all-over dullness or shininess.
I'm having problems with poses and the Mythic Beast shapes, if a shape from this set is applied and then a pose used the back legs and wings go funky.
Anyone know how to fix this?
Comments
LOL!!! Glad I'm not the only one!!! :)
Yeah, they don't look like real dragon wings at all. :roll: :)
dynamic cloth wings would be pretty kick-ass
LOL - Have to admit I find it odd that people say 'it doesn't look like it should' about a creature that is a creation of imagination.
I do agree that the Sub-Dragon's wing membranes are attached in a more believable fashion than Dragon 3, but I think the Subdragon's wings would be more difficult to Geograft out, so it's a trade that doesn't bother me too much.
Otherwise... I'm not sure what people mean by the wings being "wrong" either. :)
Many things done through CGI art have a fantastical element, but that doesn't mean we should demean attempts to constructively analyse how to make them more believable.
Well, maybe if they gave more feedback than "These wings look wrong"...
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
Well, maybe if they gave more feedback than "These wings look wrong"...
As I said, I'll agree that the Subdragon's wings look more believable, and if that's all they mean, I concede the point. But if it's something else, then that something else needs to be pointed out -- and people on both sides have to be willing to agree that "wrong" may really mean "Not how I would do it" and there's nothing wrong with that.
Also less likely for it to be changed by future products. "I would like wings that are more batlike, as in the following picture" is an example of feedback that might get specific results. After all, dragon products are popular, so we'll undoubtedly be making more of them over time.
By the way, there are real dragons although they are small and glide rather than fly.
http://en.wikipedia.org/wiki/Draco_volans
It really has little or nothing to do with whether or not the creature is imaginary or not, although I can see your point and the humor in it. ;-)
I mean if it is imaginary then it should not matter what the dragon looks like or how fantastical it is in appearance, right? After all it is "make believe" and not subject to the laws of reality, physics, etc.
However, we are talking about a question of believability, and to some extent artistry and quality, and not just about whether or not something is imaginary... and therefore whether or not it should adhere to reality in any way shape or form.
Because the DAZ Dragon, and almost any other dragon design, is based on real animals any 'significant' and incorrect deviations from the anatomy of the real creatures will stand out and look incorrect to the viewer. Thus destroying the believability and artistry of the dragon.
Note: There is an artistry to making the unbelievable look believable without adhering perfectly to real anatomy, physics, etc., but here again the DAZ Dragon's wings fail to achieve this. (Not saying the wings are a complete disaster... just not satisfied with them.)
*Sigh* I hope this is making some sense. I feel like I'm failing to make my point because I'm so rushed at the moment.
I know I did, or at least tried to point out some specifics about what looks wrong with the wings in previous posts. ;-)
I know I did, or at least tried to point out some specifics about what looks wrong with the wings in previous posts. ;-)
Yes you are making sense and I do understand what you are saying.
I'm just a bit tired of people knocking it as it doesn't suit them and knocking it at any available opportunity.
Didn't say anything at the time, but I found your analysis of the skeletal aspects quite informative and agreeable.
I'm soon going to get the new membrane expansion set in the hope that it would fix the realism issues of the actual membrane, itself. I do like the alternating colour options it allows for, at the least! for me, the problem is that the membrane seems strangely flat and free of the type of detail expected of hide/skin... Part of the reason I'm aiming to get the various texture packs.
Despite my complaints or criticisms about this or that, I would like to extend a huge "congratulations" to the individuals who created the DAZ Dragon 3. Creating a dragon capable of being many things to many people is a huge accomplishment, if not a damn impossible task in my opinion... made doubly difficult due to the nature of dragons and how they are so many different things to so many different people.
I did purchase the Dragon and I am enjoying playing, working, experimenting with it, and even modeling things for it. There are things I like about it, which I believe I have mentioned previously. So it hasn't all been criticisms.
Do please keep up the good work, and... do please keep the criticisms in mind for any future dragons. :)
Ditto what 7thStone just said. I just purchased the dragon and look forward to playing with it this weekend.
Thanks!
Egad, that man must be a GIANT!!!! ;)
Egad, that man must be a GIANT!!!! ;)
It's called "Conservation of Mythicality".
So, I was thinking about the earlier comments re: an aquatic dragon with a dorsal fin and I realized that we didn't include a dorsal fin in Mythic Beasts, so I made a couple of them. Also, here is a render of the sharky dragon shape from mythic beasts as promised, with the dorsal fin morphs I made. The dorsal fin morphs are up at ShareCG; I've posted a link in the Freepozitory forum.
.
Cool! The tail reminds me of an eel, or a mudpuppy. :)
Just letting those know who have purchased Jepe's FlameZ III DF, it does not show up in DIM if you only have DAZ Studio 4.5+ selected in the filter list.
You have to select DAZ Studio 4 also for it to show up.
Cool! The tail reminds me of an eel, or a mudpuppy. :)
Yup. I wanted an axolotl dragon, and with all the morphs we did one can get pretty close.
Having a blast with Dragon 3! Just threw a few simple renders together to try it out. I like what I see!
Just got the Dragon and thought I would do a quick render. I am liking him so far although I need to get the other items and morphs to go with him. :cheese:
Wow, wow, wow. My first time through this thread since it has been been placed in the commons, and holy cow are you all amazing! I'm loving all the renders.
Looks great! Sickle and Fuse did amazing on their sets. I grabbed the morphs pack for sure. (And I like the stone wall background you used too. ;-) )
cheers!
Rawn's Zilladreki, Capsces' Dragon Shapes, InaneGlory's Dragon Dreams, and SickleYield/Fuseling's Mythic Beasts are what I am most looking forward to using next.
Aw Thank you DG.
A Golden Dragon.
Couple of questions....
- Has anyone found the Move Eyes Side to Side? I've found the Up and Down but no Side to Side.
- I dialed down to 0 the horns on the muzzle but I still see them. Anyway to get rid of them?
- Also, why does the head look so dry and the chest so shiny? Is this an SSS thing that I need to adjust? I have one AoA Ambient light.
The side-side eye movement is on each individual eye, not in the Pose Controls.
The horns are part of the geometry, and as such I'm pretty sure all of us textured them on there as well. You can try tinting them green in Surfaces to make them less visible on your current texture.
The shiny chest effect is probably because of the specular map. You can get rid of that in Surfaces also if you want a more uniform all-over dullness or shininess.
I'm having problems with poses and the Mythic Beast shapes, if a shape from this set is applied and then a pose used the back legs and wings go funky.
Anyone know how to fix this?
Please see this post:
http://www.daz3d.com/forums/viewreply/615690/