Growing Up for Genesis 3 [Commercial]

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Comments

  • nicstt said:

      Getting Tigerlily's tiger-girl texture onto Creature Tail was loads of fun in Photoshop. 

    Cute image.

    Haha. Fun? Interesting term.

    Frequent Unanticipated Nasites? Or something like that.

    Thanks!

    Yep, that's about what I had with "fun".  Getting the black tip on the tail not to look misaligned was the hardest part.  Probably would have been easier if I used something like Blender, but everything I've heard suggests that Blender is even more "fun". ;)

  • sikotik13 said:

    I have been fighting my Studio for a few days now trying to figure out what I am doing wrong. I have run through every viable possibility I can think of, and am posting this here in hopes someone who actually uses the product can think of something I haven't. I have currently saved some characters I morphed using GU that saved as Subsets (my preferred method) I can load up just fine, others I had to save as Characters to not have the rigging blow up when reloaded, these work just fine as well, and I can no longer seem to save any character that uses either the Youth Morph or the Youth Posture without the rigging separating from the body.

    I can replicate this by double-click loading the base G3F, applying the GU 5-6 (or any other, now, and this happens whether I use a custom action/script, or double-click the icon in my library). The figure will function just fine, but if I save it in either of those two mentioned formats (and I can't think of another logically I could do so in), the rigging is off on reload, and the following is in my log file:

    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/CTRLMD_N_Value_0_9517.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYouthM%26Posture.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYMYWYPAbdoUpper.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYMYPYWAdboLower.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYMYPYWAbdoU%26L2.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYMYPYW.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMYMYPostABdoUpper.dsf
    WARNING: fileinput\dzassetdaz.cpp(5311): Could not find target property for formula: Genesis3Female:/data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%203/Female/Morphs/Zev0/Growing%20Up/JCMChestLABUYMYP.dsf

     

     

    Selecting the base G3F and applying the Character save to it works fine, until and unless I wish to save myself the hassle of doing so each time I want to use the same character again. I love the morphs, and am delighted I get to fill up some character family tree slots I was struggling to manually scale/tweak/etc., but my frustration at this sudden inability to use it like I could even two days ago is kind of a buzz kill.

     

    I welcome any thoughts regarding possibly fixing this baffling conundrum, and may repost/move this to the nuts 'n bolt area after getting feedback from known users of this set. Just hoping someone here may have seen this or something similar, or could at least verify it doesn't happen to them. I don't really want to reinstall Daz Studio and about 600 GB of content if I can avoid it, but I've exhausted everything else I can think of.

    Oh, and I'm using 4.8 whatever the DIM says is the most recent version. If anyone can duplicate the issue in 4.8 and finds it not present in 4.9, I'll download the public build just for this product.

    To end on a sweet note: Thank you for a wonderful morph set, Zev0! Can't wait for GU - G3M to fill out the rest of my geneaology.smiley

     

    I havent seen this but did you ever utalize or convert any G2F youth morphs into your G3F?  I had used the trasfer utility tool to place all of my g2f morphs into my g3f.  If you did this then you will have two seperate Youth morphs which i have some of the same issues.  I wish zev0 would have atleast renamed the new g3f morphs so there would be no conflict.  If i use the youth morph now then i have to use the rigging tool (Edit/Figure/Rigging/Adjust Rigging to Shape... - make sure everything is checked/default is always everything).  MAKE SURE YOUR FIGURE IS TOTALLY ZEROed!  No bends, nothing.  After i adjust them then i create a new property, and ERC my figure....  Follow this link for more info about saving out your characters.  This is the only best method i have found to KEEP everything intact.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start

    Good luck!

  • nicsttnicstt Posts: 11,715
    nicstt said:

      Getting Tigerlily's tiger-girl texture onto Creature Tail was loads of fun in Photoshop. 

    Cute image.

    Haha. Fun? Interesting term.

    Frequent Unanticipated Nasites? Or something like that.

    Thanks!

    Yep, that's about what I had with "fun".  Getting the black tip on the tail not to look misaligned was the hardest part.  Probably would have been easier if I used something like Blender, but everything I've heard suggests that Blender is even more "fun". ;)

    I like blender, love the interface and all the shortcuts. I hate transfering items to and from Daz.

  • sikotik13sikotik13 Posts: 36
    edited December 2015
    Anonedel said:
    sikotik13 said:

     

    I havent seen this but did you ever utalize or convert any G2F youth morphs into your G3F?  I had used the trasfer utility tool to place all of my g2f morphs into my g3f.  If you did this then you will have two seperate Youth morphs which i have some of the same issues.  I wish zev0 would have atleast renamed the new g3f morphs so there would be no conflict.  If i use the youth morph now then i have to use the rigging tool (Edit/Figure/Rigging/Adjust Rigging to Shape... - make sure everything is checked/default is always everything).  MAKE SURE YOUR FIGURE IS TOTALLY ZEROed!  No bends, nothing.  After i adjust them then i create a new property, and ERC my figure....  Follow this link for more info about saving out your characters.  This is the only best method i have found to KEEP everything intact.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start

    Good luck!

