UltraScenery - new territory [Commercial]
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Just for you...
AWESOME! For the tulips, did you use a map to distribute?
No, in my ecology tulip layer I just used a variety of tulips and two different pink materials. I let UltraScenery mixing position the tulips. To position the tulips and other flowers around the large oak trees I used affinity and repel in the ecology layer.
Any tips on affinity and repel settings you can share with us? Thanks for the insight.
I had it happen to me with Aspens. I turned off - didn't delete - the larger tress and some other items, but a rebuild after adding a decal brought them back, rearranged them, and everything including my figure went partly under water.
This is how I think USC Affinity and Repel work.
Here are some examples. I created this ecology with Ecology Engineer from UltraScenery Toolbox II. This ecology contains only two layers - bare oaks and base grass. Base grass has affinity to Oaks. I chose base grass for this demo, because it would cover the entire terrain if it had no affinity or repel, so it makes a good demo layer. I changed the terrain ground shader to white for the render so the grass would show clearly and not blend into a green terrain surface.
Base Grass Affinity to Oaks 1000, Falloff 0, Repel 0, Falloff 0
Base Grass Affinity to Oaks 1000, Falloff 0, Repel 400, Falloff 0
Base Grass Affinity to Oaks 1000, Falloff 200, Repel 400, Falloff 200
Excellent explanation and illustrations barbult
Yes, I agree, @barbult has such skills, that her explanations are easy to understand.
Well done.
I'm happy you both found it understandable.
See, this is why we come here. With TIPS like these we listen to the teacher. Barbult thanks for sharing your wisdom with us.
While we wait for Howie's tropical pack to be released, I've been playing with a Deep Rainforest product I bought at Renderosity. I'm very pleased with it. I built a Mossy Hollow scene and then placed a couple of the Deep Rainforest groupings in the scene. I used the UltraScenery Toolbox to create masks around the manually placed modules and then rebuilt the scene. Then I used Alienator Pro to swap some other Mossy Hollow plants with plants from Deep Rainforest and the recent MJF Low Res Tropical Ferns. This is the result.
Here's another built the same way.
Awesome stuff.
Cheers,
Alex.
These really look awesome! Very well done, and thanks for pointing out the assets and the workflow!
Another winner from @barbult.
Would it be possible to add something similar to UltraSceneryXT?
I still do not understand fully, differences between UltraScenery and UltraSceneryXT.
Ultrascenery is for close up, detailed scenes. UltrasceneryXT generates lower resolution scenesfor the backgrounds. The two are designed to compliment each other.
Cheers,
Alex.
Ok Barbult, where did you take the photo?
This is awesome work and thanks for pointing out the assets and your workflow as others have said.
This is an excellent example of assets in the hands of a master world builder. ("we are not worthy, we are not worthy....")
Very detailed including broken branches. Which package included the broken branches? Are those happy accidents or an illusion?
Keep up the outstanding work and the Daz community is lucky to have someone of your talent who willingly share your work and tips with us.
Actually, other than the river, it looks a lot like my wild and unkempt back yard here in Florida.
Can you circle what you see as broken branches? If so, I can probably figure out what prop they are.
I did another image, this time with Tropical Modules from the Daz store. I didn't use Alienator in this scene. It's funny. It took me a long time to think of just adding this stuff manually to UltraScenery. I always think in terms of swapping props with Alienator. Adding stuff and masking out the UltraScenery plants in the same location opens new frontiers for me. Give it a try.
You know, this sudden Eureka moment you just shared with us is the mark of a great intellect at work. It takes someone really smart to notice such obvious things. I know I certainly didn't.
Actually, I just picked up XT last night. Have yet to try it out and was surprised that there wasn't some sort of "Care & Feeding" getting started PDF. Went looking on YouTube, and only ran into things that were 2-3 HOURS long.
So, something more in line with 2-3 minutes of the basics certainly wouldn't hurt.
There is a PDF. Check the Readmes folder in your content directory.
Cheers,
Alex.
Ah, there it is. Blind in one eye, and, well...
Thanks Alex.
Thanks for the explanation.
It looks like, I need to go back to UltraScenery sometimes.
I like the huge areas, I can create with UltraSceneryXT,
but if I need to make a closeups, I switch to UltraScenery.
Just need to practice more of this magic things,
that @barbult shows us all the time.
I've manually put a lot of things into UltraScenery renders, like statues, benches, fences, animals, people, etc. I don't know why I didn't think to to major groupings of plants. I always looked at large groupings and said to myself "That won't work well with Alienator." or "I can't make an ecology out of that.".
My real backyard (not UltraScenery).
A lot more impressive than my backyard, alas.
Cheers,
Alex.
It is all just wild natural growth, except for a bit of sod that has gone to weeds. I live in an unincorporated area.
Today's fun experiment:
I used Mossy Hollow 1 again and the Track 2 Hedgerow feature to keep the plants near the path. Then I used UltraScatterPro to scatter plants from UltraSceneryXT - Low Res Tropical Plants to fill in the area outside the hedgerow. The XT plants are smaller than the UltraScenery plants, so I scaled them 250% before scattering. I don't know what the real scaling factor should be, but 250 looked pretty good to me here. These plants are really low res for distant views like XT, and don't work well for closeups. The palm tree trunks look triangular, for example. But here, they are a distance away from the camera and look OK, I think. They add a lot of nice color and shape variety.
Here is my scene without the UltraScattered XT trees
And Here it is with the UltraScattered XT Trees
Now if you could incorporate that in a US scene, maybe as a background, it should look spectacular.
Part UltraScenery, part UltraScatterPro, part manual placement, part background image.