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Oh well I don't know enough of the biz to consider myself more than an amateur. =^-^= But thank you. I have a Blue yeti mic and Audacity, so you can say I'm on the cheap just like many folks here.
If you have villain roles... I love to be villains. I like to rant and shake my fists and chuckle and scheme and plot. However, I don't want to be type cast so whatever you wanna give me is fine.
I use lipsync in DAZ 32 bit... I wish they'd put it in the 64 bit version. But they truly have been dropping the ball on a lot with animation.
I actually find 3D easier than 2D. Problems with my hand... the fact that I can't seem to get my character art styles consistent. DAZ solved all that for me.
Since others are showing off I'll show you one of the Mohegan language project animations. I had to create her hand motions from scratch. I'll share them eventually on sharecg.
thats a lovely animation Spearcarrier.
yeah there are a few of us,
I used to link my channel and other stuff in my sigline but a bit of water has passed under the bridge and its not very potable if you get my drift,
you probably have seen my videos as I have 22K subscribers and searching DAZ stuff on Youtube its bound to rear its ugly head
and BTW I can actually name a fair few animators using DAZ content who rarely visit this forum that I am internet friends with.
they are around just not around here for much the same reason I no longer list my links, like a bad smell I still hang around though
Awesome job Spearcarrier, very fluid animation I love using 3DU toons as well , I always thought you had a good voice in your animation. Though I'm subbed to your channel & I never seen you post anything like this before, its really great , I agree with e what Wendy said there are many people that do animation with daz studio that are not vocal or boisterous , Some people also use daz for character creation. and then port it over to other software, then you have people like us that just plug away with what we can just in daz studio like you did. Keep up it girl I look forward to seeing more
I have to say, we have some talented and productive people here. It's taking me some time to realize this, since this site doesn't exactly toot its horn about animation. I'm not sure I understand the reason for this. It does me a lot of good to see what other people are doing. I see posts moaning about DAZ's failings as an animation tool. Seeing the work of others helps me put these posts in perspective.
Villains, eh? I'll bet you are an excellent villain. I found some of the posts in this thread to be a bit unsettling, but there's only so much I can do in a vacuum. I won't give up my ideas about collaboration.
Me, it's time I actually create my first piece of 3D work. Everybody has something to show but me. At the moment I have a table full of new hardware to install that will hopefully make rendering a bearable experience, if it doesn't send me to the poorhouse first.
I learned about timelines and keyframes from Flash. Tweening made a believer out of me. Then I discovered lipsync in Crazytalk and I was wowed. Then I decided to go 3D. I can't resist it, but I'm finding making the switch more difficult than I expected.
First Excellent work on the animation!!
it appears to have been very well planned
based on how smoothly everything was executed.
On the matter of you having to use the 32 bit version of lipsinc.
This is due to the fact that DAZ is only licensed
to bundle the free mimic 32 bit version with studio.
Daz can not legally create a 64 bit version and distribute it in this manner under that license.
I have the 64 bit mimic live which works wonderfully and yes, can be use with pre-recorded Audio, as I have discussed in other threads.
BTW this Licensing connundrum is also the reason Animate2 does not work directly with Genesis 3
"Gofigure" the owners of the animate plugin will have to add G3 support ..not Daz.
well said Wolf, You beat me too it..lol you are right alot of what makes daz work for animation is third party plugins like you said and if the third party has fallen behind or have stopped supporting the product your SOL. that is why there been no new dynamic clothing support or a new particle physics like they use to have with particle fx plugin for daz3. & the SimTenero Particle Physics is not even close as good as Particle fx was. or the animated fog & rain tool that nerds use to sell here was awesome.. even the nerds 2d fire and smoke tool which still work daz 4.9 BTW because i still use it all the time. was a PA product not daz . and since the pa left daz you can't even buy it here anymore. you have to go to another store. which mostly poser support.
The reason is quite obvious
Daz inc. with its free Daz studio software is
is operating under a textbook "loss leader "business model
This requires the creation & sale of alot of paid
content to support the Loss of paying coders to develop software that is itself , not being sold at retail.
Now I will parse my words carefully in saying
this business model requires a consumer base that consists of buyers who will regularly buy content based on impulse with no immediate plan to use the content in an existing project and have the disposable income to do so on a regular basis.
Also people who render stills will spend less time completing a project( that one off render)
than an animator who may spend weeks months or even years using one stonmaseon set he bought, before revisiting the store again.
The still render maker will likely desire something new much sooner for another one off image.as the initial excitement of the new "Gia 7", that everyone was talking, about quickly fades along with the forum threads about her.
Hence the constant sales.
In general Hardcore CG animators typically only buy content products after an actual project based need has been established first.
"wow I really need a construction worker for this forensic jobsite accident visualization.. I shall check the Daz store"
Generally in all of the field of CG,
animators likely remain a tiny demographic
relatively speaking ,thus are not the preferred type of consumer in Daz's Volume based retail model.
Wolf, as a life-long sci fan, I can't help myself but to look at what I see today, project it into the future, and play fortune teller. I'm talking 5-10 years. Here's what I see.
The internet has allowed the common man to publish. Combine expected improvements in bandwidth and PC hardware with the collapse of the existing motion picture industry, add the increased demand for bread and circuses, and you see an uptick in home-made interactive video. I think we'll all become directors. You can already see this taking shape. What do they call it - "Indie?" DAZ is in position to become the dominant character creation tool, if it wants to. Blender and Unity will step in where character creation leaves off. That's my best guess.
What do you see down the road?
You know good lady,
this is the exact reason why so many people left the C4D community and jumped to Autodesk.
