Carrara Challenge #34 - Sing to Me, Muse - WIP Thread

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  • Bunyip02Bunyip02 Posts: 8,572

    Wendy - hope to see some more purrfect renders

    Stezza - Calling Occupants of Interplanetary Craft is my favourite by you so far, with Aunty Jack a close second.

    Headwax - looking forward to seeing the rest of your motley crew

    Diomede - trust you are still going with your landscape, cyclopstritch could do with a few wiggles

    wgdjohn - is your Out of the Woods going to be an entry ?

    Vyusur - a rocky subject tackled with ease by you.

  • VyusurVyusur Posts: 2,235

    Your rocks, er . . . rock! laugh

     

    Thank you very much!

     

  • PhilWPhilW Posts: 5,145

    Bunyip02 - with dinosaurs, if you keep the camera low, it will emphasise how big they are (were!).

  • MistaraMistara Posts: 38,675
    Bunyip02 said:

    Dinosaurs "fearfully great reptiles" - from the Flintstones, to Jurassic Park, and Walking with Dinosaurs.

    http://www.imdb.com/title/tt0053502/

    http://www.imdb.com/title/tt0107290/

    http://www.bbcearth.com/walking-with-dinosaurs/

     

     

     

    Dinos!!  this inspires me !!

  • DiomedeDiomede Posts: 15,165
    edited July 2017

    Great progress, folks.  I will circle back to comment after I post another update of my attempt at animation.  Discovered some basics. 

    1 - very important that the mesh and bone/skeleton be attached within an animation group, not just a regular group.  That is why I had no tab for NLA clips for the original cyclopstritch.

    2 - Once I fixed the cyclopstritch in a new animation group, I posed the Cyclopstritch and saved NLA clips as poses for left foot planted, right foot forward, right foot planted, left foot forward (repeat start with left planted)

    3 - The animation in (2) creates a run cycle that works on a loop.

    4 - However, I am not successfully saving the animation that combines the poses as a new full animation clip.

     

    See pose clips saved and then loaded

     

    Here is one cycle of the resulting run animation.

     

    bb01 assemble room animation group saved clip poses but how save a full clip.JPG
    1904 x 956 - 225K
    Post edited by Diomede on
  • PhilWPhilW Posts: 5,145
    edited July 2017

    You will want to add some up and down movement (usually by moving the hip, or whatever the parent bone is). You're getting there!

    Post edited by PhilW on
  • DiomedeDiomede Posts: 15,165
    edited July 2017
    wgdjohn said:
    Diomede said:

    )

    It would be great to have an anim catagory each month or perhaps even every other month or so... just my opinion.

    I do have a question though... If I were to create an anmimation could I also use one of it's frames as a 2nd entry or would I need to change it in some way or even have the 2nd entry be something entirely different.

     

    Hear Ye, Hear Ye -

    The Proconsul for Life (or until August 18th, whichever comes first) rules that a frame from an animation entry may be submitted as a still in either the photoreal or stylized (NPR) categories.

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165
    edited July 2017
    Bunyip02 said:

     

    Diomede - trust you are still going with your landscape, cyclopstritch could do with a few wiggles

     

     

    Thanks, I've tried to improve the cyclopstritch animation along the lines you suggest.  Still more to do as per PhilW's recent suggestion.

    I have not abandoned the landscape. I intend to enter the landscape (with a frontiersman) in the photoreal category.

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165
    PhilW said:

    Bunyip02 - with dinosaurs, if you keep the camera low, it will emphasise how big they are (were!).

    It might be interesting to compare a low view looking up at the dinos to a high view of a dragon-of-prey circling above the dinos. - if you plan to add dragons.

     

  • DiomedeDiomede Posts: 15,165
    edited July 2017

    Excellent rocks, Vyusur.  I always forget about the organic tool.  Those rocks are ideal for replicators with a global gradient shader.

    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,985
    Vyusur said:
    head wax said:

    the vertex modeller5 has a little used tool called organic (make organic?)

    to use you draw the shape of your eg rock out with one of those curvy line tools polyline that automatically add verticies

    then hit enter (?) to seal the shape

    then fill polygon

    then use the organic command to buid it up in 3d

    it would work for trees

    make a few then add them together with a boolean

    theb

    use the same method to make a branch - then replicate leaves on  branches then replicate the resuting leafy branch on the tree via it;s shaders

     

     

     

    Complex models can be created very simply by using flat polygons and applying Organic functions to them.

