LuxusCore Carrara

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Comments

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Bare in mind...I not sure I know what I am talking about......

    3DCoat has just introduced Physical Based Rendering ( PBR) It is actually amazing!) I think it exports a map Called "Metalness"
    Would this work for Lux?

    And does Lux render Carrara hair? I seem to remember it does not . But a way round was to render a normal Carrara render then comp it together using some sort of magic.... But also was the Lux frame slightly off kilter so that made it awkward to comp?

    I am going to try and fake the 3dCoat "metalness" by using Carrara metal and mixing it with a mask thats made from a layer in 3dCoat.( I have a metal layer coverd by a worn paint layer)

    ok my head is hurting now...

    LuxCore metal out of the box looks really good. Not sure how the map metalness would help but maybe.

    Luxus does not handle Carrara hair. I think people have been composing the two render together.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    OK its finally done here is the final rendered video of Nybras talking in a scene it took 25 hours to render at 1080p 30 frames per second

    http://www.youtube.com/watch?v=a6uVng-tMOs&feature=youtu.be

    So cool to have to go full screen. Awesome.

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    Had another try (the second image) at LuxCore using the last build. The first build seemed a bit faster than this, but I may be wrong since I tried with a different scene set up this time, with two carrara bulb lights in the scene at the same time with the LuxCore Sun-Sky with Do Sky turned off, Turbidity at 2.0, Sun's relative size at 10% and Gain set to 0.005 (I was trying hard to cut back on the washed out feel). The rendering took an hour and a half. The first image what I usually get from my typical Carrara setting with AO only.

    I'm still able to render in LuxCore only with PATHCPU turned on and I could not use the IPR as it froze the system when I tried. I also tried to apply LuxCore materials for the skin in the shader room, this happened to freeze the system badly.I suspect this may be made worse by my Nvidia GeForece GT 525 which I've just learnt, thanks to iClone 6, is not that hot. Perhaps machines with more capable graphics cards would be more stable and definitely faster by reasonable degrees.

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  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    I'm still getting way too much light from LuxCore and would need to find a way to put it under control.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    I'm still getting way too much light from LuxCore and would need to find a way to put it under control.

    An overall brightness is most certainly needed. After gettings things setup, we should be able to do lots of tweaking without having to restart the render.

  • DustRiderDustRider Posts: 2,716
    edited December 1969

    Another new build. Same link.
    -> http://sphericlabs.com/preview/win64/LuxusCore.zip

    If you are rendering a movie., LuxusCore will default to SOBOL sampler and a halttime of 30 seconds

    The bug where you get a blank image if you specify a halt time too low is also fixed.

    Also, this build will autodetect your gpu's and chooses the ones with the highest memory(usually what is wanted). Hopefully this will exclude GPU's that would cause it to not work.

    Please give it a try. Those of you who have to use opencl.devices.select or PATHCPU to get it to work, please try to see if LuxusCore can figure it out.


    Thanks for the update!

    Just did a quick test, and no crashing, but it seems to be picking the Intel 4000 GPU (maybe??) instead of the Nvidia.
    Unmodified settings - 0.67M s/s (CPU usage maxes out?)
    Using the settings for the GPU - 1.17M s/s
    Using setting for CPU only - 0.98M s/s

  • evilkooladeevilkoolade Posts: 114
    edited December 1969

    Okay there seems to be an issue here I loaded a new scene and then loaded stonemasons urban future 3 prop and then i did a test render with default settings in luxcore it worked fine so i saved the scene and restarted carrara (i do this alot especially if I'm working with something beta) i reloaded the scene deleted the camera and loaded a camera i had stored with animation. that's all i changed I saved and then rendered but now it wont do anything the grey render window is back and nothing happens. just to make sure i started from scratch and recreated the same scene but to no avail it still wont render

