Post Your Renders - #5: Yet More Hope

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Comments

  • SpacelandSpaceland Posts: 132
    edited December 1969

    Yes Evil, good thing its only a wip ;)

    good advice, thanks

  • A3DLoverA3DLover Posts: 198
    edited October 2013

    Well not much more than wips i done the alien in sculptris and rendered in carrara 7 standard shaders and eyes also.
    Did attempt to rig the model but that didnt go well, seems i thought you could wieght paint in c7 standard but i could be wrong.

    Also an attempt at using image sequences for animated shaders in carrara7 as in the aiko vid.
    Pretty much i exclusively do all renders in carrara 90% of time with 7% being various versions of bryce and 1% in daz studio any of the versions i have.

    http://youtu.be/eXVJHLYaEmM

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    Post edited by A3DLover on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    If you have the bone tool, then you should also have the weight painting tools. I had it in C5 standard.

    With your skeleton attached, select the model and go into the vertex room. Select the Animation mode, and then the weight paint tool, it's an icon that looks like a paint brush. With the tool selected, and a bone, the model should look bright yellow where the bone has the most influence and gradually turning gray where there is no influence.

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  • DartanbeckDartanbeck Posts: 21,326
    edited December 1969

    A3DLover said:
    Well not much more than wips i done the alien in sculptris and rendered in carrara 7 standard shaders and eyes also.
    Did attempt to rig the model but that didnt go well, seems i thought you could wieght paint in c7 standard but i could be wrong.

    Also an attempt at using image sequences for animated shaders in carrara7 as in the aiko vid.
    Pretty much i exclusively do all renders in carrara 90% of time with 7% being various versions of bryce and 1% in daz studio any of the versions i have.

    http://youtu.be/eXVJHLYaEmM

    Very cool little alien dude!
  • A3DLoverA3DLover Posts: 198
    edited October 2013

    If you have the bone tool, then you should also have the weight painting tools. I had it in C5 standard.

    With your skeleton attached, select the model and go into the vertex room. Select the Animation mode, and then the weight paint tool, it's an icon that looks like a paint brush. With the tool selected, and a bone, the model should look bright yellow where the bone has the most influence and gradually turning gray where there is no influence.
    Whoa i never noticed that brush before lol, Thanks.

    Well not much more than wips i done the alien in sculptris and rendered in carrara 7 standard shaders and eyes also.
    Did attempt to rig the model but that didnt go well, seems i thought you could wieght paint in c7 standard but i could be wrong. Also an attempt at using image sequences for animated shaders in carrara7 as in the aiko vid.
    Pretty much i exclusively do all renders in carrara 90% of time with 7% being various versions of bryce and 1% in daz studio any of the versions i have. http://youtu.be/eXVJHLYaEmM
    Very cool little alien dude!

    Thanks i thought he looked alien too.

    Obviously Sculptris was intended to get you to buy Zbrush but that app isnt in my budget plus its not really hobbyist tool.

    BTW is it a forum bug when you use the quote button then hit post the page then goes to "Dash Panel?

    Post edited by A3DLover on
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    The Girl 6 render in Carrara 8.5 Pro.

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  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    The Girl 6 render in Carrara 8.5 Pro.

    Thumbs up!
  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Here is another version of The Girl 6.

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  • NoneNone Posts: 0
    edited December 1969

    My little image for Halloween :)

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  • evilproducerevilproducer Posts: 9,050
    edited November 2013

    Effelbert said:
    My little image for Halloween :)

    Very creepy! Nice textures!

    Post edited by Richard Haseltine on
  • DUDUDUDU Posts: 1,945
    edited December 1969

    Superb characters!
    I love the coldness of their glances…

  • HeadwaxHeadwax Posts: 9,964
    edited December 1969

    thanks Dart and Bigh for the well wishes,
    the show went magnificently :)

  • HeadwaxHeadwax Posts: 9,964
    edited December 1969

    A3DLover said:
    Well not much more than wips i done the alien in sculptris and rendered in carrara 7 standard shaders and eyes also.
    Did attempt to rig the model but that didnt go well, seems i thought you could wieght paint in c7 standard but i could be wrong.

