[Released] Greebles Generator plugin [commercial]

24

Comments

  • NathNath Posts: 2,804
    Linwelly said:
    Nath said:
    Linwelly said:

    I just downloaded the greebles generator through the DIM (two packages greeble generator and greeble generator for Daz ...)

    Now I tried to find the greebles pane but it's not there, anything I should have done before? (tried to follow the manual there)

    Check that you have a serial number or not, and put in a help request with DAZ.

    We're all waiting for DAZ to issue serials.

    I've been reading about that here, but I was never even asked for a serial number and didn't see where that need to be put

    Top bar: Help -> About Installed Plugins - AB Greebles generator, right at the top

  • LinwellyLinwelly Posts: 5,947

    Ah thanks found it, would probably good to add that to the manual pdf as step one (if this keeps being needed after DAZ had another look on it)

  • CrimsonMagicCrimsonMagic Posts: 129
    edited June 2020

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Post edited by CrimsonMagic on
  • AlbertoAlberto Posts: 1,436
    edited June 2020

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Sorry, its a bug.

    I will sent the update, but in the meantime, you can download the fixed file.

     

    For Windows download this:

    https://drive.google.com/file/d/1RaE2AlxOfKxWZ1GedXU4ry5I_g16oGUi/view?usp=sharing

    Instructions:

    1. Copy the file to your "\Program Files\DAZ 3D\DAZStudio4\plugins" folder (in the disk you installed Daz Studio). Replace the old "abGreebles.dll" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    For macOS, download this file:

    https://drive.google.com/file/d/1FclURjTL_jJavxOzxqun7fhlyQQGdI1O/view?usp=sharing

    Instructions:

    1. Copy the file to your "/Applications/DAZ 3D/DAZStudio4 64-bit/plugins" folder (in the disk you installed Daz Studio). Replace the old "libabGreeblesGenerator.dylib" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    Post edited by Alberto on
  • Dim ReaperDim Reaper Posts: 687
    Alberto said:

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Sorry, its a bug.

    I will sent the update, but in the meantime, you can download the fixed file.

     

    For Windows download this:

    https://drive.google.com/file/d/1RaE2AlxOfKxWZ1GedXU4ry5I_g16oGUi/view?usp=sharing

    Instructions:

    1. Copy the file to your "\Program Files\DAZ 3D\DAZStudio4\plugins" folder (in the disk you installed Daz Studio). Replace the old "abGreebles.dll" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    For macOS, download this file:

    https://drive.google.com/file/d/1FclURjTL_jJavxOzxqun7fhlyQQGdI1O/view?usp=sharing

    Instructions:

    1. Copy the file to your "/Applications/DAZ 3D/DAZStudio4 64-bit/plugins" folder (in the disk you installed Daz Studio). Replace the old "libabGreeblesGenerator.dylib" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    I have the same problem with the original Fluidos.  Will the same fix work?

  • LinwellyLinwelly Posts: 5,947

    so where did you get the serial number from?

  • Dim ReaperDim Reaper Posts: 687
    Linwelly said:

    so where did you get the serial number from?

    The serial number is supposed to appear in your account - click on the blue person icon at the top right of the website, then select "My Account", then Serial Numbers is one of the large icons under your name, over on the right.

     

  • LinwellyLinwelly Posts: 5,947
    Linwelly said:

    so where did you get the serial number from?

    The serial number is supposed to appear in your account - click on the blue person icon at the top right of the website, then select "My Account", then Serial Numbers is one of the large icons under your name, over on the right.

     

    Gosh, that's embarassing, I knew that some time ago, I guess I'm using to few plugins. Thanks for the pointer!

  • metasidemetaside Posts: 177

    Same Problem with Fluidos here, which is really frustrating, but on a brighter note, the AB Greebles is really cool! Here is a very quick test with some audio reactivity before going to bed yesterday ^^

     

     

  • ArtiniArtini Posts: 9,458
    Alberto said:

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Sorry, its a bug.

    I will sent the update, but in the meantime, you can download the fixed file.

     

    For Windows download this:

    https://drive.google.com/file/d/1RaE2AlxOfKxWZ1GedXU4ry5I_g16oGUi/view?usp=sharing

    Instructions:

    1. Copy the file to your "\Program Files\DAZ 3D\DAZStudio4\plugins" folder (in the disk you installed Daz Studio). Replace the old "abGreebles.dll" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    For macOS, download this file:

    https://drive.google.com/file/d/1FclURjTL_jJavxOzxqun7fhlyQQGdI1O/view?usp=sharing

    Instructions:

    1. Copy the file to your "/Applications/DAZ 3D/DAZStudio4 64-bit/plugins" folder (in the disk you installed Daz Studio). Replace the old "libabGreeblesGenerator.dylib" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    Thanks for sending the fix.

    I hope, that it will not interfere with the future updates to Greebles Generator.

     

  • Dim ReaperDim Reaper Posts: 687

    Since I could easily re-install, I tried the fix for the registration and it does work for Fluidos 1 as well.

  • AlbertoAlberto Posts: 1,436
    Alberto said:

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Sorry, its a bug.

