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Wow! Yanno I've always meant to give this a try but never had a reason to dig into geoshells until now. Thank you so much for taking the time to share this, Timmins!
Is this in DS 4.8 out is it new with 4.9?
Never mind... I couldn't stand not knowing, so I loaded it up. Yep - it's in 4.8, too.
This is a cool tidbit/thread. Just found it while trying something:
Does anyone know if a geoshell can be used to catch shadows, but otherwise be transparent?
I've got some cel-shaders that are so high in ambient that they don't really take shadows well, but maybe a geoshell can do so on top of the hi-ambient surface...
anyone try this?
tnx,
--ms
It might work using pwCatch or the like in 3Delight, I'm not sur about Iray.
Will...
So, I've been struggling with your procedural shaders - and I think this is what I was missing.
Say I want to make a swingset look old and rusty with peeling paint and dirty swing seats.
I'd create a geoshell. Leave the original object untouched. Go into surfaces on the Geoshell. Select the surface... "Frame", and add your shader for rust. Select the surface for seats, and add the shader for oil or coal.
Then if I wanted to also have peeling paint, I'd go back and select the original object and create a second geoshell. Then I'd go into that geoshell's surface tab, select the frame... and apply the chipped paint shader.
Now when I render it - it'll have dirty seats, and a rusting frame with peeling paint.
Is this the right way to do this, or am I over-complicating it?
That's exactly the intended approach with those sorts of shaders, yep. ;)
Uh, about that. I just tried saving a Geoshell for a prop as a Wearables Preset, and it didn't work.
The geoshell can also be used for creating energy effects on arms and legs (as in my new release) ;)
Wearable Preset only works for figures.
is there a way to put all parts off or on say i want it on face only ?
or do i have to click through all parts every time to put them off ?
Discussion Bookmarked !
Thanks for the info...
Geometry Editor Tool.
Thanks for the explanation I tried a geoshell on a V4 character and it worked great.
Always hated "second skin" outfits and prefer them as actual clothing and geoshells do this just fine!
I had a small program that created an offset skinsuit mesh from a base M4/V4 mesh where I then transferred the morhps but for some unknown reason the morphs no longer seem to work. After 2hrs of messing around I tried the geoshell and, lets just say the program is consigned to the scrap yard!
Talking about 2nd Skin. I still have that stached away somewhere. It was brilliant for it's time! Geoshell does remind me of that!
I am late to the "party", but thank you Tim for this explanation of what a geoshell is and how it works. I had some understanding of what it is, but I wouldn't have been able to explain it in such a simple way that you did.
How was this done? When I try to make a goeshell with say for example horns. The geoshell ignores them.
I'm guessing the horns are a geograft, in which case a geoshell with 'honor' the new anatomy and flow around it.
Question: Can you transfer a geoshell from one character to a different gender or generation?
The two I'm interested in doing this with are:
Those are geografts, not geoshell.
Geoshell is basically a 'copy bubble' around something that can be tweaked in certain limited ways.
Geografts are new geometry carefully designed to attach to another geometry/figure. Geografts are necessarily figure specific, though sometimes they can be turned into conforming items, or at least used as a dummy.
You can't geograft centaur onto G8, but you could probably use the geograft by itself and just sort of place a G8 and fake it (like the old method of doing centaurs), but you'd loose a lot of the special bells and whistles of centaur
I just learned the other day how to do the wet body look with the Geoshell. Now I want to try a super power effect. I'd like to reproduce a Biotic power effect (Mass Effect). Haven't tried it yet.
Ah, sorry for the confusion. Thanks for pointing out the difference. Englishing is hard some days!
I think for now I'll use G8 figures that have a G3 version for the centaurs.
For the mermaids, I'll probably have to use UV swap and some kind of morph transfer to turn a girl into a guy. Looks like FW did that in G2 Merfolk pack- the male character goes on the female body.
Played around with this last night. Had some interesting results. I haven't rendered anything yet. Can you do more than 1 Geoshell? I want to try and combine some effects.
Sure, but a critical thing is to make sure offset is different; when layers are in the same space you get weird z fighting stuff.
Ok, I'll try it out tonight and see how the results come out. If I get something I'm happy with, I'll post it here.
I ended up using only 1 geoshell and that's the energy hugging her body.
thanks for the tutorial, will...
i've played around with geoshells before, but had no clue about the offset stuff...that's ultra cool. :)
j
Ok so two questions from some one that has not a clue at all.
First up I tried using a geoshell for a full face make up and while I thought I had it right it is changing the surface settings on the underling figure, how can I fix this?
And second is there any way to remove a geoshell with out going into the scene tab? Like a remove pose in the libairy?
Sorry total studio noob here but I am trying
I wish I can use geo shell. My computer will lock up every time I try to add one to a scene.