UltraScenery - new territory [Commercial]
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There is a bunlde of rock features in the store that does this to some extent, you need to own one of the rock bundles stated in its description which would also help you place them elsewhere. But it is there and it quite good.
The rail tracks in the pic are not part of the product. It was just kit bashed with bits that exist in some of the already avalible ultra scenery features and the the tracks placed on top of it. The new bundle is the tropical / rain forest bioms you can see in this and the other sneak peeks .
Thank you for clearing that up.
Hey all... casual Daz User so forgive me in advance lol
I downloaded UltraScenery XT, read some troubleshooting on the forums, and read the User Guide in the ReadMe's. I set up a terrain exactly as explained and all i see are gray topographical maps. When I do a spot render i see that everything is there, but is there must be a way to have assets and textures loaded in while working on a scene right?
Thanks
Steve
The items are set to show only in renders due to the drag they would place on any preview. You can control that by selecting items and going to the Parameters pane under Display, but I really wouldn't advise doing it on many items.
Steve seems to be posting about USC-XT rather than the original USC product - in that case, you can't ever see the biomes until a render, because they seem to be actually generated as part of the render process
(Actually I'd be fascinated to know how this was done, but I guess it is proprietary info)
Which one is that?
Maybe somebody could point me in the right direction.
I thought I was done with train tracks for now, but I decided I needed one that crossed water. So, I created a new feature. I had a hard time finding a flat bridge in my library. I ended up with one from Fantasy Castle, which I modified a bit.
Here you go, https://www.daz3d.com/ultrascenery--stone-features
I think this is the set Martin is referring to:
https://www.daz3d.com/ultrascenery--stone-features
It requires this:
https://www.daz3d.com/stones-hr-2
I have both sets and they are excellent although, as Martin points out, they do not precisely meet your requirements.
Cheers,
Alex.
Very nice choice.Sturdy enough to hold freight and worn enough to match the environment. Great attention to detail. The rail ties are burried at just the right dept and the weeds growing among them add to the realism. Thanks for sharing.
the rail stuff is awesome good. I would also like to see gravel roads, paved roads with cracks, potholes, wider paths, etc. There is so much that could be added to USC ... and yes, cliffs to go along the roads and rails ... like real life where they had to blast rock in order to set the roads.
Wow, thanks for your careful observations! If you only knew how long it took me to get that ground under the ties to vary in depth but not leave the ties hanging in air and not bury them!!! I have a hard time with terrain maps. It must have taken over a dozen trial and error attempts over the course of several hours. Finally I said "good enough". The weeds were controlled by the verge mask that I created. I didn't think about looking for a sturdy bridge. I just looked for a flat one. I guess I was lucky in my selection. You always notice things I didn't even think about. Thanks! I appreciate your comments.
Thanks for the tip - I have already purchased these items.
Thank you very much. I have already purchased the sets. Will need to experiment with them.
Don't Go Into The Swamp!
Very different from your usual renders, and it's great.
I was really just playing with the hair. Then I decided I needed to put the hair on a character; I chose Barkley. He needed a pose, so I chose from Hiding and Lurking. Then I decided I needed a background for the character. So, where do I go? UltraScenery, of course. The Swamp seemed like a good choice. The hair is Chaotic Hair, but I modified the dForce parameters in the surfaces pane. It is considerably more chaotic now!
Edit: Oh, and I used Rim Light Rig 2 to give him the green glow that looks kind of like bioluminescent slime from the swamp.
Well you did such a great job I almost had a freak-out in my brain when I opened up the forum window! Ran to get ready for the day. Safer.
Sorry to give you a scare there, Mary!
Just began working with UltraScenery, and the UltraScene Creator script simply does not display Features from either Landscape Features vol. 2 or from Stone Features. The Water Pack seems to be there. I have uninstalled and reinstalled all the components using DIM. Same results. Can anyone help?
I am running Mac OS 10.14.6 (Mojave) on a 27 inch iMac with 128 Mb of RAM.
Ken, did you EVER install the missing products from inside Daz Studio (that is called Daz Connect)? If so, that does not work for UltraScenery products. Even if you also install from DIM, the Daz Connect version takes priority and will never work. Even if you think you did not install from inside Daz Studio, we should probably investigate further to be sure. Do you want me to walk you through that?
Glad for whatever help you can provide.
I am pretty sure that I did not install anything using DAZ Connect, because I've never really used it.
