what niches are left for new pa submissions?

2

Comments

  • nev_no-onenev_no-one Posts: 0
    edited December 1969

    Khory said:
    This is something I think Daz Management needs to focus on

    DAZ is happy to accept products that are niche but they are not going to compel PA's to do products that may not be financially (or for that matter emotionally..because yea really low sales feel an awful lot like rejection) viable.

    Fair call...luckily I have a "day job". I do 3D for fun and if I make some money from it, so be it....

  • Serene NightSerene Night Posts: 17,639
    edited June 2014

    I'm always looking for basics too, like rocks. I'd like a good cave with some better textures. A lot of stuff in the store can get dated with nice looking props, but the TEXTURES are low res, making it kind of useless for up close renders.

    Still really want things to go in the sky. So small birds, planes, air crafts, that can be used for distant work. They don't need a lot of detail, but how many empty skies are there out there? I usually post work the birds in, and shrink down ships for backdrops, but maybe a few small models intended to be high up in images might be useful.

    Post edited by Serene Night on
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...I hear you on aircraft. As I mentioned in the What would you like to see in 2014 thread I'd like to see some aircraft that look like they'd fly according to the actual laws of aerodynamics.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Kyoto Kid said:
    ...I hear you on aircraft. As I mentioned in the What would you like to see in 2014 thread I'd like to see some aircraft that look like they'd fly according to the actual laws of aerodynamics.

    My dear poor Kyoto Kid, don't you know laws of that awful thing called reality are the last thing to be considered when making a product? Female armour, shoes and airplanes are the first to violate them. :coolgrin:

    I'm always looking for basics too, like rocks. I'd like a good cave with some better textures. A lot of stuff in the store can get dated with nice looking props, but the TEXTURES are low res, making it kind of useless for up close renders.

    Still really want things to go in the sky. So small birds, planes, air crafts, that can be used for distant work. They don't need a lot of detail, but how many empty skies are there out there? I usually post work the birds in, and shrink down ships for backdrops, but maybe a few small models intended to be high up in images might be useful.

    There have been some good rocks and shaders in the last few sales. Caves... what about Strange Cave and Mystery Cave (that can be Filled With Water)? Ken Gilliland has many birds.

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Everything comes down to whether or not it would sell well sadly.

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    make some models, offer them for free, see what gets downloaded the most.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    make some models, offer them for free, see what gets downloaded the most.

    Only useful comparatively. People will download 500 of something overnight that they won't pay for at all. On the other hand, if it sells at all, the thing they downloaded 500 of will probably sell better than the thing they only downloaded 200. So don't assume people will buy something just because the freebie was downloaded.

  • MistaraMistara Posts: 38,675
    edited December 1969

    hmm. my only freebie close to a 1,000 d/l is the wedding rings v4/m4. maybe v6/m6 need their own wedding rings

  • kyoto kidkyoto kid Posts: 41,036
    edited June 2014

    Kyoto Kid said:
    ...I hear you on aircraft. As I mentioned in the What would you like to see in 2014 thread I'd like to see some aircraft that look like they'd fly according to the actual laws of aerodynamics.

    My dear poor Kyoto Kid, don't you know laws of that awful thing called reality are the last thing to be considered when making a product? Female armour, shoes and airplanes are the first to violate them. :coolgrin:

    I'm always looking for basics too, like rocks. I'd like a good cave with some better textures. A lot of stuff in the store can get dated with nice looking props, but the TEXTURES are low res, making it kind of useless for up close renders.

    Still really want things to go in the sky. So small birds, planes, air crafts, that can be used for distant work. They don't need a lot of detail, but how many empty skies are there out there? I usually post work the birds in, and shrink down ships for backdrops, but maybe a few small models intended to be high up in images might be useful.

    There have been some good rocks and shaders in the last few sales. Caves... what about Strange Cave and Mystery Cave (that can be Filled With Water)? Ken Gilliland has many birds.
    ...as a matter of fact Age of Armour and Dimension Theory released a really good rock shader recently.


    As to aircraft, I guess there is always VanishngPoint but they are with another store.

    Post edited by kyoto kid on
  • StratDragonStratDragon Posts: 3,167
    edited June 2014

    hmm. my only freebie close to a 1,000 d/l is the wedding rings v4/m4. maybe v6/m6 need their own wedding rings

    a few of my jewelry pieces had far more DL's then I expected. Maybe looking at it like a niche market is all wrong, maybe it's simply jumping on the bandwagon.

