Star Trek Builders Unite 3 “Runtime Amok”

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Query ... with the request by some for clothing specifically for Genesis ... what about the metadata?

    Is the group wanting everything scattered throughout the default Smart Content wardrobe categories or under a StarTrek folder located under Wardrobe?

  • ThalekThalek Posts: 318
    edited December 1969

    I don't use Genesis, but I like the idea of a Trek folder under Wardrobe. The fewer places I have to search for things, the more likely it is I'll find them

    Okay, the collar is done. And right in the very middle of the process, I realized I hadn't done a texture for the newbie collars. You can find it here: http://www.sharecg.com/v/67316/browse/11/Poser/Powered-Slave-Collar or at Renderosity once it gets clearance.

    That project took me easily seven times longer than it ought to have done and made me doubt my meds were working properly, so if you use it, PLEASE let me know. [wry smile]

    Now to learn how to make gloves. That ought to take several months . . .

  • RedfernRedfern Posts: 1,601
    edited December 1969

    You've got a keen eye, Thalek. I had assumed the thrall collars had their markers an an even 180 degrees opposite each other. But when I checked TrekCore to recall what color eyes Shahna had, I see the markers are indeed a bit to the front. Good "catch"!

    Anyway, here's Shahna wearing the collar in all her doe-eyed "derpyness". I don't know...she still looks too intelligent here. ;-)

    Sincerely,

    Bill

    Shahna-J-4.png.jpg
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  • shadowhawk1shadowhawk1 Posts: 2,195
    edited February 2013

    Redfern said:
    You've got a keen eye, Thalek. I had assumed the thrall collars had their markers an an even 180 degrees opposite each other. But when I checked TrekCore to recall what color eyes Shahna had, I see the markers are indeed a bit to the front. Good "catch"!

    Anyway, here's Shahna wearing the collar in all her doe-eyed "derpyness". I don't know...she still looks too intelligent here. ;-)

    Sincerely,

    Bill

    She is looking good Bill, I think if you part her lips some it might help with the effect you are looking for. I think once you make the rest of her green and give her some lipstick you might have the effect you are looking for. The eyes have that great doe-eyed "derpyness" that you are looking for, although you might try giving her some long lashes to go with it. Just a thought.

    Roy

    Post edited by shadowhawk1 on
  • RedfernRedfern Posts: 1,601
    edited December 1969

    Uh, Shahna wasn't green all over, just her hair, her eyes, the eyebrows to a minimal extent and a hint of eyeshadow. Her lips were not painted up like a clown's. They looked (relatively) "natural" under the stage lights.

    Sincerely,

    Bill

  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    Redfern said:
    Uh, Shahna wasn't green all over, just her hair, her eyes, the eyebrows to a minimal extent and a hint of eyeshadow. Her lips were not painted up like a clown's. They looked (relatively) "natural" under the stage lights.

    Sincerely,

    Bill

    *facepalm* Sorry wrong character! Went and looked and you are right, I apologize on that, I had a complete "derp" moment, and thought she had been Orion, I saw the green scalp and assumed. I guess I need some canned air to blow the sand out of my brain. I still think the lashes might help you out, but looking at the images of her the parted lips idea needs to go. I don't see any images of her with that "derpy" supermodel lips parted pout.

    Roy

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    I think I would arch the inner eyebrows up some to help with that "I dont have a clue" look.

    David

  • PtropePtrope Posts: 682
    edited December 1969

    Gotta love the phrase "dew-eyed derpyness" :D

    I kind of feel that way after doing this: http://fav.me/d5tw7er

    The model is the "Retroprise" by Cuya, from SciFi-Meshes.com. He provided an OBJ, although it's only 1/2 of the model, so it has to be mirrored, and even the 1/2 is immensely heavy, polygon-wise. It put up a real fight in Lightwave, although PP2012 gulps the finished model down pretty easily. I've been going through the finished model and completely redoing the UV mapping, so one can add decoration and IDs to it if desired - I need to get hold of Cuya to see if he'll allow me to share it, so for now it's just a private project.

    I've also made some small mods to the ship - I modeled a more detailed deflector for it, added the lower sensor dome, and added lit Bussard domes inside the nacelle intakes. Since I rendered this, I've also modeled an additional chrome trim ring to the underside of the saucer to break up the expanse there, and for kicks, a chrome "vee" on the top of the saucer like the crest one might find on the nose of a '50s Cadillac.

