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Comments
Wendy - hope to see some more purrfect renders
Stezza - Calling Occupants of Interplanetary Craft is my favourite by you so far, with Aunty Jack a close second.
Headwax - looking forward to seeing the rest of your motley crew
Diomede - trust you are still going with your landscape, cyclopstritch could do with a few wiggles
wgdjohn - is your Out of the Woods going to be an entry ?
Vyusur - a rocky subject tackled with ease by you.
Thank you very much!
Bunyip02 - with dinosaurs, if you keep the camera low, it will emphasise how big they are (were!).
Dinos!! this inspires me !!
Great progress, folks. I will circle back to comment after I post another update of my attempt at animation. Discovered some basics.
1 - very important that the mesh and bone/skeleton be attached within an animation group, not just a regular group. That is why I had no tab for NLA clips for the original cyclopstritch.
2 - Once I fixed the cyclopstritch in a new animation group, I posed the Cyclopstritch and saved NLA clips as poses for left foot planted, right foot forward, right foot planted, left foot forward (repeat start with left planted)
3 - The animation in (2) creates a run cycle that works on a loop.
4 - However, I am not successfully saving the animation that combines the poses as a new full animation clip.
See pose clips saved and then loaded
Here is one cycle of the resulting run animation.
You will want to add some up and down movement (usually by moving the hip, or whatever the parent bone is). You're getting there!
Hear Ye, Hear Ye -
The Proconsul for Life (or until August 18th, whichever comes first) rules that a frame from an animation entry may be submitted as a still in either the photoreal or stylized (NPR) categories.
Thanks, I've tried to improve the cyclopstritch animation along the lines you suggest. Still more to do as per PhilW's recent suggestion.
I have not abandoned the landscape. I intend to enter the landscape (with a frontiersman) in the photoreal category.
It might be interesting to compare a low view looking up at the dinos to a high view of a dragon-of-prey circling above the dinos. - if you plan to add dragons.
Excellent rocks, Vyusur. I always forget about the organic tool. Those rocks are ideal for replicators with a global gradient shader.
pleasure, you certainly ran nicely with the ball :) did you use a smidgen of displacement as well?
Okay I have no idea how to put a video into the forums but my muse is Deep Purple's Smoke on the Water - Fire in the Sky
It will involve dragons and water and hopefully smoke and fire lol. No idea how I am going to accomplish what's in my head but I am sure I am going to have fun finding out.
Deep Purple! Excellent. So much to draw from.
On the chance that you might be inspired by "smoke on the water, fire in the sky," one of the best oceans that I have seen was by Fractaldimensia during a previous challenge.
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FD included a screenshot of some of the settings to get his ocean. He used a terrain in a replicator. See here.
https://www.daz3d.com/forums/discussion/comment/405672/#Comment_405672
thanks Bunyip, your image is looking good, I like the top down perspective, maybe darker shadows would make them sit better and emphasize their size if they were long shadows?
Ice Dragon Art that's a perfect choice :)
Diomede thanks for that link
go the jiggle :) have you tried the noise modifier? it can give the impression of wind
this is one of the first things I did with Carrara so it's pretty rough - but have a look at the umbrella - obviosuly needs smoothing and subdiviison :)
Fell out of my rocker long ago... now you have rocked my world :)
I hope to get something done before deadline... will post a wip of my firt model effort for a goofy tree. Hmm... perhaps I should name it Into the Woods. :)
Thanks for the link!
Due to the size of the scene and also the slope, found it hard to get the best compromise for camera location. This is one that I liked.
Some more work to do on it yet Bunyip... these dinos are floating... it's a hard job using a scene terrain then getting in close.. personally I don't do that I rather just get a small morphing terrain and duplicate it with different morphs applied to give the impression of size and then the models can be easily posed onto it and shadows applied to give dimension..
I like where you are going with it
My Muse Today....
The Land of Pug
clickus for biggus piccius
Original render
Bunyip02, thank you!
Hello Stezza, actually only 2 of the feet were in the air, but the slope was a PITA to position the dinos. Solution - move the sloping terrain to the background and insert a mildly rolling plain for the dinos to stand on. Thanks for the feedback as I was wondering how another pair of eyes would view it !!!!!
There was not any displacement. I displaced all manually after it was generated by the organic tool. I just recorded a short video on this subject:
Thank you, John!
Bunyip02 - that's working a lot better to my eyes.
Glad you mentioned that. I know what a standard/regular group is but need to do some research for an animation group. Gotta get my anim learn on. :)
Vyusur, I've just got to add your video for Organic Rock making to my Modeling thread asap... can't help myself. Great work.
John, thank you a lot!
As for Deep Purple, my favorite song is «Demon's Eye»
I'm a big fan of Deep Purple too! Jon Lord was one of my keyboard heroes.