[Released] Ultimate Zero [Commercial]

13

Comments

  • ArtiniArtini Posts: 9,458

    RiverSoftArt said:

    Artini said:

    RiverSoftArt said:

    Artini said:

    I just wonder, if it is possible to get zero pose of Genesis 3 characters on Genesis 8 characters?

    That is not a zero pose though.  That is zero pose of G8 and then convert to G3 (which Bone Doctor can do and there are other products). 

    Thanks, I just want to have Genesis 8 characters in T-pose and even better,

    if rotations of the bones of Genesis 8 could line up with the T-pose.

    This is necessary to have ragdoll simulations run properly in Unity.

    Right now, Genesis 8 characters are only partially usefull in Unity.

    I see.  Maybe just convert the G8 characters to G3?

    I have already purchased so many G3 characters and do not need any new ones, even after conversion.

  • barbultbarbult Posts: 24,244

    Why doesn't Ultimate Zero Figure zero out MetaMixer morphs? Does it only look in the Actor path or something?

  • barbult said:

    Why doesn't Ultimate Zero Figure zero out MetaMixer morphs? Does it only look in the Actor path or something?

    No, it doesn't use the path.  It directly queries DS for slave controllers and other stuff to figure out properties to restore.  The script asks if current value of a property is the default value or not (to see if a morph is engaged).  Probably Metamixer has changed that and then UZ ignores it.  I haven't used MetaMixer at all; I will have to investigate.

  • Griffin AvidGriffin Avid Posts: 3,764

    Does Ultimate Zero need an update for the newer Daz release?

    I get this on install.....

    2022-10-20 08:19:21.462 [INFO] :: Loading script: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    2022-10-20 08:19:23.915 [WARNING] :: Script Error: Line 140

    2022-10-20 08:19:23.915 [WARNING] :: ReferenceError: Can't find variable: ChangeFileExt

    2022-10-20 08:19:23.915 [WARNING] :: Stack Trace:

    <anonymous>()@D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa:140

    2022-10-20 08:19:23.917 [INFO] :: Error in script execution: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    -------------------

    Any idea what that means?

  • Griffin Avid said:

    Does Ultimate Zero need an update for the newer Daz release?

    I get this on install.....

    2022-10-20 08:19:21.462 [INFO] :: Loading script: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    2022-10-20 08:19:23.915 [WARNING] :: Script Error: Line 140

    2022-10-20 08:19:23.915 [WARNING] :: ReferenceError: Can't find variable: ChangeFileExt

    2022-10-20 08:19:23.915 [WARNING] :: Stack Trace:

    <anonymous>()@D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa:140

    2022-10-20 08:19:23.917 [INFO] :: Error in script execution: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_72625/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    -------------------

    Any idea what that means?

    Very strange.  What version of DS is this?  The ChangeFileExt function is in data/RiverSoft Art/Common/RS2020HelperFunctions.dse so it should be found.  Best thing is to uninstall the Daz Connect version and install from DIM.

  • Griffin AvidGriffin Avid Posts: 3,764

    Used DIM and it did the same thing.

    Daz Studio 4.21.0.5 Pro Edition

  • barbultbarbult Posts: 24,244

    Used DIM and it did the same thing.

    Daz Studio 4.21.0.5 Pro Edition

    Did you uninstall the Daz Connect version first? If not, the DIM installation will be ignored. Post the log errors from the latest attempt. If it still references "cloud" it is still using Daz Connect.
  • Griffin AvidGriffin Avid Posts: 3,764
    edited October 2022

    Uninstalled and removed from Content Directory also..

    Installed via DIM and still:

    022-10-22 15:28:36.055 [INFO] :: Loading script: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    2022-10-22 15:28:38.341 [WARNING] :: Script Error: Line 140

    2022-10-22 15:28:38.341 [WARNING] :: ReferenceError: Can't find variable: ChangeFileExt

    2022-10-22 15:28:38.341 [WARNING] :: Stack Trace:

    <anonymous>()@D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/scripts/riversoft art/ultimate zero/install custom uz actions.dsa:140

    2022-10-22 15:28:38.343 [INFO] :: Error in script execution: D:/2022My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/scripts/riversoft art/ultimate zero/install custom uz actions.dsa

    -----------

    And also weird, the thumnail keeps that "update//install icon" even after installation....even though it's there is the folder the error is referencing.

