Iray Converter For Generation 4 (M4, V4, etc, etc) (Commercial)

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Comments

  • i downloaded it on product library and here you have a pic of what i can download....thank you so much for your fast answer!

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  • V3DigitimesV3Digitimes Posts: 3,150

    You're welcome and don't worry : With the bundle you bought the "For Genesis" and the "For Generation 4"  version. It is just that "for now" they don't appear in your product library. THEY WILL! I'm sorry for the inconvenience. There is maybe for now an issue in the way they set up the link between the bundle and the 2 main products. I'm gonna make a mail to Daz to solve that, they should have it in... around 3 hours...

    I'm gonna send you a second MP with a fastest solution. Check your MPs in 5 minutes.

  • V3DigitimesV3Digitimes Posts: 3,150
    edited October 2015
    ytetsu said:

    I purchased bundle, but I got bonus files only.

    I can't find "for Genesis" and "for Generation 4" in my product library and DIM.

     

    I contact Daz right now on the subject. In general they are very reactive. This is a mistake which has been made in the way the product has been set up on the store but don't worry, you are officially the happy owner of all the 3 products. Sadly these things can happen... I just have to tell Daz to make them appear in your product library now!

    More seriously, I'm really sorry this happens. I hope this will never happen again. I send you an MP!

    Post edited by V3Digitimes on
  • thank you so much!

  • V3DigitimesV3Digitimes Posts: 3,150

    thank you so much!

    You're welcome!

  • azoohouseazoohouse Posts: 664

    i downloaded it on product library and here you have a pic of what i can download....thank you so much for your fast answer!

    I purchased the bundle also. I'm excited to try it out. Hopefully, DAZ will get the downloads fixed as promptly as your replies. Thanks!

     

  • V3DigitimesV3Digitimes Posts: 3,150
    azoohouse said:

    i downloaded it on product library and here you have a pic of what i can download....thank you so much for your fast answer!

    I purchased the bundle also. I'm excited to try it out. Hopefully, DAZ will get the downloads fixed as promptly as your replies. Thanks!

     

    Thanks! I still wait for the email. I hope I will have an answer within the next hour. I cannot check on my side when it will be fixed since I'm automatically the owner of all my products (well which is logicalcheeky).

  • V3DigitimesV3Digitimes Posts: 3,150

    Just to inform you :

    The distribution issue is being solved by Daz right now :

    - people who buy the bundle since now will now automatically see all the 3 products in the content library.

    - people who have bought the bundle this morning (well before now), someone is presently adding manually the files to all the product libraries. Everybody will have all the products.

  • GreybroGreybro Posts: 2,502

    Same here. I only seem to have the single installer and only the bonus items show up both in my products library and in Daz.

    Iray Converter for Genesis and Generation 4 Bundle

  • peteVaultpeteVault Posts: 308

    Yep...same here.

  • V3DigitimesV3Digitimes Posts: 3,150
    edited October 2015

    Yes I understand this is annoying. 

    For people who bought before they repaired the "distribution bug" (I don't know what name I can give to that), they are going to add manually the files, users by users, to your DIM and content library, so I think it may take a few hours. Let me know if the issue is not solved in a few hours.

     

    Post edited by V3Digitimes on
  • JOdelJOdel Posts: 6,286
    edited October 2015

    Add me to the list of people who purchased the bundle but didn't get the items the bundle was supposed to include. Something went wrong on the suplier end.

    I don't use DIM. Generally when I purchase a bundle (i.e., like a character base bundle) the bundle may or may not show up in the downloads list, particularly if there are bonus items included, but all of the bundled items show up in the list individually. With this bundle, none of the included items show up.

    I've opened a ticket on it. But people need to be warned that there is a problem.

    Post edited by JOdel on
  • V3DigitimesV3Digitimes Posts: 3,150
    JOdel said:

    Add me to the list of people who purchased the bundle but didn't get the items the bundle was supposed to include. Something went wrong on the suplier end.

    I don't use DIM. Generally when I purchase a bundle (i.e., like a character base bundle) the bundle may or may not show up in the downloads list, particularly if there are bonus items included, but all of the bundled items show up in the list individually. With this bundle, none of the included items show up.

    I've opened a ticket on it. But people need to be warned that there is a problem.

    Don't worry, I contacted Daz and they solved / are solving the content distribution issue on two sides :

    - for all the people who have bought the bundle more than 2 hours ago, someone at Daz is presently working on adding on everybody DIM and product library all the files manually, user by user, this is why it is not instantaneous.

