UltraScenery - new territory [Commercial]
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Is it possible to change the shaders/textures on the pebbles, or the water? I tried to change up the water color via the surfaces tab, but the only change I could actually see were with ripples. It didn;t make them jhigher or whatever but did change how the reflection and glossiness presented itself.
Is there any way to introduce variability in plant size in UltraScenery? As in baby plants, partially grown, fully grown? I know I could use UltraScatter. But in UltraScenery, it's all or nothing, right? I'd have to shrink each plants down and add the babies in as a separate plant group, like the Small, Med, Large tree layers?
Edit 2 - Rereading your quesiton, this doesn't quite answer it, but is one way to get the result. Be sure to use the same initial land/scene and then add different ecologies to the second generated US scene. Hope this helps.
I have posted examples of this in this thread before (maybe in the first thread this one comes from). The trick is you generate your first UltraScenery scene then in the Scene pane be sure to click OFF that whole first US group - if your first scene is still selected UltraScenery will just make modifications to that first group. Then go back and generate a new US scene like you did before and make different selections (except for the terrain - best to keep it the same unless you want to really stir things up). You can move and rotate each group once finished as well. Have fun!
Edit: I dug one of my old images up. I used two different overlayed US scenes in this shot - notice the extra lushness, or thickness of vegetation in the scene.
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There is variablity built into the trees, most if not all give seedlings, young and adult trees. But there is no way to control this inside the script. You could after it has run remove various instances to give you more of one set or another and even duplicate instances if you wanted more of them.
Thanks. that is really nice, and thick. Just what I'm looking for. I'll polay around a bit and see wha happens.
This is how I mix ecologies:
not sure about this layer mask deal. I see nowhere to place that or how to make one that fits the scene. My expertise is very limited.
Layer masks are discussed in the User Guide section 2.5.1. The are added in the Build tab. They have also been discussed in various places in the forum (maybe the previous version of this thread). You don't necessarily need anything specific to the scene in order to mix ecologies. I also discuss layer masks in my UltraScenery Experiments thread, specifically in the experiment about making a flower garden.
thanks. i'll search around
Since we are talking about mixed ecologies, I mixed Swamp 2 with Mossy Hollow 1. Now I have a more Florida swamp with palm trees.
I found some interesting wildlife in my swamp... the Swamp Sprites come out to play around dawn.
I just bought the Ultrascenery - Country Ford extension and there seems to be a problem with the textures, not installing properly? Tried both DIM and manual installation in Daz 4.15.
You also need the original Country Ford
Ahh - missed that one
After downloading the UltraScenery extension to Country Ford, I have updated my tame Excel spreadsheet showing all the possible combinations of land features, ecologies and water textures. As before, this is straight out of the box, before you start tinkering around with Alienator Pro, Hedge Maker or go full @barbult and start hacking json files.
Things should get even more interesting when Howie's Pacific Northwest sets hit the store.
Cheers,
Alex.
the list is beginning to look like DAZ female to male ratio for new characters. Water is overwhelming land only by far.
The new TangoAlpha sitting in my cart, along with required product.
Got them both! Love it as always!!
Another wonderful addition to a wonderful product!
Quick one: Harpwood Ford (sky from Skies of Economy)
Looking forward to playing with the country ford. Nice renders so far, everyone.
Not too impressed with this release at all - kinda looks like the rest only with a little difference.
its starting to get repetitious for sure. Need some kind of different environments. More rocks, bigger ones. Fallen down trees, stumps, old wood, etc. Also different kinds of trails. Maybe some roads. gravel at least. Also the ability to join terrains together to give a larger area...so the meshes line up from one piece to the next. I think it was Bryce that could do that. Very good feature.
What! I missed this will have to check that out when this render finishes! I love the daffodils and bluebells!
Very impressive! How about a close up of the young lady?
Cheers,
Alex.
First one I've done in awhile...just for fun ;). Haven't used a Nursoda figure for a dog's age. LOL
very nice.
My first look at the Country Ford add-on. I fancied some daffodils (and of course my mandatory ducks).
I have a problem with my trout! @TangoAlpha - I think there's a tiny bug in Country Ford Ecologies 3 and 4 where the trout don't know where to swim to (they are assigned a minimum altitude greater than the maximum altitude - I think you have a couple of minus signs missing). Apart from that, I'm loving it.
I don't get fish on either one except for the one that the instances are generated from. My Fish Layer shows (0). I did notice one thing, both fords are showing the same image on the right.