why isn't anybody talking about Daz 4.22?

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  • crosswindcrosswind Posts: 6,994

    JamieM said:

    crosswind said:

    JamieM said:

    My Template Tab only has "New Scene" in it. 

    Is there something I'm missing?

    Install and Update 2 packages, first Default Templates for Daz Studio 4.21+, then Default Resources for Daz Studio 4.21+.

    If you still see no other templates there, press F2, Content tab, tick Show Hidden Vendor Categorizations....

    Thanks! That worked perfectly.

     

    Great !

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited November 2023

    well this is crap, it drops to CPU on my 2080ti before it even reaches 5000MB in GPU-Z

    I am glad I kept 4.11

    just a shame about Genesis 9, but at least I can use it in Carrara so there's that

    this should save me money on new stuff 

    NM 

    it did it in 4.11 too, it's my scene apparently, just because it fits on my card  using Octane Render in Carrara quite easily doesn't mean the identical content fits using iray in DAZ studio 

    GPU-Z lies hiding V4 and the couch it is 11000MB

    Post edited by WendyLuvsCatz on
  • generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    These are Daz ads/announcements, not third-party ads.

  • PerttiAPerttiA Posts: 10,024

    WendyLuvsCatz said:

    well this is crap, it drops to CPU on my 2080ti before it even reaches 5000MB in GPU-Z

    I am glad I kept 4.11

    just a shame about Genesis 9, but at least I can use it in Carrara so there's that

    this should save me money on new stuff 

    NM 

    it did it in 4.11 too, it's my scene apparently, just because it fits on my card  using Octane Render in Carrara quite easily doesn't mean the identical content fits using iray in DAZ studio 

    GPU-Z lies hiding V4 and the couch it is 11000MB

    DS loads the geometry first into the VRAM, if the textures don't fit there anymore and the rendering drops to CPU, the geometry is still kept in VRAM and CPU-Z shows the amount used by the geometry alone (together with the baseload). 

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Gordig said:

    Stop the presses. G8 aniblocks are now butter-smooth and realtime in the viewport.

    Really? Now that is good news! Thanks for sharing.

  • nonesuch00nonesuch00 Posts: 18,131

    Richard Haseltine said:

    generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    These are Daz ads/announcements, not third-party ads.

    That's a relief, I get dupped by fake ads all the time.

  • tsroemitsroemi Posts: 2,751

    I haven't gotten the templates to work yet, but otherwise, it's looking rather good to me. I can confirm that load times for G8F are way faster, and I'm not seeing any increase in render times.Will try the ghost light feature next.

  • barbultbarbult Posts: 24,245

    generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    If your computer has an internet connection, ads will be loaded and displayed, even it you don't log in.

  • SimonJMSimonJM Posts: 5,983

    Out of curiosity, and a little concern, as I am 'stuck' on my currnet version of 4.21.0.5 at what point should I stop downloading updates for the staarte essestials and stuff?

  • SimonJM said:

    Out of curiosity, and a little concern, as I am 'stuck' on my currnet version of 4.21.0.5 at what point should I stop downloading updates for the staarte essestials and stuff?

    Now, or rather before the updates - though I don't think any of the actual Starter Essentials were changed, just the parts of Default Resources.

  • Hurdy3DHurdy3D Posts: 1,047

    Richard Haseltine said:

    generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    These are Daz ads/announcements, not third-party ads.

    An ad is an ad.

  • gerster said:

    Richard Haseltine said:

    generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    These are Daz ads/announcements, not third-party ads.

    An ad is an ad.

    Not as far as the concerns raised in the quoted post go - they are Daz ads and alerts, and so do not carry any additoonal risks as external ads might.

  • Gordig said:

    3DmentiaNull said:

    Gordig said:

    3DmentiaNull said:

    Gordig said:

    Stop the presses. G8 aniblocks are now butter-smooth and realtime in the viewport.          

    Hi Gordig, that started my press! A big improvement in animation playback would definately make it worth the risk to update DS, IMO. Question: Is this improvement evident in the Filament drawstyle? And, how many figures can move at once? Thanks! / peace

    I use DS almost exclusively as a platform for exporting Daz assets to C4D and Houdini these days, so I can't go too in-depth about a lot of the other changes. I just had the idea to see if they improved aniblock performance, and it looks like they have.

     Thanks for the reply, sounds like you weren't testing in Filament. Anyway, it s seems promising. And thanks for all your tutorials!/ Has anybody tested 4.22 with aniblocks in Filament? Thanks / peace

    Just gave it a quick test, and it looks like Filament is just as quick as texture shaded, but unfortunately the benefits seem to vanish if you have anything on the figure, potentially anything else in the scene. Adding clothing to the figure, even with smoothing disabled, slows payback down considerably.

