UltraScenery - new territory [Commercial]
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You want "TA CF 03.json" and "TA CF 04.json" from Environments/Landscapes/UltraScenery/Ecologies.
In a text editor that won't mess up the format (I use the free Notepad++) search for the word "fish" then a few lines below that you will see "altitude" then "min" then "height" - just put a minus sign before the value "300" so it reads "-300" and save it. Be really careful not to change anything else or the whole thing probably don't work..
Thanks! That worked!
Yay! Fish!
Are the Lakes 1, 2 & 3 supposed to have fish when used with Country Ford 1-6, because Lake 3 does not have fish.
However I have fish in the Pond when used with Country Ford 1-6..
Do we have any beaten-up and falling down boardwalks for UltraScenery? Broken boards? Decrepit and rotted texture?
No, but you can easily move or rotate sections of a boardwalk to make it appear to be broken or falling down. You could apply dirt or moss shaders or even create an opacity map to make holes or rot.
Ok - thanks. I've been kind of working in that direction but it's a LOT of work. At this point, I'm not sure if I'm committed enough to the concept to undertake it. But at least I know what I need to do. With something like 30,000 options that already exist, I've still got plenty to explore without any DIY work.
Beautiful tropical scene, by the way...
30,000? There are currently 54,327 different combinations of landscape feature, ecology and water shader. I'm currently working my way through most of them. I've calculated that it will take me until sometime towards the end of the next century to complete my Grand Project. I will be retiring some time in the not too distant future so it's good to have something to keep me occupied.
That tropical scene is rather good, isn't it?
Cheers,
Alex.
Oh, I knew that number was low; it was just a random guess. Oh - and I accidentally found the decrepid, rotting boardwalks. They're in the Albert Mansion set. I thought I'd seen them somewhere.
And, Alex, good luck with your Grand Project... that's really ambitious!! I just retired a couple of months ago and somehow the time slips away. Silly things, like I think I'll test all the sky domes with one scene, so I can compare them. Oh - that architecture set isn't Iray; I'll just update it, retexture it and save it. Three days later.... now what was I working on again? The reason I wanted to test the skies? Oh, yes, I need dawn lighting.
So how far along are you? Are you posting results in the Gallery?
Oooh nice! We need to incorporate those into an UltraScenery scene.
I'm sure that for someone like you with your expertise, it'll be a piece of cake.
Pacific NW is needed muchly. enough with the 8.1 females and tempting environments. I did wishlist the Cyberpunk Back Alley Bundle though. Looks very nice.
Well, I got a little carried away here...
The Poorly Maintained Ford
I replaced the Country Ford footbridge with the Albert Mansion boardwalk. Then I used the diffuse overlay to add some green (algae, moss?) blobs to it. Once I had the Albert Mansion product open, I was seduced by additional props - bones, skull, crows. I added a few more Country Ford props - rocks, grass heads, weeds, daffodil, mushrooms. I knocked over the height measurement stick and plopped a crow on top. I added a USC log and a stick from Australia Botanica and some fallen leaves on the road. Next came cows - inspired by the previously added bones, and some bugs flying around those bones. An overturned vehicle blocking the ford came next. Yah, I think that is about all my computer could handle. - Wait, I added a mouse with dForce hair - that should pretty much kill it. Can you even see him?
It's good to get carried away sometimes That is a very nice render indeed!
Yep, hiding underneath the skull
Great render of the ford!
This is one of my latest UltraScenery renders:
I used Features Volume 3, Swamp and a custom map to show more water around the boat and platform. I also used the HF Submerged Item shader on parts of the boat. This darkens the wood near the water line.
A complete list of used assets is in my gallery
When I was stationed in England (USAF) I started collecting David Winter Cottages and part of their schtick was each cottege had a little mouse hidden in the details somewhere. Half the fun of collecting them was being able to find it.
I never knew this mouse/rat hiding thing was so common! How many of the cottages did you collect? Do you still have them? I had never heard of them. I looked them up on the internet and see them on sale at Amazon.
After an amicable division of property I only have three of the fifteen or so I once had. :) I still have them on display and enjoy the quality and level of detail as much as the British countryside cottage and Tudor home styles.
- And to stray back on topic, I might need to put some David Winter style homes in UltraScenery settings. (Like 3 Raven Court for instance.)
That's interesting. I have 5 David Winter models (my late mother loved them) but have never noticed any mice on them. I just went to look but I can't spot them - my eyesight is not as good as it was, so maybe I should try again in daylight tomorrow. Whereabouts on a model might I expect to find them?
ETA: Answered my own question with the power of Google! There are a couple of websites that list the locations - so far I've managed to find two of the five, but still need daylight for the others I think.
On a similar subject, my old school had a carved wooden cross by Robert "Mouseman" Thompson, a carver and joiner in Northern England. All his pieces had a carved mouse somewhere on them.
Hmmm.... methinks there MUST be a story as to why the British are so enamored of these mice in their artworks. As to finding the David Winter Mice - it is often challenging even when you know where it is, not that it is obfuscated or 'stylized' it just blends in to the details so well. So, @barbult putting a mouse in the scene that she envisioned as hard to find could actually turn into a fun UltraScenery thing. I may just give it a go myself!
That's a fabulous idea!
I love this! When I first looked at it without making it larger I thought the cow was standing on the truck.
re: HF Submerged Item shader
Could you elaborate a bit more on what this product/item is all about? It's not listed in your gallery 'Daz products used' and I couldn't find anything at Rendo.
Well done on your image!!