TangoAlpha's Coming Soon Thread [Commercial]

18911131422

Comments

  • DiomedeDiomede Posts: 15,165
    edited March 2017

    Still exploring the set.  It is a great product with a lot of different areas to create a scene.  However, David 5 does not think it is a happy set.  You can't fight City Hall.

    .

     

     

    aa29 tex bill due now render.jpg
    1200 x 900 - 108K
    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,985
    edited March 2017

    nice work Diomede :) here's one from the npr thread 

     

     

    Untitled-11.jpg
    3000 x 1600 - 2M
    Post edited by Headwax on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited April 2017

    A little sneak peek at Country Ford for Carrara and DS:

    It's through QA, and just waiting for a release date . . .

    10-Country-Ford-Daz3d.jpg
    1920 x 1080 - 2M
    14-Country-Ford-Daz3d.jpg
    1920 x 1080 - 2M
    Camera 15 car.png
    1920 x 1080 - 3M
    angler1.jpg
    1920 x 1080 - 3M
    cops3.jpg
    1000 x 1300 - 1M
    Post edited by TangoAlpha on
  • SileneUKSileneUK Posts: 1,975
    edited April 2017

    Oooh...nice. I have only seen a couple of these in my lifetime (official ones). I love your woodland scenes and water and will be getting this one.  smiley Silene

    Post edited by SileneUK on
  • StezzaStezza Posts: 8,049

    In Australia there are too many lives lost crossing flooded causeways & bridges... if it's flooded forget it..

    Nice looking package though yes

  • TangoAlphaTangoAlpha Posts: 4,584

    https://www.daz3d.com/country-ford-for-daz-studio-and-carrara

    What's interesting is that Daz added "for Daz Studio and Carrara" to the title . . . smiley

  • HeadwaxHeadwax Posts: 9,985

    love those shots of the pebbles in the shallow water - looks like another winner Congrats :)

  • TangoAlphaTangoAlpha Posts: 4,584

    Cheers Andrew! I love the falloff in that water, and it works as well in Carrara as it does in Iray (or is that the other way around?). BTW, watch out for the fish!

     

    And here's the spherical render from the promos in a 360 viewer: http://www.2vr.in/V-YA9

  • PhilWPhilW Posts: 5,145

    Looks like another TA winner!

  • TangoAlphaTangoAlpha Posts: 4,584

    Cheers Phil smiley

  • SileneUKSileneUK Posts: 1,975

    Nice, Tim... I also like the water edge fall-off... I spend so much time 'dressing' water edges and not very well, either!  In my basket today.  Cheers!

    (I love Phil's City buildings, too... got that, BUT BUT BUT,  PHIL, you need to put your products or a link to your DAZ store in your signature line, you are hiding your many lights under a bushel!

    heart Silene

  • UnifiedBrainUnifiedBrain Posts: 3,588

    The set looks great, Tim!

    And sincerely, thanks for keeping Carrara in the workflow.  You continue to be an inspiration, whether you know it or not.

     

  • DartanbeckDartanbeck Posts: 21,532

    Truly amazing kits. yes

  • StezzaStezza Posts: 8,049

    I like the Ford sign laugh

     

    Holdens only I reckon yes

  • Bunyip02Bunyip02 Posts: 8,571

    Very nice set, first test drive.

     

  • DartanbeckDartanbeck Posts: 21,532

    No! Go faster or you'll immerse your ignition in the ford! You still will going faster, but at least you have a better chance of making it out the other side before the engine konks out! ;)

    Very nice render! What an enormous scene, eh? Sweet!

  • ProPoseProPose Posts: 527

    Right out of the box, no tweaks.  Rendered in OR4C. Haven't tried to Iray version.  Good Job TangoAlpha

    Cam5_300s-px_6-50_pmc.jpg
    1280 x 720 - 993K
    Cam2_CountryFord.jpg
    1280 x 720 - 866K
  • StezzaStezza Posts: 8,049

    @TangoAlpha

    Nice set but something strange is happening with the trout replicator..

    when I add my FJ to the scene a grouped image of trouts appear attached to the vehicle and the only way I can rid it is to hide the trout replicator..

     

    very strange.... still trying to work out why is it so...

     

    fordcarrara.jpg
    1401 x 927 - 225K
  • TangoAlphaTangoAlpha Posts: 4,584

    How odd!

  • TangoAlphaTangoAlpha Posts: 4,584

    A couple of renders from the other thread, by @MelanieL These are 3Delight and I think they look really good. smiley

     

  • SileneUKSileneUK Posts: 1,975

    Hiya Tim... I am looking foward to working with Ford later this week, but was very  happy and surprised to see you are offering your first Flick Carter book FREE at your Amazon store, so I've grabbed it. I am sure I will be reading the others, too. Now that I have it, I need to find some time to read it LOL! 