There was a time about six years ago, where nearly all of the areas in which C4D was way behind Maya,were made up for with powerful third party plugins.
There was even one guy who developed
an entire Fluid Dynamics suite that supplanted the need
for C4D users to buy Realflow....
for about 3 months until MAXON released a routine Decimal point "bug fix" update (10.0345 - 10.0628 or something)
and nearly ALL third party plugins were broken
This is why people like me have kept our old versions for years because our workflows have become dependant on keeping certain third party plugins functional.
But Oh well.. it is the life we have chosen .
Well we already have seen the first phase of this with the rise of the professional "youtuber"
That is people who make their full time living creating and publishing monetized youtube content
Daz Studio is not yet sufficiently "idiot proof" neither is Iclone. and neither company seems to have made in penetration into the mobile consumption device market. which is where the future lies not in home PC or macs.
12 years ago many thought the next big wave would be people using virtual avatars online as a natural extension of thier analog persona's in games like Dungeons and Dragons
Poser used to have an extension called "Avatar lab"...gone
"Gofigure" whom I mentioned earlier ,was originally a company trying to sell "virtual avatars" for mobile devices
and failed spectacularly and settled for basicly ripping off Iclones nonlinear motion building tools and sold it to Daz as a plugin.
The Celebrity worship Culture combined with
The personal ,instant gratification nature of the smart phone
which allows anyone to be the star of his/her own show
with legions of followers on "social media", who know what you actually look like,has basicly killed any potential market for online CG persona's
IMHO.
Labeling such behaviour as celebrity worship is sort of misleading - those hangers on don't behave like that to worship celebrities as much as try to be a part of that culture via sycophantic repeating of praise and formation of totally useless and artificial cliques to insult and threaten other cliques. Yes, sycophantic behavior does seem unduely worshipful, but it's not worship but social posturing. That's only a tiny fraction of the populace's behavior though, most ignore it or allow applicable laws to dampen the worse of the behavior.
Definiately centralized mass media entertainment creation will be on the wane. Those businesses didn't buy those data pipelines because they didn't want to monopolize your payments to them over a lifetime subscription. It was totally artificial and politically aided endeavor to begin with. It isn't natural and it won't last. I don't think that necessarily means there will be an explosion of mini-mongols of one hit wonders but that might become the norm. A good story is a good story after all and such stories typically have only 1 writer.
OMG , I can't believe i still have this animation .Ha Ha Ha .
Okay this was one of my very first animations I ever did. and back then I knew nothing about making a daz animation, so pleas go easy this was made in 2010 . I used voices from a celebrity sound byte site, that used creative common license. I took assort sound bytes to make a hilarious Christmas animation in 2010..lol
A Daz Christms Special
Bravo Ivy! It is beyond anything I have produced myself!
well if we are going to dig out the oldies
2009, the year I started 3D
using DS to do the animation pz2 files and Carrara 5 to render, C5 did not have Poser runtime support I had to import DAZ figures and animations, no lipsync at this early stage but you get the awful virtual singer I am known for using.
Ha, that was a very good Christmas animation. I recognized some of the voices and the laugh tracks are surprisingly effective, maybe because you can tell the people in them are really genuinely laughing.
I agree that it wont last
However indeed it was "natural" by default as long as the means of broad based distribution remained in the hands of an elite few.Technology is what has made Hollywoods distribution model (The movie theaters and later physical home media formats)
utterly pointless
Of course youtube is largely a cesspool
however the technology based distribution models of today
liberate that one or two good writers from being limited
to a few entrenched gatekeepers to reach a wider audience.
Ha Ha Ha .. I love it.
Give it time we all gotta start some where...:)
Thanks for being kind..l what gave me the idea to make it one night I was watching corny Christmas special and ran across this celb sound byte site , well add in a imaginative brain into the mix. and this is what you come up with.poof ! ...lol
There's a couple of laughs in that old stuff, isn't there. Sometimes it takes courage to show these old things. Since I'm in the company of brave people, here's mine. It's pre-3D, pre-lipsync.
The oldest thing of mine I could find online was this Demo reel from 2009
brings back some memories.
I actually found a clip from one of my commercial clients
at 1:12 into this official trailer is a very brief shot of a faked video game sequence I did for a well funded Indie film about the skate board culture
Now here is the full uncut raw footage of the entire scene from the movie
Ha Ha HA That was pretty awesome. funny too.
That was wicked., I barely caught it the skateboarder was animated in the firstt cut until when he hit the ground on his back.
You guys are awesome showing your old stuff. thanks for the smile
Wow that stuff was good.
Luckily I am too stubborn to be scared since I haven't even made a single animation yet, or I never would get started!
Just started playing around with the animation a couple of days ago.
You don't need an external recorder to record the output of any program, if you have an actual computer (not a mac "marginal almost computer"). It's easy: just go to
If "Stereo Mix" is not one of the selectable items, right click on anything else (like "Line in at rear panel") and select "show disabled devices". This will make "Stereo Mix" apperar. Select it, click
Now, in any recording program, select "Stereo Mix" as the input source, and viola, you can record anything you can listen to. Make sure no DRM music is playing in the background.
yup and its free free too boot :)
On a slightly different note:
Which certainly gave me a moment of amusement, picturing all these voice talents in little wire cages in a sun-bleached building next to the barn.
I feel really stupid now
I never saw co-op
I thought he just mispelt coup as in he succeeded if defeating the challenge, thought a bit odd but never questioned
coop and co-op are the same but can also refer to chicken coop and other coops which in that case is never spelled co-op. There is also a grocery store in Switzerland called Coop