Face Transfer 2

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Comments

  • ArtiniArtini Posts: 9,462
    edited December 2023

    I will wait for PhilW fixes for FT2 with great interest.

    Just one more render of the last creation on Genesis 8 with PhilW fixes and with a smile.

    image

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    Post edited by Artini on
  • CHWTCHWT Posts: 1,179
    Artini said:

    Below is another Genesis 9 Female generated by Face Transfer 2

    image

    This character's cheeks, chin and jawline look smooth. What are the differences in its reference photo comparing with the reference photos of the two characters that have some indented areas around the mouth? You might have found the most important tip when it comes to choosing reference photos.
  • outrider42outrider42 Posts: 3,679

    Perhaps an improvement over the original, but the original was also terrible without the fixing morphs. Now we are talking about fixing morphs for FT2. Fixing morphs, not to disrespect here, should never be necessary in the first place. Why not make some fixing morphs for Facegen?

    I'd like to see some comparisons to the current version of Facegen, which, BTW, isn't limited to Genesis 9. All the comparisons are to the old Face Transfer.

  • Hey, all. I know this question isn't about Face Transfer itself but maybe someone here can direct me elsewhere. While testing FT2 in the public build, I've noticed that my system is pegging 100% CPU shortly after I turn on Iray viewport while working with a G9 figure in an otherwise empty scene. This only happens when I'm testing in the 4.22 beta build. If I exit, and run the the 4.21.0.5 that I'm using for my main Daz instance, I can turn on Iray viewport for a similar exercise and it hovers around 5% CPU usage. I'm running an RTX 3090 with 64GB RAM. Sorry - hardware is not my speciality - not sure if this is a known thing with 4.22 or if there's some config setting i don't know about. Thanks, and sorry for the interruption ...

  • ArtiniArtini Posts: 9,462

    CHWT said:

    Artini said:

    Below is another Genesis 9 Female generated by Face Transfer 2

    image

    This character's cheeks, chin and jawline look smooth. What are the differences in its reference photo comparing with the reference photos of the two characters that have some indented areas around the mouth? You might have found the most important tip when it comes to choosing reference photos.

    Hi, this was my other experiment with non photorealistic reference image.

    It looks like, I need to share some of my reference images together with the renders,

    to get more tips and thoughts about Face Transfer 2 conversions.

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 2023

    paulawp (marahzen) said:

    Hey, all. I know this question isn't about Face Transfer itself but maybe someone here can direct me elsewhere. While testing FT2 in the public build, I've noticed that my system is pegging 100% CPU shortly after I turn on Iray viewport while working with a G9 figure in an otherwise empty scene. This only happens when I'm testing in the 4.22 beta build. If I exit, and run the the 4.21.0.5 that I'm using for my main Daz instance, I can turn on Iray viewport for a similar exercise and it hovers around 5% CPU usage. I'm running an RTX 3090 with 64GB RAM. Sorry - hardware is not my speciality - not sure if this is a known thing with 4.22 or if there's some config setting i don't know about. Thanks, and sorry for the interruption ...

    Did you update your drivers? The version of Iray in 4.22.0.x requires later drivers as a minimum than that 4.21.0.5.

    [Edited to fix version number - again.]

    Post edited by Richard Haseltine on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Face Transfer 2 on Genesis 9 created from the reference image of the older woman.

    I have also applied some morphs to the resulted character.

    image

    image

    image

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    g9Fwom09sc03pic04.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Another Face Transfer 2 creation.

    image

    g9Fwom27sc01pic01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Yet another Face Transfer 2 creation

    image

    g9Fwom39sc02pic04.jpg
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    Post edited by Artini on
  • WendyLuvsCatz said:

    I trialed it on my face and it definitely is a vast improvement on FT1

    I have little need for doing 3D versions of real people though

    (used to but tend to avoid it now unless it's my own face)

    just curious, why are you avoiding it now?

  • nonesuch00nonesuch00 Posts: 18,131

    Could someone try to use it to make a 3D caricature on the toonish side? Say, like Cartoonized? Or Babified?

  • ArtiniArtini Posts: 9,462
    edited December 2023

    Maybe toon created with Face Transfer 2

    image

    g9F824690sc02pic01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Another Face Transfer 2 experiment

    g9M18sc02pic03.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    Yet another creation with Face Transfer 2...

    g9M12sc02pic01.jpg
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    Post edited by Artini on
  • nonesuch00nonesuch00 Posts: 18,131

    Artini said:

    Another Face Transfer 2 experiment

     

    Thanks, pretty good start with those two. I have the FT2 demo on my other PC but not sure if I need to buy it (yet) to try it out. I will try it with some of the more toon type AI caricatures that NightCafe can generate.

  • ArtiniArtini Posts: 9,462

    Thanks, I just like to experiment with FC2 and throw also different morphs for Genesis 9

    to complete the generated characters.

    I think, the sky is the limit...

     

  • carrie58carrie58 Posts: 3,984

    So if I don't want to use the BETA ,I have to wait until the next public build of DS to come out before I can use Face Transfer 2?