    - 2 hours ago, they solved the distribution issue, and for all new buyers, the products are automatically added to both DIM and product library, as it was supposed to be. Well they have all what they are supposed to have. Only people who bought the bundle more than 2 hours ago have to wait for the Converter for Genesis and the Converter for Generation 4 to be added to their library.

    I'm sorry about that... but someone must be working hard right now to add the files you are waiting for. I posted in 3 different threads, I hope this will be enough for this information to have a maximum of visibility.

     

  • mine is added right now in my product library!

    thank you so much for the fast help!!!

  • V3DigitimesV3Digitimes Posts: 3,150

    Yes!!! I'm really happy. I'm confident in a few hours everybody will have all the files!

    Thanks a lot for everything :  for telling me, both that the products were initially not there, and also that now they here! I feel better!

  • laughhugs!

     

  • V3DigitimesV3Digitimes Posts: 3,150

    yes

    Hello! I'm told it's been refreshed for previous purchasers, so everyone should have it in their account now. If not the case let me know!

  • JPiatJPiat Posts: 70
    edited October 2015

    Very unlucky :

    Loading script: E:/I7_2/Application/DazStudio4_64/My Library/People/Generation 4/Materials/V3Digitimes Iray Converter For Generation 4/G4T !Apply Iray Materials On Generation 4.dse
    Failed to load script: E:/I7_2/Application/DazStudio4_64/My Library/People/Generation 4/Materials/V3Digitimes Iray Converter For Generation 4/G4T !Apply Iray Materials On Generation 4.dse

    Did I waste 16 $ for the bundle ?

    Very lucky : I update my daz studio installation from 4.8.0.55 to 4.8.0.59 and everything is fine. The first try using Addy Danielle skin is very good. 

    Post edited by JPiat on
  • V3DigitimesV3Digitimes Posts: 3,150
    JPiat said:

    Very unlucky :

    Loading script: E:/I7_2/Application/DazStudio4_64/My Library/People/Generation 4/Materials/V3Digitimes Iray Converter For Generation 4/G4T !Apply Iray Materials On Generation 4.dse
    Failed to load script: E:/I7_2/Application/DazStudio4_64/My Library/People/Generation 4/Materials/V3Digitimes Iray Converter For Generation 4/G4T !Apply Iray Materials On Generation 4.dse

    Did I waste 16 $ for the bundle ?

    Very lucky : I update my daz studio installation from 4.8.0.55 to 4.8.0.59 and everything is fine. The first try using Addy Danielle skin is very good. 

    Thank youuuuu! Well that is all that I will try retain from your post, it will be better for my mood!
     Now, seriously, you were right to complain. Normally on the store page, the Daz Studio compatibility should have been mentionned as 4.8.0.59 and above. But it was not, and Daz cannot make this change directly on the "compatible software" line, but they finally added it to the feature list and the note on the store page. I came here this morning to write it also directly in the main and final post of this thread.

  • V3DigitimesV3Digitimes Posts: 3,150

    IMPORTANT INFORMATION :

    IN ORDER TO WORK, THIS PRODUCT REQUIRES DAZ STUDIO VERSION TO BE 4.8.0.59 AND ANY VERSION ABOVE.

    OTHERWISE YOU WILL GET AN ERROR MESSAGE INSTEAD OF A NICE SKIN...

    It would be a pitty!

  • AllegraAllegra Posts: 405

    I'm just trying this out and using Daz 4.8.0.59
    Just to let you know I'm loading Gen 4 texture on Genesis 2, select and click the converter, the script runs, but nothing happens when I use the other tools...have I missed something?

    I'll uninstall and reinstall, just in case.
     

  • Just purchased. 

     

    Is there/will there be any documentation for this product? I'm just starting to work with it and having some unexpected results. Like, I lost displacement maps. Was this supposed to happen? Reapplying them manually caused the whole program to crash. Setting my base color to very low brightness still left the character looking weirdly ruddy… like he'd been out in the sun a lot lately. I find the scattering options something of a mystery… and given my render times, I'm finding experimentation frustrating (like, lets hit a button, then wait and hour and see if it changed anything). 

     

    Anyway, if there isn't a pdf about this somewhere, I'd like to request one. I see a lot of potential here. 

  • V3DigitimesV3Digitimes Posts: 3,150
    Shanina said:

    I'm just trying this out and using Daz 4.8.0.59
    Just to let you know I'm loading Gen 4 texture on Genesis 2, select and click the converter, the script runs, but nothing happens when I use the other tools...have I missed something?

    I'll uninstall and reinstall, just in case.
     

