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I am doing some tests with the DAZ to Unreal Bridge Plugin, using UE 4.27.2 and DAZ. I am using v.4.2.0.49 of the plugin from here: https://github.com/David-Vodhanel/DazToRuntime/releases
What I can't get to work is the skeleton retargeting to use UE4 Mannequin animations from the marketplace.
The plugin doesn't generate a Skeleton file in the DAZToUnreal folder because it is hidden in the plugin folders and that is what is getting referenced. However then when I try to retarget animations the Genesis8Female or Male skeleton is not seen as compatible and I can't retarget the animations.
I can't seem to get UE 4.27.2 to detect the plug in. Where exactly should I place the github file so it can detect it? Thanks.
usa423_6c467e3e09
It goes in the Engine\Plugins or Game\Plugins folder. Instrucitons here: https://davidvodhanel.com/daz-to-unreal-manually-updating/
DarkS474
For the skeleton, did you follow these instructions?
What is the destination directory for macOS Monterey? How do you change that after install?