UltraScenery - new territory [Commercial]
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Here is my Modular Railway Track image where I made some extra surfaces to vary the color of the ties. It would have been easier, and probably more effective, to do a little postwork on them! That curve in the track looks very sharp, but actually, it was only 5 or 10 degrees.
Stones Features is released!
I rest my case m'lud
https://www.daz3d.com/ultrascenery--stone-features
Stones/Rocks. I was close enough
What a great surprise: https://www.daz3d.com/ultrascenery--stone-features
Another must have for me.
Will there be a special price on Stones HR 2 which is a requirement for this new freature? (please)
Perhaps a Bundle?
I've added the nine new landscape features to my tame Excel spreadsheet and come up with the following combination figures:
There are now 64214 possible combinations of landscape feature, ecology and water texture. This should keep us all busy for the next century or two.
Cheers,
Alex.
They are sometimes quite cheap. The go on sale every now and then. I grabbed them in April for $2.24
In May and June they were even cheaper: $1.99
I had my shopping list set-up but decided to browse the forums first, and checked here. Went to the track's page as @barbult's render so impressed me and added it to my cart. I was surprised that the price today is $3.67 or 75% off! I have two of the new items in my cart, and one PA store item. I already own the necessary Stones HR-2 product and its material pack.
Mary
Yeah, really kicking myself for not picking this one up in June.
I spent the weekend in Yosemite and those rocks are perfect!
The track price was because of:
Get an EXTRA 50% OFF* the Modular Railway Track Set when you buy any New Release
@gitika, thanks! The sales have been so confusing and in my case, not applicable as I own all Core G8 characters, I have just ignored the offers and bought what I needed or blew me away, or wishlisted what I really liked but was too above my budget now. It helps knowing where the discount came from and I didn't cheat Daz.
This is what I have been working on for the past week. Admittedly it doesn't look like much, but there is a lot going on here.
It is an exercise in making a "City Park" environment that I can use repeatedly without it looking like everyone else's renders. This is also a project I have been thinking about for a while...
I measured the default size of the ultrascene terrain figure and it is almost exactly 200 meters square. Which is just about a city block. Making it perfect for the urban oasis type exercise.
First I used Ultrascenery to create the center area. I used a fairly smooth bitmap since the park shouldn't have radical elevation changes. I used a mask to create the paths and center circle. I used a secondary mask to control where there trees appeared.
This was essential since once I am completed, I can generate a new Ultrascenery terrain and seamlessly replace the existing one.
The park edges and surrounding streets / buildings are combinations of KitBash3D assets and small parts of DAZ products. Extensive use of instancing was used for the generic parts, like the sidewalks.
The KitBash models needed a lot of work. Mesh changes, creating new surface definitions, converting the surfaces. The effort was worth it though because the KitBash models have a very small render time impact. And I used a lot of them.
If there is interest I will post some other views and / or the masks I used.
Here is a render of Stones 7 and Pacific Northwest 5. Luckily, I already owned the required Stones HR2 product. I got it as a PC+ item a few sales ago, I think. I hadn't had much use for it until the UltraScenery add on was created.
Is there a tutorial anywhere on how to get things into US that there are not plugins for? I have stones 1, but not the stones 2, among other things ;). TIA!
Laurie
I have a whole thread on UltraScenery Experiments, including creating your own Ecologies with props that you own.
The new stones grow rocks and reeds in them..... I turned the reeds off. Stones 4 freature with Oaks 5 ecology.
Thank you so much!!
Don't be intimidated by my example. I naively picked a very difficult set of props to work with, as it turns out. You will have a pretty simply task, just changing one set of rocks for another. The link I gave you might not go to the exact place the lesson starts, but there is an index at the beginning of the thread. Good luck, and let us know how it turns out.
Love the new Stones add-on!
So I have been playing with this on and off since it hit the store last night and this evening I was blown away by some of the simple "COOL" things in it! Like, I TOTALLY did not expect the little tufts of grass on the rocks - WOW!
- GUSH MODE OFF - But I'm not super crazy about those odd patches on the rocks that look more like texture stretching (to me anyway). I didn't do anything to the scene or textures so am assuming they occurred 'naturally'. Still, MAN-OH-MAN these stone ecologies are EPIC! I'm super stoked to experiment more!
And a touch of snow from the material pack.
Some more experiments to create custom features. In this case for the The Old Barn
Click the titles to view the gallery page with all used assets!
VW Beetle 1970:
VW Beetle 1970 - 50 years later:
Oh, wow, markusmatern, I love these!
are the stones only in the landscapes? no random or anything, just as they are all the time?
@HowieFarkes, can we have an US Ecologies Designer, PLEASE?
WOOHOO!!
Is it too early to ask for a rough time frame - even if something like "Next year, or the year after"?