Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Is there a way to use the shader but keep only the pores/glossyness options on it?I'd like to keep the original colours without changing it's settings.
NGS A2R applied to the G3F AND to all the fruit parts of every fruit (not stems nor leaves). applied to the table too
Amazing, right? But you need some tweaks for the fruits though! But yes it could be applied everywhere. Like a mother shader!
You are right. Is a test of everything one click applied. I have not yet gone underwater with the shader, is too complex considering my knowledge. Emission texture at cero? Too many places to tweak and do not grasp them all. Lol. you could make a script to tweak them towards a meaning, ie; darker/lighter roughe smoother etc. Only a sugestion *wink*
I know, but it's too complicated for development! But I will find out!!
The manual guide for N.G.S.2 is ready and you'll get it via DIM for obvious reasons!
You would need to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color you'd want. That will restore the gold to her makeup/body art.
Thnx Sabby!
So you use metallics too?
Thanks for the help,
Your suggestions worked great. I also looked at the "Top Coat Color" and noticed it was a little dark , so I increased it's value and like the results much better than the original. It's been fun and enlightning discovering the settings.
PS I removed N.G.S.2 via DIM and reinstalled it, but didn't see the manual. Is it somewhere else in DIM?
Great Product and very powerful.
Thanks for your kind words.
Tomorrow i will send guide to DAZ and they will embed it as an update for DIM.
YOU ROCK
I am looking forward to discovering how to apply it other types of models ;)
Which of the script options do you use to apply it to objects? The one for Genesis, Genesis 2 or Genesis 3? I don't see a non-Genesis version and I'm curious how it looks on stand-alone figures.
Still playing and playing and playing. This is great stuff =)
I ended up customizing skins, changing some maps (translucency, gloss weight and speculars for the more "traditional" variety- greyscales), and fiddling around a bit and I am super happy with the results. Not only is the product amazing out of the box, but the ability to finetune and customize is equally great!
(Workflow was daz/iray/photoshop)
You did amazing job with this one Mstene! Thank you!
I thought you might be interested in the results of my experiment.
Today's experiment with DAZ Studio and Iray examines converting "FWSA Samira HD for Victoria 7" using "N.G.S. Anagenessis 2 - Revolution". I had to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color I wanted. I also looked at the "Top Coat Color" and noticed it was a little dark , so I increased it's value. No postwork.
I'm interested of any result, to keep notes for my next... ;)
And this is GREAT Result!
So you increase Top Coat Color? Right?
Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.
Ok Joe.Great! Just for the record for other users. Thnx a lot again!
Try this and tell me:
1. Dark Skins Script
2. Brightness High Level Preset
3. Glossy Specular Color: White
4. Tranclucency Weight 0.30 - 040
Don't edit any other value
Yep, often times to enhance makeups.
Attached is a sample with the original skin, your settings and my modified settings
I also tried them on another figure (Mahala for Genesis 2 Female(s)) for extra comparison.
First allow me to say that this has taken the reality factor of my renders to a whole new level. I have never purchased a more effective tool from DAz than this. The first time I used it my jaw dropped seeing its resuts. Amazing, and wonderful do not begin to describe Your product Dimensin Z! I do have one small problem though and am looking for some advice. I created a character using Zevo' growing up skin. The skin applies with now brows, which can be added using the L.I.E. FirstI apply the annagenesis skin gloss and pores. Then applied the eyebrows from growing up.In the L.I.E. I then change the color of the brows to white ( the character requires white brows.) They appear white in the viewport, however as they render they have a yellowish, almost green cast to them. I have tried multiplicitive, alpha chanel, additive blend and subtractive blend, with opacity turned up to 100% and still the cast pesists in the renders. I tried using dragonstorm and Lyoness's Wow Brow product, (Another gift to Daz artists everywhere) using the different options to try for snow white brows. The same yellow shade appears each time with both products.This only happens when I use the N.G.S. Am I doing something wrong? Is there a way to correct the bleed of the skin shader into the brows other than post work? I love this product,and am willing to do that if that'swhat I must do in order to keep using it. My issue seems small, in comparison with what N.G.S.provides in return. Any suggestions would be great!Thanx so much!
With more dark skins, you can set Base color effect from Scatter-Transmit to Scatter only.
First of all thank you very much for your kind words!
For help me to help you you have to show me a sample! Please!? :)
Thank you
D-Z
wickedxxangel, did you consider applying the brows to a geoshell? Then would then be a layer above and you could use the regular Iray uber shader for them.
Thank you Grinch2901! i will try that this evening. And Thank you for your response Dimension Z. I will post an image this evening as well for your analysis. I really do love using this product, and it works perfectly with everyone, with this one tiny exception.
Hi D-Z,
you mentioned a manual guide for us yet. Will there be an script version for Non-Genesis or did you give up on that?
Today I will upload manual to be prepaired for DIM, and script will upload it on my DA page tonight!
I also have posted 3feetwolf's Genitalia links with updated scripts for my shader on my DA page!