  • videoninja719 said:

    WendyLuvsCatz said:

    I trialed it on my face and it definitely is a vast improvement on FT1

    I have little need for doing 3D versions of real people though

    (used to but tend to avoid it now unless it's my own face)

    just curious, why are you avoiding it now?

    don't want to be sued  by celebrities

    ...and politicians who are fair use are too ugly devil

    I don't even prompt celebrities in AI Art

    I understand celebrities for personal use and doing family. friends etc is OK

    but I have had negative reactions from my familt and friends to their likeness on stuff

    the closer the resemblence the worst 

  • carrie58 said:

    So if I don't want to use the BETA ,I have to wait until the next public build of DS to come out before I can use Face Transfer 2?

    Yes, though I imagine they want to get to that point as soon as possible - for which people testing it will be helpful.

  • WendyLuvsCatz said:

    videoninja719 said:

    WendyLuvsCatz said:

    I trialed it on my face and it definitely is a vast improvement on FT1

    I have little need for doing 3D versions of real people though

    (used to but tend to avoid it now unless it's my own face)

    just curious, why are you avoiding it now?

    don't want to be sued  by celebrities

    ...and politicians who are fair use are too ugly devil

    I don't even prompt celebrities in AI Art

    I understand celebrities for personal use and doing family. friends etc is OK

    but I have had negative reactions from my familt and friends to their likeness on stuff

    the closer the resemblence the worst 

    I've never tried to do a literal real person. All of my FT creations are from photorealistic AI images, mostly ones I created at Artbreeder, though some from other other sources that have come and gone over time.

  • paulawp (marahzen) said:

    WendyLuvsCatz said:

    videoninja719 said:

    WendyLuvsCatz said:

    I trialed it on my face and it definitely is a vast improvement on FT1

    I have little need for doing 3D versions of real people though

    (used to but tend to avoid it now unless it's my own face)

    just curious, why are you avoiding it now?

    don't want to be sued  by celebrities

    ...and politicians who are fair use are too ugly devil

    I don't even prompt celebrities in AI Art

    I understand celebrities for personal use and doing family. friends etc is OK

    but I have had negative reactions from my familt and friends to their likeness on stuff

    the closer the resemblence the worst 

    I've never tried to do a literal real person. All of my FT creations are from photorealistic AI images, mostly ones I created at Artbreeder, though some from other other sources that have come and gone over time.

    yes, this might be the only reason I one day buy it too

    I use Facegen to copy 3D characters from other softwares and AI characters already 

    (I only have FG Artist for Genesis 1&2 but for my use sufficient)

  • carrie58carrie58 Posts: 3,984

    Richard Haseltine said:

    carrie58 said:

    So if I don't want to use the BETA ,I have to wait until the next public build of DS to come out before I can use Face Transfer 2?

    Yes, though I imagine they want to get to that point as soon as possible - for which people testing it will be helpful.

    Thank you Richard .

  • fred9803fred9803 Posts: 1,564

    Love AI Cats with cocktails Wendy, and how you animated them. heart

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 2023

    fred9803 said:

    Love AI Cats with cocktails Wendy, and how you animated them. heart

    off topic but Leonardo AI images animated with SEINE image to video in Visions of Chaos on my PC 

    best not derail thread

    lest we suffer the consequences

    Post edited by WendyLuvsCatz on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    After using Face Transfer 2 a couple of times,

    I have noticed that characters usually lacks definition around mouth and chin area,

    so using a correction morphs is a must for me.

    I have converted Genesis 8 Face Transfer fixes to Genesis 9,

    but because eyes in Genesis 9 are different than from Genesis 9 ones

    applying such morphs giving a gap an eye and eye socket..

    Below is an example of Male character made with Face Transfer 2.

    after applying the corrections morphs looks much better

    g9M63sc01pic03.jpg
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    g9M63sc01pic04.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited December 2023

    The above Genesis 9 character viewed from the front.

    after applying correction morphs the character looks different and the gaps around eyes are introduced.

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    g9M63sc01pic02.jpg
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    Post edited by Artini on
  • Artini said:

    After using Face Transfer 2 a couple of times,

    I have noticed that characters usually lacks definition around mouth and chin area,

    so using a correction morphs is a must for me.

    I have converted Genesis 8 Face Transfer fixes to Genesis 9,

    but because eyes in Genesis 9 are different than from Genesis 9 ones

    applying such morphs giving a gap an eye and eye socket..

    Below is an example of Male character made with Face Transfer 2.

     

    after applying the corrections morphs looks much better

     

    Which method are you using to convert them G8 morph? I considered trying that but am limited in that my 4.22 beta is not seeing some of  my 4.21 content and I hadn't committed to chasing down a cause and solution. 

  • ArtiniArtini Posts: 9,462

    I have used ManFriday Figure Converter for Genesis 9

     

  • ArtiniArtini Posts: 9,462
    edited December 2023

    I am really amazed by quality of the materials generated by Face Transfer 2.

    Below is another example applied to Genesis 9.

    g9Mold01.jpg
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    Post edited by Artini on
  • tsroemitsroemi Posts: 2,744

    @Artini, check the thread for the ManFriday converter - the eyes not fitting anymore is a common problem because they arr separate items now and won't morph together with the rest of the head. In the thread, solutions are offered. It's not a great situation really, but you'll see there are workarounds / fixes. Love your FT heads, by the way!

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