N.G.S. Anagenessis II - Revolution [Commercial]

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Comments

  • Is there a way to use the shader but keep only the pores/glossyness options on it?I'd like to keep the original colours without changing it's settings.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016
    AllenArt said:

    I'm not sure if I'm doing something wrong or what, but I'm getting these gray/black splotches on most of my skins that looks like weird shadows. I make sure I don't have any surfaces selected when I run the scripts, but so far most of what I'm getting isn't looking very good :(

    Laurie

    Can you please show samples? Thnx D-Z
    Post edited by Dimension-Z on
  • Lostboys said:

    Is there a way to use the shader but keep only the pores/glossyness options on it?I'd like to keep the original colours without changing it's settings.

    You can save your own preset!
  • JerifeJerife Posts: 272
    edited November 2016

    NGS A2R applied to the G3F AND to all the fruit parts of every fruit (not stems nor leaves). applied to the table too

     

    1 frutas 3 test rdx .jpg
    3000 x 3000 - 2M
    Post edited by Jerife on
  • Dimension-ZDimension-Z Posts: 352
    edited November 2016
    Jerife said:

    NGS A2R applied to the G3F AND to all the fruit parts of every fruit (not stems nor leaves)

     

    Amazing, right? But you need some tweaks for the fruits though! But yes it could be applied everywhere. Like a mother shader!

    Post edited by Dimension-Z on
  • JerifeJerife Posts: 272
    edited November 2016

    You are right. Is a test of everything one click applied. I have not yet gone underwater with the shader, is too complex considering my knowledge. Emission texture at cero? Too many places to tweak and do not grasp them all. Lol. you could make a script to tweak them towards a meaning, ie; darker/lighter roughe smoother etc. Only a sugestion *wink*

    Post edited by Jerife on
  • Jerife said:

    You are right. Is a test of everything one click applied. I have not yet gone underwater with the shader, is too complex considering my knowledge. Emission texture at cero? Too many places to tweak and do not grasp them all. Lol. you could make a script to tweak them towards a meaning, ie; darker/lighter roughe smoother etc. Only a sugestion *wink*

    I know, but it's too complicated for development! But I will find out!!

  • The manual guide for N.G.S.2 is ready and you'll get it via DIM for obvious reasons!

  • SabbySabby Posts: 108

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Thanks for the help
    I originally used the Black Skin Script and Brightness High, this test I quadurupled the Glossy Layered Weight from 450 to 1,800.  I can't see any difference.
    Also, is there a way to retain the make up color?

    You would need to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color you'd want. That will restore the gold to her makeup/body art.

  • Sabby said:

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Thanks for the help
    I originally used the Black Skin Script and Brightness High, this test I quadurupled the Glossy Layered Weight from 450 to 1,800.  I can't see any difference.
    Also, is there a way to retain the make up color?

    You would need to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color you'd want. That will restore the gold to her makeup/body art.

    Thnx Sabby!

    So you use metallics too?

  • Sabby said:

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Thanks for the help
    I originally used the Black Skin Script and Brightness High, this test I quadurupled the Glossy Layered Weight from 450 to 1,800.  I can't see any difference.
    Also, is there a way to retain the make up color?

    You would need to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color you'd want. That will restore the gold to her makeup/body art.

    Thanks for the help,

    Your suggestions worked great.  I also looked at the "Top Coat Color" and noticed it was a little dark , so I increased it's value and like the results much better than the original.  It's been fun and enlightning  discovering the settings.

    PS I removed  N.G.S.2 via DIM and reinstalled it, but didn't see the manual.  Is it somewhere else in DIM?

    Great Product and very powerful.

    Anagenessis2_compare3.jpg
    1484 x 960 - 183K
  • Sabby said:
    PS I removed  N.G.S.2 via DIM and reinstalled it, but didn't see the manual.  Is it somewhere else in DIM?

    Great Product and very powerful.

    Thanks for your kind words.

    Tomorrow i will send guide to DAZ and they will embed it as an update for DIM.

  • Sabby said:
    PS I removed  N.G.S.2 via DIM and reinstalled it, but didn't see the manual.  Is it somewhere else in DIM?