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Okay there seems to be an issue here I loaded a new scene and then loaded stonemasons urban future 3 prop and then i did a test render with default settings in luxcore it worked fine so i saved the scene and restarted carrara (i do this alot especially if I'm working with something beta) i reloaded the scene deleted the camera and loaded a camera i had stored with animation. that's all i changed I saved and then rendered but now it wont do anything the grey render window is back and nothing happens. just to make sure i started from scratch and recreated the same scene but to no avail it still wont render

    That is odd. GPU memory is shared across all your programs. I wonder if it barely fit before and now that you have other stuff running, more GPU memory it being used. My Firefox will sometimes take up to 200 mb.of GPU memory.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    dustrider said:
    Another new build. Same link.
    -> http://sphericlabs.com/preview/win64/LuxusCore.zip

    If you are rendering a movie., LuxusCore will default to SOBOL sampler and a halttime of 30 seconds

    The bug where you get a blank image if you specify a halt time too low is also fixed.

    Also, this build will autodetect your gpu's and chooses the ones with the highest memory(usually what is wanted). Hopefully this will exclude GPU's that would cause it to not work.

    Please give it a try. Those of you who have to use opencl.devices.select or PATHCPU to get it to work, please try to see if LuxusCore can figure it out.


    Thanks for the update!

    Just did a quick test, and no crashing, but it seems to be picking the Intel 4000 GPU (maybe??) instead of the Nvidia.
    Unmodified settings - 0.67M s/s (CPU usage maxes out?)
    Using the settings for the GPU - 1.17M s/s
    Using setting for CPU only - 0.98M s/s

    oops. I am surprised. I would think the Intel 4000 would not even be able to run it.

  • evilkooladeevilkoolade Posts: 114
    edited December 1969

    Okay there seems to be an issue here I loaded a new scene and then loaded stonemasons urban future 3 prop and then i did a test render with default settings in luxcore it worked fine so i saved the scene and restarted carrara (i do this alot especially if I'm working with something beta) i reloaded the scene deleted the camera and loaded a camera i had stored with animation. that's all i changed I saved and then rendered but now it wont do anything the grey render window is back and nothing happens. just to make sure i started from scratch and recreated the same scene but to no avail it still wont render

    That is odd. GPU memory is shared across all your programs. I wonder if it barely fit before and now that you have other stuff running, more GPU memory it being used. My Firefox will sometimes take up to 200 mb.of GPU memory.

    Ok thats probably the case as i turned off all extra stuff even killed some background programs just in case and now it is working

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    I'm still getting way too much light from LuxCore and would need to find a way to put it under control.

    An overall brightness is most certainly needed. After gettings things setup, we should be able to do lots of tweaking without having to restart the render.

    Okay, looking forward to that.

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    See the animated version on YouTube at http://youtu.be/3Ii7RoMYQxY

    This is another test of LuxusCore Carrara Pro 8.5 Pro's animation rendering capabilities before it expires at the end of the month. It is rendered at 2 minutes per frame at 1280 X 720. The poem is "Fire and Ice" by Robert Frost.

    Thanks to SphericLabs for all his hard work and help. His programming skills are impressive and it's great to see people building great stuff for Carrara. I look forward to buying the final build. :)

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  • mmoirmmoir Posts: 821
    edited December 2014

    Joe Pingleton,
    Great stuff, very nice animation and the lighting is very nice.

    I didn't have much luck with LuxCore although I didn't try it for very long. I couldn't get any shaders to show consistently.

    Post edited by mmoir on
  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Thanks mmoir,
    Luxcore does take some experimenting, but it also finally makes lux renders a viable option for animation.
    I was having problems with the shaders up until the last build, then it seemed to take default Carrara shaders.
    The one thing I would really like to see in the final build is more light options. ;)

  • mmoirmmoir Posts: 821
    edited December 1969

    Hey Joeping,
    I just tried it again and I got further with the shaders , I don't know why but texture maps showed up and I could render in the render room as well . I was looking for this as an animation option as well, it will also work for my Architectural renderings. I do architectural renderings professionally with carrara so this would definitely be nice.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Awesome stuff.

