Released : Wet And (Or) Tanned Skins For Genesis 2 (Commercial)

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Comments

  • V3DigitimesV3Digitimes Posts: 3,150

    Hello V3Digitimes!
    A truly professional experience with the light helped to create a truly unparalleled product. Compare all the competitors — only the result of Your stunning product gives a beautiful result which has no equal.
    Thank You for this gorgeous product!


    But I have a question:
    Beautiful static renders is nice, but I do the editing video insert 3D objects.
    I.e. it looks like.
    - I record the video.
    - Then in After Effects (Ae) to do 3D Camera Tracking.
    - Then export the trajectory of the camera from Ae to the Cinema 4D (C4D).
    - Then in C4D to add 3D objects, 3D texts, Animations, 3D objects and lights
    - Then import .c4d file 3D scene in Ae where it is combined with the video turns out cool video with augmented reality.

    So, I have failed to do the export the .fbx model file from DAZ 4.9 (Windows10/Windows8| SKU 22723 | DAZ Order #104935714), so after you import it .fbx file in C4D, wet textures were imported as well.
    Imported only native texture without tan and wetness.
    Tried to experiment with Shader Baker - but the texture was baked black.
    Read Your PDF — You well done, well described, so that everything is clear even for beginners. But the answer to my question I found. I hope tell me how to solve this problem.

    Hello ! Thanks a lot for this very nice feedback. First sorry for the eventual spelling issues I am for a few days in a area where I can only use my mobile phone which always turn my words to french. If I understand well you want to render the animales figure in C4D.What you have to understand is that C4D has its own render engineering meaning that it has its own shading system which is disconnected from Daz Studio shading system. Of course you can export the maps but the wet and tanned effect is linked to the shader more than to the textures. A shader cannot be exported from one software to another. A shader is what says to the render engine how Light reacts when it encounters matter. A texture set and eventually a material type can be shared but a specific shader no. In order to render in C4D what you have to do is to recreate such à shader for C4D. I am not even sure texture baking would work. Anyway it seems that my shader is too complex to be baked properly but I will ask Daz about that. Another thing you could do is to render the animatede figure in Daz studio and mix the render in AE or C4D if it is able to do so. I am sorry I have nothing èlse to propose but I will ask Daz about the texture baking.
  • V3DigitimesV3Digitimes Posts: 3,150
    edited August 2017
    colinmac2 said:

    So sorry, I meant G8.  I've tried to use Wet & Tanned Skins on G8 and I get a note saying there are no G3 figures, please indicate a G3 figure.  

    I think yes but I think about something specific for G8 but since I don't like to make the same thing twice. I think of some improvement I could make tô benefit the advantage of UV sets being constant for any females of the "8" génération.
    Post edited by V3Digitimes on
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