Let's appreciate/discuss today's new releases - ongoing thread

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  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    Timbales said:
    As someone who wants to buy clothing for men, this disappoints me. And then I think about how I get blamed for not buying unrealistic things like this and it annoys me.
    When I was quickly looking at this on my phone, I was thinking that this clearly looked like it should have been a button down collar and was disappointed it wasn't. With the close up it even looks like the reference material was a button down and the collar that got modeled in just... isn't. Odd choice.
  • PerttiAPerttiA Posts: 10,024

    Richard Haseltine said:

    memcneil70 said:

    PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

    I saw it and remembered two cars I have that I could use that came without a restricted license.

    https://www.daz3d.com/1968-am-muscle-car

    https://www.daz3d.com/1968-am-supersport-coupe

    Yeah, they are old and 3Delight but they open and take a little time to fix up, but they look like what I remember from when I was a teen and young adult. The XI car looks like nothing I saw on the roads at the time. 

    I'm far from a car expert, but the Xi one looks like the sort of thing i recal seeing on teelvision in US series from the early 60s (rather than the late 60s of those models)

    It looks like it's inspired by 65-67 Cadillac and maybe AMC Matador (rear doors), which would be fine if for example the top would be in proportion to the rest of the body (now too small to look realistic), the front was not that high and the top of the rear window was lower. Now it looks like a cheap toy car made out of soft plastic, not good enough for a scene with 'realistic' looking characters.

  • PerttiAPerttiA Posts: 10,024

    memcneil70 said:

    PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

    I saw it and remembered two cars I have that I could use that came without a restricted license.

    https://www.daz3d.com/1968-am-muscle-car

    https://www.daz3d.com/1968-am-supersport-coupe

    Yeah, they are old and 3Delight but they open and take a little time to fix up, but they look like what I remember from when I was a teen and young adult. The XI car looks like nothing I saw on the roads at the time. 

    Yes, the old Poser era cars do look good and I have been buying them when they have been on sale, but still missing ones that are made for DS, preferably with Iray materials - I hate going to the other stores for them. 

  • lou_harperlou_harper Posts: 1,163

    PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

     It looks great to me. Of course, I'm not a vintage car buff, but a lot of people aren't. I'm totally buying it.

  • PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

    I think it looks great in the promos. Evocative of an era without attracting an editorial license. I'll be getting it for sure.

    What proportions look off to you? Hopefully something that I won't be able to unsee when pointed out :D

  • PerttiAPerttiA Posts: 10,024
    edited February 1

    ainm.sloinneadh said:

    PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

    I think it looks great in the promos. Evocative of an era without attracting an editorial license. I'll be getting it for sure.

    What proportions look off to you? Hopefully something that I won't be able to unsee when pointed out :D

    The top with the windows is way too small compared to the rest of the body, front too massive (tall) and the top of the rear window 'pushes up' the roof where the roof should be coming down slightly.

    Post edited by PerttiA on
  • PerttiA said:

    ainm.sloinneadh said:

    PerttiA said:

    I just can't understand, what's the point of doing something like this; https://www.daz3d.com/xi-classic-sedan

    I understand if one can't or doesn't want to make a realistic copy of a car that has been manufactured at some point, but there would have been no extra work in making the car look realistic and usable as it is. Now the proportions are way off

    I think it looks great in the promos. Evocative of an era without attracting an editorial license. I'll be getting it for sure.

    What proportions look off to you? Hopefully something that I won't be able to unsee when pointed out :D

    The top with the windows is way too small compared to the rest of the body, front too massive (tall) and the top of the rear window 'pushes up' the roof where the roof should be coming down slightly.

    I can see that. Hmmm. Dilemma.

  • FWIW, I asked my husband the car hobbyist of his opinion on the car and he didn't recoil in horror. In his opinion, the backend is almost entirely Cadillac in influence; the side view suggests something like an Olds Starfire and the front looks like its major influences are a 1965-67 Ford Galaxie crossed with something blocky, like a Chrysler. 

  • PerttiAPerttiA Posts: 10,024

    paulawp (marahzen) said:

    FWIW, I asked my husband the car hobbyist of his opinion on the car and he didn't recoil in horror. In his opinion, the backend is almost entirely Cadillac in influence; the side view suggests something like an Olds Starfire and the front looks like its major influences are a 1965-67 Ford Galaxie crossed with something blocky, like a Chrysler. 