    Also an attempt at using image sequences for animated shaders in carrara7 as in the aiko vid.
    Pretty much i exclusively do all renders in carrara 90% of time with 7% being various versions of bryce and 1% in daz studio any of the versions i have.

    http://youtu.be/eXVJHLYaEmM

    crazy looking fellow, youve done a superb job with this one :)

  • StezzaStezza Posts: 7,990
    edited December 1969

    Upgrading!..

    I posted this image in the PC thread as well.. :coolhmm:

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  • HeadwaxHeadwax Posts: 9,964
    edited December 1969

    Ha ha! Classic Stezza, love the concept and the lighting and the composition and the expression and the pose I'm giving this 10 new snail shells . It made me laugh out loud when I first saw it :)

  • laverdet_943f1f7da1laverdet_943f1f7da1 Posts: 252
    edited October 2013

    hi!!! I know, I know, one more monster... done in mud, this time.. sculpted in zbrush4, animal and landscape, and rendered in C8pro... rain is added in post!...

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    Post edited by laverdet_943f1f7da1 on
  • PhilWPhilW Posts: 5,144
    edited December 1969

    That looks terrific - great sculpting!

  • EyosEyos Posts: 114
    edited December 1969

    Wow, amazing render! very impressive.

  • SpacelandSpaceland Posts: 132
    edited December 1969

    Wow celmar, amazing monster, and like the rendering.

    Rain add to the feeling of this image.

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    The modelling is great but what I love is the dramatic feeling of that picture. It shows you're an illustrator, you add the artistic touch to the technical know-how.

  • laverdet_943f1f7da1laverdet_943f1f7da1 Posts: 252
    edited December 1969

    thank you for your comments!!!
    the displacement came the good way: I just use the color map, gettint it in greyscale and sharpen it, then use it in the bump channel and in the displacement channel... The initial shape of the animal was a bit exploded, slightly, but it was a good surprise, in fact, the shape was more mud-style, with the displacement...

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Stezza, that's really funny and it looks great. Love the expression!


    Celmar, that looks amazing!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    A Halloween inspired render!

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  • DartanbeckDartanbeck Posts: 21,326
    edited December 1969

    celmar said:
    hi!!! I know, I know, one more monster... done in mud, this time.. sculpted in zbrush4, animal and landscape, and rendered in C8pro... rain is added in post!...
    Ouch! That's truly killer! Very nicely done! Love the render/post as well - the colors and contrast, etc., looks really great!
    A Halloween inspired render!
    Mr. Evil... Rock On! Get that Halloween spirit crankin'!
    ...and how better than to have such a scary thought for a render! Bravo!
  • SpacelandSpaceland Posts: 132
    edited October 2013

    celmar said:
    hi!!! I know, I know, one more monster... done in mud, this time.. sculpted in zbrush4, animal and landscape, and rendered in C8pro... rain is added in post!...

    The more I look at it the more I think it fit with the type of monster in Magic the Gathering. :)

    Post edited by Spaceland on
  • HeadwaxHeadwax Posts: 9,964
    edited December 1969

    A Halloween inspired render!

    well Haloween's nothing to lose your head over :)

    celmar, wonderful work!

  • SpacelandSpaceland Posts: 132
    edited December 1969

    Just something I am playing with Sky light and the Aura and the effects of aura. For learning as always.

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  • SpacelandSpaceland Posts: 132
    edited October 2013

    Another take on my avatar image.

    This time I disable my 4 lights in the scene and use Global illumination Sky light. with Gamma Correction.

    In the scene section I use bi-gradient in the background

    First is the new one, second the 4 lights render.

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    Post edited by Spaceland on
  • evilproducerevilproducer Posts: 9,050
    edited October 2013

    They both look nice, but my personal preference is the second one. I like the contrast between light and shadow in that one.

    To be completely honest, I'm not really a fan of the 2.2 Gamma trick. It works for some scenes, but in others, it just washes out the image or makes it too uniform.

    Post edited by evilproducer on
  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Celmar - fantastic piece of modelling! The rendering does it proud too.

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