    Now I need to make the obligatory drydock shot ... ;)

    in_space__no_one_can_hear_you_cruise_by_ptrope-small.jpg
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  • ThalekThalek Posts: 318
    edited February 2013

    Redfern said:
    You've got a keen eye, Thalek. I had assumed the thrall collars had their markers an an even 180 degrees opposite each other. But when I checked TrekCore to recall what color eyes Shahna had, I see the markers are indeed a bit to the front. Good "catch"!

    Anyway, here's Shahna wearing the collar in all her doe-eyed "derpyness". I don't know...she still looks too intelligent here. ;-)

    Sincerely,

    Bill

    Thank you, sir. [blush] Actually, I noticed it in a prototype where the hinge opened into one of the modules. (The original collars were plastic tubing with no hinge at all, just a tube to tube coupling for a seamless appearance.) So I, too, checked Trekcore to see how things were placed. (Thanks again for helping me find Trekcore.)

    I haven't tried the experiment yet, but it should function as a more ordinary collar as well by turning the control modules invisible in the Materials room.

    Edited to belatedly add: Shana is looking pretty good there. Nice work!

    Post edited by Thalek on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Thalek said:
    I don't use Genesis, but I like the idea of a Trek folder under Wardrobe. The fewer places I have to search for things, the more likely it is I'll find them

    Okay, the collar is done. And right in the very middle of the process, I realized I hadn't done a texture for the newbie collars. You can find it here: http://www.sharecg.com/v/67316/browse/11/Poser/Powered-Slave-Collar or at Renderosity once it gets clearance.

    That project took me easily seven times longer than it ought to have done and made me doubt my meds were working properly, so if you use it, PLEASE let me know. [wry smile]

    Now to learn how to make gloves. That ought to take several months . . .

    It's up at Renderosity now; http://www.renderosity.com/mod/freestuff/details.php?item_id=70631

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Okay, does anyone know if there's a complete version of the WOK bridge outn there? This one is missing the frame around the viewscreen and some of the monitor screens for the weapons station.

    STWOK-_almost.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited February 2013

    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    WOK-Details-WEB.jpg
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    Post edited by mdbruffy on
  • ThalekThalek Posts: 318
    edited December 1969

    Thanks, Patience!

    Hm. Looks like an extruded shape with four "clamps" added on.

  • edited February 2013

    mdbruffy said:
    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    You could probably use the Vanishing Point TMP bridge parts, (if you know how to break it apart) as the tactical section on that model seems more complete. Though it doesn't have that targeting monitor or scope.
    *EDIT* Actually forget that. Upon a quick re-look at the TMP bridge model, the tactical section has different panels on the wall. Sorry.

    Also, I noticed on the VP model, the viewscreen is not acturate, either. So, if someone does create something that can be imported into the VP model, that would be awesomesauce.

    On the note of the VP TMP model, does anyone have a variant materials for the monitors, so it shows the Enterprise, instead of some random anime-spaceship?
    I know optional MATs were done for the other bridges, but one was not done for this one.

    Many thanks in advance.

    Post edited by prydonian_96d3f0dd8a on
  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    page 7 - larger, easier viewed at deviantart

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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Lord Iffy said:
    mdbruffy said:
    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    You could probably use the Vanishing Point TMP bridge parts, (if you know how to break it apart) as the tactical section on that model seems more complete. Though it doesn't have that targeting monitor or scope.
    *EDIT* Actually forget that. Upon a quick re-look at the TMP bridge model, the tactical section has different panels on the wall. Sorry.

    Also, I noticed on the VP model, the viewscreen is not acturate, either. So, if someone does create something that can be imported into the VP model, that would be awesomesauce.

    On the note of the VP TMP model, does anyone have a variant materials for the monitors, so it shows the Enterprise, instead of some random anime-spaceship?
    I know optional MATs were done for the other bridges, but one was not done for this one.

    Many thanks in advance.

    I bought the Vanishing point bridge and then realized it was wrong, too.

  • rdudarduda Posts: 579
    edited December 1969

    mdbruffy said:
    Lord Iffy said:
    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    You could probably use the Vanishing Point TMP bridge parts, (if you know how to break it apart) as the tactical section on that model seems more complete. Though it doesn't have that targeting monitor or scope.
    *EDIT* Actually forget that. Upon a quick re-look at the TMP bridge model, the tactical section has different panels on the wall. Sorry.

