Mimicking

124

Comments

  • ImagoImago Posts: 5,155
    Ivy said:

    I do a lot of things on my computer besides render animation.  so my computer build has been a work in progress for the last 2 years. my biggest expense to start was my mother board and processor chip set. after than the skys the limit. I started my base build at IbuyPower.com  and went from their.,

    though in your case just starting out I would think 16 gig of ram would be more than enough do anything you would need to for animation.  when I started out making animation i had started with a windows 98 running a Intel 400 2ghz with 564 megs of ram.. yes that is mega byte..lol and still made fairly entertaining animations.with poser 4 and I think daz 3 just came out then.

    this is  my first animation ever with Daz Studio... don't laugh now this was 5 or 6 years ago when i was starting..lol

     

    It's not bad, Ivy! When I was just a "noob" at DAZ my animations wasn't that good, expecially because I never liked using AniMate and the AniBlocks!

  • I didn't like AniMate at first either but I think I'm getting the hang of things.

  • IvyIvy Posts: 7,165
    fool said:

    well that explains it, I grabbed a bunch of Nerds stuff before he packed up and left on sale and thought I was doing something wrong, I normally use Carrara but wanted stuff to use in DAZ

    I ended up making my own morphing water from an exported series of Carrara oceans

    Yea I hated to see Nerds Leave too. .. I got tons of his products over the years,  he had some great ani blocks  if I remeber right I think someone said he was at 3dHive or maybe it was SM
     Though a lot of his stuff does not work in daz anymore.. it does still work in poser 11. like the the dusty trail tool, blowing in the wind, morphiing rain.  and wave on the beach, and waterfall tool,&  the fire and smoke tool which the the fire and smoke tool  will still work in 4.9 as will all his aniblocks walk style cycles.

  • IvyIvy Posts: 7,165

    I have a huge library. I've been collecting items since before I went to DAZ. I was using Poser 5, or 4. Or... you know. Way back when. I could animate a plane like you describe, but it won't have the right feel. There are morphable oceans out there, and I'll probably get one eventually, but I'm also looking for a beach that has morphing waves for one of my bigger planned projects. I've yet to find one. I seem to remember there was an object set that had waves you could add. If I could find that, I could just morph the waves myself using deformers.

     

     

    This video has waves and a beach.. but this set does not work in the new daz version just in poser it stop working in daz after version 4.6

     

  • IvyIvy Posts: 7,165
    edited March 2016

    this video has a lot of ocean scenes using morphing waves. I was using the medusa as my ship model

     

    Post edited by Ivy on
  • ImagoImago Posts: 5,155

    The waves in "Beach Justice" looks very good! You used one of the old nerds' products?
    Sometime ago I saw an old image of Her/his/their "Spray Maker" (Or so...), craved madly but never found anywhere...

    A little curiosity, Ivy: for the falling girl in "Beach Justice" you used the "Come Down" script?

  • IvyIvy Posts: 7,165
    Imago said:

    A little curiosity, Ivy: for the falling girl in "Beach Justice" you used the "Come Down" script?

     for when the guy pushed her down I didn't have any fall down Bvh or ani-blocks So i kind of cheated and made a fall down ani-block using 4 different poses from the Volley ball pose set in 45 keyframes. . it was actually a accident it came out as well as it did. But i have since added a drunken walk cycle by Ka to the fall down aniblock. and made it longer. 

  • ImagoImago Posts: 5,155
    Ivy said:

     for when the guy pushed her down I didn't have any fall down Bvh or ani-blocks So i kind of cheated and made a fall down ani-block using 4 different poses from the Volley ball pose set in 45 keyframes. . it was actually a accident it came out as well as it did. But i have since added a drunken walk cycle by Ka to the fall down aniblock. and made it longer. 

    The same for the girl, when they push her down after chasing her?
    Uhm... I should give a second chance to AniBlocks!

  • IvyIvy Posts: 7,165
    edited March 2016

    when i make a fairly complicated animation sequence I try to always remember to save the movements I made as a ani block for future use..  to make and save a ani block is fairly simple.  but recreating difficult moves over and over not so much.

    EDIT:  I want to add that its fairly easy to use a bunch of poses from your pose packs to create animation with. just choose how long you need your animation sequence for and spread your selected poses out along the timeline accordingly to make the movements you will require,  you will have to tweak a few things.but its a fairly simple way to start a complex movment  there no scripts for.. .

    Post edited by Ivy on
  • It's a shame the waves stopped working. I'm gonna go kick a rock now out of jealousy. I'm gonna guess there's nothign else out ther.e I wonder if there are other products then.

    I also hav to add, out of the blue, that mcasual's lag effect plugin is more than tempermental. I just spent hours trying to get it to lag. Blaarrrgh.

  • I thought the crow landed fairly well. Did you make that one?

  • IvyIvy Posts: 7,165

    I thought the crow landed fairly well. Did you make that one?

    Yea I custom key framed the crows and all my birds in any of my films.. there are few included poses with the bird sets. but no ani blocks for Ken Gillians Birds which is what I used in this animation.