    I will sent the update, but in the meantime, you can download the fixed file.

     

    For Windows download this:

    https://drive.google.com/file/d/1RaE2AlxOfKxWZ1GedXU4ry5I_g16oGUi/view?usp=sharing

    Instructions:

    1. Copy the file to your "\Program Files\DAZ 3D\DAZStudio4\plugins" folder (in the disk you installed Daz Studio). Replace the old "abGreebles.dll" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    For macOS, download this file:

    https://drive.google.com/file/d/1FclURjTL_jJavxOzxqun7fhlyQQGdI1O/view?usp=sharing

    Instructions:

    1. Copy the file to your "/Applications/DAZ 3D/DAZStudio4 64-bit/plugins" folder (in the disk you installed Daz Studio). Replace the old "libabGreeblesGenerator.dylib" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    I have the same problem with the original Fluidos.  Will the same fix work?

    Yes, for any Fluidos.

  • AlbertoAlberto Posts: 1,436
    Artini said:
    Alberto said:

    I'm not amused devil
    Greebles Generator for Daz Studio serial number is now available but activating Greebles deactivates FLUIDOS II for Daz Studio.
    Activating Fluidos II deactivates Greebles and vice versa ... endless game ...

    Would be great if DAZ staff could do things right in the first place and not always waste customer's time.

    Edit: Using latest DS beta on Win10

    Sorry, its a bug.

    I will sent the update, but in the meantime, you can download the fixed file.

     

    For Windows download this:

    https://drive.google.com/file/d/1RaE2AlxOfKxWZ1GedXU4ry5I_g16oGUi/view?usp=sharing

    Instructions:

    1. Copy the file to your "\Program Files\DAZ 3D\DAZStudio4\plugins" folder (in the disk you installed Daz Studio). Replace the old "abGreebles.dll" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    For macOS, download this file:

    https://drive.google.com/file/d/1FclURjTL_jJavxOzxqun7fhlyQQGdI1O/view?usp=sharing

    Instructions:

    1. Copy the file to your "/Applications/DAZ 3D/DAZStudio4 64-bit/plugins" folder (in the disk you installed Daz Studio). Replace the old "libabGreeblesGenerator.dylib" with the new one.

    2. Now you can register the Greebles Generator without interference with Fluidos.

     

    Thanks for sending the fix.

    I hope, that it will not interfere with the future updates to Greebles Generator.

     

    No, it won't interfere.

    The update will install the same file I uploaded here.

  • CrimsonMagicCrimsonMagic Posts: 129

    Thank you, it works nowsmiley

  • ArtiniArtini Posts: 9,458
    edited June 2020

    Yes, it works for me, too. Thanks.

    The cube primitive after applying Greeble Generator looks more interesting, now.

    ggCube01pic01.jpg
    1200 x 1200 - 288K
    Post edited by Artini on
  • LinwellyLinwelly Posts: 5,947
    edited June 2020

    this is officially fun!

    cone using only triangles to pop out , the ones at the top are really tyiny so i had to make the object large

    this is the bottom side

    greeble-generator-conetriangles.png
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    greeble-generator-conetrianglesbottom.png
    800 x 640 - 831K
    Post edited by Linwelly on
  • metasidemetaside Posts: 177

    Thanks for the quick fix last week! Both this and Fluidos work great for me now and I really like playing around with this!

    MetaGreebles0102b.jpg
    1920 x 1080 - 2M
    MetaGreebles0104a.jpg
    1920 x 1080 - 1M
  • AlbertoAlberto Posts: 1,436
    metaside said:

    Same Problem with Fluidos here, which is really frustrating, but on a brighter note, the AB Greebles is really cool! Here is a very quick test with some audio reactivity before going to bed yesterday ^^

     

     

     

    Artini said:

    Yes, it works for me, too. Thanks.

    The cube primitive after applying Greeble Generator looks more interesting, now.

     

    Linwelly said:

    this is officially fun!

    cone using only triangles to pop out , the ones at the top are really tyiny so i had to make the object large

    this is the bottom side

     

    metaside said:

    Thanks for the quick fix last week! Both this and Fluidos work great for me now and I really like playing around with this!

    I like your first works!

    Thank you for you support.

     

  • ArtiniArtini Posts: 9,458

    Thanks, I will play more, when I will have a time for it.

    So far has tried on different props, but the results was not that great to post images.

     

  • ArtiniArtini Posts: 9,458
    edited July 2020

    Have tried to make grass, but could not get that nice, like on your promo.

    image

    Scar8sc06pic05.jpg
    1200 x 1200 - 636K
    Post edited by Artini on
  • AlbertoAlberto Posts: 1,436
    Artini said:

    Have tried to make grass, but could not get that nice, like on your promo.

    image

    Uncheck the "Symetrical extrusion" button in the Greebles Pane and apply the plugin to the terrain and again to the first result.

    The results depend on the number of polygons in the terrain; the more, the better.

    I used this terrain in the promo: https://www.daz3d.com/around-the-campfire

     

  • ArtiniArtini Posts: 9,458

    Thanks for the tips.

    Have you tried to use dForce on the extruded objects made with Greebles Generator?

