Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Still exploring the set. It is a great product with a lot of different areas to create a scene. However, David 5 does not think it is a happy set. You can't fight City Hall.
.
nice work Diomede :) here's one from the npr thread
A little sneak peek at Country Ford for Carrara and DS:
It's through QA, and just waiting for a release date . . .
Oooh...nice. I have only seen a couple of these in my lifetime (official ones). I love your woodland scenes and water and will be getting this one. Silene
In Australia there are too many lives lost crossing flooded causeways & bridges... if it's flooded forget it..
Nice looking package though
https://www.daz3d.com/country-ford-for-daz-studio-and-carrara
What's interesting is that Daz added "for Daz Studio and Carrara" to the title . . .
love those shots of the pebbles in the shallow water - looks like another winner Congrats :)
Cheers Andrew! I love the falloff in that water, and it works as well in Carrara as it does in Iray (or is that the other way around?). BTW, watch out for the fish!
And here's the spherical render from the promos in a 360 viewer: http://www.2vr.in/V-YA9
Looks like another TA winner!
Cheers Phil
Nice, Tim... I also like the water edge fall-off... I spend so much time 'dressing' water edges and not very well, either! In my basket today. Cheers!
(I love Phil's City buildings, too... got that, BUT BUT BUT, PHIL, you need to put your products or a link to your DAZ store in your signature line, you are hiding your many lights under a bushel!
Silene
The set looks great, Tim!
And sincerely, thanks for keeping Carrara in the workflow. You continue to be an inspiration, whether you know it or not.
Truly amazing kits.
I like the Ford sign
Holdens only I reckon
Very nice set, first test drive.
No! Go faster or you'll immerse your ignition in the ford! You still will going faster, but at least you have a better chance of making it out the other side before the engine konks out! ;)
Very nice render! What an enormous scene, eh? Sweet!
Right out of the box, no tweaks. Rendered in OR4C. Haven't tried to Iray version. Good Job TangoAlpha
@TangoAlpha
Nice set but something strange is happening with the trout replicator..
when I add my FJ to the scene a grouped image of trouts appear attached to the vehicle and the only way I can rid it is to hide the trout replicator..
very strange.... still trying to work out why is it so...
How odd!
A couple of renders from the other thread, by @MelanieL These are 3Delight and I think they look really good.
Hiya Tim... I am looking foward to working with Ford later this week, but was very happy and surprised to see you are offering your first Flick Carter book FREE at your Amazon store, so I've grabbed it. I am sure I will be reading the others, too. Now that I have it, I need to find some time to read it LOL!
Cheers! Silene
It got up to about #170 in the Amazon store-wide free charts yesterday, and #2 in Post-Apocalyptic
BTW, if you sign up to my mailing list, you also get the Socko Garrett crossover novella free (it covers the 'Carter case' from a different perspective, but contains spoilers, so read the Flick book first)
Done! Cheers! (the L-name in email is my real name) S
Does it show up in renders? I notice that you have reflections turned on in your 3D View settings and am wondering if it might be some sort of issue with OpenGL trying to process too much at one time, which my settle in time.
Since the trout are replicated under the water (I presume), I would try selecting that (and any other replicators unnecessary to scene-setup work) and deselect the "Show in 3D View" box. I do this a lot in my more massive scenes. If I don't 'need' to see where stuff is in the scene, and there's a LOT of it (like a replicator), I deselect the "Show in 3D View" box. This frees up OpenGL from a LOT of unnecessary calculations.
Additionally, I even go a step further and use Gouraud, instead of texture mapped, unless I happen to be working on something that requires me to see the textures.
Of course, that part is unnecessary for most folks, I'd imagine. It's just a habit I've picked up in my effort to keepjamming along quickly ay peek efficiency - I almost always have very little time. ;)
Anyway, I hope this helps. I really do think that it's nothing more than an interactive display issue dealing with GPU RAM and OpenGL. I have a feeling that, in time - even without changing anything, this issue would reslove itself.
Thanks @Dartanbeck for your info..... I actually picked the problem looking at the screen capture I posted after reading your post..
@TangoAlpha when the Ford is loaded the Trout Replicator doesn't have a source object and so when you load an object with other objects nested within it the Trout Replicator then assigns one of these nested objects as its Source Object..
I have confirmed this with different objects I have loaded which have other objects nested in it and also figures ( AM Crocodile ).. It hasn't happened yet with a singular object being loaded..
Weird hey!
noticed in your commercial thread DS users are rendering out scenes in less than 5 minutes
It seems my Carrara default loaded scene is taking enormously lot longer... ( taking more than 5 minutes to get started ) any tips to make it as quick as 3Delight renders in DS.
How long are other Carrara users taking to render a scene? did you adjust settings?... got me puzzled as to why mine takes so long.
Heaven forbid I did a DS render... sure enough around 4 1/2 minutes to render the default scene..
Compared it to the Carrara scene after 6 minutes
Also I just finished a render where I decreased the replicators by thousands .. more than 75% less for the trees and grasses.. ( Australian look ) took over 3 hours to render.
Just seems strange that none of TAs other sets are this intensive for rendering..
Thanks Stezza, the trout replicator should have Stream as its source object. Not quite sure how that got detached.
As regards render times, I've always found Carrara to be much slower than 3Delight, especially on outdoor scenes with a ton of replicated trees and plants, and reflective water. And 3Delight seems blisteringly fast, considering the complaints I see in the other forum areas about how slow it is.
My timings for rendering Camera 1 at promo size (1920 x 1080) are:
3Delight: 9 minutes
Iray: 37 minutes (GPU)
Carrara: 103 minutes
By changing the water shader to the default non-GI "Calm Water", I get the render time down to 74 minutes, but it looks hideously like bath night gone wrong (see attached)
Render machine specs: i7-6600 4.0 GHz 32GB Ram, GTX980Ti
How strange is that...
My lower spec PC does 3Delight half as quick that yours yet the Carrara scene with only 25% or less of the replicators no GI turned on and a background sky takes over 80 minutes longer than yours...
I am officially perfuzzzled...
I'm interested in Carrara render times by other Carrara'ists to compare with..
more experimenting to get the times down..
Thanks @TangoAlpha
My render time was very high. I can't tell you how high because I left to do other stuff and did not note the render time when I returned. I rendered the default render (default dimensions, default settings) of one of the cameras focusing on the water level meter. I placed the result as a backdrop in another scene with shadow catchers so this initial render was just the scene's settings without any additional objects or figures. I'm sure it took more than a couple of hours, though, because I looked in a couple of times. I figured that it was the water reflections, multiple replicators, etc. The same generally holds for Howie Farkes landscape scenes. I will do another test tonight when I don't need my computer. I can report the render time tomorrow. Need my 'puter today. My machine is Windows 10, i7, 8 GB, 2.4 gz, 1600 MHz, NVIDIA® GeForce.