N.G.S. Anagenessis II - Revolution [Commercial]

1151618202143

Comments

  • ArtiniArtini Posts: 9,458
    edited November 2016

    It is even better. If you have the Legacy UVs for Genesis 3: V4 by CaymanStudios, you can apply skins converted with N.G.S.Anagenessis 2

    to Genesis 3 Female, as well. Below is an iray render of Genesis 3 Female with the shape of FWSA Quinn for Izabella 7 http://www.daz3d.com/fwsa-quinn-for-izabella-7

    and the materials from MDD Crystalynn for V4.2 by Maddelirium converted with N.G.S.Anagenessis 2.

    image

    Quinn02ncsII05pic03.jpg
    1024 x 1024 - 254K
    Post edited by Artini on
  • Using this on Genesis 3 female base, it created seams on the hands and shoulders...I selected Genesis 3 female, applied the textures, and then applied the 'genesis 3' N.G.S 2 setting, and after it all applied, it changed the UV map to V7. Is it supposed to do that?

  • MJWMJW Posts: 524
    edited November 2016

    I keep crashing on trying to render in 4.8 an image that works in 4.9. Is it unsuited to 4.8, please?

    Post edited by MJW on
  • MJW said:

    I keep crashing on trying to render in 4.8 an image that works in 4.9. Is it unsuited to 4.8, please?

    Crashing with one figure or more than one?

    Did you try it to another machine?

  • MJWMJW Posts: 524

    Thanks D-Z. Only one machine. Two figures, one with, one without. (Can't show them here as unclothed experimenting). Daz even crashed trying to laod them once. Only the one computer has DS4.8. They render well on 4.9 computer, but I don't know if that is the computers or the versions of DS. Both computers newish and should have decent specs. 

  • MJW said:

    Thanks D-Z. Only one machine. Two figures, one with, one without. (Can't show them here as unclothed experimenting). Daz even crashed trying to laod them once. Only the one computer has DS4.8. They render well on 4.9 computer, but I don't know if that is the computers or the versions of DS. Both computers newish and should have decent specs. 

    I have to check it again with 4.8 as I have told you. But I was sick. I will find the time to answer you! Don't worry, we'll find the solution!

  • ArtiniArtini Posts: 9,458

    Using this on Genesis 3 female base, it created seams on the hands and shoulders...I selected Genesis 3 female, applied the textures, and then applied the 'genesis 3' N.G.S 2 setting, and after it all applied, it changed the UV map to V7. Is it supposed to do that?

    You know, that V7 UV maps differ from Genesis 3 female ones, right.

     

  • Artini said:

    Using this on Genesis 3 female base, it created seams on the hands and shoulders...I selected Genesis 3 female, applied the textures, and then applied the 'genesis 3' N.G.S 2 setting, and after it all applied, it changed the UV map to V7. Is it supposed to do that?

    You know, that V7 UV maps differ from Genesis 3 female ones, right.

     

    It has been fixed after the update!

  • MJWMJW Posts: 524

    D-Z

    Thanks. I can wait. The interesting thing is that I can create a scene with two figures (no hair or anything else) add Anagenessis 2 to both, and it appears to apply. I save the resulting scene. Then I try to render and it crashes. I then find that if I reopen DS4.8 and then load the scene it crashes even then. All very odd.

    Not urgent.

    Hope you are feeling better soon.

  • ArtiniArtini Posts: 9,458
    edited November 2016

    Ludovich materials - http://www.daz3d.com/ludovich - on Genesis 3 male.

    image

    VestFiber03Ludovich03pic01.jpg
    1280 x 1080 - 271K
    Post edited by Artini on
  • jardinejardine Posts: 1,202

    thanks for the update, Dimension-Z.  :)

    j

  • FusionLAFusionLA Posts: 249

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

  • FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

  • FusionLAFusionLA Posts: 249
    edited November 2016
    FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

    Looks like it's diffrent when I install using DIM vs Connect:
    Installing using Connect I get the Highkey Materials
    When installing using The install Manger, I don't get folder to use the HighKey Materials.

     

     

    Daz connect Screen Shot 2016-11-12 at 12.24.41 PM.png
    554 x 397 - 1M
    DIM Screen Shot 2016-11-12 at 12.09.21 PM.png
    564 x 757 - 1M
    Daz Connect Screen Shot 2016-11-12 at 12.26.15 PM.png
    440 x 619 - 1M
    Post edited by FusionLA on
  • JoepingletonJoepingleton Posts: 746
    edited November 2016

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Anagenessis2_compare.jpg
    1484 x 960 - 177K
    Post edited by Joepingleton on
  • Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

  • Sfariah DSfariah D Posts: 26,279

    This is my first try with Anagenessis II and I think it came out a tad too dark but trying to play around with it right now to see if I can get her skin to be a light mocha.

    test001.png
    989 x 921 - 407K
  • This is my first try with Anagenessis II and I think it came out a tad too dark but trying to play around with it right now to see if I can get her skin to be a light mocha.

    Joepingleton said:

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

  • ArtiniArtini Posts: 9,458
    edited November 2016

    I really like the look of Last Gladiator for M4 and F4 - http://www.daz3d.com/last-gladiator-for-m4-and-f4

    N.G.S.Anagenessis 2 makes him even look better.

    image

    image

    GregoriLastGladiator06pic04.jpg
    1280 x 1024 - 342K
    GregoriLastGladiator01pic01.jpg
    1280 x 1024 - 202K
    Post edited by Artini on
  • Sfariah DSfariah D Posts: 26,279

    This is my first try with Anagenessis II and I think it came out a tad too dark but trying to play around with it right now to see if I can get her skin to be a light mocha.

