Lawrence 9 HD

2

Comments

  • GordigGordig Posts: 10,072

    Damn, today's Lawrence bundle is on the money for me.

  • PerttiAPerttiA Posts: 10,024

    Gordig said:

    Damn, today's Lawrence bundle is on the money for me.

    Maybe the two bundles yesterday didn't sell good enough wink

  • HylasHylas Posts: 4,989

    There's been a good handful of G9 characters I like (Xiu Lin, Nahuel, etc) but Lawrence is the first one since V9 to actually impress me.

  • CybersoxCybersox Posts: 9,059

    Gordig said:

    Damn, today's Lawrence bundle is on the money for me.

    Yeah, far better mix with a much lower level of filler.  Glad I skipped on both of yesterday's offers.

  • caravellecaravelle Posts: 2,458

    Lawrence 9 looks great - you can see that in the excellent pictures of carlosgimpera. But I don't like the idea of reducing the figure completely to the military sector. The two military bundles yesterday were ok, but the fact that today the third bundle comes with the same theme is too much.

  • plasma_ringplasma_ring Posts: 1,025

    caravelle said:

    Lawrence 9 looks great - you can see that in the excellent pictures of carlosgimpera. But I don't like the idea of reducing the figure completely to the military sector. The two military bundles yesterday were ok, but the fact that today the third bundle comes with the same theme is too much.

    Yeah, I was hoping to see something that leaned more toward sci-fi or modern non-combat, especially since the sci-fi military bundle contains like one thing that would actually be broadly considered sci-fi. A militarized police theme was certainly a choice someone made!

  • sidsid Posts: 439

    I was working on the background character's geoshell and popped Lawrence in for a quick render. That pose gives him some funky looking anatomy that's more a trick of the lens than anything, and then I made it worse with some dials.

    Love his facial features.

  • CHWTCHWT Posts: 1,179
    edited April 2023
    sid said:

    I was working on the background character's geoshell and popped Lawrence in for a quick render. That pose gives him some funky looking anatomy that's more a trick of the lens than anything, and then I made it worse with some dials.

    Love his facial features.

    His face is exquisite, not so from the neck down, looks like almost all the effort went to the face and not that much attention was paid to the body (and that signature G9 navel is funny). I don't do military stuff so all 3 bundles are meaningless to me, probably will just get him for the face and skin (when he is on at least 70% discount)
    Post edited by CHWT on
  • Serene NightSerene Night Posts: 17,651
    edited April 2023

    Lawrence's hands seem really small to me. I can enlarge them of course but it seems and odd thing to give him such tiny hands compared to the rest of him. The hands should be able to cover the face. The body and head seem mismatched.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,651
    edited April 2023

    I use and render a lot of military content, but I bought most of this ala carte. The vehicles don't look good to me. The weapons aren't smart propped and inconsistency with various genres and eras seemed strange. Give us more clothing or characters, but the bundles seem an odd mix to me.

    Post edited by Serene Night on
  • GordigGordig Posts: 10,072

    Serene Night said:

    The weapons aren't smart propped and inconsistency with various genres and eras seemed strange. 

    The Next Generation Rifle from the Modern Military Bundle is thorougly rigged and looks great, unlike the surprisingly disappointing weapons offered by DZFire in the initial bundles.

  • PerttiAPerttiA Posts: 10,024

    Still too rich, one needs to buy all three bundles and use 8 tokens before stuff starts getting good enough discounts. Waiting for the afternoon in Dazland, if there's something better.

  • XiousDsXiousDs Posts: 399
    edited April 2023
    PerttiA said:

    Still too rich, one needs to buy all three bundles and use 8 tokens before stuff starts getting good enough discounts. Waiting for the afternoon in Dazland, if there's something better.

    Ya, I was hoping for a decent day 1 discount for folks who bought the previous core character, but apparently this core character weekly run is all about pushing the bundle and not actually the core character. The 3rd bundle looks to be the best, though, it is again badly named. The tactical armor says swat, so this really a tactical police or swat bundle theme, not urban military. Urban military would have stuff like urban camo and actual military gear, not hand cuffs, riot shields,and other clearly police/swat related items. I think the most useful looking item in the sets is Kindred Arts's explosions set.
    Post edited by XiousDs on
  • sidsid Posts: 439

    I don't think I gave poor Lawrence a fair go last night, but I am overly spolit by Michael 9, who is just 100% my aesthetic.

    Here I have loaded Lawrence non-HD twice, and applied his male chest material option to both. On the right with the reddish hair I dailed out Lawrence's body and replaced it with Michael's. Lawrence was probably true to his reference and not all men are built the same for sure, but... the slope of Michael's shoulders, his angled pecs, the little details in the legs is hard to beat! I'd still rebuy  and recommend Lawrence tho!

