Post Your Renders - #5: Yet More Hope

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Comments

  • HeadwaxHeadwax Posts: 9,985
    edited December 1969

    Ah Garstor, alas your hands were driven by some higher authority that kept you blissfully unaware

  • GarstorGarstor Posts: 1,411
    edited December 1969

    head wax said:
    Ah Garstor, alas your hands were driven by some higher authority that kept you blissfully unaware

    Life is meaningless now!!!!

    I guess I'll fire up Carrara then and see if my friend Victoria wants to hang out with me today.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Garstor said:
    chohole said:
    Yes the Mods will always split a thread on the first post on page 101 and that strangely enough is post number 1502, and not post number 1501 as one would think it would be.

    The mods do that? I thought that it was by user consensus; I recall starting this thread some time back after the "A New Hope" thread reached page 100. :)

    Yes we can do it that way as well, As long as we know how you want to deal with it.

    The Bryce render thread is always split on a post with a render in it, by request. So sometimes is actually split on a lesser number post if a convo has started or if we have a few posts on 101 without any images.

    Just needs someone to let me (or one of the other Mods) know.

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    Garstor said:
    Ilena52 said:
    Don't sweat it? Like I'll come for you with a baseball bat for offering suggestions and a sound ones at that? :)

    No, that's the reaction that Dartanbeck, evilproducer and I reserve for each other! :coolgrin:

    Seriously, nice work you've got going there. The final result will be amazing.We do enjoy the occasional bashing upside the head with solid hickory, to be sure! :ahhh:

    Ilena52, I enjoy all of your offerings, and this one is no exception. Cool mood! Kinda pulls that worried emotion string. I don't remember... are you a fan of Carrara's fog, unlike evilproducer? Personally, I love it just for such inner village/city scenes by how well the swirls and chaos work to give that 'disturbed' air feeling. Anyways... love your new weekend project!

    3DAGE, Love that video captured still! What ever that Dragon was chasing, I'm sure it's become dragon-poopies by now! ;) Definitely makes me believe that I'm standing right there - dropping my own in my pants as I stand, helpless of what just happened in front of me! Very well done!

    Scottiedog, your image is now missing :(
    While I might agree with the suggestions, that work is/was very worthy of staying up in these pages... I hope you put it back!

    All, Oh how I long for some Carrara-time! Toiling away at everything but computer-related stuff, popping in when I can just to peek at this forum has got me really feeling absent of my duties! Argh! :ahhh:

  • GarstorGarstor Posts: 1,411
    edited December 1969

    We do enjoy the occasional bashing upside the head with solid hickory, to be sure! :ahhh:

    It made us the men we are today...for whatever that is worth! ;)

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    chohole said:
    Garstor said:
    chohole said:
    Yes the Mods will always split a thread on the first post on page 101 and that strangely enough is post number 1502, and not post number 1501 as one would think it would be.

    The mods do that? I thought that it was by user consensus; I recall starting this thread some time back after the "A New Hope" thread reached page 100. :)

    Yes we can do it that way as well, As long as we know how you want to deal with it.

    The Bryce render thread is always split on a post with a render in it, by request. So sometimes is actually split on a lesser number post if a convo has started or if we have a few posts on 101 without any images.

    Just needs someone to let me (or one of the other Mods) know.I agree wholeheartedly that a "post your renders" thread should have a render in the first post. But, you know... who really cares as long as we get a bunch of blissful renders to gaze upon, right? chohole, you and your fellow mods do a wonderful, albeit - half-the-time thankless job... so I'd like to take this opportunity to Thank You for doing such a terrific job! Love ya, Sister!

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    Garstor said:
    We do enjoy the occasional bashing upside the head with solid hickory, to be sure! :ahhh:

    It made us the men we are today...for whatever that is worth! ;)I'm sorry... what was that? I couldn't hear you over the ringing in my head :ahhh:

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Scottiedog, your image is now missing :(
    While I might agree with the suggestions, that work is/was very worthy of staying up in these pages... I hope you put it back!

