Star Trek Builders Unite 3 “Runtime Amok”
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WOW BB3 she looks amazing! You have done an amazing job on her. Are you sure you are not WERTZ in disguise?
Wow! Easily one of the best 3d likenesses around, very impressive.
--Walt Sterdan
I wanted to throw in a flavor of Galaxy Rangers, so I figured, robo-steeds would be a great idea. And they'd be used on the Stargazer's own version of the Argo or Volga, which I think would be more cool than an off road buggy. :D
Almost had a heart attack. Thought My Little Pony had invaded Star Trek. Oh thank god it's not true!
-Paul
Almost had a heart attack. Thought My Little Pony had invaded Star Trek. Oh thank god it's not true!
-Paul
Better than an off road dune buggy. :D
Plus go watch Adventures of the Galaxy Rangers, dude, the robo steeds are awesome. ;)
Better than an off road dune buggy. :D
Plus go watch Adventures of the Galaxy Rangers, dude, the robo steeds are awesome. ;)
I liked that dune buggy. Picard really got to let loose. Looked like a kid in a candy store to me.
That was kinda' spoofed in a segment of "Robot Chicken" during this latest season. Except, the setting was Frank Herbert's "Dune" rather than Trek. And, yes, the Gurney figurine is voiced by Stewart himself.
http://www.youtube.com/watch?v=o1RGRw_vemc
Sincerely,
Bill
BTW, BluBeetle, that IS a jaw dropping likeness of Kira!
Which movie was this? I don't remember any dune buggy.
Nemesis, according to the comments on the video.
Nemesis :)
Or better yet:
http://www.youtube.com/watch?v=K1vi_u441Qc
Okay, I've only seen Nemesis once, that's probably why I don't remember it.
I heard that Patrick Stewart really liked the dune buggy
Gang, Aki's at it again. She made a really good likeness of Zach Quinto. Go check it out.
http://www.daz3d.com/forums/discussion/16214/
Madkoifish has been knocking out some seriously beautiful ship models over at Foundation3D.
I only hope and dream that he will allow Matty to do Poser/Daz conversions of the beauties one day.
In which sections? Do you mean new Trek ships, or something else?
Has anyone else noticed in the old layout of F3D it was a lot easier to see at a glance who made a model and which format it was in? I'm not sure I like this new cramped thumbnail layout.
oops guess I should wait till Paul posts.
In which sections? Do you mean new Trek ships, or something else?
Has anyone else noticed in the old layout of F3D it was a lot easier to see at a glance who made a model and which format it was in? I'm not sure I like this new cramped thumbnail layout.
In the forums, there are pictures of his new works. However, from what I'm guessing from the postings, his latest model creations are being hidden behind the "premiere" paywall, and F3D wants $140 a year to access the goods.
Another trip into the Mirror Universe.
In this issue the extreme nature of the Empire's women first policies comes back and bite them.
-and ya Shadowhawk let me post first ... I'm just not as fast as posting lately...
http://pdsmith.deviantart.com/#/d5ts4eo
Next book will take a hell of a lot longer to do.
I'll be rendering it in LuxRender. and at 23 pages and 1 to 2 frames per page that take about 10-18 hours per render you can see it will take time.
-Paul
Speaking of conversions, the current project which is the Enterprise Drydock from Enterprise will have to be scrapped. It has 1.4 million+ faces as it is but in order to get it into DS or Poser with no errors in the mesh it needs to be triangulated which will double the number of faces.
If anyone would like to try converting it themselves, the original is here - http://www.scifi-meshes.com/forums/downloads.php?do=file&id=103
ps, it is a heavy mesh.
Another great book Paul. The next one is going to be a killer! Folks I have seen the test shots and it is going to be EPIC!!
Yeeouch!!! That one is quite painful. Good idea that you put it aside.
Any idea when these might be available???
David
Very nicely done - curious which uniform you're using (or did you come up with it yourself)?
Very nicely done - curious which uniform you're using (or did you come up with it yourself)?
The uniform is the DS9 Uniform for V4 Courageous by Jed Hirsch. The division undershirt is the V4 Catsuit with textures I did. And the rank pin comes from GeorgeHaze.
Playing about. :D
For any Star trek fan artists out there, you can now depict the Gorn as presented in the classic episode "Arena" thanks in majority to Tony "XCalpro" Oliveira. Some time ago, Tony was kind enough to share with me a "work in progress" of a Gorn head he had sculpted. I puttered with it occasionally, tweaking it with Poser "magnets" to get it ever so slightly closer to the iconic Wah Chang design. Tony requested I limit its distribution as he was hoping to eventually release a dedicated Gorn figure. Alas, various real life concerns diverted his attentions to more important matters, so he placed that project on hold. Also, the "WiP" was rather polygon intensive for what it was, some 60,000 polygons, denser than many commercial figures.
However, the other evening I had a breakthrough. I imported my morphed .OBJ file into Hexagon and fumbled with the "decimation" tool. Basically, that function reduces the number of polygons in a model by fusing them in regions of smooth topography into larger faces. I had tried this in TrueSpace, but it averaged all the polygons, resulting in a nasty jaggy surface. But Hex' fused polygons only in areas like the "forehead and the sides of the skull while maintaining faces in regions like the brows, lips, nostrils and spines so they held their shapes. Even so, I was able to reduce the polygon count by 75 percent, bringing 60K down to a more reasonable 15K. Viewed in wireframe, the model looks rather haphazard, but I used UV Mapper to "smooth" the crease angle to 120 degrees.
I told Tony of my experiments and asked if he would mind its distribution. Since he had "shelved" his Gorn figure project until better times, he welcomed the idea. This morning he uploaded the zip compressed prop to his general download section.
The zip has the standard Poser directory structure so the external .OBJ and the associated .PP2 prop should install to their proper locations. You can download it from this link.
http://xcalpro.com/tng/download.php?view.134
Please read the instructions listed in the "read me" file. The prop will load at a position more or less suited for the "average" Poser based figure, but adjustments will likewly be needed. Use a prop like a torus or a tube to serve as a "collar" to hide the nasty gap that will no doubt exist between the prop and the figure's shoulders. (That's why the actual costume had a collar, the mask simply sat upon the shoulders with a gap. You'll just be making it that more authentic.)
The prop is geared for Poser 5+ because it employs procedural "nodes" to achieve the leathery skin and the iconic "segmented" eyes. It also uses the "displacement" channel. Sadly, DAZ studio won't recognize those features. But it should be able to use the .OBJ file. If any intrepid DAZ users work up some equivalent material settings, be sure to let Tony know. He's set up s section of DAZ specific downloads so I'm sure he'd appreciate a DAZ friendly version.
To blend the look of the head and the body, just copy the material settings of "skin" and apply them to your base figure.
Reptilian hands and feet? Well, you're kinda' on your own. If you have Poser 8 or newer, the feet of the "Creech" are a great solution. The creators finally made the figure free but I forget where they offer it.
I'm sure someone will develop a more elegant solution, maybe a really kick-a$$ morph or a more cleanly modeled prop, but until that item arrives, hopefully this mesh will serve as a stop-gap.
Now, if someone would just model a reasonable recreation of the famous Vasquez rocks where "Arena" and several other Trek episodes were filmed, we'd have the complete package!
Sincerely,
Bill
Good work, Bill!
Thank you Bill.
Added to the freebie list under skin with the title Gorn (head)
Pass on a thank you to Tony
-Paul