    To create organic models:

    1. Create a closed polyline using the polyline tool and select it.

    2. In the Construct menu, choose the Organic item.

     

    Thank you very much for description of this modeling technique. Here is the result of my recent experiment with organic tool.

    pleasure, you certainly ran nicely with the ball :) did you use a smidgen of displacement as well?

     

  • IceDragonArtIceDragonArt Posts: 12,548
    edited July 2017
    <" 

    Okay I have no idea how to put a video into the forums but my muse is Deep Purple's Smoke on the Water - Fire in the Sky

    It will involve dragons and water and hopefully smoke and fire lol.  No idea how I am going to accomplish what's in my head but I am sure I am going to have fun finding out.

    Post edited by IceDragonArt on
  • DiomedeDiomede Posts: 15,165
    edited July 2017

    Deep Purple!  Excellent.  So much to draw from.

    On the chance that you might be inspired by "smoke on the water, fire in the sky," one of the best oceans that I have seen was by Fractaldimensia during a previous challenge.

     

    .

    FD included a screenshot of some of the settings to get his ocean.  He used a terrain in a replicator.  See here.

    https://www.daz3d.com/forums/discussion/comment/405672/#Comment_405672

    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,985
    Bunyip02 said:

    Wendy - hope to see some more purrfect renders

    Stezza - Calling Occupants of Interplanetary Craft is my favourite by you so far, with Aunty Jack a close second.

    Headwax - looking forward to seeing the rest of your motley crew

    Diomede - trust you are still going with your landscape, cyclopstritch could do with a few wiggles

    wgdjohn - is your Out of the Woods going to be an entry ?

    thanks Bunyip, your image is looking good, I like the top down perspective, maybe darker shadows would make them sit better and emphasize their size if they were long shadows?

    Bunyip02 said:

    Vyusur - a rocky subject tackled with ease by you.

     

  • HeadwaxHeadwax Posts: 9,985
    edited July 2017
    Diomede said:

    Deep Purple!  Excellent.  So much to draw from.

    On the chance that you might be inspired by "smoke on the water, fire in the sky," one of the best oceans that I have seen was by Fractaldimensia during a previous challenge.

    Ice Dragon Art  that's a perfect choice :)

    Diomede thanks for that link

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,985
    edited July 2017
    Diomede said:

    Great progress, folks.  I will circle back to comment after I post another update of my attempt at animation.  Discovered some basics. 

    1 - very important that the mesh and bone/skeleton be attached within an animation group, not just a regular group.  That is why I had no tab for NLA clips for the original cyclopstritch.

    2 - Once I fixed the cyclopstritch in a new animation group, I posed the Cyclopstritch and saved NLA clips as poses for left foot planted, right foot forward, right foot planted, left foot forward (repeat start with left planted)

    3 - The animation in (2) creates a run cycle that works on a loop.

    4 - However, I am not successfully saving the animation that combines the poses as a new full animation clip.

     

    See pose clips saved and then loaded

     

    Here is one cycle of the resulting run animation.

     

    go the jiggle :) have you tried the noise modifier? it can give the impression of wind

    this is one of the first things I did with Carrara so it's pretty rough - but have a look at the umbrella - obviosuly needs smoothing and subdiviison :)

     

    Post edited by Headwax on
  • wgdjohnwgdjohn Posts: 2,634
    Vyusur said:
    head wax said:

    the vertex modeller5 has a little used tool called organic (make organic?)

    to use you draw the shape of your eg rock out with one of those curvy line tools polyline that automatically add verticies

    then hit enter (?) to seal the shape

    then fill polygon

    then use the organic command to buid it up in 3d

    it would work for trees

    make a few then add them together with a boolean

    theb

    use the same method to make a branch - then replicate leaves on  branches then replicate the resuting leafy branch on the tree via it;s shaders

     

     

     

    Complex models can be created very simply by using flat polygons and applying Organic functions to them.

    To create organic models:

    1. Create a closed polyline using the polyline tool and select it.

    2. In the Construct menu, choose the Organic item.

     

    Thank you very much for description of this modeling technique. Here is the result of my recent experiment with organic tool.

    Fell out of my rocker long ago... now you have rocked my world :)

    Bunyip02 said:
    wgdjohn - is your Out of the Woods going to be an entry ?

