Mimicking

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  • IvyIvy Posts: 7,165

    it wasn;t as bad as you think , once you learn what morphs make what face shape its easy to do and then in my premeire video editor i can match the audio better to what I created . its not perfect but was faster and gave me the results i was looking for

  • Just load your naked base figures in the 32 bit and do it there, save a scene subset then open it in the 64 bit dress, texture and morph em up.

    (because the 32 bit can only use 3.5 GB of RAM most likely)

  • You can do them one at a time of course and merge the subsets in the 64 bit

  • ImagoImago Posts: 5,155
    edited February 2016

    @ Ivy

    Really? I never managed to obtain a good lip-sync doing it that way!

    Post edited by Imago on
  • IvyIvy Posts: 7,165
    edited February 2016
    fool said:

    Just load your naked base figures in the 32 bit and do it there, save a scene subset then open it in the 64 bit dress, texture and morph em up.

    (because the 32 bit can only use 3.5 GB of RAM most likely)

    i knew it was something like that. so after while you get sick of switching back and fourth between 32 byte and 64 byte for rendering so  rather than keep switching between 2 different versions of software for each scene I just start to learn to keyframe.

    In some of my animated films have 50 to 100 scenes files  which if i did not hand keyframe the audio it would take me much longer to complete. I did tell you I'm lazy right. I look at all parts of animation like putting a puzzle together.  and once you have the puzzle complete you have a finished animation..lol   the current animation I am working on is already 9 minutes long with 120 individual scenes  ranging from 3 to 10 seconds long each.   so over time hand keyframing has just been easier for me then editing mimic files

    Post edited by Ivy on
  • ImagoImago Posts: 5,155
    fool said:

    Just load your naked base figures in the 32 bit and do it there, save a scene subset then open it in the 64 bit dress, texture and morph em up.

    (because the 32 bit can only use 3.5 GB of RAM most likely)

    Good advice, but there is a problem: that lip-sync forces unwanted movements to the animation. Unless you setup a totally blocked mannequin, you have to fight with eye, neck and head movements...

  • IvyIvy Posts: 7,165
    Imago said:

    @ Ivy

    Really? I never managed to obtain a good lip-sync doing it that way!

    this one was done using mimic .. not as good as results . as my hlllbilly girl  i did by hand

     

     

  • IvyIvy Posts: 7,165
    Imago said:
    fool said:

    Just load your naked base figures in the 32 bit and do it there, save a scene subset then open it in the 64 bit dress, texture and morph em up.

    (because the 32 bit can only use 3.5 GB of RAM most likely)

    Good advice, but there is a problem: that lip-sync forces unwanted movements to the animation. Unless you setup a totally blocked mannequin, you have to fight with eye, neck and head movements...

    yup all issues that don't happen whnen keyframing by hand

  • IvyIvy Posts: 7,165

    here is another one i did using daz 4.6 -64 byte version  hand keyframing for audio

     

  • spearcarrierspearcarrier Posts: 686
    edited February 2016

    These are some really interesting walls of text. Some even have moving parts. =^-^= So I guess here is my wall of text reply.

    I'm not sure what you're talking about when you say things like save a pose duf file or why you'd untick anything. I was approaching it as scenes. I build my scene and simple save the scene. Right now I'm having serious issues with my 32 bit DAZ, so lipsync is an issue right now. So far I can build things at least (usually), but try to render and it crashes without so much as a dump file. I'm not savvy enough to quite figure out what's going on and tech support hasn't gotten back to me yet (if they ever do).

    It's a shame lipsync isn't in the 64 bit version. Kinda crazy. I do have Mimic Live, though, but it doesn't work the same as lipsync enough for what I'm planning.

    I only have animate lite right now. I'll be working towards buying the rest of the plugins when I get a better handle on how to do things. That being said, if lipsync doesn't add itself to the timeline how would you add animate motions? If I save and move to 64bit their mouths won't move anymore?

    I do like the idea of manually doing lips myself, but I'm thinking of doing a hybrid process. I'll get lipsync to start it (it doesn't get all the sounds so it's only a start) and then manually enhance. I want the lipsyncing to be decent, but being as I'm only just starting out with this I'm don't have high expectations yet. LOL. I'm real impressed that Ivy does it all by hand. Talk about old school with a new school twist.