    His skin looks ok as a lady. With the female chest applied there is less hair on the breasts, but similar on the stomach. However, some of us ladies do be hairy, so still very useable!

    And I will attach the chest samples if anyone needs that much detail! :)

    lawtestlady1.jpg
    1500 x 2250 - 1M
    lawtestlady2.jpg
    1500 x 2250 - 1M
    lawtestlady3.jpg
    1500 x 2250 - 3M
    lawtest2.jpg
    1500 x 2250 - 1M
    lawtest3.jpg
    1500 x 2250 - 1M
    lawtest4.jpg
    1500 x 2250 - 1M
  • GordigGordig Posts: 10,072

    I love Lawrence's eyebrows on a woman.

  • ShimrianShimrian Posts: 533

    Oh, that looks nice as a female version. Thanks for sharing!

  • vwranglervwrangler Posts: 4,889
    edited April 2023

    Interesting discovery: either they screwed up something with Lawrence or they screwed up something with Angela. (Probably Lawrence.)

    According to their pages, Lawrence is 5-11 and Angela is 5-6. However, their Actor characters are pretty much exactly the same height. When I did a render of the two of them together, my first thought was, "My, he's short." Both Lawrence and Angela are just over 5-6, which is what her product page says she should be. I guess they meant to put height into his body slider and just ... didn't, for whatever reason. His body slider contributes shape and bulk but no height.

    I mean ... I don't mind him being short, but how do you not notice that you forgot to give your character nearly half a "foot" of height? (My guess, based on past G9 characters, is that there are some proportion sliders that didn't get included.)

    Post edited by vwrangler on
  • HylasHylas Posts: 4,989

    Oh, girl Lawrence is also very pretty!

  • memcneil70memcneil70 Posts: 4,124

    vwrangler said:

    Interesting discovery: either they screwed up something with Lawrence or they screwed up something with Angela. (Probably Lawrence.)

    According to their pages, Lawrence is 5-11 and Angela is 5-6. However, their Actor characters are pretty much exactly the same height. When I did a render of the two of them together, my first thought was, "My, he's short." Both Lawrence and Angela are just over 5-6, which is what her product page says she should be. I guess they meant to put height into his body slider and just ... didn't, for whatever reason. His body slider contributes shape and bulk but no height.

    I mean ... I don't mind him being short, but how do you not notice that you forgot to give your character nearly half a "foot" of height? (My guess, based on past G9 characters, is that there are some proportion sliders that didn't get included.)

    Just a guess, but I find when I use Measure Metrics on PA characters, I have to remember to manually move the 'Height' adjustment above the head, down to the level of the head or I get the standard 5'11" measurement of a G8 character. So maybe whomever created Lawrence forgot to do this?

    On another note, in @Sid's image of the comparison of Lawrence to Michael, am I imaging that the left and right hands are different sizes? Can a body in real life be that asymetric?

    Mary

  • CybersoxCybersox Posts: 9,059
    edited April 2023

    vwrangler said:

     

    I mean ... I don't mind him being short, but how do you not notice that you forgot to give your character nearly half a "foot" of height? (My guess, based on past G9 characters, is that there are some proportion sliders that didn't get included.)

    One of the things that's been pointed out quite a bit lately is that DAZ's QC focus is on things like whether the product loads and contains all the various parts and textures, rather than on aesthetic judgements... hence items labled as jets that are propeller planes, toilets with no seats, pirate ships made of concrete, etc. are outside their purview.  As it doesn't actually keep the product from loading and working in DS, checking Lawrence's height to see if it matches a printed statistic would probably come more under the category of making an aesthetic judgement than a technical one, and therefore falls outside DQC's responsibilities. 

    Post edited by Cybersox on
  • xyer0xyer0 Posts: 5,947

    Cybersox said:

    vwrangler said:

     

    I mean ... I don't mind him being short, but how do you not notice that you forgot to give your character nearly half a "foot" of height? (My guess, based on past G9 characters, is that there are some proportion sliders that didn't get included.)

    One of the things that's been pointed out quite a bit lately is that DAZ's QC focus is on things like whether the product loads and contains all the various parts and textures, rather than on aesthetic judgements... hence items labled as jets that are propeller planes, toilets with no seats, pirate ships made of concrete, etc. are outside their purview.  As it doesn't actually keep the product from loading and woking in DS, checking Lawrence's height to see if it matches a printed statistic would probably come more under the category of making an aesthetic judgement than a technical one, and therefore falls outside DQC's responsibilities. 

    He is small though. This is only an issue if they fix/update him, and someone is using him in an ongoing project.

