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Just now "Yoinked" it up! Can't wait to test and post!
EDIT
The first is the original mats, second is the upgraded ones, and the third is with the extremely low brightness setting, overall thoroughly impressed!
Any sample William? So are you satisfied now?
Oh yes! Neomi, previous page, had glossy reverted to the style I like (1 weight, pure white, no maps). Before I did that I found it impossible to get her skin to be lighter than dark brown, and brightening it pushed colors out of balance.
Easy fix, though, and I love what you've done with top coat curves.
From reading many of the comments here this product seems to be a must buy but I'd like to see more before/after comparisons. Some of those posted already are, like the promo images, very impressive but others seem to show little improvement or even produce unwanted shifts of colour tone. I'd also like to see more full-body examples rather than portraits. I rarely do close-ups so I'm wondering whether I would notice the difference with the camera distance a few feet away with the full figure in shot. I have to say, however, that the couple of images posted by Dust Rider had me itching to grab the product right away! Still, I'm in the process of moving to another country and will not have access to my computer for several weeks yet so I can keep an eye on this thread for a while.
As usual, the discussion above has become technical and terms like "top coat curves" are lost on me so I start to assume that good results are going to require a lot of in-depth knowledge of - and tinkering with - all the Iray adjustments. I'm nowhere near that skill level yet.
Top coat simulates a thin layer on top of the skin (or upper skin). It can be handled in terms of how reflective it is, or given a fresnel quality (think somewhat refractive, like water or oil, or have weird metal qualities).
You can usually set that weight, how reflective/refractive it is, what color the highlights appear as, and then a bump map giving it some extra dimension.
A top coat curve is space magic that handles all of that with more complexity so that the reaction of light to the top coat is more... complex. And such.
It's basically extra fancy and I have no clue how to play with it, so yay product doing it for me.
Well, Will, you're way ahead of me just knowing what it is! :)
I do remember messing with Top Coat settings in Paolo's Reality product but I always seemed to manage to make things look worse so gave up on that.
i'm having a hard time finding the freebie script...here, in the DIM update, or on Dimension-Z's deviantart page. could someone point me in the right direction, or PM me a link?
thanks!
j
Link is on this post: http://www.daz3d.com/forums/discussion/comment/1782986/#Comment_1782986
@Dimension-Z: Maybe you could add the link to freebie script to your first post, so that it is not buried within the thread and easier to find for everyone.
You can find it at the first page.
Link has added at first page.
Another. I tweaked translucency a little -- I removed eyebrows and then removed any translucency weight maps. Also, removed maps from glossy and made it a simple white, lowered specular to compensate.
I also like to put the normal bump maps into the Top Coat Bump (I'm a little... surprised that the script puts the diffuse map in the Top Coat Bump, but that's easily changed if desired)
Maybe the answer is somewhere in the previous 22 pages, but can it be applied to G3 genitalia?
Yes, with the help of the freebie script, which D-Z attached to the first post.
N.G.S.2 also has a "build in" ""wetskin" shader.
I was "playing" with the shader and by mistake I had ALL surfaces in the surfaces tab selected and applied the "LipGloss female"
The result of acting that way - she looked ... hmm ... wet.
This led to putting her in a Bikini, lay her down in a puddle of water and let some "rain/spray" fall down on her.
thanks!
Oh excellent! Thanks for that tip!
Would this work with a geograft, specifically the Raw Cyclops eye graft? I can't seem to get the skins to match; apparently anything beyond "press the button" is too complicated for me.
Thank you.
Hate to be pessimistic. If your using DIM, it may take longer and a lot of persistence on everyone's part to get that threw DIM. Fred/Sabby fixed the faulty G3F-beta vs G3F final shape Projection thing on Adaline from the V7 Pro bundle almost a year ago, and the fix has yet to make it threw DIM to us users (I do check periodically, and the zip I got directly from Sabby/Fred dose work).
I've read a lot of good stuff about this Iray shader script thing, sounds really useful for making figures not just from a user point of view, I look forward to getting this on the third. Thanks Dimension-Z for such a great concept and product.
Sorry if I'm a bit late with the pic comparisons, but here they are!
The first renders are the original lit/textures untouched by any setting, the second, are with the NGSA 2 applied...Note that earlier Gen 3 characters use the previous default iray/shader settings and therefore look much more pale in comparison to later ones such as with Rune/Olympia 7...
Note the better use of the proper fresnel look (Not in settings that I can see) with the newer settings.
I think I left this as a pretty direct Anagenessis conversion.
.
Nice render, I just wish it was here already...Winter that is!
I do not have Cyclops, but in the zip of the Freebie script is a readme. If you follow this simple steps the shader should be appliable to any surface.
Attempting to make Cyclops using base product + save shader to apply to geograft and then copy stuff over.
Edit: Here you go. There's a very slight disjoint between forehead and geograft. I think this might push the original stuff past what it was intended to handle, or it could be the micropores, not sure. It's not very obvious, though.
This is mostly a straight Anagenessis application. I applied a saved shader to the geograft to convert it 'properly', copy/pasted the regular face, then swapped image maps. I also replaced Top Coat bump maps with the original displacement maps.
Many thanks for taking the time to post these images. I'm not sure that the difference is so noticable in full-figure images such as these so I'm still undecided as to whether I would need the product. Or, perhaps, I'm not seeing the difference on my small laptop screen.
Double post. There is probably a joke about a cyclops in here, but I'm not seeing it.
Excellent. Thank you, I will try what you suggest. That slight disjoint is, after all, slight, and easily repaired in post.
I have to install the Manual Apply script into my Daz Connect library since I used Daz Connect to install this product. I found the Shader Presets/N.G.S. Anagenessis 2 folder. Am I suppose to put the Manual Apply folder inside the N.G.S Anagenessis 2 folder? Or is it suppose to be at the same level as the N.G.S Anagenessis 2 folder?
Thanks.
Nice. Which products did you use for the armpit hair?
From what I gathered it goes inside the main folder and then the shader folder goes inside of that.