    When it comes to lack of voice actors, you can try voiceactingalliance.com. Some will do their stuff for free, or very low pay if it's a hobby thing - although some commercial ventures do go through there offering better pay. I will audition there sometimes myself. =^-^=

    Ivy, is that Lurch who has come to collect Zelda? ;-) Awesome.

    A speech to text converter - I wonder if that could also be done using a script?

    Imago - can you tell me more about working with Mimic Lite? I've been looking at it a very long time, but I'm unclear about it. It's a stand alone program, right?

    DMC files: some characters are base characters and just don't have them. Star doesn't, and that's a shame because I'd like to do some things with her. Maybe has one, but it needs tweaking.

    So I guess here's the longest animation I've ever done. I only just posted it yesterday. Feel welcome to rip it apart. LOL. It's only the third I've ever done using DAZ.

    I'm afraid I don't know how to embed a pic like Ivy did or anything like that. Edit: Oh my. She's been stretched.

    Post edited by spearcarrier on
  • nonesuch00nonesuch00 Posts: 18,120
    edited February 2016

    Text to Speech converters (aka 'voice command') I think are standard part os Windows, os X, Android, and iOS now and work pretty good. The part DAZ / Mimic Live developers would have to do is convert that to a scrolling text on an speech animation timeline and animation blend that with the set of emotions the DAZ user drops on those speech timelines. Well there is the problem of all the different languages and character sets but that's already probably mostly handled by the OS. Phonetically does Mimic Live it just 'mumbles' right? It doesn't use phoenomes I don't think? At least on my poor computer. After the Mimic Live was synced to the speech then the user could replace the mumbling morphs with the proper phoenomes manually.

    Oh, and I saw nothing to criticize with the animation. It looks very good.

    Post edited by nonesuch00 on
  • IvyIvy Posts: 7,165
    edited February 2016

    @ spearcarrier

    That was a pretty good. isn't animation fun? . the more you practice the better you will gets. I just found it easier to hand keyframe my characters mouth its not that hard   you might not get it perfect, i never do ,neither does mimic or lipsync  but you can get it close enough no one will notice much.  . when we talk about mimic adding files to the timeline  we are talking about how Mimic adds to the default daz timeline. & not to be confused with the animate2 or animate lite plugin timeline where you put ani blocks. because mimic does not add files there  . but you can use both the daz default timeline and the animate 2 timeline at the same time.  and sometime you need to when working with dynamic clothing  which is a different subject.

    I also wish I had a Dmc for little fox star character  I made a cute animation using star in daz 4.8

     

    myself personally I do not like voice generators or electronic voice converters. unless i need something for a robot or computer character. other wise i rather stick with real voices.

    I've been trying to learn to make my animations more universal friendly meaning trying to use as little dialog as possible  and use body language and gestures to get the point across. I just feel people who do not speak my language  can understand my animation with out sub titles that way. At ringling art institute that is how they use to teach  their students to create animations first before using dialog. 

     

    I just think animation is fun to do &  watch. I'm not much of critic when it comes to it because i enjoy it even if its goofy or silly. I seen some really great test animations that I wish they did more of..lol

    Post edited by Ivy on
  • nonesuch00nonesuch00 Posts: 18,120
    edited February 2016

    No, the original voice is kept but converted to text only to help create an speech animation and create a story script and annotate it with emotions appropriate for the scene's events. So at the end of your story you save it out as a play script they save to use in theatre, for example. It is natural, easy extension of DAZ Studio.

    Post edited by nonesuch00 on
  • IvyIvy Posts: 7,165
    edited February 2016

    Here is a very good example of hand keyframing your character mouth movements. I did this by hand as well in daz 4.8

    Post edited by Ivy on
  • IvyIvy Posts: 7,165

    No, the original voice is kept but converted to text only to help create an speech animation and create a story script and annotate it with emotions appropriate for the scene's events. So at the end of your story you save it out as a play script they save to use in theatre, for example. It is natural, easy extension of DAZ Studio.