I am less certain that I did not use DAZ Central. I purchased UltraScenery some time ago and then set it aside because my previous Mac didn't seem to be able to handle the scenes it generated. Now, wilth a more capable computer (and knowing about the "Instancing" option in Render Settings. Thanks, for that.) I am very impressed by the things it can do. There was a period of time, proobably a couple of years, when I used DAZ Central a lot -- but within the past year or so, I have returned to DIM. It seems to download faster, and it helps me to find my content afterwards (very useful). But ... did I use DAZ Central to download UltraScenery or any of its components? Can't be sure.
I don't know the best way to address that problem. As I said, I opened DAZ Central and uninstalled the UltraScenery content. Then, I opened DIM and reinstalled it. I don't really know if that simple approach works. Things always seem to re-install quickly, as if they have been lurking in RAM or on my hard drive somewhere, just waiting to be reactivated -- in which case the original problem may not have been solved.
BTW, I have copied my original content library to an external hard drive, and because of that I often do get warnings about "missing files," and sometimes I let DAZ download them for me from within the program -- but that never happened with UltraScenery. Still, could some vital component of UltraScenery have been left behind after the migration? I would not think so, because everything now is being re-installed to the new Content folder on the external drive, and there's no reason that would not work. Everything else does.
If you would like to walk me through the DAZ Connect angle, I am willing to do that. But as I said there really never has been a time when I used it.
@ken1954 If you ever let Daz Studio install anything for you, that used Daz Connect. If DIM is your preferred method of installation (in my opinion, DIM is the best!) it is not necessary to ever log in to your Daz account from Daz Studio. If you log in, you are likely to accidently install something with Daz Connect. I strongly recommend that you change your preferences to disable auto login and never log in manually.:
Daz Central should not be a problem, if you used the same library paths as you used for DIM. However, I have avoided Daz Central completely. I use DIM only now.
First let's see if your Features Volume 2 and Stone Features got installed by Daz Connect. Follow these instructions:
Report back your findings about whether you had to uninstall either or both products from Daz Connect, and then we can take the next steps.
Thanks again for your help -- and thanks for guiding me to the Products section of the Content Library, which I was never even curious about. There is some useful functionality there!
So, here is what I found:
1. Neither of those products showed "Uninstall." I left them alone.
2. When I select items like Ultrascenery (Landscape etc.) jitself, and UltraScenery Pines, Ultra Trees from within Products, they show show multiple assets associated with them -- but Ultrascenery Landscape Features (V2) and Water Pack do not. They only show an icon to launch the PDF user guide. US Landscape features shows several props (bridges, etc) that I can access at runtime, but it shows none of the landscape features that should appear (but don't) inside the US Creator script. Within the Products section and within the Creator script it appears like those assets were never installed.
Does that make sense??
@ken1954
1. Excellent that neither product was installed from inside Daz Studio (Daz Connect). You did the right thing to leave them alone.
2. I think I understand what you are describing. First, not all products have files that are called "user facing files" by Daz. Some products only have files that are accessed from internal methods. A common example of that are morph packs that are only accessed from sliders in the Parameters pane. UltraScenery Water Pack is one of those products that is accessed only internally, from inside the UltraSceneCreator script, so it is OK to see no preset icons in the Water Pack product. UltraScenery Landscape Features Volume 2 should have some boardwalk props showing in the Product listing, though, so it looks like something is wrong with that installation.
Let's investigate:
@ken1954 There are some other things you can check in addition to the steps above. UltraScenery addons have to be installed in the same folder hierarchy as UltraScenery itself.
Thank you. The problem is solved.
Your second (last) post told me everything I needed to know.
For your reference:
1. I am using a Mac, so Microsoft Explorer isn't part of the OS. Files are located by the "Finder."
2. As mentioned, I have twice had to migrate my expanding content collection to an external HD - but (conservative me) I never deleted the old Content folders. DIM correctly installed the new USC Features in my current, active Content directory. DAZ however was identifying one or the other of two previous versions of UltraScenery that were located in old Content folders -- but those folders did not contain the new Features; hence, they did not appear within the script. I have deleted the old UltraScenery folders, and everything now works as it should.
Thanks again!!
Thanks for reporting back that you got it solved!
I might have asked this before, but how to get the ground fog visible using USC. The ground is much lower than the water level in USC ... i guess you could drop the entir usc plane down, but that creates some problems