    There will be a new build tomorrow that will work for January and hopefully have some fixes and improvements. Been busy lately.

    In regards to getting things working, it seems like a few already setup scene to start from, or at least learn from are in order.

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Happy Dance
    SphericLabs you rule!

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    joeping said:
    Happy Dance
    SphericLabs you rule!

    +1 or the happy dance!

    Found the courage to take a dive into the shader room to experiment some more with my avatar, with great help from Jonstark's post here.

    Still miles away from an acceptable result, the skin looks funny and after 6 hours of rendering, the noise is still visible in some places, but I chalk that down to not having enough knowledge yet on what to do. An interesting exercise nonetheless.

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  • mmoirmmoir Posts: 821
    edited December 1969

    SpericLabs,
    This sounds great , to have a scene setup already would probably help quite a bit.
    Thanks,

    Awesome stuff.

    There will be a new build tomorrow that will work for January and hopefully have some fixes and improvements. Been busy lately.

    In regards to getting things working, it seems like a few already setup scene to start from, or at least learn from are in order.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Here is a build that will work till the end of January. Win64 only still.
    -> http://sphericlabs.com/preview/win64/LuxusCore.zip

    Not much other changes finalized in this build.

  • aspinaspin Posts: 219
    edited December 1969

    Great tool, looks very promising.

    I found a bug:
    Render something with photorealistic, dont delete the picture in the render room, switch render engine to luxcore, go back to assemble room, "ctrl-r" to render and you wont be able to enter the render room anymore. Always message: "an error occured :-"

  • edited December 2014

    Marvelous plugin.

    17 min., and it uses Carrara- and LuxCoreshader.

    Wish you a happy new year

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    Post edited by andreasgr_4876eb977e on
  • mmoirmmoir Posts: 821
    edited December 2014

    Nice renders , I wish I was so lucky .

    As soon as I load a genesis figure with textures applied Carrara/LuxCore stops responding.

    1 Open Carrara and drag in the base Genesis figure from browser.
    2.Drag a Material preset onto the Genesis figure.
    3.Turn on the LuxCore IPR via the Edit menu.

    Here Carrara hangs and is no longer useable , I have to restart the computer.

    My graphics card is a AMD HD radeon 7570 running the Carrara 8.5.1 Beta build 12

    Post edited by mmoir on
  • SphericLabsSphericLabs Posts: 598
    edited December 2014

    mmoir said:
    Nice renders , I wish I was so lucky .

    As soon as I load a genesis figure with textures applied Carrara/LuxCore stops responding.

    1 Open Carrara and drag in the base Genesis figure from browser.
    2.Drag a Material preset onto the Genesis figure.
    3.Turn on the LuxCore IPR via the Edit menu.

    Here Carrara hangs and is no longer useable , I have to restart the computer.

    My graphics card is a AMD HD radeon 7570 running the Carrara 8.5.1 Beta build 12

    This could be very redundant, but update your drivers?


    Please try this in your config settings:
    renderengine.type = PATHCPU

    if that works then we know its something with the opencl. remove that line and try:
    opencl.devices.select = 001

    and then try:
    opencl.devices.select = 01

    Post edited by SphericLabs on
  • JoepingletonJoepingleton Posts: 746
    edited January 2015

    I tried to break the latest build of Luxcore Carrara by using the "Forest Superior" model. I was never able to use it in LUX without changing all the materials and I never had the patience for that. This experiment uses all the native shaders and was rendered using Luxcore Carrara's IPR. It handled it like it was nothing different than a simple scene. I love this plug in.

    Click here to view the stereoscopic 3D version at 3dLive

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    Post edited by Joepingleton on
  • mmoirmmoir Posts: 821
    edited December 1969

    SphericLabs,

    When I put " renderengine.type = PATHCPU" in the config settings I could then put the Genesis figure in the scene,apply the tmap without carrara hanging or crashing. So, I then added the "opencl.devices.select = 001" and Carrara didn't like this much. I then added the "opencl.devices.select = 01" line and then I could render things out fine.

