Carrara Challenge #22: “Wild, Wild West” - WIP Thread

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  • chickenmanchickenman Posts: 1,202
    edited February 2016

    Played some more with it.

    Two Pipe smokers and a disgruntled poker player, created the deck of cards, removed poke through and added smoke from pipes as well as modified the other smoke.

     

    saloon light test 11.jpg
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    Post edited by chickenman on
  • wgdjohnwgdjohn Posts: 2,634
    MistyMist said:
    doesn't look like there are bars for the windows. band on the run.  

    if i'd a test rendered this first, would've modeled bars instead of the deputy badge.
    should be fairly painless to add a few cylinders.

    I'd think that you could model a single bar, cylinder, and just replicate or duplicate for the others.

  • StezzaStezza Posts: 8,050

    Played some more with it.

    Two Pipe smokers and a disgruntled poker player, created the deck of cards, removed poke through and added smoke from pipes as well as modified the other smoke.

     

    you missed some pokethru on the dude on the left with his jacket bottom ;-)

  • bighbigh Posts: 8,147
    Stezza said:

    Played some more with it.

    Two Pipe smokers and a disgruntled poker player, created the deck of cards, removed poke through and added smoke from pipes as well as modified the other smoke.

     

    you missed some pokethru on the dude on the left with his jacket bottom ;-)

    and you should move the ducks hand down to the drink

    then I would say its a wrap

  • 3DAGE3DAGE Posts: 3,311

    Hi Chickenman  :)

    try a volumetric fog in that scene ,. make it's bounding box cover the whole building so that the main cloud is inside,. if you adjust the density it should give you some smokey atmosphere,.

    I also agree with Big H on the hand of the chickenman ,. maybe holding the bottle pouring a drink.

    Nice

  • chickenmanchickenman Posts: 1,202

    The smoke clouds in the picture are already volumetric clouds including the smoke from the two pipes. I will play with them some more to see hat i get.

    Thanks for the suggestion for Chickenman, I was thinking of doing something with his hands as right now they look out of place.

    Thanks for pointing out the lat bit of Poke through.

    Still need to figure out why the 3 drinks on the bar are glowing as they are duplicates of the others so they should iliminate the same. I wonder if it is the position of the lighting?

  • wgdjohnwgdjohn Posts: 2,634
    edited February 2016

    Primoval Fog is an option found underneath Clouds. Oops... just realized that this is part of "Advance Pack" from inagoni which is available from DAZ... see http://www.daz3d.com/advance-pack it is quite a handy add-on.

    Post edited by wgdjohn on
  • MistaraMistara Posts: 38,675

    wahh the time pressure. working tomorrow, haz to finish render today.  still deciding what MsSheriff should wear

  • chickenmanchickenman Posts: 1,202
    wgdjohn said:

    Primoval Fog is an option found underneath Clouds. Oops... just realized that this is part of "Advance Pack" from inagoni which is available from DAZ... see http://www.daz3d.com/advance-pack it is quite a handy add-on.

    I have that too/

  • wgdjohnwgdjohn Posts: 2,634
    edited February 2016

    Clothes not a bikini

    Post edited by wgdjohn on
  • de3ande3an Posts: 915
    Stezza said:

    the next challenge should be all about that wonderfull white winged warrior that graced our radio stations way back when.....

    bring back Benton Harbor smiley

     

    You mean The Feathered Fighter, The Fantastic Fowl, The Crusading Capon?  laugh

    He's everywhere, he's everywhere!

  • chickenmanchickenman Posts: 1,202
    edited February 2016

    Here is the next test render.

    Just got to work on the glowing shot glasses on the bar.

    Narrowed it down to the shader on the glass not the cylendar in side.

    I played with the Volume cloud I had and got a better result than before and the smoke from the pipe smokers is ok I think.

     

    saloon light test 12.jpg
    1900 x 1682 - 2M
    Post edited by chickenman on
  • HeadwaxHeadwax Posts: 9,986

    nice work chickenman really enjoying the progress of tis image

  • HeadwaxHeadwax Posts: 9,986
    edited February 2016

    here's some wip from me finished image, one with no post and car setup and image cropped

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    cowboys1nopost.jpg
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    cowboys1cropFinal.jpg
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    Post edited by Headwax on
  • chickenmanchickenman Posts: 1,202
    edited February 2016

    Here is the final render I think.

    There is also the setup foor the smoke and the scene setup.

     

     

     

     

     

     

     

    saloon light test 13.jpg
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    Saloon set up.jpg
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    smoke setup.jpg
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    Post edited by chickenman on
  • MistaraMistara Posts: 38,675
    edited February 2016

    render buckets keep sticking over the lanterns. not even up to millenium puppy fur yet

     

    both render buckets still on the fur, letting it render over night, gotta get up in 6 hours.

    all the banditos ecaped out the windows, sheriff headed out with a posse, buppy is all alone guarding the jail.
    has nice beds for an ow jail.

    Post edited by Mistara on
  • StezzaStezza Posts: 8,050
    de3an said:
    Stezza said:

    the next challenge should be all about that wonderfull white winged warrior that graced our radio stations way back when.....

    bring back Benton Harbor smiley

     

    You mean The Feathered Fighter, The Fantastic Fowl, The Crusading Capon?  laugh

    He's everywhere, he's everywhere!

    yep, the most fantastic crime fighter the world has ever known blush

  • DiomedeDiomede Posts: 15,165

    Sigh, so close, yet so far.

    wip frontierworld.jpg
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  • DiomedeDiomede Posts: 15,165
    edited February 2016

    Here is the assemble room for my final image.  Note that the smoke objects have explode modifier and blur effect applied.  I have also posted the mesh of the Yul Brynner style Quaker/Robot with a circuit board face.

    assemble room screengrab 2.JPG
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    quaker robot mesh.JPG
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    Quaker Robot.jpg
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    Post edited by Diomede on
  • MistaraMistara Posts: 38,675

    deadline is tnite?  mebbe can finish another render

    those jail windows need bars, or the banditos will keep escaping.

  • DiomedeDiomede Posts: 15,165

    Support your local sheriff.  Put some drops of red paint on the floor.

     

     

     

    MistyMist said:

    deadline is tnite?  mebbe can finish another render

    those jail windows need bars, or the banditos will keep escaping.

     

    0468267_5228_MC_Tx304.jpg
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  • MistaraMistara Posts: 38,675
    diomede said:

    Support your local sheriff.  Put some drops of red paint on the floor.

     

     

     

    MistyMist said:

    deadline is tnite?  mebbe can finish another render

    those jail windows need bars, or the banditos will keep escaping.

     

     

    Gunsmoke?

    the Lorne Green one? Commander Adama.

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