Growing Up for Genesis 3 [Commercial]

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Comments

  • barbultbarbult Posts: 24,240
    Pendraia said:

    Bought...haven't downloaded yet but will post a render when I have chance.

    On the teeth...that is very realistic. I work with grade 1/2's and often their milk teeth have a gap between them. Then when they get their second teeth there is room for them. Kids who don't have the bigger gap often have problems with their teeth being too close together so they don't grow straight. I see it all the time...

    In regards to the hair do you have a smoothing modifier on the hair? If not put one on and it will give you collision. If you already have one try playing with the collision settings.

    If that doesn't work have a look at the autofollow settings on the hair.

     

    Edited to add...I do have the plait type hair...I'll give it a try when I get chance but have to go do the weekly shop.

    The Paisley Hair has smoothing on. I did look at the autofollow settings of the hidden morphs in the hair, but I didn't see anything obvious (I don't know much about what to look for). I looked to see if there was some funny translation being applied to the hair, but I didn't see anything there either.

  • Zev0Zev0 Posts: 7,089
    edited December 2015

    Regarding certain hair fits that do not auto follow, it's best you load into scene without figure selected, and parent to figures head, position and scale in place, and add a bit of smoothing for hairs that do not fit. Some hairs for some reason just do not fit:( Technically they should fit any shape that G3 assumes. However some might contain rigidity that does not allow that, specially if the figure has dramatically been scaled down. Regarding the skin used in promos, that is the MR skin that will be available next year. It is a partnership between myself and Raiya. Here is the eclectic hair parented to the head (see attachment), with scaling and smoothing. What I have realized is that not every vendor saves content the same way. Some will just work, others will not. But in all fairness, they design their products to be the best they can be with what shapes is available at the time. With new shapes or products, there will always be some sort of minor conflict here and there.

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  • mcorrmcorr Posts: 1,084

    Definitely looking forward to the new skin =)

  • PendraiaPendraia Posts: 3,598
    barbult said:
    Pendraia said:

    Bought...haven't downloaded yet but will post a render when I have chance.

    On the teeth...that is very realistic. I work with grade 1/2's and often their milk teeth have a gap between them. Then when they get their second teeth there is room for them. Kids who don't have the bigger gap often have problems with their teeth being too close together so they don't grow straight. I see it all the time...

    In regards to the hair do you have a smoothing modifier on the hair? If not put one on and it will give you collision. If you already have one try playing with the collision settings.

    If that doesn't work have a look at the autofollow settings on the hair.

     

    Edited to add...I do have the plait type hair...I'll give it a try when I get chance but have to go do the weekly shop.

    The Paisley Hair has smoothing on. I did look at the autofollow settings of the hidden morphs in the hair, but I didn't see anything obvious (I don't know much about what to look for). I looked to see if there was some funny translation being applied to the hair, but I didn't see anything there either.

     

    Zev0 said:

    Regarding certain hair fits that do not auto follow, it's best you load into scene without figure selected, and parent to figures head, position and scale in place, and add a bit of smoothing for hairs that do not fit. Some hairs for some reason just do not fit:( Technically they should fit any shape that G3 assumes. However some might contain rigidity that does not allow that, specially if the figure has dramatically been scaled down. Regarding the skin used in promos, that is the MR skin that will be available next year. It is a partnership between myself and Raiya. Here is the eclectic hair parented to the head (see attachment), with scaling and smoothing. What I have realized is that not every vendor saves content the same way. Some will just work, others will not. But in all fairness, they design their products to be the best they can be with what shapes is available at the time. With new shapes or products, there will always be some sort of minor conflict here and there.

    This is so true...some just need to be parented especially where scaling has been used. 

    To check autofollow you need to look at the parameter settings. It's the same one that you use to remove limits. There is a box from memory that says autofollow and this needs to be ticked if you want it to autofollow. 

     

  • carrie58carrie58 Posts: 3,982

    MIne ,mine mine  .............mine

  • barbultbarbult Posts: 24,240
    Zev0 said:

    Regarding certain hair fits that do not auto follow, it's best you load into scene without figure selected, and parent to figures head, position and scale in place, and add a bit of smoothing for hairs that do not fit. Some hairs for some reason just do not fit:( Technically they should fit any shape that G3 assumes. However some might contain rigidity that does not allow that, specially if the figure has dramatically been scaled down. Regarding the skin used in promos, that is the MR skin that will be available next year. It is a partnership between myself and Raiya. Here is the eclectic hair parented to the head (see attachment), with scaling and smoothing. What I have realized is that not every vendor saves content the same way. Some will just work, others will not. But in all fairness, they design their products to be the best they can be with what shapes is available at the time. With new shapes or products, there will always be some sort of minor conflict here and there.

    Interesting about rigidity. Both of these hairs that gave me trouble use rigidity. Thanks for the answer.