    All, Oh how I long for some Carrara-time! Toiling away at everything but computer-related stuff, popping in when I can just to peek at this forum has got me really feeling absent of my duties! Argh! :ahhh:

    I agree. They were beautiful images. Just because there were some suggestions for improvement doesn't take away from them in the least. Personally, I prefer to leave my images up, warts and all. That way, people can see my progression as an artist.

    I also have to say that I respect all those people that post here and ask for feedback. It can be a scary process, putting yourself out there like that. I want to say again, I give my wholehearted respect to all of you, no matter if you leave your images up or not.

    I should also say, that even though suggestions are made, it is you, the artist, that has the final say, as it is the image in your mind's eye that you are translating and sharing with us. If a suggestion changes the direction or meaning of what you are trying to convey, then don't do it, and don't feel guilty about not doing it. It is called artistic license after all. ;-)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Garstor said:
    head wax said:
    Ah Garstor, alas your hands were driven by some higher authority that kept you blissfully unaware

    Life is meaningless now!!!!


    Typical atheist..... ;-P

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Garstor said:
    head wax said:
    Ah Garstor, alas your hands were driven by some higher authority that kept you blissfully unaware

    Life is meaningless now!!!!


    Typical atheist..... ;-P

    Typical cheesehead... %-P

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Garstor said:
    Garstor said:
    head wax said:
    Ah Garstor, alas your hands were driven by some higher authority that kept you blissfully unaware

    Life is meaningless now!!!!


    Typical atheist..... ;-P

    Typical cheesehead... %-P

    As long as there is cheese, life is not meaningless! :coolgrin:

  • IlenaIlena Posts: 283
    edited December 1969

    Dart I think I'll be going the cheap route for the fog. Also, thanks for mentioning the cheese you guys. Appetite unlocked.:P

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Got a nice block of sharp, smoked, non-processes cheddar cheese from the cheese factory down the road, sitting in my fridge, just waiting to be made into delicious grilled cheese sandwiches, or homemade Mac and Cheese...

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    Cheap Route = I don't need no stinking fog? LOL
    I do love cheese, so this is a great state for me to live in!

  • IlenaIlena Posts: 283
    edited December 1969

    What an image like this would be without fog Dart? Dwelling on it just reminds me how cheesy and yet intriguing can these scenes be and are so overused in literature, movies, series, but you can't go without them. You just know as soon as a large piece of fog rolls into the scene or starts to creep some serious business are about to happen: like a prophecy is coming true and whatnot.:)

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  • GumpOtakuGumpOtaku Posts: 106
    edited December 1969

    quick question... I am having a problem scaling props and architecture so that my custom skys show up in test renders. Forgive me if this is a stupid question, but how do you scale in Carrara?

    ~GO

  • DUDUDUDU Posts: 1,945
    edited December 1969

    There are several manners like “Alt+ manipulator”, but to be more precise, you must look in this part.
    That works for characters too.

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  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    GumpOtaku said:
    quick question... I am having a problem scaling props and architecture so that my custom skys show up in test renders. Forgive me if this is a stupid question, but how do you scale in Carrara?

    ~GO

    Also, if these props and architecture are DAZ Studio or Poser scaled, or similar, make sure that you use Medium scale scenes in Carrara.

    Most of the preset landscapes and skies that come in the Carrara Browser are "Large" scale scenes, and that makes working with Poser content quite difficult. If you like using those presets, try making them using the Wizard in a Medium scene. But eventually, you'll discover how fun and easy it can be to build up your own from scratch, using a blank, medium scene.

    Carrara's Realistic Skies are a lot of fun to learn. For some really nice example presets and ideas, Tim Payne's Skies are a wonderful asset, as are Ringo Monfort's

    But you can always make your own as well ;) Let us know what you'd like to learn and we'll get you going!