    Hello, he converter is not for Genesis 2 but for Generation 4 and Genesis. If you want to use a Gen 4 texture on Genesis 2, you have to set it up on a Generation 4 figure first, then save as material preset, and finally apply the material preset to Genesis 2.

    Just purchased. 

     

    Is there/will there be any documentation for this product? I'm just starting to work with it and having some unexpected results. Like, I lost displacement maps. Was this supposed to happen? Reapplying them manually caused the whole program to crash. Setting my base color to very low brightness still left the character looking weirdly ruddy… like he'd been out in the sun a lot lately. I find the scattering options something of a mystery… and given my render times, I'm finding experimentation frustrating (like, lets hit a button, then wait and hour and see if it changed anything). 

     

    Anyway, if there isn't a pdf about this somewhere, I'd like to request one. I see a lot of potential here. 

    Hello, indeed displacement maps are not taken into account due to the issue of subdivision level to have displacement working. They are not transfered. The crash is very astonishing when you apply the displacement, and should be independent from my shader since it relies on the Iray Uber. Could you tell me what displacement you are using?

    For the documentation, I plan to do something on skin management but I need time. I have to go, I'll have a look tonight if I answered all the questions.

  • V3DigitimesV3Digitimes Posts: 3,150
    edited October 2015

    Just purchased. 

     

    Is there/will there be any documentation for this product? I'm just starting to work with it and having some unexpected results. Like, I lost displacement maps. Was this supposed to happen? Reapplying them manually caused the whole program to crash. Setting my base color to very low brightness still left the character looking weirdly ruddy… like he'd been out in the sun a lot lately. I find the scattering options something of a mystery… and given my render times, I'm finding experimentation frustrating (like, lets hit a button, then wait and hour and see if it changed anything). 

     

    Anyway, if there isn't a pdf about this somewhere, I'd like to request one. I see a lot of potential here. 

    Hello, I have more time for a longer answer today, so I'm gonna try and help you point by point :

    I did not script the transfer of the displacement maps for two main reasons. First, I had almost no Generation 4 or Genesis figures using displacements. I felt they were pretty "rare". Second, the displacement is something Iray does not handle the "classical" way. You have to use a displacement subd to handle it, and this "explodes" your render times. When displacement are here to add very small details, as it is generally the case for skins, you will have to raise the subd level even higher, increasing even more the render time.

    For the crash with displacement manual addition, it must be a DS issue in your case of figure. I'm interested to know which one you are using in order to test them myself and make a bug report to improve Daz Studio if they also generate a crash on my side.

    Concerning the additional customisation/optimisation scripts : you can render your figure without using them. You have to use them only if you want to tweak the initial conversion for a different skin aspect. In the Gensis 4 version, the base color tools are here to handle the "brightness" of the diffuse base. It is a way to compensate some very bright diffuse textures for instance. When you lower the base color brightness as you do, all the other components (Gloss layer, top coat, SSS and Transl..)  of the skin will necessarly take a bigger proportion in the total contribution of all of them. (they are not increased, but since the base is decrease, they seem, in proportion, higher). In the converter for genesis, you have a pop up window allowing you to pick up the color associated with the base (diffuse) color maps; The good news is that if you want you can copy and paste it in your Generation 4 folder, and apply it on Generation 4, and manage better the brightness. Back to the low brightness setting, of course all the results will also depend on the light you used. In your case, what might happen is that the ruddy comes from the fact SSS and translucency are now too high for the base color resulting from the "low brightness" application on this map, with this lighting. What I would do is to lower SSS and translucency to see if it is better. You can also use the base presets given for Genesis if you have the product too, there are a bit more options, and they were all made compatible with Genesis.

    The scattering options are hard to explain, this is a matter of global scattering strength and repartition, and colors and proportions between pure SSS and translucency, The best way is to try, but you told me you had render time issues, so let's come back on this specific point : 

    In order to set up skin, the best is to have either a good computer, OR, if you cannot have it, to adpat your method for Iray. The good news is that the second one is free! If you don't have a fast rendering computer, waiting hours for a render when you set up somthing is not in my opinion an acceptable option, otherwise, you are right, this would be frustrating, and there are a few things you can do to fasten drastically the preview of your results :

    Tips to fasten skin setups if you don't have a "killer computer":

    1. In your scene, hide everything except the figure, naked. The lower the number of polys to be rendered, the faster the preview.

    2. Select the figure and go in parameters/Mesh Resolution, and set you resolution levels to base, and set your subdivision level to 0. (you will revert to "high" and 1, 2 or 3 when you will be ready to render). This works only for figures having this option (Generation 4 don't).