  • Zev0Zev0 Posts: 7,089
    edited December 2015
    carrie58 said:

    MIne ,mine mine  .............mine

    Love Finding nemolaugh

    Post edited by Zev0 on
  • carrie58carrie58 Posts: 3,982
    Zev0 said:
    carrie58 said:

    MIne ,mine mine  .............mine

    Love Finding nemolaugh

    Heehheheehhehehehe

  • Coolness.  Downloaded now.  Zev0, I love your playful promo renders, especially the characters interacting with each other and the slider screen caps.  cheekysurprise

  • barbultbarbult Posts: 24,240
    edited December 2015

    Waiting

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  • nicsttnicstt Posts: 11,715
    Zev0 said:

    It was intentional in a way. It can be dialled off. It is a JCM that activates with the youth morph. A 5 year old has less teeth than an adult so I tried to shift the teeth a bit to cater for the change. If you have the 200 plus head morphs you can easily widen the teeth with the jcm active. I'll probably do an update to lessen the gaps by default. Here is a shot of the jcm that can be dialled off to eliminate the gaps IE resetting it to default state.

    I'm not seeing a way of getting the hidden morphs to show: I'm selecting unhide at various places. Obviously I'm having a - blond/senior/junior/red-head (insert whatever works for you blush) - moment.

  • mjc1016mjc1016 Posts: 15,001
    edited December 2015
    nicstt said:
    Zev0 said:

    It was intentional in a way. It can be dialled off. It is a JCM that activates with the youth morph. A 5 year old has less teeth than an adult so I tried to shift the teeth a bit to cater for the change. If you have the 200 plus head morphs you can easily widen the teeth with the jcm active. I'll probably do an update to lessen the gaps by default. Here is a shot of the jcm that can be dialled off to eliminate the gaps IE resetting it to default state.

    I'm not seeing a way of getting the hidden morphs to show: I'm selecting unhide at various places. Obviously I'm having a - blond/senior/junior/red-head (insert whatever works for you blush) - moment.

    Parameters/Shaping tabs > Upper corner, thing that looks like lined paper with a down arrow > Show Hidden

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  • I haven

    t read through all posts, but I'm wondering about clothes for this cutie.

    Thank you,

    Barbara

  • Valentine said:

    I haven

    t read through all posts, but I'm wondering about clothes for this cutie.

    Thank you,

    Barbara

    For pre-teen girls, the Little Ones outfits look nice on her.  Skyler and Rayn outfits are great on tween girls.  Adult outfits may work as well, though many won't look right flat-chested.

  • PendraiaPendraia Posts: 3,598
    nicstt said:
    Zev0 said:

    It was intentional in a way. It can be dialled off. It is a JCM that activates with the youth morph. A 5 year old has less teeth than an adult so I tried to shift the teeth a bit to cater for the change. If you have the 200 plus head morphs you can easily widen the teeth with the jcm active. I'll probably do an update to lessen the gaps by default. Here is a shot of the jcm that can be dialled off to eliminate the gaps IE resetting it to default state.

    I'm not seeing a way of getting the hidden morphs to show: I'm selecting unhide at various places. Obviously I'm having a - blond/senior/junior/red-head (insert whatever works for you blush) - moment.

    Once you unhide the hidden morphs look underneath Actor in Hidden. 

    I had to check myself as I'm used to the Hivewire Figures where it's Actor/Hidden. I would guess that it's most likely going to be under correctives I haven't downloaded and installed yet as I was too busy yesterday. 

     

  • nicsttnicstt Posts: 11,715

    Thank you Pendraia and mjc1016

  • Will there be a G3M version and will it be available as part of a bundle with the G3F version? What with Christmas time I'm pretty short on money; so I may wait if there will be a bundle.

  • mjc1016mjc1016 Posts: 15,001

    Yes, zev said there will be a G3M version and he also mentioned something about a bundle...

    http://www.daz3d.com/forums/discussion/comment/970063/#Comment_970063

  • Well, it's mine now, too.  Downloaded and installed.  As soon as my current render is finished, I get to play and try it out.

  • carrie58carrie58 Posts: 3,982
    barbult said:

    Waiting

    I love the expression on the mom's face!!

  • barbultbarbult Posts: 24,240
    carrie58 said:
    barbult said:

    Waiting

     

    I love the expression on the mom's face!!

    Thanks, I think that was the Tired expression slider at 100%.

  • zev0, when will the skin texture merch/res be out for her?  Thanks as usual!  Loving what i can do with your morphs yet again! 

  • nicsttnicstt Posts: 11,715
    barbult said:
    carrie58 said:
    barbult said:

    Waiting

     

    I love the expression on the mom's face!!

    Thanks, I think that was the Tired expression slider at 100%.

    Yeh, but it fits the pose so well.:)

  • Zev0Zev0 Posts: 7,089
    Anonedel said:

    zev0, when will the skin texture merch/res be out for her?  Thanks as usual!  Loving what i can do with your morphs yet again! 

    Hoping for Jan..Need to survive new years first:)

  • Out of curiosity, have you considered going the "other direction" for baseline-child models to grow them up?  Like, for example, to take a figure like Julie, Justin, Josie, or Skyler, and dynamically age them up to adult?