    Thanks very much for testing! I have an i7 11th gen @ 2.5 ghz, 32 Gig ram, and an nvidia 3060 ti, which seems like it should be good enough for DS display. Texture shaded is always faster than Filament, so if they're now equal, that would indicate an improvement, even if you can't add much to the scene and maybe get away with a tiny bit of generic smoothing:) I look for lower poly legacy hair that's easier to reproduce and take out their opacity layers etc. Sometimes it actually looks ok, but not at every angle. Thanks again Gordig.                                    windli3356 said:  4. some users mentioned aniblock and animation flow for gen 8 are butter smooth in 4.22, unfortunately it's not the case for me, all my Gen8 characters still rigged jankily on my top of the line hardware, 0 improvement for me in this area. ///////// I missed this post before, and i'm sorry to hear the response, but as stated earlier, maybe there's some improvement. There is the theory that the more morphs loading with your figure (even at 0 level) the slower the response.  I haven't tested that, but maybe that adds to the different experiences DS users have.  / peace                                           

  • crosswind said:

    Pitmatic said:

    How do  back up 4.21 so if this is breaks i still have it to work with?

    Also can the ad be removed?

     

    Just go to you IM package Download folder , as per your OS, backup IM00013176-02_DAZStudio421Win64bit.zip first. Then open DIM, check if there's any updated plugin package pushed to you in Ready to Download tab, then backup the plugin packages as well.

    Ads cannot be removed for the time being. You don't have to use new 'New...' dialogue if you don't like it. Create a new empty scene, save it and create a custom action for it. Then assign shortcut Ctrl + N to the action.

    Thank you.. that pop up window is sooo anoying.. I know where my stuff is (, Daz). When I want a new scene, I want a new scene. One click. Done. I don't want to wade through a bunch of trash to get there. 

  • Matt_CastleMatt_Castle Posts: 2,585

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

  • crosswindcrosswind Posts: 6,994

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

  • Peter WadePeter Wade Posts: 1,627

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

  • barbultbarbult Posts: 24,245

    Peter Wade said:

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

    Richard Haseltine repeatedly says not to kill DS with the task manager. He says it can cause user interface file corruption. I just wait for it to end on its own.

  • frank0314frank0314 Posts: 14,064

    barbult said:

    Peter Wade said:

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

    Richard Haseltine repeatedly says not to kill DS with the task manager. He says it can cause user interface file corruption. I just wait for it to end on its own.

    That is correct on the previous versions. I'm not positive if it's the same on this new version or not.

  • kyoto kidkyoto kid Posts: 41,058

    ...waiting is a good thing. 

    A few years ago I was impatient one evening and shut Daz down via Task Manager (with a scene still open) after everything froze. When I tried to open the scene after restarting, I received a message the file was corrupted.

  • TheKDTheKD Posts: 2,691

    yeah that kinda thing is why I end up with a bajillion iterations of everything lol

  • crosswindcrosswind Posts: 6,994
    edited November 2023

    Peter Wade said:

    crosswind said:

    Matt_Castle said:

    hillwater said:

    When I want a new scene, I want a new scene.

    I'm still surprised at the number of people who choose to create a new scene this way rather than by restarting DS.

    While DS and Iray have become better about clearing up after themselves than they were, shutting down the application entirely and restarting remains better for resource use and stability.

    No need to be surprised. On some people's PCs/Macs, it'll take even longer to wait for a complete DS session closing ( vanish from Task Manager) before launching new. And some people are not willing to kill the session in TM but just wait.

    Another workaround  : Use Multi Instances of DS as long as your PC is 'sufficiently and necessarily' strong...

    Does killing the DS process in task manager cause any problems? I remember someone in a video or tutorial saying you shouldn't do this, I wonder what it it doing? I watched one in task manager today, it was running at around 9% CPU use, the memory dropped in quite large steps and took a long time 

    No superstition for me, I always test and experiment with different conditions then check if there's any issue.  I started using Ds from 4.10.xx. As a newbie at that time, I always waited for that 'natural closing'...

    Starting from 4.11, I began to test. Yes, I'd ever encountered layout and plugin issue with killing a single DS session in Task Manger within 15 seconds after pressing Ctrl + Q. Then I extended the time to 30 - 60 seconds and saw nothing wrong. So more or less 60 seconds had been a 'threshold time' for me to kill the session till the time when I got 4.12.  And if I remember correctly, I've never experienced a full closing time exceeding four minutes.

    Starting from 4.12, I started to use Multi Sessions, so I didn't have to close and kill a DS session but just simply Ctrl + N in one session and switched to another session for working. But for some testing purpose, I still kill all sessions from time to time in Task Manager, definitely within 60 seconds.
    So, if people ask me the question about killing DS sessions, I always suggest 90 seconds ( + 30 seconds buffer devil)  if Ds session is still there in TM.

    I have a subscribers' chat group with around 1K people in my country. Most of them are always so kind to help me a lot with varieties of testing... I havent' got any 'complaint' so far about this matter... (mostly from ver 4.15...)

