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I like the idea of the selfie.
I would do a selfie of my full moon just for you if the forum TOS would allow! :P
Paaaaaaaaammmm... Heeeeeeeeeeeeelp! :ahhh:
Here's the final render: "Portrait of a Selfie"
V5, Onyx dress & necklace, West Park hair, own build camera, Ken's Mandarin duck (Hivewire), Streets of Asia.
Lighting gurus: Referring to the picture above, any suggestions for getting deeper shadows? Particularly under the bridge? Lighting is provided by 1x sun, at an oblique angle - so the near side of the arch is in sunlight, but the back part and just beyond should definitely be in shadow. You can see the shadow is there, but it's nothing like as deep as I'd expect.
Global illumination is set to sky light.
Thx. :)
Do not use the global illumination, but place some bulbs without shadow catcher, to emerge the shades.
I think it's much easier to manage the shadows like that.
Do you have ambient light turned on? If you're using GI. the ambient light should be set to 0%. If that makes the shadows to dark, you could use some spotlights to simulate reflected light.
The GI is looking great to me. I also like the shadows being very subtle as well... but you're right... perhaps a bit too subtle. It's been a while since I've opened a new scene from the menu. I usually open my 1280 x 720 file, which is a blank scene with Ambient turned to 0. So when I did my Painting with Shadows tutorial, I practiced using my own scene, but captured the tut with a default blank scene from the File menu, and forgot that Ambient is turned on by default :|
Thanks EP, Dartan - that made a big difference (I remember the setting now from Phil's tutorial, but I'd forgotten about it, since it's in a completely different place than anything else to do with lighting!)
Anyhow, it's a 3 hour render, so I left it running overnight, and this is the result:
The duck has vivid colours, so I don't believe it's a matter of ambient light, but one never knows.
I also have a problem with the wood, which looks flat compared with the stone and plaster. It could be a matter of shading (not enough bump or incorrect highlight settings) or that the it's drowned by white light.
I think either the sky light or GI setting is set too high.
You could start with rendering with sky light and no GI.
If the shadow is still not dark enough, you could decrease the sky light setting (down to 50% then up if necessary).
An other clue is the gamma setting. Assuming a gamma correction of 2.2, I've got better shadows when I ungamma the picture (see below)
water needs work too .
I had a problem early on with way too much bump on the wood & stone, as imported (see earlier in this thread), so it's quite possible that I turned it down too much. I see what you're getting at with your GI and un-gamma, but I think your result goes too far the other way. I agree it's worth playing with though.
Care to elaborate?
I see you posted the solution while I was writing my answer.
So, it was the ambient setting after all...
The wood is much better now.
Increasing the bump setting would improve the horizontal surfaces, but would degrade the vertical ones.
Care to elaborate?
to bumpy
A scientist.
Oh Man... he's so freaking cool, Stu!!!
Fantastic!
Looks like me in the mornings before coffee...
Hair looks great!
Is this still 3D Coat or have you jumped to Zbrush as you were threatening earlier?
I'm going to cry !
Wonderful
to bumpy Morning breezes can do that to water.
I'm going to cry !
WonderfulMe too. I already am! :shut:
Thanks guys!,
Yes Holly, I did get Zbrush, but did not use it much for this apart from a tiny bit of retopology which I did to compare it to what I had already done in 3dcoat. Zbrush did it in a fraction of the time and the result was basically perfect ,even without using it to its full capacity. Just hit the zremesh button ...done in 20 seconds!! Hair is still Carrara, . and he was sculpted in 3DCoat.
I dont think zbrush will be my ultimate tool unless I can grow some more braincells.
Awesome job Stu!
to bumpy Morning breezes can do that to water.
There's plenty of photos on google showing water as choppy as that - quite typical really for a reasonably large or active flowing waterway. If anything, I'd say the water is too shiny for that amount of chop. Real ripples seem to have their own tiny "micro" ripples, especially if there's wind involved. Gives water a more silky sheen.
There's plenty of photos on google showing water as choppy as that - quite typical really for a reasonably large or active flowing waterway. If anything, I'd say the water is too shiny for that amount of chop. Real ripples seem to have their own tiny "micro" ripples, especially if there's wind involved. Gives water a more silky sheen.
too shiny for that amount of chop - guess that's it then
just didn't look right
That may have to do with the other common Poser shader tweak that needs to be done in Carrara, and that would be adjusting the Highlight and Shininess channels to something a bit more reasonable.
A little caustics in the shaded part of the bridge would make even more realistic (reflection of water)…
How do you apply caustics to part of the bridge? I thought it was a global on/off setting...