    Cheers! yes Silene

  • TangoAlphaTangoAlpha Posts: 4,584
    edited April 2017

    yes It got up to about #170 in the Amazon store-wide free charts yesterday, and #2 in Post-Apocalyptic laugh

    BTW, if you sign up to my mailing list, you also get the Socko Garrett crossover novella free (it covers the 'Carter case' from a different perspective, but contains spoilers, so read the Flick book first)

    Post edited by TangoAlpha on
  • SileneUKSileneUK Posts: 1,975

    Done!  Cheers! laugh (the L-name in email is my real name) yes S

  • DartanbeckDartanbeck Posts: 21,532
    Stezza said:

    when I add my FJ to the scene a grouped image of trouts appear attached to the vehicle and the only way I can rid it is to hide the trout replicator..

    Does it show up in renders? I notice that you have reflections turned on in your 3D View settings and am wondering if it might be some sort of issue with OpenGL trying to process too much at one time, which my settle in time.

    Since the trout are replicated under the water (I presume), I would try selecting that (and any other replicators unnecessary to scene-setup work) and deselect the "Show in 3D View" box. I do this a lot in my more massive scenes. If I don't 'need' to see where stuff is in the scene, and there's a LOT of it (like a replicator), I deselect the "Show in 3D View" box. This frees up OpenGL from a LOT of unnecessary calculations.

    Additionally, I even go a step further and use Gouraud, instead of texture mapped, unless I happen to be working on something that requires me to see the textures.

    Of course, that part is unnecessary for most folks, I'd imagine. It's just a habit I've picked up in my effort to keepjamming along quickly ay peek efficiency - I almost always have very little time. ;)

    Anyway, I hope this helps. I really do think that it's nothing more than an interactive display issue dealing with GPU RAM and OpenGL. I have a feeling that, in time - even without changing anything, this issue would reslove itself.

  • StezzaStezza Posts: 8,049
    edited May 2017

    Thanks @Dartanbeck for your info..... I actually picked the problem looking at the screen capture I posted after reading your post..

     

    @TangoAlpha when the Ford is loaded the Trout Replicator doesn't have a source object and so when you load an object with other objects nested within it the Trout Replicator then assigns one of these nested objects as its Source Object..

    I have confirmed this with different objects I have loaded which have other objects nested in it and also figures ( AM Crocodile ).. It hasn't happened yet with a singular object being loaded..

    Weird hey!

    troutloading.jpg
    1324 x 686 - 287K
    Post edited by Stezza on
  • StezzaStezza Posts: 8,049

    noticed in your commercial thread DS users are rendering out scenes in less than 5 minutes

    It seems my Carrara default loaded scene is taking enormously lot longer... ( taking more than 5 minutes to get started ) any tips to make it as quick as 3Delight renders in DS.

    How long are other Carrara users taking to render a scene? did you adjust settings?... got me puzzled as to why mine takes so long.

  • StezzaStezza Posts: 8,049
    edited May 2017

    Heaven forbid I did a DS render... sure enough around 4 1/2 minutes to render the default scene..

    Compared it to the Carrara scene after 6 minutes

    Also I just finished a render where I decreased the replicators by thousands .. more than 75% less for the trees and grasses.. ( Australian look ) took over 3 hours to render.

    Just seems strange that none of TAs other sets are this intensive for rendering..

     

    The Ford Crossing Compares.jpg
    1640 x 1080 - 870K
    Croc Crossing.jpg
    1200 x 675 - 740K
    Post edited by Stezza on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited May 2017

    Thanks Stezza, the trout replicator should have Stream as its source object. Not quite sure how that got detached.

     

    As regards render times, I've always found Carrara to be much slower than 3Delight, especially on outdoor scenes with a ton of replicated trees and plants, and reflective water. And 3Delight seems blisteringly fast, considering the complaints I see in the other forum areas about how slow it is.

    My timings for rendering Camera 1 at promo size (1920 x 1080) are:

    3Delight: 9 minutes
    Iray: 37 minutes (GPU)
    Carrara: 103 minutes

    By changing the water shader to the default non-GI "Calm Water", I get the  render time down to 74 minutes, but it looks hideously like bath night gone wrong (see attached)

    Render machine specs: i7-6600 4.0 GHz 32GB Ram, GTX980Ti

    Doc1.jpg
    1920 x 1080 - 2M
    Post edited by TangoAlpha on
  • StezzaStezza Posts: 8,049

    How strange is  that...

    My lower spec PC does 3Delight half as quick that yours yet the Carrara scene with only 25% or less of the replicators no GI turned on and a background sky takes over 80 minutes longer than yours...

    I am officially perfuzzzled...

    I'm interested in Carrara render times by other Carrara'ists to compare with..

    more experimenting to get the times down.. cool

    Thanks @TangoAlpha

     

  • DiomedeDiomede Posts: 15,165

    My render time was very high.  I can't tell you how high because I left to do other stuff and did not note the render time when I returned.  I rendered the default render (default dimensions, default settings) of one of the cameras focusing on the water level meter.  I placed the result as a backdrop in another scene with shadow catchers so this initial render was just the scene's settings without any additional objects or figures.  I'm sure it took more than a couple of hours, though, because I looked in a couple of times.  I figured that it was the water reflections, multiple replicators, etc.   The same generally holds for Howie Farkes landscape scenes.  I will do another test tonight when I don't need my computer.  I can report the render time tomorrow.  Need my 'puter today.  My machine is Windows 10, i7, 8 GB, 2.4 gz, 1600 MHz, NVIDIA® GeForce.

Sign In or Register to comment.