    I hope to get something done before deadline... will post a wip of my firt model effort for a goofy tree.  Hmm... perhaps I should name it Into the Woods. :)

  • IceDragonArtIceDragonArt Posts: 12,548

    Thanks for the link!

  • Bunyip02Bunyip02 Posts: 8,572
    edited July 2017
    PhilW said:

    Bunyip02 - with dinosaurs, if you keep the camera low, it will emphasise how big they are (were!).

    Due to the size of the scene and also the slope, found it hard to get the best compromise for camera location. This is one that I liked.

     

    Dinos 01g 800.png
    800 x 600 - 1M
    Post edited by Bunyip02 on
  • StezzaStezza Posts: 8,049

    Some more work to do on it yet Bunyip... these dinos are floating... it's a hard job using a scene terrain then getting in close.. personally I don't do that I rather just get a small morphing terrain and duplicate it with different morphs applied to give the impression of size and then the models can be easily posed onto it and shadows applied to give dimension..

     

    I like where you are going with it yes

  • StezzaStezza Posts: 8,049
    edited July 2017

    My Muse Today....

    The Land of Pug

    clickus for biggus piccius

    Original render

    Land of Pug.jpg
    1200 x 848 - 1M
    Jackus Rabbitus.jpg
    800 x 600 - 554K
    Post edited by Stezza on
  • VyusurVyusur Posts: 2,235
    Bunyip02 said:

    Vyusur - a rocky subject tackled with ease by you.

    Bunyip02, thank you!

     

  • Bunyip02Bunyip02 Posts: 8,572
    edited July 2017
    Stezza said:

    Some more work to do on it yet Bunyip... these dinos are floating... it's a hard job using a scene terrain then getting in close.. personally I don't do that I rather just get a small morphing terrain and duplicate it with different morphs applied to give the impression of size and then the models can be easily posed onto it and shadows applied to give dimension..

     

    I like where you are going with it yes

    Hello Stezza, actually only 2 of the feet were in the air, but the slope was a PITA to position the dinos. Solution - move the sloping terrain to the background and insert a mildly rolling plain for the dinos to stand on. Thanks for the feedback as I was wondering how another pair of eyes would view it !!!!!

     

    Dinos 01h 800.png
    800 x 600 - 922K
    Post edited by Bunyip02 on
  • VyusurVyusur Posts: 2,235
    edited July 2017
    head wax said:
    Vyusur said:
    head wax said:

     

    then use the organic command to buid it up in 3d

    it would work for trees

    make a few then add them together with a boolean

    theb

    use the same method to make a branch - then replicate leaves on  branches then replicate the resuting leafy branch on the tree via it;s shaders

     

     

     

    Complex models can be created very simply by using flat polygons and applying Organic functions to them.

    To create organic models:

    1. Create a closed polyline using the polyline tool and select it.

    2. In the Construct menu, choose the Organic item.

     

    Thank you very much for description of this modeling technique. Here is the result of my recent experiment with organic tool.

    pleasure, you certainly ran nicely with the ball :) did you use a smidgen of displacement as well?

    There was not any displacement. I displaced all manually after it was generated by the organic tool. I just recorded a short video on this subject:

    Post edited by Vyusur on
  • VyusurVyusur Posts: 2,235

    Thank you, John!

  • PhilWPhilW Posts: 5,145

    Bunyip02 - that's working a lot better to my eyes.

  • wgdjohnwgdjohn Posts: 2,634
    edited July 2017
    Diomede said:

    1 - very important that the mesh and bone/skeleton be attached within an animation group, not just a regular group.  That is why I had no tab for NLA clips for the original cyclopstritch.

    Glad you mentioned that.  I know what a standard/regular group is but need to do some research for an animation group.  Gotta get my anim learn on. :)

    Vyusur,  I've just got to add your video for Organic Rock making to my Modeling thread asap... can't help myself.  Great work.

    Post edited by wgdjohn on
  • VyusurVyusur Posts: 2,235

    John, thank you a lot!

  • VyusurVyusur Posts: 2,235

    As for Deep Purple, my favorite song is «Demon's Eye»

     

  • PhilWPhilW Posts: 5,145
    edited July 2017

    I'm a big fan of Deep Purple too! Jon Lord was one of my keyboard heroes.

    Post edited by PhilW on
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