    BTW, 'round here, in a suite of tools as expansive as Carrara, there's no such thing as a silly or stupid question! :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I would like to echo Dart on the lack of silly questions. Remember, there are no silly questions, just silly people. ;-)


    Also, to expand on what Dart said, for Poser scaled people, the medium scene works best, but you can still load large scale scene items into a medium scaled scene and they will keep their size. A 10,000 ft mountain in a large scene will still be a 10,000 foot mountain in a medium scene.

    Regarding your particular problem, can you post a screen shot of your scene and/or some of your settings to give us a better idea of what is happening?

  • bighbigh Posts: 8,147
    edited December 1969

    I'm ready - my hat OK

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  • GumpOtakuGumpOtaku Posts: 106
    edited December 1969

    UPDATE: I iz such a blockhead!

    After watching one of PhilW's videos on C8, I know how to scale Poser\DS props. Thanks everyone for the help, and again, please forgive my stupidity.

    ~GO

  • GarstorGarstor Posts: 1,411
    edited December 1969

    It has been awhile since I sat down to produce a render worth showing off. First, many thanks to evilproducer for his private advice on render settings. This is the very latest render -- 1 hour and 15 minutes.

    The back wall is a simple model that I did in Lightwave; imported to Carrara for shading. I'm happy to share that somewhere if there is interest.

    The hair is Tatiana and the skin is Katie Elite. The clothes were acquired from another 3D store. :coolsmirk:

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Garstor said:
    It has been awhile since I sat down to produce a render worth showing off. First, many thanks to evilproducer for his private advice on render settings. This is the very latest render -- 1 hour and 15 minutes.

    The back wall is a simple model that I did in Lightwave; imported to Carrara for shading. I'm happy to share that somewhere if there is interest.

    The hair is Tatiana and the skin is Katie Elite. The clothes were acquired from another 3D store. :coolsmirk:

    Nice render. The freckly texture is a great way to indicate she's a natural red-head without violating the TOS. ;-)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Here's one I made using Garstor's wall.

    No GI. I used what is called light linking by others in the field of 3D. Basically, on the lights that used soft shadows, I set them up as needed and then duplicated the light. To speed up my rendering, I excluded the hair model from the lights with raytraced soft shadows due to all the alpha maps. The duplicates of those lights exclusively lit the hair and I set those lights to use Shadow Buffers to speed up rendering.

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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    What sort of difference in render time does a trick like that make?

  • scottidog2scottidog2 Posts: 319
    edited July 2014

    All vegetation done in Carrara.
    Comments and critique are very welcome.
    Thank You.

    Post edited by scottidog2 on
  • bighbigh Posts: 8,147
    edited December 1969

    All vegetation done in Carrara.
    Comments and critique are very welcome.
    Thank You.

    delightful

  • scottidog2scottidog2 Posts: 319
    edited July 2014

    Foreground vegetation done in Carrara. ( fallen tree )

    Comments and critique are very welcome.
    Thank You.

    Post edited by scottidog2 on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Tim_A said:
    What sort of difference in render time does a trick like that make?

    It's been awhile since I tested it, but I know it can be significant.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Here's one I made using Garstor's wall.

    No GI. I used what is called light linking by others in the field of 3D. Basically, on the lights that used soft shadows, I set them up as needed and then duplicated the light. To speed up my rendering, I excluded the hair model from the lights with raytraced soft shadows due to all the alpha maps. The duplicates of those lights exclusively lit the hair and I set those lights to use Shadow Buffers to speed up rendering.

    Now that you showed where to find shadow buffers, I'll have to experiment with this technique a bit.

    Tim_A: I have almost all of my render settings turned up to 11...full raytracing on the shadow (which is what I uploaded here) took over an hour. The shadow buffer version - which was the only setting change I made - took 31 minutes.

    You can lose some detail in the shadows though. I'm still spending time staring at both images...but one thing is immediately noticeable; in my uploaded version, you can see individual hair strands in the shadow on the wall. The buffered version is just an amorphous blob roughly in the shape of the model. So it depends on the detail that you are going for.

    Shadow Buffering does not honour transparency either...so if that is important in your scene, proceed with caution.

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