    PS: Saving Layout periodically is always a good habit. Just in case... Simply press F4 ~

     

    Post edited by crosswind on
  • AllenArtAllenArt Posts: 7,169

    It's hard for me to get excited when Daz 5 still hasn't arrived after having been announced years ago. It feels now that what they're doing to DS 4.+ is just sticking bandaids on everything, trying to milk it for as long as possible. Seems like there's a new base every other day (I'm being facetious, but it's not far off of that...lol). I can't keep up. I'm losing interest.

  • Load time for the Gen Models is fantastic!  My base figure loads twice as fast (originally 56 seconds, now only 23).  I don't really use the new features (maybe I will with the ghost lights eventually), so I haven't noticed a bit of a difference other than the faster loading time.

    I have to agree with some others, however.  The advertisements are very annoying.  My firewall freaked out when I was opening a new scene saying that DAZ wasn't a trusted site.  I get it, it's a free program that anyone can use, and they want to maximize profits from everyone.  I spend more time on DAZ3D.com then I do in DAZ Studio.  So, I don't need pop-up advertising when I actually go to use what I all ready purchase.  No joke, I hopped on DAZ3D.com about 10 times today hoping there was an flash sale for something I didn't know I needed during the good sales.

    Black Friday is so far away...

    crying crying crying 

  • dogcatdogcat Posts: 48
    edited November 2023

    Load time is significantly better. Loading a scene with an environment and two high-res g8 figures is very, very fast—matter of seconds. I am very impressed.

    Post edited by dogcat on
  • richardandtracyrichardandtracy Posts: 5,688
    edited November 2023

    gerster said:

    Richard Haseltine said:

    generalgameplaying said:

    Concerning ads: security-wise, i consider them more of a no-go for professional software, in case they are loaded dynamically. Even loading new ones with DIM to show in Studio (hypothetically), could pose a similar risk. This is less of an issue, if the security is same or better than the software and content that is downloaded with DIM anyway (...), but would be a bigger problem, if data handling is somewhere else, like from ad-networks. I hope the latter isn't what is supposed to happen. On the other hand, as long as it runs offline, it's not as bad...

    These are Daz ads/announcements, not third-party ads.

    An ad is an ad.

    Not as far as the concerns raised in the quoted post go - they are Daz ads and alerts, and so do not carry any additoonal risks as external ads might.

    It's akin to the BBC taking a 5 minute break in the middle of a program to advertise other programs. Unwelcome in the extreme. I don't watch ITV because of the irritating and breaks. I have ad-free TV, ad-free radio, an ad-free computer and now I'm expected to welcome ads when I'm starting a new process? Yeah, that's going to be really well received, isn't it? Regards, Richard.

    Post edited by richardandtracy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited November 2023

    my eyes wish they could fix the fonts and enable every piece of text to be highlighted not blend in with the background regardless of which colour scheme you choose

    yes I know these are empty deltas with V4 but I have similar issues with EVERYTHING

    some highlight yellow on my colour scheme but mostly when I mouse over nothing happens

    cruel GUI.PNG
    486 x 823 - 89K
    Post edited by WendyLuvsCatz on
  • crosswindcrosswind Posts: 6,994

    WendyLuvsCatz said:

    my eyes wish they could fix the fonts and enable every piece of text to be highlighted not blend in with the background regardless of which colour scheme you choose

    yes I know these are empty deltas with V4 but I have similar issues with EVERYTHING

    some highlight yellow on my colour scheme but mostly when I mouse over nothing happens

    That's the typical 'default' color of hidden properties. You may change Mid Color in Customize Style, but that'll also colorize the background... seems there's no otherway...

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    edited November 2023

    crosswind said:

    WendyLuvsCatz said:

    my eyes wish they could fix the fonts and enable every piece of text to be highlighted not blend in with the background regardless of which colour scheme you choose

    yes I know these are empty deltas with V4 but I have similar issues with EVERYTHING

    some highlight yellow on my colour scheme but mostly when I mouse over nothing happens

     

    That's the typical 'default' color of hidden properties. You may change Mid Color in Customize Style, but that'll also colorize the background... seems there's no otherway...

    believe me I have tried every garish GUI colour combination and obviously I want to see the hidden properties for quite a number of reasons

    especially legacy Poser content where I can seach for and add my morph injections of choice

    (Powerloader helps initially but often I need another one and don't want to add everything)

    they should with my choices highlight as yellow text moused over but it picks and chooses if it works at all

    Carrara I get a tree menu for Genesis 1+ and clear sliders for legacy BTW

    I will admit hidden don't appear but everything that does is perfectly readable

    I haven't customised it yet on my Win10 reinstall since my C drive replacement but the font is choosable and resizable too

    • my point is they add features nobody asked for but not basic stuff like GUI useability
    default Carrara GUI.PNG
    1920 x 1040 - 918K
    Post edited by WendyLuvsCatz on
  • tsroemitsroemi Posts: 2,751

    The older I (and my eyes) get, the more desperately we're also hoping for a way to enlarge the GUI fonts, it's really most annoying.

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