    Post edited by StratDragon on
  • rgrinly_3c04c79a1brgrinly_3c04c79a1b Posts: 97
    edited June 2014

    Well - It's the centennary of World War One now..so how about some nice ACCURATE uniforms equipment and weapons for soldiers ? And not just spiffy parade ground soldiers, sure, they'd be nice, but also battle-weary ones???. After all most folks would do combat themes, not parade grounds :) .There's heaps and heaps of excellent reference material out there, so there's no excuse for not getting things correct, apart from the limitations of 3D modelling programmes. And please, not JUST US soldiers, after all, you didn't enter the war till 1917. I think there'd be a lot of sales generated for these style articles - ESPECIALLY if they were done for M4 as well as Genesis. There are still a lot of us Poser users out there who can't get Genesis to work within Poser. Just my two cent's worth :)

    Post edited by rgrinly_3c04c79a1b on
  • MistaraMistara Posts: 38,675
    edited December 1969

    did some research on rpg-ish fences.

    this is a wattle fence and a stockade fence

    fences.png
    439 x 369 - 280K
  • ForbiddenWhispersForbiddenWhispers Posts: 1,434
    edited December 1969

    Kyoto Kid said:
    Kyoto Kid said:
    ...I hear you on aircraft. As I mentioned in the What would you like to see in 2014 thread I'd like to see some aircraft that look like they'd fly according to the actual laws of aerodynamics.

    My dear poor Kyoto Kid, don't you know laws of that awful thing called reality are the last thing to be considered when making a product? Female armour, shoes and airplanes are the first to violate them. :coolgrin:

    I'm always looking for basics too, like rocks. I'd like a good cave with some better textures. A lot of stuff in the store can get dated with nice looking props, but the TEXTURES are low res, making it kind of useless for up close renders.

    Still really want things to go in the sky. So small birds, planes, air crafts, that can be used for distant work. They don't need a lot of detail, but how many empty skies are there out there? I usually post work the birds in, and shrink down ships for backdrops, but maybe a few small models intended to be high up in images might be useful.

    There have been some good rocks and shaders in the last few sales. Caves... what about Strange Cave and Mystery Cave (that can be Filled With Water)? Ken Gilliland has many birds.


    ...as a matter of fact Age of Armour and Dimension Theory released a really good rock shader recently.

    David Brinnen and I have released several Shader packages for DS over the last few months, for all matters of natural and man made surfaces and customers have really liked them. (more coming too btw ;) ). I can assure you they're of the highest possible resolution, as I shot them myself with my NIkon D5000.

    Unfortunately for customers, a lot of us Vendors do this as our full-time job. (Myself included), and what we have found (me personally), is that the voices on the forums are a very small minority and don't reflect the customer base as a whole. I find my sales are much better if I just create a product out of my own thinking, intuition, inspiration and experience. Than relying on suggestions from customers.
    I know it sounds horrible to say that. I know you all have good intentions, but this is what my sales numbers have told me. Being I do this full time, and its my 100% source of income. I don't have the luxury to take the risk on a product flopping. Heck! One product flopping could mean that I default on a mortgage payment, or a bill doesn't get paid.....Worse yet....I go without food or coffee.... :ahhh:

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    make some models, offer them for free, see what gets downloaded the most.

    It is an idea, but it may also be like Sickleyield said, people are much more demanding when they have to part with their hard-earned money. It is also a matter of "it looks cool, but I don't do such scenes frequently enough to justify the price".

    David Brinnen and I have released several Shader packages for DS over the last few months, for all matters of natural and man made surfaces and customers have really liked them. (more coming too btw ;) ). I can assure you they're of the highest possible resolution, as I shot them myself with my NIkon D5000.

    Yes, I was also referring to your stuff. Good job, no doubt about that.

  • caravellecaravelle Posts: 2,455
    edited December 1969

    As always when this subject is raised: I would like to see authentical clothes (no fantasy or historicising skimpwear) for

    - Ancient Rome and Greece (everyday clothes)
    - pre-Columbian Mesoamerica (Aztec, Maya)

    I know this is far too niche, but hope dies last... :down:

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    make some models, offer them for free, see what gets downloaded the most.

    Only useful comparatively. People will download 500 of something overnight that they won't pay for at all. On the other hand, if it sells at all, the thing they downloaded 500 of will probably sell better than the thing they only downloaded 200. So don't assume people will buy something just because the freebie was downloaded.]

    The other side of that coin are there were projects I worked on and spent hours making, offered for free and got so few responses that it applied the old adage that I couldn't give it away for free.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    Finding the sweet spot of what people want is always a challenge.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    polka dot said:
    As always when this subject is raised: I would like to see authentical clothes (no fantasy or historicising skimpwear) for

    - Ancient Rome and Greece (everyday clothes)
    - pre-Columbian Mesoamerica (Aztec, Maya)

    I know this is far too niche, but hope dies last... :down:

    Regarding Mesoamerica, OptiTex has a few sets as freebies that, when retextured, could work. But on a general note, while I know it would be rather niche, such clothes would be awesome.