    In my opinion, it is influenced by 65-67 Cadillac and the rear doors remind me of AMC Matador

     

  • joannajoanna Posts: 1,472

    generalgameplaying said:

    https://www.daz3d.com/watches-and-bracelets-for-genesis-9-bundle

     

    Are the watch hands adjustable?

    From the description of one of the individual products in the bundle, "The watch hands can be posed to set any time you want.", but I don't own it, so I can't confirm.

  • Korpin.SulatKorpin.Sulat Posts: 414
    edited February 3

    I like this new paradigm Cinnabar has been getting into. Before, it had been either cute but very simplified, or cute but exaggerated HD details. There seems to be a good balance with these last few. (neither had been a deal breaker for me previously, I love every purchase from them)

    The only complaint I have about Mia, now that I've done a cursory render, is the eye scaling. If you look at her right eye (left side of the photo) you can see here it creates a gap when looking side-to-side. But otherwise I'm very pleased with the morph and the color palette.

    mia.png
    1500 x 1500 - 2M
    Post edited by Korpin.Sulat on
  • joanna said:

    generalgameplaying said:

    https://www.daz3d.com/watches-and-bracelets-for-genesis-9-bundle

     

    Are the watch hands adjustable?

    From the description of one of the individual products in the bundle, "The watch hands can be posed to set any time you want.", but I don't own it, so I can't confirm.

    Oh, haha, thank you for reading the text to me. Could've ... kind of...

  • TimbalesTimbales Posts: 2,337
    https://www.daz3d.com/head-shapes-vol1-masculine-for-genesis-9 Really nice looking guys. I'm wishlisting in case anyone ever creates a fix for G9's male chest.
  • ElorElor Posts: 1,497

    Timbales said:

    I'm wishlisting in case anyone ever creates a fix for G9's male chest.

    I have not used it so I don't know if it'll be provide the fix you're looking for, but HevieState3D included a 'bonus morph for adjusting the masculine version of the figure's pectoral position to look less boobish' in her 'Sonsy Hip and Shoulder Helpers for Genesis 9' free product available at Renderhub.

  • TimbalesTimbales Posts: 2,337
    Elor said:

    Timbales said:

    I'm wishlisting in case anyone ever creates a fix for G9's male chest.

    I have not used it so I don't know if it'll be provide the fix you're looking for, but HevieState3D included a 'bonus morph for adjusting the masculine version of the figure's pectoral position to look less boobish' in her 'Sonsy Hip and Shoulder Helpers for Genesis 9' free product available at Renderhub.

    Thanks, it's worth checking out. But I don't think anything but a geograft with a less dense mesh under and between the breasts will address the problems I observe with G9.
  • eshaesha Posts: 3,240

    generalgameplaying said:

    https://www.daz3d.com/watches-and-bracelets-for-genesis-9-bundle

     

    Are the watch hands adjustable?

    Sorry for the late reply!
    Yes, they are! You can dial in any time you want. Only the smart watch textures have the time set because it's in the texture smiley

  • columbinecolumbine Posts: 455

    Forgive my clumsy language here, I'm not sure how to describe this in the correct technical terms:

    Are Oso's Space War VDB props the kind of VDB effects that are a pain to pose because all you can really "pose" is the boundary block, which tells you nothing, or the kind that are actually the same shape as the effect and thus can be positioned with some precision in viewport?

    I suspect it's actually a combination of both; that the beams and jets are shaped and the fireballs are blocks. But I'd like someone who knows (maybe even Oso!) to confirm one way or another.

  • Oso3DOso3D Posts: 15,011

    They basically look like boxes in most view modes, but I didn't find it super hard to switch to Iray view to see what they actually look like for fine-tuning.

    I considered making more specifically shaped bounding objects but then that's a bunch of extra data being used for very little.

     

  • columbinecolumbine Posts: 455

    Oso3D said:

    They basically look like boxes in most view modes, but I didn't find it super hard to switch to Iray view to see what they actually look like for fine-tuning.

    I considered making more specifically shaped bounding objects but then that's a bunch of extra data being used for very little.

    Yeah, I can see where that wouldn't necessarily be a worthwhile trade.