    Capture_Daz Ultimate Zero.JPG
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    Post edited by Griffin Avid on
  • barbultbarbult Posts: 24,244

    Don't be tricked by that icon. It only means that it is available to be installed by Daz Connect inside Daz Studio. DO NOT install again inside Daz Studio after you have already installed with DIM! That is so important, I will say it again - DO NOT install again inside Daz Studio after you have already installed with DIM! The fact that the thumbnail is colored (not gray) indicates that the product is already installed. Just ignore that icon on the thumbnail.

  • Griffin AvidGriffin Avid Posts: 3,764

    Oh man, you sound serious about that instruction. You must know something about that Daz Connect. 

    I had a bad time with the buggy previous Daz version- where it wouldn't save the custome layouts and scripts.

    I'm hoping this isn't another bug. All the other scripts are installed fine and the EJ HDRI Iray Scripts was able to create it's own MENU tab....

    I don't know why Zero is failing to install.

    Frustrating because that's an important product- right behind Look At Me.....

    Thanks though.....

  • barbultbarbult Posts: 24,244

    I suggest you uninstall all RiverSoftArt script products from Daz Connect and install all of them with DIM. I bet that will resolve the problem. Daz Connect installs product to a whole different file folder structure than DIM does. RiverSoftArt scripts use some common functions in many different scripts, and the scripts references those functions in one specific place. The scripts may not be able to find those functions if they are installed with Daz Connect, or they scripts will find an older version installed with Daz Connect, when the correct newer version was installed later with DIM. If things are installed both with DIM and Daz Connect, Daz Studio ALWAYS uses the Daz Connect version, even if the DIM one is newer. I have given up on Daz Connect. I only use DIM now, and my Daz life is better!

    HowieFarkes UltraScenery product are other ones that will NOT work if they are installed with Daz Connect.

    When a script product don't work, the first thing to suspect is Daz Connect issues, if that is how you installed it. Scripts are especially prone to failure with Daz Connect, although some vendors have figured out how to handle it.

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    edited October 2022

    barbult said:

    I suggest you uninstall all RiverSoftArt script products from Daz Connect and install all of them with DIM. I bet that will resolve the problem. Daz Connect installs product to a whole different file folder structure than DIM does. RiverSoftArt scripts use some common functions in many different scripts, and the scripts references those functions in one specific place. The scripts may not be able to find those functions if they are installed with Daz Connect, or they scripts will find an older version installed with Daz Connect, when the correct newer version was installed later with DIM. If things are installed both with DIM and Daz Connect, Daz Studio ALWAYS uses the Daz Connect version, even if the DIM one is newer. I have given up on Daz Connect. I only use DIM now, and my Daz life is better!

    HowieFarkes UltraScenery product are other ones that will NOT work if they are installed with Daz Connect.

    When a script product don't work, the first thing to suspect is Daz Connect issues, if that is how you installed it. Scripts are especially prone to failure with Daz Connect, although some vendors have figured out how to handle it.

    I can't agree more about always suspect Daz Connect.  smiley  However, it is something else in Daz Studio.  My scripts DO find the common units.  Even IF they are the same version, for some reason Daz Studio does not care and still has a problem if some come from different cloud directories.  In 2022, my scripts are now using my own FindFile function now so they always find the *local* common unit (i.e., the one in the same product) which should make those versions work in Daz Connect or anywhere else.  However, I am not updating all the old products to use it.

    Post edited by RiverSoft Art on
  • barbultbarbult Posts: 24,244

    RiverSoftArt said:

    barbult said:

    I suggest you uninstall all RiverSoftArt script products from Daz Connect and install all of them with DIM. I bet that will resolve the problem. Daz Connect installs product to a whole different file folder structure than DIM does. RiverSoftArt scripts use some common functions in many different scripts, and the scripts references those functions in one specific place. The scripts may not be able to find those functions if they are installed with Daz Connect, or they scripts will find an older version installed with Daz Connect, when the correct newer version was installed later with DIM. If things are installed both with DIM and Daz Connect, Daz Studio ALWAYS uses the Daz Connect version, even if the DIM one is newer. I have given up on Daz Connect. I only use DIM now, and my Daz life is better!

    HowieFarkes UltraScenery product are other ones that will NOT work if they are installed with Daz Connect.

    When a script product don't work, the first thing to suspect is Daz Connect issues, if that is how you installed it. Scripts are especially prone to failure with Daz Connect, although some vendors have figured out how to handle it.