    Also, I noticed on the VP model, the viewscreen is not acturate, either. So, if someone does create something that can be imported into the VP model, that would be awesomesauce.

    On the note of the VP TMP model, does anyone have a variant materials for the monitors, so it shows the Enterprise, instead of some random anime-spaceship?
    I know optional MATs were done for the other bridges, but one was not done for this one.

    Many thanks in advance.
    I was disappointed in that and the E bridge there, but I didn't do those two, maybe in the future I can make a few more detailed versions. I do have the ST II and VI bridge if any one wants PM me your email (these are the same ones I past out before)

  • patience55patience55 Posts: 7,006
    edited December 1969

    I'd appreciate receiving these bridges again, thank you. Something happened to my backup zips and I'm still re-installing content for the updated programs.


    .............................

    Check the freebies pages! Some cave people skins and MilDragon2 which includes the Eastern Dragon.

  • Ryuu@AMcCFRyuu@AMcCF Posts: 668
    edited December 1969

    Redfern said:
    You've got a keen eye, Thalek. I had assumed the thrall collars had their markers an an even 180 degrees opposite each other. But when I checked TrekCore to recall what color eyes Shahna had, I see the markers are indeed a bit to the front. Good "catch"!

    Anyway, here's Shahna wearing the collar in all her doe-eyed "derpyness". I don't know...she still looks too intelligent here. ;-)

    Sincerely,

    Bill

    I had always assumed the markers are easily rotated, being just cheap props thrown together for the show. If you look at screenshots throughout the episode, those markers can be seen to be twisted everywhich way.

    BTW, I realy like the hair that you've got there, Bill. That's defintely a closer style for M'Ress than the one I used. Shahna's ears are nicely covered with locks from her temples--& just adding locks that would fill those gaps and drape over the front of her shoulders, I think it'd be pretty much perrrfect for a Caitian's mane ;-)

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Rduda said:

    I was disappointed in that and the E bridge there, but I didn't do those two, maybe in the future I can make a few more detailed versions. I do have the ST II and VI bridge if any one wants PM me your email (these are the same ones I past out before)

    PM sent :)

  • mdbruffymdbruffy Posts: 2,345
    edited February 2013

    Rduda said:
    mdbruffy said:
    Lord Iffy said:
    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    You could probably use the Vanishing Point TMP bridge parts, (if you know how to break it apart) as the tactical section on that model seems more complete. Though it doesn't have that targeting monitor or scope.
    *EDIT* Actually forget that. Upon a quick re-look at the TMP bridge model, the tactical section has different panels on the wall. Sorry.

    Also, I noticed on the VP model, the viewscreen is not acturate, either. So, if someone does create something that can be imported into the VP model, that would be awesomesauce.

    On the note of the VP TMP model, does anyone have a variant materials for the monitors, so it shows the Enterprise, instead of some random anime-spaceship?
    I know optional MATs were done for the other bridges, but one was not done for this one.

    Many thanks in advance.


    I was disappointed in that and the E bridge there, but I didn't do those two, maybe in the future I can make a few more detailed versions. I do have the ST II and VI bridge if any one wants PM me your email (these are the same ones I past out before)

    I think you have my e-mail already. Send both my way. The STVI bridge I have, the walls are invisable till it's rendered and the stupid thing doesn't ask for any textures before hand.

    Post edited by mdbruffy on
  • DemonslayerDemonslayer Posts: 125
    edited December 1969

    Madison and all parties interested in the Wrath of Khan bridge set model.... 3ds Max version 8.0 3d model found here: http://3dscifi.com/wjaspers/

    This is the most accurate 3d mesh I know of that is readily available. Wil Jaspers has the TWOK bridge, Engineering, TUC STVI bridge, and many other cool models. I've been working on a set of maps to accurize the TWOK, but haven't touched it in awhile. However, it's a very nice set as is for a lot of usage.

    Ken :)

    You tube videos:

    http://youtu.be/MgncB4kO5Ro (TWOK Bridge)

    http://youtu.be/UwryFPLm0x0 (TMP era Engineering)

    http://youtu.be/AjxaPuaO5A0 (TUC STVI Bridge)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Madison and all parties interested in the Wrath of Khan bridge set model.... 3ds Max version 8.0 3d model found here: http://3dscifi.com/wjaspers/

    This is the most accurate 3d mesh I know of that is readily available. Wil Jaspers has the TWOK bridge, Engineering, TUC STVI bridge, and many other cool models. I've been working on a set of maps to accurize the TWOK, but haven't touched it in awhile. However, it's a very nice set as is for a lot of usage.

