Simple Geoshell tutorial

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Comments

  • Wow! Yanno I've always meant to give this a try but never had a reason to dig into geoshells until now. Thank you so much for taking the time to share this, Timmins!

  • sandmanmaxsandmanmax Posts: 992

    Is this in DS 4.8 out is it new with 4.9?

  • sandmanmaxsandmanmax Posts: 992

    Is this in DS 4.8 out is it new with 4.9?

    Never mind... I couldn't stand not knowing, so I loaded it up.  Yep - it's in 4.8, too.

  • mindsongmindsong Posts: 1,701

    This is a cool tidbit/thread. Just found it while trying something:

    Does anyone know if a geoshell can be used to catch shadows, but otherwise be transparent?

    I've got some cel-shaders that are so high in ambient that they don't really take shadows well, but maybe a geoshell can do so on top of the hi-ambient surface...

    anyone try this?

    tnx,

    --ms

  • It might work using pwCatch or the like in 3Delight, I'm not sur about Iray.

  • Will... 

    So, I've been struggling with your procedural shaders - and I think this is what I was missing. 

    Say I want to make a swingset look old and rusty with peeling paint and dirty swing seats. 

    I'd create a geoshell. Leave the original object untouched. Go into surfaces on the Geoshell. Select the surface... "Frame", and add your shader for rust. Select the surface for seats, and add the shader for oil or coal. 

    Then if I wanted to also have peeling paint, I'd go back and select the original object and create a second geoshell. Then I'd go into that geoshell's surface tab, select the frame... and apply the chipped paint shader. 

    Now when I render it - it'll have dirty seats, and a rusting frame with peeling paint. 

    Is this the right way to do this, or am I over-complicating it? 

  • Oso3DOso3D Posts: 15,014

    That's exactly the intended approach with those sorts of shaders, yep. ;)

     

     

  • OrionPax09OrionPax09 Posts: 419
    GlennF said:
    nicstt said:
    GlennF said:

    How would you save a texture meant for just the geoshell of an item?

    If I make a prop and it has a geoshell applied to it for various reasons, if I save that as a Daz prop, does it save the geoshell information also?

    Save it as a wearable material item.

    Save As > Wearables Preset: This the one?

    Oops Yes That is the one.

     

    Uh, about that. I just tried saving a Geoshell for a prop as a Wearables Preset, and it didn't work.

  • RawArtRawArt Posts: 5,895

    The geoshell can also be used for creating energy effects on arms and legs  (as in my new release)  ;)

  • fixmypcmikefixmypcmike Posts: 19,583
    GlennF said:
    nicstt said:
    GlennF said:

    How would you save a texture meant for just the geoshell of an item?

    If I make a prop and it has a geoshell applied to it for various reasons, if I save that as a Daz prop, does it save the geoshell information also?

    Save it as a wearable material item.

    Save As > Wearables Preset: This the one?

    Oops Yes That is the one.

     

    Uh, about that. I just tried saving a Geoshell for a prop as a Wearables Preset, and it didn't work.

    Wearable Preset only works for figures.

  • RuphussRuphuss Posts: 2,631

    is there a way to put all parts off or on say i want it on face only ?

    or do i have to click through all parts every time to put them off ?

  • nelsonsmithnelsonsmith Posts: 1,336

    Discussion Bookmarked !

  • PendraiaPendraia Posts: 3,598

    Thanks for the info...

  • RCDescheneRCDeschene Posts: 2,800
    Ruphuss said:

    is there a way to put all parts off or on say i want it on face only ?

    or do i have to click through all parts every time to put them off ?

    Geometry Editor Tool.

  • ScoopeyScoopey Posts: 190

    Thanks for the explanation I tried a geoshell on a V4 character and it worked great.

    Always hated "second skin" outfits and prefer them as actual clothing and geoshells do this just fine!
    I had a small program that created an offset skinsuit mesh from a base M4/V4 mesh where I then transferred the morhps but for some unknown reason the morphs no longer seem to work.  After 2hrs of messing around I tried the geoshell and, lets just say the program is consigned to the scrap yard!

  • RAMWolffRAMWolff Posts: 10,212

    Talking about 2nd Skin.  I still have that stached away somewhere.  It was brilliant for it's time!  Geoshell does remind me of that! 