  • IvyIvy Posts: 7,165
    edited March 2016

    It's a shame the waves stopped working. I'm gonna go kick a rock now out of jealousy. I'm gonna guess there's nothign else out ther.e I wonder if there are other products then.

    I also hav to add, out of the blue, that mcasual's lag effect plugin is more than tempermental. I just spent hours trying to get it to lag. Blaarrrgh.

    if you have daz 3, then " On th beach" & wave tool still will work in that version of Daz.as well its still working in all versions of poser.  it was made for poser7 and daz3Advance, so its fairyly old set

    Post edited by Ivy on
  • nonesuch00nonesuch00 Posts: 18,120

    like those...

    Ivy said:

    It's a shame the waves stopped working. I'm gonna go kick a rock now out of jealousy. I'm gonna guess there's nothign else out ther.e I wonder if there are other products then.

    I also hav to add, out of the blue, that mcasual's lag effect plugin is more than tempermental. I just spent hours trying to get it to lag. Blaarrrgh.

    if you have daz 3, then " On th beach" & wave tool still will work in that version of Daz.as well its still working in all versions of poser.  it was made for poser7 and daz3Advance, so its fairyly old set

    It actually looks way better than any of the simulated oceans I've seen from the Unity 3D Asset Store.

  • IvyIvy Posts: 7,165

    Yeah its ashame it does not work in this version of daz. I tired it again tonight.  the wave nodes won't reconize the parenting of the water pane like it suppose to Soo i can't get the wave tool to operate to create a wave. the ripples morphs still work though so I still might be useable for a pond or something

  • spearcarrierspearcarrier Posts: 686
    edited March 2016

    Is this your beach set?

    http://hivewire3d.com/waves-on-the-beach-poser.html

    And a DAZ version: http://hivewire3d.com/waves-on-the-beach-daz-studio.html

    Although if it doesn't work in 4.9 I shouldn't get it. But it's the first thing that popped up in a google search.

    Post edited by spearcarrier on
  • IvyIvy Posts: 7,165

    yea thats the one., It use to be sold here at Daz.  but Nerds moved there with a couple other venders. And if you read the software compatibility version it says daz 3. and i tried the set it tonight and the water disk ripple morphs work but the wave tool does not work in daz 4.9 

  • Man. It's a shame. I wonder why they left - but that aside. ARrrrgh... whyyy. It's like with Daz 4 the makers just decided to slowly begin phasing animation out. Which is a big mistake.

  • IvyIvy Posts: 7,165
    edited March 2016

    yea I bough wave on the beach here at daz

    Capture.JPG
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    Post edited by Ivy on
  • IvyIvy Posts: 7,165

    I got both versions back then too Daz and poser  it was in 2011.

  • I think in 2011 I was still learning how to conform clothing.

    I will need something like this for my planned animation project. Not the small ones I'm doing for practice. The real one.  I've looked for hours and nothing. I tonwder, since the set says its a wave prop, if I could morph them the way I want using deformers.

  • IvyIvy Posts: 7,165

    it still works great in poser if you hsve poser

  • Even if I did have poser, poser can't render the same look I'm after. It does toon renders, sure, but not like what I've set up.

  • ImagoImago Posts: 5,155

    Ivy, I rewatched the ninja girl one... Wich light set you used for that?
    I tried numberless sets and tried to do them by myself but never managed to obtain that uniform lighting like that, neither using the most expensive Uberlight set!

  • IvyIvy Posts: 7,165
    edited March 2016

    I always do my lights myself when i am creating animation.  I create my own light mostly so i can control render times.

    in my ninja beach justice one. i set up 4 distant lights one for each pole.set around 65% diffused with no shadow maps.  I use one distant light as a sun source. and had that set at around 75% On , with no shadow maps. then I added 1 spotlight  with a angel width of 100. and pointed & matched the spot light the same as what i had for the the sun  same color and same 75% only this time i set the map settings to raytrace.. I did this because of the raytrace water texture it would have took for ever to render using the Sun distant light set at raytrace.  it gave me the shadow effect i needed and i was able to shave off a lot of render time.

    Post edited by Ivy on
  • ImagoImago Posts: 5,155

    Uhm... That's very odd! When I try a similar setup I get an "overburst" effect on the scene... I'll try your and see how it looks.
    Thanks, Ivy!

     

  • IvyIvy Posts: 7,165
    edited March 2016

    when your using your distant lights as ambient light source make sure to make set them to defused or you will get that over burst glow. sometimes you may need to add a little color to the spot light as well or adjust the spotlight more to match the same light as your sun.I ind most times the spotlight light light setting is a little lower  by around 5% so if your sun is 75%. try 68 % or a little lower for your spot

    Post edited by Ivy on
  • ImagoImago Posts: 5,155

    I made two test scenes, the first with my standard lights (Developed after numberless attempts) and the second following Ivy's instruction.
    The render time is almost the same but the result is quite different. Wich looks better on them?

    Imago Light Setup.jpg
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    Ivy Light Setup.jpg
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  • IvyIvy Posts: 7,165

    i like the second one. using the spot light.  good job :)

  • nonesuch00nonesuch00 Posts: 18,120

    Cant's see the sky but on heavy cloudy day the 1st one (but character skin needs less shine) and for sunny day, the second.

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