    I see. I thought you ment to generate the voice sounds

  • nonesuch00nonesuch00 Posts: 18,120
    Ivy said:

    No, the original voice is kept but converted to text only to help create an speech animation and create a story script and annotate it with emotions appropriate for the scene's events. So at the end of your story you save it out as a play script they save to use in theatre, for example. It is natural, easy extension of DAZ Studio.

    I see. I thought you ment to generate the voice sounds

    That would be nice too if they made that possible, eg somebody calls a big business and they have a phone computer guide you through the help menu for why you call. Or for a real robot.

  • @ nonesuch Well, I ended up buying Mimik Lite and giving it a try this evening. (Hey, it was 80 cents. I could afford THAT.)  I ended up crossing my eyes at it and closing it. Lawks.

    @ Ivy, that's some seriously good lipsyncing there. That had to be a ton of work. 

    So if you use a block to get your character to do something, you can never add it to the timeline so you can go back, refine and tweak? The very first time I ever tried animation in DAZ, like several incarnations ago, you could do that. You'd import the block into the timeline. Confusing!

    As for DMC files, I made my Belbel one (you can find it at Sharecg) by using the Aiko3 one as a template. You would need a note editor and firm knowledge of where the viseme morphs are in the character. There's a very obscure tutorial online somewhere in an old poser forum, but of course I'd never be able to find it now. But that's how I did Belbel's.

    I am indeed considering trying to remember how to make one for Star. I'm going to need it, and she needs more visemes than she has. That would require a weekend free, though, and I've got a wee bit going on right now. Fortunately, as I'd said before, there's no rush.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited February 2016

    pity 32 bit gives you such issues as the simplest way to do it

    I myself use Carrara and iClone and am not fond of  lipsync in DAZ studio but have Mimic pro and use it, mimic lite will also generate and export a pz2 file like pro does you just cannot edit dmc files etc but as you have done notepad is quite acceptable, later triax figures and Genesis 3 need Poser companion files cr2 the latter is a bit of work and looks weird in mimic but works.

    as for G3F if you care to go down that road .....LOL

    I did this when she first came out before DAZ released a dmc for her

    was using Mimic pro but Mimic light is same just you need notepad, I could not actually get her to work in mimic live or lipsync with my dmc, she does with the DAZ one

    I created Poser files for her to use her in Poser and the pz2 worked there too, was a PITA but got there

    Post edited by WendyLuvsCatz on
  • IvyIvy Posts: 7,165
    edited February 2016

    @ Ivy, that's some seriously good lipsyncing there. That had to be a ton of work. 

    It just takes a little time to learn the in & outs of using daz studio. but once you use daz for animation it does not take long to learn key framing by hand..

    Now on the timelines.   The default timeline is separate from go-figure animate timeline  but they can run at the same time. Animate 2 is a plugin you have to purchase as where the default timeline is what is included with the daz studio software.

     there is a lite or trail version of animate that comes with the daz studio program  buts not the full version. in order to unlock all the animate2 timelines features you need to purchase the full license version http://www.daz3d.com/animate2

     so you see they work together yet are different timeline

    mimic  or lipsync adds files to work with in the default timeline in turn  you to work with aniblocks on the animate 2 timeline at the same time. but just can't edit the mimic files in animate. . confused yet..lol

    see capture

    Capture.JPG
    1787 x 1110 - 188K
    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited February 2016
    fool said:

    pity 32 bit gives you such issues as the simplest way to do it

    I myself use Carrara and iClone and am not fond of  lipsync in DAZ studio but have Mimic pro and use it, mimic lite will also generate and export a pz2 file like pro does you just cannot edit dmc files etc but as you have done notepad is quite acceptable, later triax figures and Genesis 3 need Poser companion files cr2 the latter is a bit of work and looks weird in mimic but works.

    as for G3F if you care to go down that road .....LOL

    I did this when she first came out before DAZ released a dmc for her

    was using Mimic pro but Mimic light is same just you need notepad, I could not actually get her to work in mimic live or lipsync with my dmc, she does with the DAZ one

    I created Poser files for her to use her in Poser and the pz2 worked there too, was a PITA but got there

    I thought i had mimic lite but when i checked my product library it turns out i have mimic pro as well. though i have not used it in a year or 2. but hand keyframing does just a good of job and i can do it all in the 64 byte version all at once instead of going back and forth