    Ken :)

    You tube videos:

    http://youtu.be/MgncB4kO5Ro (TWOK Bridge)

    http://youtu.be/UwryFPLm0x0 (TMP era Engineering)

    http://youtu.be/AjxaPuaO5A0 (TUC STVI Bridge)

    You're forgetting one little detail. 3Ds Max won't work in Poser.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Well, this isn't modeled 'into' any wall, will it help you?

    It's a frame with 2 "screens".

    wellitsaFrame.jpg
    600 x 600 - 68K
  • patience55patience55 Posts: 7,006
    edited December 1969

    Madison and all parties interested in the Wrath of Khan bridge set model.... 3ds Max version 8.0 3d model found here: http://3dscifi.com/wjaspers/

    This is the most accurate 3d mesh I know of that is readily available. Wil Jaspers has the TWOK bridge, Engineering, TUC STVI bridge, and many other cool models. I've been working on a set of maps to accurize the TWOK, but haven't touched it in awhile. However, it's a very nice set as is for a lot of usage.

    Ken :)

    You tube videos:

    http://youtu.be/MgncB4kO5Ro (TWOK Bridge)

    http://youtu.be/UwryFPLm0x0 (TMP era Engineering)

    http://youtu.be/AjxaPuaO5A0 (TUC STVI Bridge)

    Somewhere awhile back I found an email address for Wil Jaspers but never got a reply. Does anybody know how to reach him and/or if he is amicable about conversions?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Well, this isn't modeled 'into' any wall, will it help you?

    It's a frame with 2 "screens".

    It will work if it's got a slight curve. That bridge wall has a curve to it.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Will Daz Studio import 3Ds Max? I know it'll export an obj file.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    nothing imports .max files except for 3dmax

  • edited December 1969

    Madison and all parties interested in the Wrath of Khan bridge set model.... 3ds Max version 8.0 3d model found here: http://3dscifi.com/wjaspers/

    This is the most accurate 3d mesh I know of that is readily available. Wil Jaspers has the TWOK bridge, Engineering, TUC STVI bridge, and many other cool models. I've been working on a set of maps to accurize the TWOK, but haven't touched it in awhile. However, it's a very nice set as is for a lot of usage.

    Ken :)

    You tube videos:

    http://youtu.be/MgncB4kO5Ro (TWOK Bridge)

    http://youtu.be/UwryFPLm0x0 (TMP era Engineering)

    http://youtu.be/AjxaPuaO5A0 (TUC STVI Bridge)

    Somewhere awhile back I found an email address for Wil Jaspers but never got a reply. Does anybody know how to reach him and/or if he is amicable about conversions?

    Ask Mattymanx, as he may have tried in the past, as I'm sure the idea of converting the bridges to Poser/Daz may have pinged his radar.

  • edited December 1969

    Rduda said:
    mdbruffy said:
    Lord Iffy said:
    I can probably make the items for the weapons console- it's primarily just three pieces- two on the wall and that little viewer on the console. But I'll be the first to admit that I don't have the modeling skills for that viewscreen frame. If anyone would care to jump in on that, I'd appreciate it.

    You could probably use the Vanishing Point TMP bridge parts, (if you know how to break it apart) as the tactical section on that model seems more complete. Though it doesn't have that targeting monitor or scope.
    *EDIT* Actually forget that. Upon a quick re-look at the TMP bridge model, the tactical section has different panels on the wall. Sorry.

    Also, I noticed on the VP model, the viewscreen is not acturate, either. So, if someone does create something that can be imported into the VP model, that would be awesomesauce.

    On the note of the VP TMP model, does anyone have a variant materials for the monitors, so it shows the Enterprise, instead of some random anime-spaceship?
    I know optional MATs were done for the other bridges, but one was not done for this one.

    Many thanks in advance.


    I was disappointed in that and the E bridge there, but I didn't do those two, maybe in the future I can make a few more detailed versions. I do have the ST II and VI bridge if any one wants PM me your email (these are the same ones I past out before)

    PM has been sent. Thank you. :)

This discussion has been closed.