    I can't agree more about always suspect Daz Connect.  smiley  However, it is something else in Daz Studio.  My scripts DO find the common units.  Even IF they are the same version, for some reason Daz Studio does not care and still has a problem.  In 2022, my scripts are now using my own FindFile function now so they always find the *local* common unit (i.e., the one in the same product) which should make those versions work in Daz Connect or anywhere else.  However, I am not updating all the old products to use it.

    Progress! Good to know.

  • RaketeRakete Posts: 91
    edited April 2023

    This product does not zero bone transforms when their values are near zero. So what I mean by that if I have a bone with the rotations set to 0.00000455 or so, then this product will just leave the value alone. But just trying to write a simple zero'ing script myself I don't see why that would be a problem. Just doing:

    prop.setValue(prop.getDefaultValue());

    does the trick just fine for me.

    Post edited by Rakete on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Rakete said:

    This product does not zero bone transforms when their values are near zero. So what I mean by that if I have a bone with the rotations set to 0.00000455 or so, then this product will just leave the value alone. But just trying to write a simple zero'ing script myself I don't see why that would be a problem. Just doing:

    prop.setValue(prop.getDefaultValue());

    does the trick just fine for me.

    The product checks if things are zero before doing anything so your value must be below the precision of single floating point.  

  • RaketeRakete Posts: 91
    edited April 2023

    RiverSoftArt said:

    The product checks if things are zero before doing anything so your value must be below the precision of single floating point.  

    Ok, is it possible to remove the check? I does not seem to me like this should be a floating point precision problem though if you only do a simple comparison.

    Ultimate Zero has problems with values as big as 0.0001, and even worse, it introduces random small values into the rig.

    I've actually been wondering where these come from since when saving poses, these randomly small values make it so that a bunch of properties that I never touched are saved into the pose preset, like scale for bones for example, which I almost never mess with in a pose. (I tested and the values are too small to be saved into poses, at least in my quick test, but I only started looking into this because I was wondering why even figures that I have saved in rest pose sometimes end up with random small values in their bone transformations, and I currently assume that is because I use Ultimate Zero quite a lot actually, but could be something else too).

    Here is what happens when I set some bone Twist to 0.0001 and then run Ultimate Zero, first setting the value:

    And then second I run the Ultimate Zero Figure script:

    And you you can see how it didn't actually zero the Twist at all, but instead adds some random noise into the other rotations.

    EDIT: Just trying to compare values before zero'ing in a simple script myself works just fine:

    var node = Scene.getPrimarySelection();var prop = node.findPropertyByLabel("Twist");if (prop.getRawValue() !== prop.getDefaultValue()) {	print("zero the value");	prop.setValue(prop.getDefaultValue());}

    No problem at all running this and zero'ing the Twist value.

    Post edited by Rakete on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Rakete said:

    RiverSoftArt said:

    The product checks if things are zero before doing anything so your value must be below the precision of single floating point.  

    Ok, is it possible to remove the check? I does not seem to me like this should be a floating point precision problem though if you only do a simple comparison.

    Ultimate Zero has problems with values as big as 0.0001, and even worse, it introduces random small values into the rig.

    I've actually been wondering where these come from since when saving poses, these randomly small values make it so that a bunch of properties that I never touched are saved into the pose preset, like scale for bones for example, which I almost never mess with in a pose. (I tested and the values are too small to be saved into poses, at least in my quick test, but I only started looking into this because I was wondering why even figures that I have saved in rest pose sometimes end up with random small values in their bone transformations, and I currently assume that is because I use Ultimate Zero quite a lot actually, but could be something else too).

    Here is what happens when I set some bone Twist to 0.0001 and then run Ultimate Zero, first setting the value:

    And then second I run the Ultimate Zero Figure script:

    And you you can see how it didn't actually zero the Twist at all, but instead adds some random noise into the other rotations.

    EDIT: Just trying to compare values before zero'ing in a simple script myself works just fine:

    var node = Scene.getPrimarySelection();var prop = node.findPropertyByLabel("Twist");if (prop.getRawValue() !== prop.getDefaultValue()) {	print("zero the value");	prop.setValue(prop.getDefaultValue());}

    No problem at all running this and zero'ing the Twist value.

    I will look into it.  

  • barbultbarbult Posts: 24,244

    Will there be a version for Genesis 9?

  • RaketeRakete Posts: 91

    barbult said:

    Will there be a version for Genesis 9?

    It already works with Genesis 9 as far as I can tell.