  • alienareaalienarea Posts: 526

    Here is a comparison to Trance for Genesis 8.1

    Lawrence 9 HD vs Trance 8.1 HD | Daz 3D

    Lawrence is short. Maybe too short for a stormtrooper.

    A bit disappointed by the quality of the dforce Tactical Outfit. And it should include guns parented to the holsters.

     

  • FSMCDesignsFSMCDesigns Posts: 12,755

    alienarea said:

    Here is a comparison to Trance for Genesis 8.1

    Lawrence 9 HD vs Trance 8.1 HD | Daz 3D

    Lawrence is short. Maybe too short for a stormtrooper.

    A bit disappointed by the quality of the dforce Tactical Outfit. And it should include guns parented to the holsters.

     

    Same here. I was very excited to see a Tactical Style Outfit, but after lookng over the promo images better, i decided to wait till it's a better sale since I see lots wrong with it.

  • CybersoxCybersox Posts: 9,059

    As to the relative height issue... has anyone else questioned whether it's the Text description of his height that was incorrect rather than the figure itself? I mean, it's not like DAZ's text people don't make multiple text errors every month, and there ARE a lot of short people out there, y'know... for example, at 5'6" Lawrence towers over this guy:

  • alienareaalienarea Posts: 526

    Cybersox said:

    As to the relative height issue... has anyone else questioned whether it's the Text description of his height that was incorrect rather than the figure itself? I mean, it's not like DAZ's text people don't make multiple text errors every month, and there ARE a lot of short people out there, y'know... for example, at 5'6" Lawrence towers over this guy:

    Look at my picture comparing Lawrence to Trance. Lawrence is short, like a lot of G9 characters.

    That is an issue for me and one of the reasons I hardly use G9.

     

  • TimbalesTimbales Posts: 2,345
    If something is easily adjusted, like height or hand size, I don't mind. I seldom use any character as-is out of the box anyway. It's the things that have no fix, like G9M's pecs, that make it a deal breaker for me.
  • FSMCDesignsFSMCDesigns Posts: 12,755

    Timbales said:

    If something is easily adjusted, like height or hand size, I don't mind. I seldom use any character as-is out of the box anyway. It's the things that have no fix, like G9M's pecs, that make it a deal breaker for me.

     Same here. I just adjust scale, height or proportion as I need for a scene

  • GordigGordig Posts: 10,072

    Cybersox said:

    As to the relative height issue... has anyone else questioned whether it's the Text description of his height that was incorrect rather than the figure itself? I mean, it's not like DAZ's text people don't make multiple text errors every month, and there ARE a lot of short people out there, y'know... for example, at 5'6" Lawrence towers over this guy:

    Rob Brydon, the host of Would I Lie to You, frequently gets mocked for his height, so I finally looked it up, and I can't believe how much they roast him for being 5'7". The way they talk about him on the show, you'd think he was Danny Devito.

  • outrider42outrider42 Posts: 3,679

    Lawrence looks pretty decent. Good face...though there are some odd things about his body shape. His hands are so small! The pic with him next to Michael 9's body shape makes Lawrence's hands look absolutely tiny. Poor guy. That isn't a big issue, but it is kind of funny for a character with multiple military themed bundles.

    But his bundles are goofy. I think it is fine to have some realistic military themes, but the execution is lacking. Military style items by their nature are going to be highly scrutinized for accuracy and realism. A number of the items look strange even at a glance, and I am not any kind of military expert. We also have a gun prop set with no smart prop feature. At that point why not just buy a set of OBJ authentic guns from some other place? There are better gun props in this store as well.

    I will give credit for how surprisingly good Lawrence looks as a female. It makes me wonder if Lawrence was designed as a female first, that would explain the odd proportions.

  • CybersoxCybersox Posts: 9,059
    edited April 2023

    alienarea said:

     

    Look at my picture comparing Lawrence to Trance. Lawrence is short, like a lot of G9 characters.

    That is an issue for me and one of the reasons I hardly use G9.

     

    I looked at your picture and it's not that Lawrence is shorter as that he hasn't been scaled up enough to compensate for difference in the base scale size of G9s, which is roughly 5% smaller than the base G8.1s when both of their scales are set to 100%.  That doesn't sound like much, but in the comparison image below you can see what a huge difference it makes.  As you can see, Lawrence and Trent are both roughly the same size in comparison to their figure base, with the Lawrence on the far right being at the size at which he loads into DS.  Meanwhile, the Lawrence on the far left has been scaled up so that his chest, head, size, center of gravity, etc., are all comparable to Trent's, with no other modifications made.  For whatever reason, DAZ has never really tried to keep their different generations of figures on an absolutely even scale, but this is one of the more extreme variations that they've made.       

    Scaled comparison G8M v G9 copy.jpg
    2000 x 1481 - 147K
    Post edited by Cybersox on
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