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Thank you! It was Starship Bridge | Daz 3D
Ah Stonemason:) Tks, will have to consider getting it.
BTW, how do you get bloom and glare effects in 3dl? Those are so amazing.
Simple, you don't! Should be possible to build a camera shader that does that, but when it comes to shaderbuilder I'm still lost... I do it in post, just duplicate the base layer, blur it, play with curves and layer types until I get something I like;) The 3DL fog/depth cameras don't work with the pathtracer, so for those things I do an additional depth pass using regular 3DL, then add it in post.
I see, thank you for the reply. I tried photon camera, uber bounce light, fog and volume cameras. Alas, it doesn't give the desired results.
Hm, at first glance it looks like it's not possible to create a "bloom camera" in Shader Mixer without making some custom bricks, which is where I fall short. It looks so beautiful in my head, some sort of treshold luminousity filter fed into gaussian blur, superimposed on the final render, think I need to consult some friends lol...
...and something I cooked up for the car lovers thread:
Nice one
Regarding bloom...say you render out a nice SF environment with light bulbs and panels, glowing buttons and whatnot...after the render is complete, select every surface that is not ambient/glowing, set diffuse strength and specular/reflection to 0 (matte black), including skydomes or backdrops, render it, should only take a couple of seconds. You should now have only the glowing stuff on a black background (or transparent). Add as layer in the image editor, blur it or use a softglow type filter, blend as "additive" or "lighten only" layer. (Well, basic stuff I think, but worth mentioning)
...so I dusted off my AoA EZ Cam and took it for a ride. Found out that it doesn't work properly with the AoA lights , but luckily the standard DS lights work fine, go figure...
Anyway, I followed my own recipe above, converted everything(from AWE Surface) to pitchblack DS default, hid the skydome, added a standard distant light with raytraced shadows, aligned it with the light direction, in the standard render editor turned off raytrace depth to speed up rendering and made a depth pass: (the white is actually transparent)
Used a lighten only layer in GIMP to combine it with the original. Tinted it a bit to make it blend with the original light temperature.
Could play some more with fog density etc...maybe someone finds this useful;)
Played a bit more...skydome included in the depth pass, so renders white. Think that's the final render;)
Aah sad to hear about your computertrouble, here's to hoping you find a solution quick! The AoA products are more or less broken or bugridden if you use newer than DS 4.6 if I recall correctly. So I can understand they are not available anymore, and from what I heared AoA wasn't willing to fix them or along those lines (admittedly speculation). The AoA lights are still useful but some flagging features are not working properly. Yup it's sad to have zero support for 3DL, turns you into more of a "do it yourself" kind of guy;) Which saves you money to buy better computers instead haha...ah well...
I use volumetric cameras a lot. Saying of bloom effect, I mean something like a candle light halo. This only works with lights placed near glowing objects.
Really nice!
Yes those things (bloom) are better done in post. If you want to do it inrender you could use primitive planes with a halo-shaped opacity mask, maybe also use it for ambient strength. With shadows turned off it doesn't affect rendertimes much. I use opacity masks a lot with aweSurface, both for transparency, light color. light intensity etc, you can easily hide or show them to the camera or reflective surfaces and so on. I've created a small library with various masks starting from circular to rectangular, different sizes, tileable, sharp edges, blurred edges, you get the drift. For things like rectangular ceiling ligh panels the blurred rectangular ones work well and can be used for both actual light or just visual to the camera. I figure the UberArea light can be used the same way, but it's pretty darn frustrating to work with if you're used to wowie's stuff:O)
Example of simple stuff I use, flare shape used for opacity or light intensity:
Light color map:
Mask or light intensity for rectangular light bulbs:
...and so on...
Edit: So decided to test this with the standard 3DL, the public indoor pool 3DL version out of the box, added some ambient lighting, created a primitive plane, diffuse strength 0 matte, put the rectangular mask into opacity strength, placed it just under the light bulb on the upper right, adjusted ambient and opacity strength and rendered (20sec):
Still, I think you have much more control using a separate pass or just fiddling a bit with layers in post.
Nice lighting! I have to try it out. My recent render took 20 min.
Cross Country Run
...speaking of light panels...
The Vanguard is still one of my favorites, nice topology but the textures are a bit lowrez, especially the bumpmaps, one of these days I'll try to re-texture parts of it and make some additional controlmaps;)
With Dobby available, things settle down to some degree. Until a bit later in the day when some of Dudley's friends decide to turn up and complicate things.
...played with postprocessing...
Any of you guys use Omnifreaker's UltraSoftLight Kit? I'm trying to add a number of (22 of them, to be exact) UltraSoft Pointlights to a scene but can't get more than 3 or 4 lights to work. Very frustrating! There is a limit?
Edit: Hm, documentation says "add up to 20 pointlights" but nope, no cigar...
Nice One @Ethin, keep 'em coming Eh, btw, nice looking jeans, what are those? Do I have them?
Latest effort, was about to set this up with those USL lights for some animation, but, since they don't play nice with me, I decided to just make a couple of stills using aweSurface instead...here's one.
Thanks! Not sure, they were in my aiko3 Wardrobe Wizard folder so they were not originally for AIko3. Unless I just used Wardrobe Wizard to add more morphs to them!?
Ah ok! Well had to ask, as always on the lookout for more casual quality clothihg, old or new...