  • ThatGuyThatGuy Posts: 794

    I am late to the "party", but thank you Tim for this explanation of what a geoshell is and how it works.  I had some understanding of what it is, but I wouldn't have been able to explain it in such a simple way that you did.

  • Had a go at a mask pretty easy to do, now this has me thinking of an Egyptian Gods makeover for my Anubis character.

    How was this done? When I try to make a goeshell with say for example horns. The geoshell ignores them.

  • Oso3DOso3D Posts: 15,014

    I'm guessing the horns are a geograft, in which case a geoshell with 'honor' the new anatomy and flow around it.

     

  • LlynaraLlynara Posts: 4,770

    Question: Can you transfer a geoshell from one character to a different gender or generation?

    The two I'm interested in doing this with are: 

    • the Laguna Mermaids for G3F- I'd like to make a merman by somehow getting it onto G3M
    • G3 Centaurs- getting them on G8 (not even sure that's remotely possible)
  • Oso3DOso3D Posts: 15,014

    Those are geografts, not geoshell.

    Geoshell is basically a 'copy bubble' around something that can be tweaked in certain limited ways.

    Geografts are new geometry carefully designed to attach to another geometry/figure. Geografts are necessarily figure specific, though sometimes they can be turned into conforming items, or at least used as a dummy.

    You can't geograft centaur onto G8, but you could probably use the geograft by itself and just sort of place a G8 and fake it (like the old method of doing centaurs), but you'd loose a lot of the special bells and whistles of centaur

     

  • tkdroberttkdrobert Posts: 3,549

    I just learned the other day how to do the wet body look with the Geoshell.  Now I want to try a super power effect.  I'd like to reproduce a Biotic power effect (Mass Effect).  Haven't tried it yet.

  • LlynaraLlynara Posts: 4,770
    edited October 2017

    Ah, sorry for the confusion. Thanks for pointing out the difference. Englishing is hard some days!

    I think for now I'll use G8 figures that have a G3 version for the centaurs.

    For the mermaids, I'll probably have to use UV swap and some kind of morph transfer to turn a girl into a guy. Looks like FW did that in G2 Merfolk pack- the male character goes on the female body.

    Those are geografts, not geoshell.

    Geoshell is basically a 'copy bubble' around something that can be tweaked in certain limited ways.

    Geografts are new geometry carefully designed to attach to another geometry/figure. Geografts are necessarily figure specific, though sometimes they can be turned into conforming items, or at least used as a dummy.

    You can't geograft centaur onto G8, but you could probably use the geograft by itself and just sort of place a G8 and fake it (like the old method of doing centaurs), but you'd loose a lot of the special bells and whistles of centaur

     

     

    Post edited by Llynara on
  • tkdroberttkdrobert Posts: 3,549

    Played around with this last night.  Had some interesting results.  I haven't rendered anything yet.  Can you do more than 1 Geoshell?  I want to try and combine some effects.

  • Oso3DOso3D Posts: 15,014

    Sure, but a critical thing is to make sure offset is different; when layers are in the same space you get weird z fighting stuff.

  • tkdroberttkdrobert Posts: 3,549

    Sure, but a critical thing is to make sure offset is different; when layers are in the same space you get weird z fighting stuff.

    Ok, I'll try it out tonight and see how the results come out.  If I get something I'm happy with, I'll post it here.

  • tkdroberttkdrobert Posts: 3,549

    I ended up using only 1 geoshell and that's the energy hugging her body.

    Mass Effect: Biotic Rage by tkdrobert

  • jardinejardine Posts: 1,202

    thanks for the tutorial, will...

    i've played around with geoshells before, but had no clue about the offset stuff...that's ultra cool.  :)

    j

  • Ok so two questions from some one that has not a clue at all. 

    First up I tried using a geoshell for a full face make up and while I thought I had it right it is changing the surface settings on the underling figure, how can I fix this?

    And second is there any way to remove a geoshell with out going into the scene tab? Like a remove pose in the libairy? 

    Sorry total studio noob here but I am trying

  • I wish I can use geo shell. My computer will lock up every time I try to add one to a scene. 

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