    Thank you so much! I forgot I did a mass transfer of G2F morphs to G3F forever ago. I was still learning about the morph transfer stuff, so I forgot to ERC freeze a bunch of things I should have. Lo and behold, there were the old GU morphs, affecting each of the characters that saved wrong! Weirdly enough, I'm not sure why the new GU scripts would go to an entirely separate, custom user folder containing the old morphs and load those, same name or no, and only sometimes at that? Nor why loading a save where I manually used the correct ones would sometimes try to load these unrelated (and unused) old ones. Regardless, having removed the offending (and obviously not necessary any longerlaugh) old morphs, the characters made using the proper morphs are back to functioning correctly, and I get to sort out which saves used the old, wrong one. Thanks again, Anonedel!

    And Thanks Zev0, for making me clean up some of my old messes!cheeky

    Post edited by sikotik13 on
  • sikotik13 said:
    Anonedel said:
    sikotik13 said:

     

    I havent seen this but did you ever utalize or convert any G2F youth morphs into your G3F?  I had used the trasfer utility tool to place all of my g2f morphs into my g3f.  If you did this then you will have two seperate Youth morphs which i have some of the same issues.  I wish zev0 would have atleast renamed the new g3f morphs so there would be no conflict.  If i use the youth morph now then i have to use the rigging tool (Edit/Figure/Rigging/Adjust Rigging to Shape... - make sure everything is checked/default is always everything).  MAKE SURE YOUR FIGURE IS TOTALLY ZEROed!  No bends, nothing.  After i adjust them then i create a new property, and ERC my figure....  Follow this link for more info about saving out your characters.  This is the only best method i have found to KEEP everything intact.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start

    Good luck!

    Thank you so much! I forgot I did a mass transfer of G2F morphs to G3F forever ago. I was still learning about the morph transfer stuff, so I forgot to ERC freeze a bunch of things I should have. Lo and behold, there were the old GU morphs, affecting each of the characters that saved wrong! Weirdly enough, I'm not sure why the new GU scripts would go to an entirely separate, custom user folder containing the old morphs and load those, same name or no, and only sometimes at that? Nor why loading a save where I manually used the correct ones would sometimes try to load these unrelated (and unused) old ones. Regardless, having removed the offending (and obviously not necessary any longerlaugh) old morphs, the characters made using the proper morphs are back to functioning correctly, and I get to sort out which saves used the old, wrong one. Thanks again, Anonedel!

    And Thanks Zev0, for making me clean up some of my old messes!cheeky

    No problem, glad to be of service.  Anything for zev0! 

     

    zev0, is there anyway of seperating these so i can keep the old with the new?

  • Out of curiosity, what does "ERC" mean? blush

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 2015

    Enhanced/Extended Remote Control is what it stands for, what it means is one morph or transform controlling one or more other morphs or transforms

    Post edited by Richard Haseltine on
  • Thanks!  Is this "ERC freeze" something that can be set universally across the entire figure?  Seems like a fairly important part of this morph transfer process.  By the way, is there any documentation on the transfer process?

  • ERC Freeze sets the relationship between a controller and one or more controlled morphs - eveything is set as it should be when the controller is at 1 (usually) and then the command is invoked on the control property. It's a tool that inherently has to be used one master property at a time.

  • VoltisArtVoltisArt Posts: 212
    edited January 2016
    Anonedel said:
    zev0, is there anyway of seperating these so i can keep the old with the new?


    They need to have different names between the two sets, which can be edited and resaved by you (Save As > Support Asset > Morph Asset) but make sure that any other controllers that could rely on that morph (ERC DeltaAdd) – as well as others controlled by that morph (ERC Multiply) – are set to match.

    Example:  Satsuki loads 8% of the Basic Child morph.  Were I to rename the Basic Child morph, I would also have to edit Satsuki in order for her to keep working as intended.

    The renaming could be done by hand in a text editor and the latter updating might require (or just be easier with) text editing instead of resaving in Studio.  I'm not sure.  Kattey's big thread would be the place to ask for details on this.  Text editing must be precise, where some of this detail is automatic when done in Studio.

    http://www.daz3d.com/forums/discussion/24093/transferring-morphs-from-genesis-to-g2m-g2f-and-from-g2m-g2f-to-genesis-now-with-clones

    Remember, you can always work on copies or temp files, including the morph files in the data folder.  If you overwrite something important and aren't sure what happened, you might have to reinstall the whole product and start from the beginning.  With a backup, you can just switch it out for your working files to see if the morph works again or if it's a problem with your saved scene (or scene subset.)

    p.s.:  When editing products someone else made, you're safer saving your files with different names and locations (make your own folders and product categories) instead of just updating.  If the product is updated in the future and you reinstall after you change original files, your changes will be erased!