  • Josh P.Josh P. Posts: 49
    edited December 2015

    So just using the default settings, I got this as a result:  DemonicaEvilius and Silver's awesome Selina figure and skin meet up with Growing Up, then head to the beach for some fun.

    It seems that certain characters end up with pronounced breasts even when aged down to the child ages; is there any way to hammer that down?  Is there documentation on how the other controls (besides Youth Neutralize) work?  Also, is the 20% head setting about as high as it should go?  What would be some different cases for setting it higher (or lower) than that, based on character age?

    Thanks for this and all your other awesome products!

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  • barbultbarbult Posts: 24,240

    So just using the default settings, I got this as a result:  DemonicaEvilius and Silver's awesome Selina figure and skin meet up with Growing Up, then head to the beach for some fun.

    It seems that certain characters end up with pronounced breasts even when aged down to the child ages; is there any way to hammer that down?  Is there documentation on how the other controls (besides Youth Neutralize) work?  Also, is the 20% head setting about as high as it should go?  What would be some different cases for setting it higher (or lower) than that, based on character age?

    Thanks for this and all your other awesome products!

    I found that when making a 5-6 year old, it is better to use the default Genesis 3 base model body than a body specific to a character - for example, don't use Olympia's body for a young Olympia, just use Olympia's head. Some characters have huge exagerated breasts that would be hard to try to get rid of on a child.

  • Zev0Zev0 Posts: 7,089
    edited December 2015

    It seems that certain characters end up with pronounced breasts even when aged down to the child ages; is there any way to hammer that down?

    Dial in the head and body morph of those characters separately with body at a much lower strength. EG having an adult or older aged body (specially if character is dialled in at high percentage) on a kids body will cause distortions, specially in the breast area. Growing Up is not designed to cater for the body shapes for very good reason. You end up with some weird looking shapes, eg kid with adult body. They are really only meant to be dialled in when the youth morph is at around teen age, where those adult characteristics would appear (blended in). Now, I am still trying to figure out a system to reduce the breast distortion when that happens because it would be nice to dial in other body shapes at that stage. I can do this one of two ways. First way, create a youth morph body neutralizer, where the youth morphs body will be neutralized to better blend in other bodies, but I need to test how this affects all the jcm's the youth morph uses. Or option B, create supporting breast jcm's for all body shapes that get dialled in where the breast corrections will kick in. Option B means I will have to keep updating whenever there are new shapes (something that is going to be a real pain). Either way, I will see if something can be done to tackle this issue, I just haven't figured out what route to take yet.

    Also, is the 20% head setting about as high as it should go?

    You can put in any value really. I just used that as a guide example so people can see how the blending works. If a head looks good at 60%, do it:)

     What would be some different cases for setting it higher (or lower) than that, based on character age?

    It's all up to you to decide really. It is why the product uses multiple morphs to make a preset so you can adjust each one to your preference.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited December 2015

    Out of curiosity, have you considered going the "other direction" for baseline-child models to grow them up?  Like, for example, to take a figure like Julie, Justin, Josie, or Skyler, and dynamically age them up to adult?

    Only direction I will go in that regard is the Aging Morphs product, which is more universal. I'm not going to create something that targets other specific, teen or child based figure shapes. It is a very niche function if done that way.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited December 2015
    barbult said:

    So just using the default settings, I got this as a result:  DemonicaEvilius and Silver's awesome Selina figure and skin meet up with Growing Up, then head to the beach for some fun.

    It seems that certain characters end up with pronounced breasts even when aged down to the child ages; is there any way to hammer that down?  Is there documentation on how the other controls (besides Youth Neutralize) work?  Also, is the 20% head setting about as high as it should go?  What would be some different cases for setting it higher (or lower) than that, based on character age?

    Thanks for this and all your other awesome products!

    I found that when making a 5-6 year old, it is better to use the default Genesis 3 base model body than a body specific to a character - for example, don't use Olympia's body for a young Olympia, just use Olympia's head. Some characters have huge exagerated breasts that would be hard to try to get rid of on a child.

    That is why I didn't support the body shapes since most of them are designed for adults. I found just using the base shape worked better with the heads. But it wouldn't hurt to try and support other body shapes in some way where those features can be blended in slightly without the breast distortion. But it's not going to be easy because the breasts on all those character bodies are very different so a way to factor in all those variables has to be made. Also I will need to factor in how well clothing fit in that area and design it with that in mind. I will experiment with this as I go along.

    In an ideal world, I would have 3 morphs controlling a character shape, head, body and breasts. Would make life so much easier:) Having the breast shape baked in the body is hard to remove, specially if you want to use that body with something else. If you could nulify the breasts, well, problem solved. I know the breast gone supports some shapes but not all. To me, separate breast morphs would just be more flexable, specially for shape blending and possibly clothing fits.

    Post edited by Zev0 on
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