  • hjakehjake Posts: 884
    edited December 1969

    Khory said:
    infants and toddlers seems to be a big void

    There is a reason for that.. In general a product for men sells about half as well if it were a similar product for women. Products for children sell about half as well as the products for men.

    Your best bet is to look at what you do best and go from there. You can always move into new areas later after your established.

    How did you come up with those figures?

    I am not disputing, just curious how you figured that.

  • JaderailJaderail Posts: 0
    edited December 1969

    You want a niche set of items? Think Primitive wear, as in stoneage culture, not Mazao, not American Indian but Stone Age. I would pay well for another set of primitive wear for males and females in as many styles as possible. Wilmap did one set for me but I could use so much more. Very Niche and few need it I know but those of us that do have very few sets to chose from and even kitbashing only goes so far to fill the need.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    well they have imitated every other Game of Thrones forms of fashions in the PC, why not the wildlings

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    LAMH or Garibaldi presets maybe?

  • MistaraMistara Posts: 38,675
    edited July 2014

    would luv a Pebbles hair :)

    pebbles2.jpg
    185 x 300 - 10K
    pebbles.jpg
    300 x 199 - 14K
    Post edited by Mistara on
  • AdemnusAdemnus Posts: 744
    edited July 2014

    what niches are left for new pa submissions?

    are they all covered?

    what themes still open?

    naughty school girl and pole dancer type stuff seems well covered.

    Maybe we can have more and better stuff for super heroes, science fiction and fantasy that captures the iconic things we mostly lack.

    Also, high quality items for males is almost unheard of. That market could make better money than it does if the products get better.

    Post edited by Ademnus on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    also, if you still prefer working with females, check out things like this. We have few things of such design and some high quality costumes of this nature would be wonderful. https://www.flickr.com/photos/robbiekhan/14543145341/sizes/o/

    Please also consider the existing niches are nowhere near fleshed out. There isnt a really solid ninja outfit but there are ninja poses. There are a couple of military vehicles but only one branch of uniforms. The list is endless. Pick a niche and flesh it out; make it usable by professionals. If I wanted to make an all military comic, DAZ currently cannot really fill my order. There are gaping holes in every genre. So if you cannot find your own niche, fill and fix the ones we have that are so lacking.

  • kyoto kidkyoto kid Posts: 41,036
    edited July 2014

    David Brinnen and I have released several Shader packages for DS over the last few months, for all matters of natural and man made surfaces and customers have really liked them. (more coming too btw ;) ). I can assure you they're of the highest possible resolution, as I shot them myself with my NIkon D5000.

    Unfortunately for customers, a lot of us Vendors do this as our full-time job. (Myself included), and what we have found (me personally), is that the voices on the forums are a very small minority and don't reflect the customer base as a whole. I find my sales are much better if I just create a product out of my own thinking, intuition, inspiration and experience. Than relying on suggestions from customers.
    I know it sounds horrible to say that. I know you all have good intentions, but this is what my sales numbers have told me. Being I do this full time, and its my 100% source of income. I don't have the luxury to take the risk on a product flopping. Heck! One product flopping could mean that I default on a mortgage payment, or a bill doesn't get paid.....Worse yet....I go without food or coffee.... :ahhh:


    ...I have a few of those on the wishlist as well (too broke right now).

    Were I any good at modelling, I'd sit down create some of the things I mentioned. However, with Hexagon pretty much unstable abandonware and Silo not seeing an update (or upgrade to 64 bit) in just about as many years as Hexagon (I've easily crashed both of these working on simple meshes), that leaves only the "big bucks" software like Modo, C4D and 3DS Max. I didn't mention Blender because of its "wonky" UI which has an incredibly steep learning curve by itself.

    Post edited by kyoto kid on
  • KhoryKhory Posts: 3,854
    edited December 1969

    with Hexagon pretty much unstable abandonware

    I use it nor am I the only PA who does.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...I can't get more than ten minutes into a project before it totally freezes up on me and I have to kill the process in Windows Task Manager thus losing everything up to that point that wasn't already saved.

    Tried Silo but crashed it within fifteen minutes trying to smooth a simple mesh I was working on. This I attribute to the 32 bit memory limitation as I received a memory out of bounds error.

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    would luv a Pebbles hair :)
    I think I saw something similar somewhere... Check the Free Hair list (over in Freepository) for "'50s Updo" - you'll have to supply your own bone, though.
  • OstadanOstadan Posts: 1,125
    edited December 1969

    A really good set of science fictiony uniforms (with retro options like breeches that blouse out over the thigh) for both genders, really _uniform_ but with a wide variety of available styles and textures, would be great. Right now there are some piecemeal things.

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