    I am still having issues but this has allowed me to open Genesis figures and render them. I haven't updated my drivers for my graphics card yet so hopefully this fixes my other issues.

    Basically when I load a scene created in Carrara none of the texture maps show up, I will test more later.
    Thanks

    Nice renders , I wish I was so lucky .
    Please try this in your config settings:
    renderengine.type = PATHCPU if that works then we know its something with the opencl. remove that line and try:
    opencl.devices.select = 001 and then try:
    opencl.devices.select = 01
  • BratpiperBratpiper Posts: 47
    edited December 1969

    Question for Spheric Labs.... Do you plan to include the Glossy Translucent material in the future? Haven't played a lot with LuxusCore as I'd only just bought Carrara Luxus and had spent a time doing new V6 shaders based on Jonstark's sterling post. From that work I think Glossy Translucent would be essential for skin shaders, especially if wet? Just loaded your new build and a quick check shows it is not there. Not complaining, you understand, appreciate that you have a life too, just asking if it will appear in the future?

    Don't think I want to use Luxus anymore, after having seen the speed and preview cpability of LuxusCore. It flies on my recently updated GPU, I just don't want to spend time on new shaders again if they will need changing yet again in the future. Might have a little play though :-)

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Bratpiper said:
    Question for Spheric Labs.... Do you plan to include the Glossy Translucent material in the future? Haven't played a lot with LuxusCore as I'd only just bought Carrara Luxus and had spent a time doing new V6 shaders based on Jonstark's sterling post. From that work I think Glossy Translucent would be essential for skin shaders, especially if wet? Just loaded your new build and a quick check shows it is not there. Not complaining, you understand, appreciate that you have a life too, just asking if it will appear in the future?

    Don't think I want to use Luxus anymore, after having seen the speed and preview cpability of LuxusCore. It flies on my recently updated GPU, I just don't want to spend time on new shaders again if they will need changing yet again in the future. Might have a little play though :-)

    Yes. In fact I thought glossytranslucent was all ready to go yesterday, but it is only working in PATHCPU for me.

    Having to redo the shaders is a pain, but I did not want LuxusCore to require Luxus. I have thought to update Luxus so those materials work with LuxusCore or a command that automatically sets up the LuxusCore materials if you have Luxus materials.

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    I might have a bug here. Objects from Carrara's browser tray do not seem to play too well with Luxcore, it's either the textures don't translate at all (as has proven to be the case everytime with terrains) and refuse to respond in any logical way to anything done in the shader room to remedy that) or the objects just don't render at all, sometimes only small parts of the objects show up in the render. Had the same problem with 3d text generated in Carrara in one project, but in another project it translated fine, so the problem for 3d text might be font specific or something. If any of these have been explained away in previous threads, please forgive as I've only started working at catching up with Luxus with this Luxcore offering.

    Plus PATHOCL still crashes the PC big time.

    Many thanks.

  • EyosEyos Posts: 114
    edited December 1969

    I might have a bug here. Objects from Carrara's browser tray do not seem to play too well with Luxcore, it's either the textures don't translate at all (as has proven to be the case everytime with terrains) and refuse to respond in any logical way to anything done in the shader room to remedy that) or the objects just don't render at all, sometimes only small parts of the objects show up in the render. Had the same problem with 3d text generated in Carrara in one project, but in another project it translated fine, so the problem for 3d text might be font specific or something. If any of these have been explained away in previous threads, please forgive as I've only started working at catching up with Luxus with this Luxcore offering.

    Plus PATHOCL still crashes the PC big time.

    Many thanks.

    I have the same issue - some objects will not appear in the render. I tried to change shaders, but it does not help.
    For example, I have an object mounted on a camera tripod. The tripod does not render at all, and the object it holds, seems to be hang in the air.

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