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I have an idea for an entry. Seasonally, Bison create pits to wallow. It helps shed their winter coat and gather dirt and dust to protect against ticks, fleas, and other pests, among other uses. I am going to create a scene with some grazing bison along with a bison or two in wallowing pits.
I'm in the early stages but here are the assets I am gathering and creating.
1) Terrain object - Creating a plain with wallowing pits - In an image editor, I created heightmaps, opacity maps, and distribution maps. I stacked the heightmaps in the terrain editor at very low altitudes along with erosion filters for rain and wind (also set very low). The result is a smooth, undulating, pitted meadow. I used a zero edge filter but the combined altitude is low enough not to matter much.
2) Terrain shader - replace terrain shader with a multichannel mixer. One shader is for the grass. The other is for the wallowing pits. For the mixer blender, can use version of map for pit locations but all black and white.
3) Plants - trees are combination of my freebies at sharecg along with some from Howie and Dart's sets. Grass is Mmoir's repli-grass product.
4) 2 Replicator distributions - Trees replicator is a map with black center and white back edges. Grass replicator is version of same map for wallowing pit terrain shader.
5) - animals - bison by AM.
6) - Yet to be determined - final camera angle, bison placement, distant environment, sky, etc.
Here is a reference pic from Oklahoma. It is about 2300 kilometers from Oklahoma City, Oklahoma to Butte, Montana so the environment for American buffalo varies a bit. I will need to add some more replictors and make some other adjustments. I will move the camera closer to a wallowing pit.
One more reference pic just to show that the animals really do scrape a pit in the plains.
you have that looking pretty close to the picture except of course no sky yet
Thanks. Long way to go. I either need to add underbrush around the trees or remove the trees. Lot more decisions to make; but then again there is a lot of time.
I will probably render out a separate image for distant mountains and sky to be inserted in the backdrop channel.
the things you learn about bovines by using Carrara ~ better than the nature channel
buffalo are bovines aren't hey.... hmmm ....
Stezza - Oh What a night is another classic !!
Headwax - thanks for the comments, lightning is Flinks Sky Storm and Lightning by Flink - renderosity. Love your rain scene, splashes definately add to it !!!
Diomede - Buffalo scene is looking great so far !!
Thanks for the comment, Bunyip. I hope you have gotten your forum image posting issues resolved.
WIP for the backdrop for the bison. Combining a couple of different ways for distant terrain. I don't expect most of the foreground grass to be visible, or even some of the midground hills. But we shall see.
1) Foreground grass is just Carrara hair grown on a vertex grid. The grid is then duplicated a few times and translated back. An infinite plain serves as the grassy ground.
2) Midground hills are a Carrara terrain from a heightmap I drew in an image editor and applied some filters to. For the forest on hills, I duplicated the terrain, added a noise filter in the terrain modeler, textured it green and translated slightly down and to the side. Hopefully, the result looks like distant trees on the lower and southern slopes.
3) Distant mountains are Carrara terrains with more complicated shaders. I used elevation filter in a shader mixer to create the snow line. I also duplicated the terrains, colored brown, and moved slightly to the left so that the white 'snow' would be primarily visible on the nothern faces.
WIP - combined - here is an attempt to combine the images by putting the mountains in the backdrop of the wallowing pit scene.
that really looks awesome Ted
+1
coming along nicely
Season's Greetings
a quickie I slapped together after seeing similar on FB ... eeeek!
Cool render Diomede, with an interesting story and history!
Haha Stezza, love the dog's expression. Amn that walking cat...something looks wonderfully creepy about that cat.
Fantastic image Headwax - raindrops and splashes look great! I like that green / blue color for the ground with the warmly lit buildings in the back. Great silhouettes of the figures.
That's funny, I found and downloaded your rain storm files to look at when I was deciding the challenge theme. Genius work you make there.
This is great Diomede and developing nicely!
Thank you for the explanations - great planning and use of maps for distribution and shaders. Using noise to create trees on the distnat hills - awesome!
Tee hee Stezza, nice job. Hope that little guy is okay for twelve days in there.
It's Always Hunting Season on Urgot's Planet
Wendy clued me in to the League of Legends freebies (OBJ) a few months ago. These are amazingly detailed models, but not super easy to use.
I had a play with Urgot a while back. I changed out a weapon, and added some displacement grunge with Carrara paint. (mostly luck)
Coloring was almost all by light, as there are no UVs. No Postwork
When DesertDude announced the Challenge theme, the first thing I thought of was your Carrara Storm product. I hope to have a play in it if there is time. It is one of the best and most useful products I have ever experienced in Carrara. Great to see your masterful examples.
Some very interesting renders posted so far.
Bunyip, great lightning, lambs and Santa. I hope that you get your posting issue resolved quickly.
Stezza, so far your ideas are a little over my head. But the renders look awesome, as usual.
Diomede, of all the things you could have picked for a seasonal theme, a bison pit was not on my radar. But it looks excellent so far.
DesertDude - ??? I figure that you have some great idea for this theme. Can't wait.
Hope that others join in!
very cool render of Urgot
they have UV's just not shading domains
you can in UV view select islands and pop over to model view and under global create some
is a tad tedious but doable
Also you can import Urgot in bits and create a heirarchy with IK
Oooo. This is really cool. I'm off to grab that rain thingy. :)
Thanks Wendy. Easier for you to use than me. :)
if you have Hexagon then you can import into that and then save out as a Carrara file and open in Carrara and colour it in and remove stuff
your raindrops are falling great with some terific splashes
it's like it's Johnny Farnham before and after
Thank you for the comments, DesertDude, Stezza, Wendy, UnifiedBrain, and Bunyip
- UB - Very cool hunting season image. Thanks for reposting the link to the League of Legends thread.
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Quarantine for twelf days, but better watch out for the Twelf Night!!!
That is awesome looking UnifiedBrain! If you hadn't mentioned it I would never has guessed it was colored by lights. Well done...and quite menacing.
What a gorgeous image an error has occured! I don't know what you did to the bottom image but it glows with sumptuous warmth.
I have two ideas I started (barely), but ya'll know me I work at the speed of molasses.
that's what it's like here today... hot ( 40c/110f ) and the water looks inviting to cool off