Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
So I've been a little busy.
Lol, hopefully your significant other isn't trying to track me down and throw me in a very deep hole.
I do most of this at work, actually. My job is thoroughly undemanding, so I can spend most of my time doing whatever I want as long as I’m at my station. Plus, now that I’ve done this a couple times, the process is becoming pretty quick, even on the occasions that I’ve had to completely scrap my work and start over.
What do you do, if you don't mind me asking?
Here, let me know what you think about this. I'm mainly looking for feedback about the range of travel and how the pose controls feel.
I check people's temperatures as they enter a facility. That's my entire job. I do maybe ten minutes of actual work over the course of an 8-hour shift, and get paid way more than I deserve for what I'm doing, so I can't complain, especially now that I can do 3D work instead of just staring at my phone.
Nice. Not sure if there's enough range of travel though, you'd have to be fairly close to see it. But maybe that's the point.
On the toggle motion, there's a little bit of upward motion as you approach 100%, so it's going down, then up a little. Momentary looks good.
Wow. What did you do before Covid?
I cannot get this weird quoting thing DAZ does.
Not to give you more to do, but...
Or if you're REALLY bored...
That's the way those switches generally work. You press them down, they lock in the down position, and you have to press them down slightly to unlock them. Even radio buttons tend to have a little extra play after their activation point, and you don't have to press them again to deactivate.
As far as the range of travel, do you think it looks unrealistically small? There's a balance between what's realistic and what "reads" on the screen, and I'm more inclined towards realism, but there's also the more Hollywood approach, where you have to make something wrong to make it look right. I could always extend the range of motion.
I worked for a major food distributor whose customers were mostly schools, restaurants, hotels, casinos...all the places that were shut down when Covid hit. Since I was just a temp, I was first in line to get cut. I had applied for a full position and had a pretty good shot of getting it, but they withdrew all their openings.
Believe me, those are on the agenda. I'm going to do some experimenting to see if I can link a position morph to turning emission on and off.
I repaired wheelchairs for 10 years, and got cut. Now I drive for Doordash, Uber Eats, and Grubhub.
Roger on the toggle motion, makes sense. I'm comfortable with whatever you decide. You clearly know what you're looking at.
Might have to do some scripting.
I was so impressed with this, I showed my husband. He said "You know, most of the switch manufacturers have downloadable CAD models." He pointed me to Digi-Key. There must be millions of products there. You can select by type and filter your selection by those that have CAD models. I selected toggle switches and there were over 14,000 that have CAD models. I picked one at random. The CAD file format was STP (STEP file). My husband says that is the standard CAD exchange format "everybody" uses. (He is an electrical engineer.) A Google search shows that there are converters from STP to OBJ, but I didn't try any. You would have to read the limitations on use of the models, if you want to go that route.
Oh, I’ve spent a considerable amount of time on Digikey, but my electronics tinkering days ended shortly before I started doing anything with 3D, so I never had any use for the CAD files. I have the whole suite of Autodesk programs, so I could do my own conversion if necessary. Even so, I’m having fun modeling these myself, and I’m learning a lot in the process. Even if it would be both legally and ethically ok to use those CAD models to create Daz products, it wouldn’t feel like mine.
I figured out a smarter way to model the threads, which let me get the poly count down to 25K and change, which I think is acceptable. Bump and normal mapping weren’t doing the job, and displacement requires a pretty dense mesh, which would have defeated the purpose anyway. I may try bumps and normals for the knurling, or maybe I’ll find a better way to model them.
Kablammo.
Wheeeeeee
Bravo!
I gots some switches!
Weird thing, though. I can't select the Bat switch or the long paddle version in the viewport, only in the scene tab. I can select the short paddle in the viewport. Very odd.
I'd like to do something for you in return. The only thing I really have to offer is web space. I lease a server, so if you need some free web space to do with what you like, let me know and we can go email.
Not at the moment, thank you, but I'll keep your offer in mind. I'm also rendering out a preview of something else.
Even more strangely, when you select it in the viewport, it goes to the (hidden) root bone rather than the root node, which means you don't see any parameters. I'm investigating.
Lol, you are like a dog with several hundred bones.
I've figured out how to at least partially solve the problem. In the meantime,
Coolness!
What am I missing? I'm thinking rotary switches next.
Wow, you're on a roll!
I'm sure there are many you're missing.
No pressure! :)
That was really more a way of asking what I should do next. Anyway, I've finished a 7-position chicken head rotary knob.
Hey I'm more than happy with the first switch! I'm more curious to see what you'll come up with next.