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited February 2016

    repeat comment  .. i removed it  I dunno why this kees happening lately

    Post edited by Ivy on
  • @ Ivy. I'm beginning to see what you mean. I've figured out how to take an animated timeline, put it into an aniblock, and then... ha ha hah a. I'm not sure why but when the aniblock got made, it rolls my character's eyes into their head at the beginning and you can *not* fix that. Maybe turn the aniblock back into keys? But I had to turn it into an aniblock because adding sound when it was keys made the character go a little nuts. Or maybe it was because I hadn't figured out how to add layers yet.

  • ImagoImago Posts: 5,155
    edited February 2016

    Here's my attempt! ^.^
    This is a fast draft: Simple animation with unrefined lip-sync. I imported it directly from Mimic Lite to the char.

    Post edited by Imago on
  • spearcarrierspearcarrier Posts: 686
    edited February 2016

    @ Imago

    Okay that made me laugh.

    When you import from Mimic Lite are you able to do more than have the character facing the camera?

    Here's one I made last night: working on shaders and lighting as well as was trying to learn aniblocks, hence my remarks earlier. It has clipping. Nuuuuuuuuuuuuuuuuuuuuuuuuu

    Post edited by spearcarrier on
  • ImagoImago Posts: 5,155

    @ Imago

    Okay that made me laugh.

    When you import from Mimic Lite are you able to do more than have the character facing the camera?

    Here's one I made last night: working on shaders and lighting as well as was trying to learn aniblocks, hence my remarks earlier. It has clipping. Nuuuuuuuuuuuuuuuuuuuuuuuuu

     

    Probably the action is a little too fast, but I can see nice expressions in the girl's face! I really like how you made her blink!

     

    About the animation, Mimic Lite PZ2 files doesn't change nothing more than the "phonemes" morphs when you disable the random gesture generation in the software. Even after importing the file, you can still change expressions, move the eyes and the head, make the char walk or run or sit on a couch...

  • nonesuch00nonesuch00 Posts: 18,120

    I bought Mimic Pro long ago but lost much SW when my CPU overheated and ruined my HDD. So then I didn't want to mess around with it til much later by with time it would be expensive to buy again so I bought Mimic Lite to try it out and well it's not as good to use a program that's like it's make in the 90's today but it works similar to Mimic Live which I bought too.

    I also bought Animate 2 and many if not all of the aniBlocks DAZ sells. Unfortunately they do not work with Genesis 3 Male or Female but do work the Genesis 2 Male & Female and Genesis and most other DAZ and Poser characters. I wonder if Go Figure! will update them to buy for an Genesis 3 and future figures upgrades?

  • spearcarrierspearcarrier Posts: 686
    edited March 2016

    Thanks, Imago! It went faster than I want, and I think with animate lite you can't tell the frames to slow down. I might be buying animate 2 this pay day.

    So I'm taking it that Mimic Lite isn't useful for putting dialogue into full on scenes.

    Go Figure? I'm going to have to look into this one. edit: Oh ha ha! That's the vendor.

    Post edited by spearcarrier on
  • ImagoImago Posts: 5,155
    edited March 2016

    @Spearcarrier

    What di you mean with "into full on scenes"? Use long audio files?

    Animate blocks can be " baked" to keyframes and retimed with KeyMate or other plugins.

    Post edited by Imago on
  • By full on scenes, I mean things like what Ivy renders. More than characters talking to the camera.

    I've already figured that I can change the blocks to keyframes, but man are they hard to edit even with that. I bought keymate today instead of animate 2 and will be thinking of the rest on the following paydays. I'm rendering my final one for my days off now, and alas! Back to th grind tomorrow.

  • ImagoImago Posts: 5,155
    edited March 2016

    As I already said, you can import the PZ2 file into any scene!

    If there are two chars talking, just set-up the scene (for example two people walking or riding or whatever you want) and make the first char talk importing his PZ2, then just select the second char, go to the frame where he start talking and import his PZ2. In the end you will have the complete scene, with two chars talking each other. 

    As soon as I can reach my PC I'll make a video example.

    Post edited by Imago on
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