    Great Product and very powerful.

    Thanks for your kind words.

    Tomorrow i will send guide to DAZ and they will embed it as an update for DIM.

    YOU ROCK
    I am looking forward to discovering how to apply it other types of models ;)

  • Jerife said:

    NGS A2R applied to the G3F AND to all the fruit parts of every fruit (not stems nor leaves). applied to the table too

     

    Which of the script options do you use to apply it to objects? The one for Genesis, Genesis 2 or Genesis 3? I don't see a non-Genesis version and I'm curious how it looks on stand-alone figures.

  • MsteneMstene Posts: 30
    edited November 2016

    Still playing and playing and playing.  This is great stuff  =)

    I ended up customizing skins, changing some maps (translucency, gloss weight and speculars for the more "traditional" variety- greyscales), and fiddling around a bit and I am super happy with the results.  Not only is the product amazing out of the box, but the ability to finetune and customize is equally great!

    (Workflow was daz/iray/photoshop)

     

    def01202c2opt.jpg
    1252 x 1500 - 597K
    Post edited by Mstene on
  • Mstene said:

    Still playing and playing and playing.  This is great stuff  =)

    I ended up customizing skins, changing some maps (translucency, gloss weight and speculars for the more "traditional" variety- greyscales), and fiddling around a bit and I am super happy with the results.  Not only is the product amazing out of the box, but the ability to finetune and customize is equally great!

    (Workflow was daz/iray/photoshop)

     

    You did amazing job with this one Mstene! Thank you!

  • JoepingletonJoepingleton Posts: 746
    edited November 2016

    I thought you might be interested in the results of my experiment.

    Today's experiment with DAZ Studio and Iray examines converting "FWSA Samira HD for Victoria 7" using "N.G.S. Anagenessis 2 - Revolution".  I had to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color I wanted. I also looked at the "Top Coat Color" and noticed it was a little dark , so I increased it's value. No postwork.

    egypt04.jpg
    742 x 960 - 311K
    Post edited by Joepingleton on
  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Color? Right?

    Post edited by Dimension-Z on
  • I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Weight? Right?

    Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Weight? Right?

    Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.

    Ok Joe.Great! Just for the record for other users. Thnx a lot again!

    Post edited by Dimension-Z on
  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Weight? Right?

    Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.

    Try this and tell me:

    1. Dark Skins Script

    2. Brightness High Level Preset

    3. Glossy Specular Color: White

    4. Tranclucency Weight 0.30 - 040

    Don't edit any other value

    Post edited by Dimension-Z on
  • SabbySabby Posts: 108
    Sabby said:

    Great product
    It has been working fantastic on everything I tried until I this figure.  Any suggestions on how to match the original closer?

    Did you load Black Skin script?

    If so, apply brightness high or increase glossy layered weight.

    Let me know after you'll make these steps

    Thanks for the help
    I originally used the Black Skin Script and Brightness High, this test I quadurupled the Glossy Layered Weight from 450 to 1,800.  I can't see any difference.
    Also, is there a way to retain the make up color?

    You would need to manually apply the glitter masks back to the character. Her runes on her torso and on her face, have a mask in the 'Metallic Flakes Weight' - the value set to 1, then in the 'Metallic Flakes Color' zone it has the corresponding color you'd want. That will restore the gold to her makeup/body art.

    Thnx Sabby!

    So you use metallics too?

    Yep, often times to enhance makeups.

  • I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Weight? Right?

    Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.

    Try this and tell me:

    1. Dark Skins Script

    2. Brightness High Level Preset

    3. Glossy Specular Color: White

    4. Tranclucency Weight 0.30 - 040

    Don't edit any other value

    Attached is a sample with the original skin, your settings and my modified settings

    I also tried them on another figure (Mahala for Genesis 2 Female(s)) for extra comparison.