     

  • AlbertoAlberto Posts: 1,436
    Artini said:

    Thanks for the tips.

    Have you tried to use dForce on the extruded objects made with Greebles Generator?

     

    No, I didn't. I don't have much experience on dForce.

  • metasidemetaside Posts: 177

    Quick question: I guess it's a long shot, but would it be possible to make an option to keep the morphs for the newly generated object, so that if we greeble a greeble object, we get two greeble morphs for the third object? :D That would be really awesome for animations! In any case, using this a lot already!

     

    IDMF062A522.png
    1920 x 1080 - 1M
  • AlbertoAlberto Posts: 1,436
    metaside said:

    Quick question: I guess it's a long shot, but would it be possible to make an option to keep the morphs for the newly generated object, so that if we greeble a greeble object, we get two greeble morphs for the third object? :D That would be really awesome for animations! In any case, using this a lot already!

     

    Hi!

    No, it's not possible because the second extrusion (the greeble of the greeble object) creates more vertices, and the morphs need the same number of vertices, thus the first morph is lost.

    Buy you can use both greeble objects in the same animation. For example, set invisible the second greeble, animate the morph of the first one for some frames. Then, commute to the second greeble and animate its morph.

     

     

  • metasidemetaside Posts: 177
    Alberto said:
    metaside said:

    Quick question: I guess it's a long shot, but would it be possible to make an option to keep the morphs for the newly generated object, so that if we greeble a greeble object, we get two greeble morphs for the third object? :D That would be really awesome for animations! In any case, using this a lot already!

     

    Hi!

    No, it's not possible because the second extrusion (the greeble of the greeble object) creates more vertices, and the morphs need the same number of vertices, thus the first morph is lost.

    Buy you can use both greeble objects in the same animation. For example, set invisible the second greeble, animate the morph of the first one for some frames. Then, commute to the second greeble and animate its morph.

     

     

    Thanks, that is a good idea! But for automatic audio-reactivity, it's sadly not a full solution. Ideally, one could make the first greeble-morph react to the kickdrum and the second react to the snare of a track, or something similar. I have to think more about how to do that without too much manual work ^^

  • ArtiniArtini Posts: 9,458
    metaside said:
    Alberto said:
    metaside said:

    Quick question: I guess it's a long shot, but would it be possible to make an option to keep the morphs for the newly generated object, so that if we greeble a greeble object, we get two greeble morphs for the third object? :D That would be really awesome for animations! In any case, using this a lot already!

     

    Hi!

    No, it's not possible because the second extrusion (the greeble of the greeble object) creates more vertices, and the morphs need the same number of vertices, thus the first morph is lost.

    Buy you can use both greeble objects in the same animation. For example, set invisible the second greeble, animate the morph of the first one for some frames. Then, commute to the second greeble and animate its morph.

     

     

    Thanks, that is a good idea! But for automatic audio-reactivity, it's sadly not a full solution. Ideally, one could make the first greeble-morph react to the kickdrum and the second react to the snare of a track, or something similar. I have to think more about how to do that without too much manual work ^^

    I have seen such assets available for Unity and you will get real time response, when using game engine.

     

  • metasidemetaside Posts: 177
    Artini said:
    metaside said:

    Thanks, that is a good idea! But for automatic audio-reactivity, it's sadly not a full solution. Ideally, one could make the first greeble-morph react to the kickdrum and the second react to the snare of a track, or something similar. I have to think more about how to do that without too much manual work ^^

    I have seen such assets available for Unity and you will get real time response, when using game engine.

    Thanks for the suggestion! Audio reactivity is possible in many other programs, including Blender, but I really like Iray and the other options and scripts available for Daz. I have to ask though - could you point me into the right direction for audio-reactive greeble-like assets or similar for Unity? Very interested to at least check it out!

     

  • ArtiniArtini Posts: 9,458
    metaside said:
    Artini said:
    metaside said:

    Thanks, that is a good idea! But for automatic audio-reactivity, it's sadly not a full solution. Ideally, one could make the first greeble-morph react to the kickdrum and the second react to the snare of a track, or something similar. I have to think more about how to do that without too much manual work ^^

    I have seen such assets available for Unity and you will get real time response, when using game engine.

    Thanks for the suggestion! Audio reactivity is possible in many other programs, including Blender, but I really like Iray and the other options and scripts available for Daz. I have to ask though - could you point me into the right direction for audio-reactive greeble-like assets or similar for Unity? Very interested to at least check it out!

     

    Ok, I will try to find something. I have seen a couple of packages for audio-reactive thing, not so sure about greeble.

    Will try to import to Unity some greeble creation from Daz Studio and see what I can do.

     

  • ArtiniArtini Posts: 9,458
    edited July 2020

    I have experimented with grass creation, using the plane primitive with 256 divisions.

    Then I have applied dForce modifier to the greeble and run simulation on it.

    The results after simulation are not that different from the unsimulated one, but they add some quality to the scene.

    I have still to adjust the width of the greebles, but the initial results are very promising.

    image

    Grass05pic01.jpg
    1920 x 1200 - 1M
    Post edited by Artini on
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