    Post edited by VoltisArt on
  • KaboomKaboom Posts: 40

    Hi.

    I loved the earlier growing up, but I have a question about this one for g3f.

    I got to try it recently and I found the nipples(breasts?) to be very low on the chest. I was wondering if anyone else noticed this...it gets more apparent if you use age 10/younger teen with a flat chest...going older I suppose you would have some breastdevelopment which might make it look more natural (have only tested out quickly, so cant say for sure on all combos)

    Yeah so just wonder if this is indeed true and maybe just missed or if its just that I had bad luck due to something I dialed in?

     

    Thanks for an awesome product though that is a big help when doing renders with kids.

  • Which morph(s) are you applying?

  • KaboomKaboom Posts: 40

    Which morph(s) are you applying?

    hoestly I dont quite remember, but the body is mostly just pure growing up and flat chest morph or breasts gone or something like that.

    I´m going to experiment some more when I get the chance.

    Also clothes get distorted in the chest area...but maybe that is unavoidable due to the big difference in breast size from adult g3f?!

  • Using a morph made for the base shape on Growing Up is going to have odd effects - there are three custom breast morphs included which seem able to remove the breast swelling if you are using an intermediate value of the main youth morph.

  • KaboomKaboom Posts: 40

    Thank you :) I will continue to experiment when I get it on my own computer.

    Using a morph made for the base shape on Growing Up is going to have odd effects - there are three custom breast morphs included which seem able to remove the breast swelling if you are using an intermediate value of the main youth morph.

     

  • nicsttnicstt Posts: 11,715

    So Zev0, what's next? :)

    (Yes, back to the salt-mine for you.)

  • Sfariah DSfariah D Posts: 26,260
    nicstt said:

    So Zev0, what's next? :)

    (Yes, back to the salt-mine for you.)

    Growing old?  I need old folks to be grandma and grandpa to my characters.  And maybe also great grandma and great grandpa

  • nicsttnicstt Posts: 11,715
    nicstt said:

    So Zev0, what's next? :)

    (Yes, back to the salt-mine for you.)

    Growing old?  I need old folks to be grandma and grandpa to my characters.  And maybe also great grandma and great grandpa

    Would be cool; just curious. :)

  • When Growing Up for G3M will be available?

     

  • Zev0Zev0 Posts: 7,089

    This month probably. I just finished packaging the final files.

  • OstadanOstadan Posts: 1,125
    Zev0 said:

    This month probably. I just finished packaging the final files.

    ...and there was much rejoicing.

  • Cool, much awaited!
  • Zev0Zev0 Posts: 7,089
    nicstt said:

    So Zev0, what's next? :)

    (Yes, back to the salt-mine for you.)

    After the male version and Bundle I am working on the MR skin. Trying to make it unisex so it can work on males and female younger shapes. Still working out the fine details on that.

  • MelanieLMelanieL Posts: 7,379

    That sounds good: the worst thing about Genesis 3 is the difficulty of using older skin textures hence the lack of variety available (as yet). A set suitable for younger characters would be great.

  • Zev0Zev0 Posts: 7,089
    edited January 2016

    Here is a sneak peak of the male version next to the female.

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    Post edited by Zev0 on
  • Okay... This is going to be a must buy as much as the G3F set was, because I just saw the two kids I'm writing a story about looking at me in that somewhat promotional image...

  • Sfariah DSfariah D Posts: 26,260
    Zev0 said:

    Here is a sneak peak of the male version next to the female.

    Yeah boys are important too.  I have a little nephew who is definitely a boy.  He likes action figures and cars.  (Remember he is not yet five so his cars can fit in his hand.  

  • nicsttnicstt Posts: 11,715
    Zev0 said:

    Here is a sneak peak of the male version next to the female.

    Yeah boys are important too.  I have a little nephew who is definitely a boy.  He likes action figures and cars.  (Remember he is not yet five so his cars can fit in his hand.  

    Wish they stayed that cheap to buy and easy to deal with. :)

  • Zev0Zev0 Posts: 7,089
    edited January 2016

    Here are some male version promos.

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    Popup_6.jpg
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    Post edited by Zev0 on
  • MelanieLMelanieL Posts: 7,379

    Looking good - I snagged a new GC in yesterday's sale in anticipation.... now hurry up, boys, and arrive! laugh

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