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Rakete said:

    barbult said:

    Will there be a version for Genesis 9?

    It already works with Genesis 9 as far as I can tell.

    The Selected scripts work with G9, but the ones like UZ Feet do not.

    Yes, I will update for G9 too.

  • barbultbarbult Posts: 24,244
    Thanks, I was trying to zero a G9 hand and just got an error message. I look forward to a G9 version.
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    Submitted update today

    • Supports Genesis 9
    • Improved IncludeFile function to find file faster
    • Improved speed slightly for zeroing bones
  • memcneil70memcneil70 Posts: 4,115

    The update to Ultimate Zero dropped into DIM this afternoon.

  • xyer0xyer0 Posts: 5,934
    edited June 2023

    Do you have plans to update for use with 8.1? I almost exclusively use 8.1 for my main characters now, and when I try to use Ultimate Zero on them I get a warning message saying something like it's not designed to work "out the box" with 8.1, and that it might unlock some stuff that's not supposed to be unlocked. Consequently, one of my most useful and valued products is now sidelined.

    Post edited by xyer0 on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    xyer0 said:

    Do you have plans to update for use with 8.1? I almost exclusively use 8.1 for my main characters now, and when I try to use Ultimate Zero on them I get a warning message saying something like it's not designed to work "out the box" with 8.1, and that it might unlock some stuff that's not supposed to be unlocked. Consequently, one of my most useful and valued products is now sidelined.

    Did you NOT get this warning before the update?  

  • carrie58carrie58 Posts: 3,983
    edited August 1

    ummm @RiverSoftArt ,I just started playing with this and did you know there is no icon showing up for "Ultimate Zero Head" ? is it suppose to have an icon? I checked the zip file and redownloaded it but no icon ......am I the only one to notice or mention this?

    Post edited by carrie58 on
  • barbultbarbult Posts: 24,244
    edited July 31

    carrie58 said:

    ummm RiverSoftArt ,I just started playing with this and did you know there is no icon showing up for "Ultimate Zero Head" ? is it suppose to have an icon? I checked the zip file and redownloaded it but no icon ......am I the only one to notice or mention this?

    That is strange. The product description doesn't list "head" as one of the things to zero. The script to install custom actions doesn't install an action for the head. And yet the product contains what appears to be at least a partially functional script for zeroing the head, but as you said, there is no thumbnail icon for it and no tip file either. It did not zero (replace) all morphs applied to the head for me, but it did seem to zero the rotations. Selecting the character head in the Scene pane and using script Ultimate Zero Selected worked better.

    I always access the scripts through the installed custom actions, so I never noticed this anomaly, until you mentioned it.

    Screenshot 2024-07-31 181824.jpg
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    Post edited by barbult on
  • RiverSoft ArtRiverSoft Art Posts: 6,573

    carrie58 said:

    ummm @RiverSoftArt ,I just started playing with this and did you know there is no icon showing up for "Ultimate Zero Head" ? is it suppose to have an icon? I checked the zip file and redownloaded it but no icon ......am I the only one to notice or mention this?

    I guess you were the only one to notice smiley  I will do an update with the icon.

  • RiverSoft ArtRiverSoft Art Posts: 6,573

    barbult said:

    carrie58 said:

    ummm RiverSoftArt ,I just started playing with this and did you know there is no icon showing up for "Ultimate Zero Head" ? is it suppose to have an icon? I checked the zip file and redownloaded it but no icon ......am I the only one to notice or mention this?

    That is strange. The product description doesn't list "head" as one of the things to zero. The script to install custom actions doesn't install an action for the head. And yet the product contains what appears to be at least a partially functional script for zeroing the head, but as you said, there is no thumbnail icon for it and no tip file either. It did not zero (replace) all morphs applied to the head for me, but it did seem to zero the rotations. Selecting the character head in the Scene pane and using script Ultimate Zero Selected worked better.

    I always access the scripts through the installed custom actions, so I never noticed this anomaly, until you mentioned it.

    The UZ Head is supposed to affect the transformations for the head/neck and shape properties.

  • carrie58carrie58 Posts: 3,983

    RiverSoft Art said:

    carrie58 said:

    ummm @RiverSoftArt ,I just started playing with this and did you know there is no icon showing up for "Ultimate Zero Head" ? is it suppose to have an icon? I checked the zip file and redownloaded it but no icon ......am I the only one to notice or mention this?

    I guess you were the only one to notice smiley  I will do an update with the icon.

    Thank you .

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