    Joepingleton said:

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Trying that now.  How does this work with Skin blender?

  • Sfariah DSfariah D Posts: 26,279

    Here is what I got after playing around a bit with Anagenessis II and Skin builder.

    test004.png
    989 x 921 - 368K
  • Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Thanks for the help
    I originally used the Black Skin Script and Brightness High, this test I quadurupled the Glossy Layered Weight from 450 to 1,800.  I can't see any difference.
    Also, is there a way to retain the make up color?

    Anagenessis2_compare2.jpg
    1484 x 960 - 182K
  • NaviNavi Posts: 452
    edited November 2016
    Navi said:
    Navi said:

     

    OK. Did you try change glossy color?

    Thank you for the tip, I tried this, and yes it works. Still have tests to do, but it helps witht he blue tint.

    Btw, I've finally tried it on some G3 today, and I have to say wow :) . My results with G2s are rather fickle so far, but on G3, it gives an instant/one-click and spectacular improvement !

    I can't think right now why you have issus with G2 figures. The shader it works with diffuse map. It should be given same results for any figure (we're talking about texturing results only)

    Or do you mean about color???

    I don't know, I tried it on 2 G3 characters, and each time, it was just... perfect, right after loading the script, no tweaks needed or anything. Whenever I try it on G2 chars (using G2 or V4 skins), I get something wrong. The G2 and G3 versions of the script really "feel" like 2 different products, to me :) . But anyway, I can still use it on the G2s, I just have various tweaks and tests to do.

     

    Post edited by Navi on
  • FusionLAFusionLA Posts: 249
    FusionLA said:
    FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

    Looks like it's diffrent when I install using DIM vs Connect:
    Installing using Connect I get the Highkey Materials
    When installing using The install Manger, I don't get folder to use the HighKey Materials.

     

     

    So are the HighKey material supose to be here or not? and if yes what are they used for?

     

  • FusionLA said:
    FusionLA said:
    FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

    Looks like it's diffrent when I install using DIM vs Connect:
    Installing using Connect I get the Highkey Materials
    When installing using The install Manger, I don't get folder to use the HighKey Materials.

     

     

    So are the HighKey material supose to be here or not? and if yes what are they used for?

     

    It was my first method of Brightness. But they replaced.
  • FusionLAFusionLA Posts: 249
    FusionLA said:
    FusionLA said:
    FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

    Looks like it's diffrent when I install using DIM vs Connect:
    Installing using Connect I get the Highkey Materials
    When installing using The install Manger, I don't get folder to use the HighKey Materials.

     

     

    So are the HighKey material supose to be here or not? and if yes what are they used for?

     

     

    It was my first method of Brightness. But they replaced.

    OK,

    Becuase there was no reference to it, did not know what to use it for.
    Thank you

  • Sfariah DSfariah D Posts: 26,279

    Here is before and after of a texture I got in my library.

    BeforeversionMili.png
    842 x 921 - 679K
    afterversionMili.png
    842 x 921 - 677K
  • I'm finding many skins appear almost white. I've tried the different scripts and also the brightness one. They don't seem to darken the skin any. So far, I've had to change the Transmitted Color, the Base Color and lower the Glossy Specular. Adjusting the Translucency weight and color also helped. Glossy layered weight of 5 was just WAY too high as well. Once I was done with these adjustments, it looks great, but it's still somewhat difficult to do fine tuning.

     

  • AllenArtAllenArt Posts: 7,169

    I'm not sure if I'm doing something wrong or what, but I'm getting these gray/black splotches on most of my skins that looks like weird shadows. I make sure I don't have any surfaces selected when I run the scripts, but so far most of what I'm getting isn't looking very good :(

    Laurie

  • Artini said:

    Using this on Genesis 3 female base, it created seams on the hands and shoulders...I selected Genesis 3 female, applied the textures, and then applied the 'genesis 3' N.G.S 2 setting, and after it all applied, it changed the UV map to V7. Is it supposed to do that?

    You know, that V7 UV maps differ from Genesis 3 female ones, right.

     

    It has been fixed after the update!

    What and when was the update date? I downloaded and installed (NOT with DIM/connect, those mess up my installs, so its directly dled and installed) and I still have the V7 UV map being applied. 

    Artini said:

    Using this on Genesis 3 female base, it created seams on the hands and shoulders...I selected Genesis 3 female, applied the textures, and then applied the 'genesis 3' N.G.S 2 setting, and after it all applied, it changed the UV map to V7. Is it supposed to do that?

    You know, that V7 UV maps differ from Genesis 3 female ones, right.

     

    of course. that is why I was saying they were being changed. 

    FusionLA said:
    FusionLA said:

    I just bought this product, tried looking for a readme before asking question.

    Under the materials folder what are the HighKey options used for?

    Thank you

     

     

    First thank you a lot that purchased my product.

    Tomorrow I will prepaired a manual as I have posted earlier in the thread.

    Please can you show me with a screenshot your Anagenessis Shader Presets Folder Stucture, because I don't have such an option in my final product.

    I have them, but I deleted them before released.

    If so I have to speak with DAZ.

     

    Thank you again

    D-Z

    Looks like it's diffrent when I install using DIM vs Connect:
    Installing using Connect I get the Highkey Materials
    When installing using The install Manger, I don't get folder to use the HighKey Materials.

     

     

    Apparently manual download does not have those extra options either. I do not have them from the direct download from my account.

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