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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I have just tested rendering with only the helper figure.
Rendering Time: 5 minutes 3.21 seconds
GeForce GTX 1080: 2330 iterations, 1.451s init, 299.051s render
Rendering Time: 4 minutes 28.99 seconds
GeForce GTX 1080: 2157 iterations, 0.877s init, 266.947s render
@Artini "Rendering Time: 4 minutes 28.99 seconds"
If that's meant to test my statement about closeups taking longer, it won't be applicable for a sitck figure with no polygons and no hair.
Maybe it doesn't apply with the 1080 , but it is definitely the case with my 980Ti. Let's not forget that your render settings will have a large effect as well. It's a typical problem with people posting render times without giving the lighting and render settings.
It was just default setup in Daz Studio 4.9.4.117 with just clicking on the base setup
BOSS PLS Light Set FULL SET
I have not changed any render settings in the scene, besides enabling my GTX 1080 and optimize it for speed.
I have made the other renders, and they took much shorter times, so I agree it depends on what hair and clothes
are used in the scene and also on how many iterations was necessary to clear up the render.
The render posted below took:
Rendering Time: 8 minutes 14.4 seconds
GeForce GTX 1080: 2671 iterations, 20.405s init, 468.564s render
The close up took much longer to render - Rendering Time: 16 minutes 28.80 seconds
GeForce GTX 1080: 3946 iterations, 18.763s init, 966.395s render
There is also a continuing problem with AprilYSH hair - some parts of the hair are rendering white.
https://www.daz3d.com/margot-hair-for-genesis-2-3-female-s
It looks like the problem exists with the other hair as well. I have switched to Jennifer hair, and the problem with white remain.
https://www.daz3d.com/jennifer-hair-for-genesis-3-female-s
I have changed the camera and now the white area is smaller, than on my previous render.
Rendering Time: 21 minutes 57.46 seconds
GeForce GTX 1080: 4654 iterations, 0.295s init, 1312.747s render
The white behind the hair is one of the spotlights in the light set. Even though "Render Emitter" is set to off, lights (with geometry) still appear through transparent objects. This has been an ongoing idiosyncrasy with Iray for a while now.
You can eliminate it by changing the spotlight from "disc" to "point," or simply moving it.
-P
Thanks for the explanation. I like your light setup very much.
Oooh, I am constantly hiding the spotlight because of this. You should add this tip to your help file.
If I write myself a script to convert all spotlights from dics to point (I am lazy), will that cause trouble in other areas?
@RiverSoft Art No, you should be fine. It shouldn't interfere with anything else. Keep in mind though, that if you convert all the spotlight to point lights, then you will lose the reflections from the discs (such as the reflections in the eyes and on the skin).
The same goes for hiding the mesh lights by changing their opacity to .00001. No more reflections.
-p
Darn, that would have made my life easy. Oh well, I will just have to remember that tip. I use this light set all the time and that was the one thing that bothered me.
I love your products!
Peach & Fuzz for G3F works nicely on G8F
Very cool light set. This is G8 with a bit of Olympia 8 dialed in and a G3F skin. I personally do not like the G8 skins.
Render time about 3 minutes with a Nvidia GTX 1070.
I just can't believe I didn't buy this sooner. Wow, I know now what I've been missing. A very impressive light set indeed. Thanks so much ThePhilosopher :).
Laurie
You're welcome! Glad you guys are enjoying the light set.
I just noticed it was also used in some of Daz Originals promos for Olympia 8, which is a nice nod to this set.
-P
I used this light in a scene. I chose the dramatic light from the items that loaded. There was a red triangle that said it was the best camera view, so set my character an the point of the triangle looking right down where it flared out. The picture came out really nice, but I expected the character to be half in and out of light. But he was pretty well lit...and it was nice. But is there something I am missing to get more dramtic lighting? I did check to see if there were any other lights I needed to shut off. I think there were two or three groups that loaded when I picked the full figure dramatic icon. One of them had the eye closed, so I assumed that meant that it wouldn't be used. Thanks.
I might have. I never thought to check. I bet that is probably it.
Actually since BOSS lights are scene lights & not Sun & Sky or HRDI lights the autoheadlamp shouldn't happen although I still typically rely on setting it to 'Never' to be sure.
In addition to the previous recommendation, also be sure you are using the "Content Library" tab to navigate through to the options, not the "Smart Content" tab. I have seen some customers mess up easily by accidently loading multiple light sets into the same scene (by loading the subsets)--an easy mistake if using the Smart Content tab, since everything is just thrown into the same root.
-P
Nice render there. I'm liking your use of the dramatic lights.
-P
Looks like a painting from far away, very nice.
-P
I have read the pdf, but I still have some questions...
I merge the set with my scene. Is the stick figure the best position for the character to be in? And is the red triangle where he should be facing? (Or perhaps his back should be turned if that is the pose that woud be "facing the camera"?
And when I go through the steps (I think there are 3), I end up with a lot of groups of folders. Maybe 5. Some of them have the eye turned off, but inside some things have the eyes turned on. So the things with the eyes on are active, even if the group has the eye off? And what does it mean when there is an item that has no eye to turn on or off? (I've seen this with other products too.)
And mostly how do you adjust the lumens...for the lights? If I click on the ones called ShadowBox and then go down to the Lights Panel, there are no settings. And I didn't see anything under Parameters either. I'm sure I'm missing something, but I haven't figured it out yet.
Thanks.
@KevinH The red triangle is the window where the camera should be placed--- if that makes sense. So imagine scaling up the triangle really large. As long as the camera is placed within this area, that is optimal for the shot.
The groups can hide/unhide everything within it by clicking on the "eye" as you mentioned. So if the eye of a group is turned off, then everything within the tree will also be turned off.
The lumens on spotlights are adjusted in the parameters of the spotlight. However, for emissive lights, they are adjusted in the Iray surface settings, under the emission color.
-P
I don't think that quote is mine...lol. Of course, I could have been typing in my sleep again ;).
Laurie
Thanks for the help, PA_ThePhilosopher!
great product!!!
also one question, what does it mean when there are more than 2 "optimal camera angles", one as striped arrow?
Are both as optimal as the other or is the "striped" less optimal?
I find some settings personally a bit "dark", would you rather suggest to increase the fill lights or combine the boss lights with the Iray Environment (which is usually off when boss scripts are used) ?
Overall I am quite happy with the results, just did some renders for promos, no changes to the set up made that is provided by scripts from this product.
Hmm, ok that could be. I was wondering because one was solid red arrow and the other was red-black striped arrow.
But maybe this was because something was overlapping there... I will check next time I notice that.
Thanks for the hint!