    Anagenessis2_compare4.jpg
    2226 x 960 - 297K
    anagenessis2_compare02.jpg
    960 x 1620 - 270K
  • First allow me to say that this has taken the reality factor of my renders to a whole new level. I have never purchased a more effective tool from DAz than this. The first time I used it my jaw dropped seeing its resuts. Amazing, and wonderful do not begin to describe Your product Dimensin Z! I do have one small problem though and am looking for some advice. I created a character using Zevo'  growing up skin. The skin applies with now brows, which can be added using the L.I.E. FirstI apply the annagenesis skin gloss and pores. Then applied the eyebrows from growing up.In the L.I.E. I then change the color of the brows to white ( the character requires white brows.) They appear white in the viewport, however as they render they have a yellowish, almost green cast to them. I have tried multiplicitive, alpha chanel, additive blend and subtractive blend, with opacity turned up to 100% and still the cast pesists in the renders. I tried using dragonstorm and Lyoness's Wow Brow product, (Another gift to Daz artists everywhere) using the different options to try for snow white brows. The same yellow shade appears each time with both products.This only happens when I use the N.G.S. Am I doing something wrong? Is there a way to correct the bleed of the skin shader into the brows other than post work? I love this product,and am willing to do that if that'swhat I must do in order to keep using it. My issue seems small, in comparison with what N.G.S.provides in return. Any suggestions would be great!Thanx so much!

  • I thought you might be interested in the results of my experiment.

    I'm interested of any result, to keep notes for my next... ;)

    And this is GREAT Result!

    So you increase Top Coat Weight? Right?

    Thanks, I left the "Top Coat Weight" as is (using the Black Skin script), I just made the "Top Coat Color" lighter and warmer.

    Try this and tell me:

    1. Dark Skins Script

    2. Brightness High Level Preset

    3. Glossy Specular Color: White

    4. Tranclucency Weight 0.30 - 040

    Don't edit any other value

    Attached is a sample with the original skin, your settings and my modified settings

    I also tried them on another figure (Mahala for Genesis 2 Female(s)) for extra comparison.

    With more dark skins, you can set Base color effect from Scatter-Transmit to Scatter only.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    First allow me to say that this has taken the reality factor of my renders to a whole new level. I have never purchased a more effective tool from DAz than this. The first time I used it my jaw dropped seeing its resuts. Amazing, and wonderful do not begin to describe Your product Dimensin Z! I do have one small problem though and am looking for some advice. I created a character using Zevo'  growing up skin. The skin applies with now brows, which can be added using the L.I.E. FirstI apply the annagenesis skin gloss and pores. Then applied the eyebrows from growing up.In the L.I.E. I then change the color of the brows to white ( the character requires white brows.) They appear white in the viewport, however as they render they have a yellowish, almost green cast to them. I have tried multiplicitive, alpha chanel, additive blend and subtractive blend, with opacity turned up to 100% and still the cast pesists in the renders. I tried using dragonstorm and Lyoness's Wow Brow product, (Another gift to Daz artists everywhere) using the different options to try for snow white brows. The same yellow shade appears each time with both products.This only happens when I use the N.G.S. Am I doing something wrong? Is there a way to correct the bleed of the skin shader into the brows other than post work? I love this product,and am willing to do that if that'swhat I must do in order to keep using it. My issue seems small, in comparison with what N.G.S.provides in return. Any suggestions would be great!Thanx so much!

    First of all thank you very much for your kind words!

    For help me to help you you have to show me a sample! Please!? :)

    Thank you

    D-Z

    Post edited by Dimension-Z on
  • grinch2901grinch2901 Posts: 1,246

    wickedxxangel, did you consider applying the brows to a geoshell?  Then would then be a layer above and you could use the regular Iray uber shader for them.  

  • Thank you Grinch2901! i will try that this evening. And Thank you for your response Dimension Z. I will post an image this evening as well for your analysis. I really do love using this product, and it works perfectly with everyone, with this one tiny exception.

  • Hi D-Z,

    you mentioned a manual guide for us yet. Will there be an script version for Non-Genesis or did you give up on that?

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016
    Akabane said:

    Hi D-Z,

    you mentioned a manual guide for us yet. Will there be an script version for Non-Genesis or did you give up on that?

    Today I will upload manual to be prepaired for DIM, and script will upload it on my DA page tonight!

    I also have posted 3feetwolf's Genitalia links with updated scripts for my shader on my DA page!

    Post edited by Dimension-Z on
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