    The problem with posing the items in Iray viewport is that often the Iray viewport is so logy that it's impossible to do fine movements; you get a ketchup-bottle kind of thing ... tweak, nothing seems to happen, tweak, nothing seems to happen ... then suddenly ALL your tweaks register at the same time and the object has moved five feet. :P It's not so bad with the fireballs; those you want to just get in approximately the right location; but I can see where positioning the beams and jets exactly onto the ship's gun barrels and so forth will be tricky.

    Not a criticism. I will likely end up buying this before my next space battle. Thanks for the info.

  • joannajoanna Posts: 1,472

    columbine said:

    The problem with posing the items in Iray viewport is that often the Iray viewport is so logy that it's impossible to do fine movements; you get a ketchup-bottle kind of thing ... tweak, nothing seems to happen, tweak, nothing seems to happen ... then suddenly ALL your tweaks register at the same time and the object has moved five feet. :P It's not so bad with the fireballs; those you want to just get in approximately the right location; but I can see where positioning the beams and jets exactly onto the ship's gun barrels and so forth will be tricky.

    Not a criticism. I will likely end up buying this before my next space battle. Thanks for the info.

    What I usually do is to view it in iray to see how far off I am, but then switch back to texture shaded to do the tweaking. Going into and out of iray adds time, but is less frustrating to me because I have better control with texture shaded. I know it's not perfect, but might suit you better than trying to adjust in iray.

  • lou_harperlou_harper Posts: 1,163
    edited February 7

    I just want to note that I very much like Sue Yee's practical clothing, including today's dForce SU Fashion Set for Genesis 9, 8.1, and 8 Female. https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female

    Not so much the tube top, but definitely that cargo pants.

    Post edited by lou_harper on
  • barbultbarbult Posts: 24,244

    lou_harper said:

    I just want to note that I very much like Sue Yee's practical clothing, including today's dForce SU Fashion Set for Genesis 9, 8.1, and 8 Female. https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female ; Not so much the tube top, but definitely that cargo pants.

    The forum put that nasty semicolon on your link so it doesn't work. Try https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female

    The promo image was so uninformative, I didn't even click on it. Thanks for binging the pants to my attention.

  • xyer0xyer0 Posts: 5,937

    lou_harper said:

    I just want to note that I very much like Sue Yee's practical clothing, including today's dForce SU Fashion Set for Genesis 9, 8.1, and 8 Female. https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female Not so much the tube top, but definitely that cargo pants.

    I concur. I've bought several of her outfits recently, and those pants demanded it.

  • generalgameplayinggeneralgameplaying Posts: 517
    edited February 6

    Absolutely the pants, caught my eye first. Second the lengthy end of the belt: can you shorten it with the provided morphs, so it doesn't hang down (much) anymore?

    Post edited by generalgameplaying on
  • lou_harperlou_harper Posts: 1,163

    barbult said:

    lou_harper said:

    I just want to note that I very much like Sue Yee's practical clothing, including today's dForce SU Fashion Set for Genesis 9, 8.1, and 8 Female. https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female ; Not so much the tube top, but definitely that cargo pants.

    The forum put that nasty semicolon on your link so it doesn't work. Try https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female

    The promo image was so uninformative, I didn't even click on it. Thanks for binging the pants to my attention.

    *grumbles about stoopid forum*

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited February 7

    they want you to use the link icon so made it so it adds a semicolon if you don't to punish you cheeky

    it's like the unneeded copy paste dialogue that often takes a few trys to come up unless you also use the icons

    maybe it's muscle memory training for the icon filled DAZ user interface

    Post edited by WendyLuvsCatz on
  • GordigGordig Posts: 10,060

    I really like Sue Yee's clothes, and as someone who can't afford to commit fully to G9, I appreciate that she still makes clothes for G8.

  • Richard HaseltineRichard Haseltine Posts: 100,956

    WendyLuvsCatz said:

    they want you to use the link icon so made it so it adds a semicolon if you don't to punish you cheeky

    I don't usually have issues just pasting the link into the text.

    it's like the unneeded copy paste dialogue that often takes a few trys to come up unless you also use the icons

    maybe it's muscle memory training for the icon filled DAZ user interface

  • PerttiAPerttiA Posts: 10,024

    Gordig said:

    I really like Sue Yee's clothes, and as someone who can't afford to commit fully to G9, I appreciate that she still makes clothes for G8.

    There isn't many Sue Yee's sets that I haven't bought and G8 compatibility is just one of the reasons.

This discussion has been closed.