    3. Add the "draw settings" tab in your visible tabs if it is not yet here (right click near another tab and make add "draw settings"), and chose the Iray preview mode in the preview window. Make sure you are in interactive preview mode (drawing/optimisation/refinment mode = interactive). You can then eventually then go in the render settings tab (you will be in the editor sub tab), and in this render setting tab, go in advanced and check everything you can (CPU+GPU) as interactive divices.

    4. If this is not enough to go faster, you have to create a smaller Iray viewport preview window, smaller than what you have. This will fasten things too. There are several ways to do so, but it can depend on the way you set up your workspace. Personally, what I do is to select the viewport tab, right click, and make "make pane undockable". Then I rescale it for something smaller.

    While I wrote this, I made all the steps. And in order to see what could happen for people having bad video cards, I switched mine off for the interactive mode. And now it is less than 3 seconds, ONLY WITH MY CPU, between the moment I apply the modificaction and the moment I see it. So this should be less than 10 seconds except if you have a very, very, very veeery old computer.

    Then when you have the skin you want, you can unhide everything you have hidden before, increase the figure resolution, and render.

    If you use this method, could you please make a feedback on the speed improvement for you? Thanks in advance!

     

     

     

    Post edited by V3Digitimes on
  • SimonJMSimonJM Posts: 5,982

    Not sure it helps, but I have just manually added displacement maps (M4 aged) to a M4 I converted to Iray with the scripts, set displacment on, and renderred in Iray, all with no crashes!

  • V3DigitimesV3Digitimes Posts: 3,150

    I'm sure it helps! Thanks for the info.

    Do you think I should have integrated the displacement maps transfer too? Do you often use them with Gen 4 or Genesis with Iray?

  • SimonJMSimonJM Posts: 5,982

    I'm sure it helps! Thanks for the info.

    Do you think I should have integrated the displacement maps transfer too? Do you often use them with Gen 4 or Genesis with Iray?

    I think, maybe, an option to transfer and activate at the Iray end might have been nice.  The worst part is having to revert the use of the script to get back to the orinal textures, go through each surafce to check for a disp map and what settings it uses, then remember them once you-reapply the Iray shader :)

  • V3DigitimesV3Digitimes Posts: 3,150
    SimonJM said:

    I'm sure it helps! Thanks for the info.

    Do you think I should have integrated the displacement maps transfer too? Do you often use them with Gen 4 or Genesis with Iray?

    I think, maybe, an option to transfer and activate at the Iray end might have been nice.  The worst part is having to revert the use of the script to get back to the orinal textures, go through each surafce to check for a disp map and what settings it uses, then remember them once you-reapply the Iray shader :)

    I'll have a look at what can be done for Genesis 2 version. The question annoying me being what should I put for the displacement subd... Or I can popup a window asking what people want to do with the map when there are some and they launch the transfer. Well I'll see if it is better or worse it the option to keep the maps this way, or not to keep them.

    I rarely remember the maps and revert..  What I would do is : I put two figures side by side, one with the displacement maps, the other not, the other is the one being Iray. Have a rapid look at the name of the 3 displacement maps (in general there are only 3 sets : face / torso / limbs). The first figure is kept just to have the maps proposed in the dropdown list. The second one is the one you want to save the maps on. For this one right, in the surface tab, I set the "enter text to filter by" to "disp". Then I would right click on the iray figure with the surface selection tool, I make "select all figure surfaces using map: "face diffuse map.jpg..." and apply the map corresponding to face, which is now in the dropdown list (since you have the other figure in the scene) when you click your map - they are sorted aphabetically. Same for torso set and limbs set... But there are other methods, this is the one for the lazy.. Like me.. ;)

  • SimonJMSimonJM Posts: 5,982

    I was thinking about loading another M4 and using that as a template for the displacaments!  How about, for the transfer, having a slider (values of none, 0, 1, 2 ....) where one works as currently with no transfer, 0 transfers maps onbly but applies no SubD, 1 and above applies the maps and sets SubD and displacement settings accordingly?

  • V3DigitimesV3Digitimes Posts: 3,150
    edited October 2015

    Well you can make an interface clearer than that : the script detects if there is a map. With no map, nothing asked, with a map, a popup window appears to ask you if you want to keep them or not, by a check box, and what is the resolution for the subd you want, with a slider. Eventually I can ask also here to define the strength. This should be the "easy" part.

    Then I have to see how to grab them and set them properly at the right place, I'm still at a scripting level where there are things possible, but that I don't manage to do them... But it goes better and better.

    Post edited by V3Digitimes on
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