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The best explanation I've seen is that men render what they want to see, and women render what they want to be. And thus we end up with a store and galleries full of sexy females.
There just may be truth in that.
I took an art history class ages ago and it struck me how many FEMALE figures were depicted in art compared to MALE figures. It seemed to me that there were a lot more paintings and such being made of females than males - despite males being the "ruling sex" in most cultures (historically speaking). I think that's something that has been pretty common throughout human history. Why? I have no idea. ...Or maybe my art history teacher just like to showcase and talk about female art more? *shrug* It would be really interesting to do some type of study to see if what seems like a lot more female art throughout history is actually the case or not.
I actually have a theory about this but I'm pretty sure I'd start a fire if I went into detail about it. Suffice to say, the male gaze dominates. Straight dudes want to ladies to be naked for them. Kind of like the Ferengi on Star Trek.
The female is the goal of perfection, the ideal of existence. She contains the mystery, and she holds the power to transmute matter and male ego. Girls become women as a biological process. Boys relatively rarely become men because their maturity must come through character.
On the other hand, (or perhaps consequently) the female 3D wardrobe does not necessarily have to be well-constructed to be attractive. But 3D menswear must be modelled well, or it looks very bad (and is useless to me, which is why I don't buy the poorly made). Everyone can't be Luthbel (who could certainly bear adding some morphs to his excellent outfits); however, collars that do not pass the sight test, pants with no details, jackets with no control morphs are unworthy of the Daz store and my money. But there are plenty of them. And this has been true since before Genesis 8.
I have seen/bought lots of nice new stuff in the store, and two or three times as much that is not worth a second look. Tech support being what it is (or, more accurately, what it isn't), I just return stuff that doesn't work properly or is poorly constructed.
Eeee'yup. This can be a pretty sexist and problematic hobby, and that's just on the best of days.
That said, I do agree with AA that the quality of stuff has gone... downhill somewhat. At least, in terms of clothes. The female stuff is getting even more same-y and nothing's changed with males. Not to mention most of it just looks and feels.... cheap. I do long the days where things and trends weren't dictated by 2 major stores and there were things like personal storefronts and smaller stores for 3D assets. I wasn't around during those times, but seeing archived versions makes me realize that content creators had a lot more freedom to make whatever they wanted and not be beholden to popular trends. Seemed to be a lot more experimentation back in those days, too. I've found a lot of older items that would otherwise never be made these days.
(That said, one of my favorite vendors -Uzilite- has apparently gone completely indie and is selling through Gumroad now, which is nice)
And chalk me up as another frustrated consumer that's learning the DIY approach, too. When you have tools like Marvelous Designer at your disposal, much less other programs like Blender and Hexagon, well...
I do like that we're getting some decent environments and props: like the mobility equipment from a while back. I'd love to see a follow-up that has things like wheelchairs, canes, prosthetics, and maybe even non-mobility items like cochlear implants. I'd much rather take practical things like those over the umpteenth pose set of so-called "sexy" poses that make Vicky look less sexy and more like she needs to see a freaking chiropractor.
Like. No. No we're not. We poop and sweat and stink and get mad and fail too. We just hide it better for fear of persecution.
Setting aside the female/male content thing for a second, it was pointed that a lot of old content has recently become new to the DAZ store. I have plenty of old content that functions and looks awesome, but you wouldn't know it from the promo images. Promo art has come a long way, and old promo art sticks out like a sore thumb in my opinion. It often doesn't do the product justice.
..yeah with the forthcoming update of Hexagon, I'm considering the DIY route as well. I have an older version of MD (ver 3) and never could afford to update past that as they changed the scope of the personal licence to include more options, but at a higher price.
Yes promo images can make or break a product I actually participated in a workshop that was co-ordinated by a PA here many years ago which dealt with the task of creating good promo images. I will admit there are some I s have seen in the store that turned me off as well until I saw the item in the context of a scene someone posted in here the forums or on DA.
Of all the promos I've seen, I have to say Stonemason's always blow me away. Yes he is also a professional CG artist who uses postwork and different lighting effects to create those stunning images, however one feature I really like is the fact he includes shots of the untextured .obj, often from different angles so you can see the actual construction of the base meshes.
for sure.. I was a long time customer and friend of the folks that came over here from another store ..called RDNA ... think its ok to use their name as they use it here .... but the stuff looked spectavular there and the promo images are all stretched and not looking very good at all, in fact, I would think it would dissuade people from buying .. and they had some of the best, unique products in the field.
Hey, they could just give the old content to me and I'd do new promo images for them for free. lol :P I'm sure I'm not the only one who would take them up on an offer like that. hahah
just want to mention my work for Daz in the past year or so has no postwork at all,with the exception of the main promos..now I feel a little more proficient with iray I find it easier to get everything from one render and can also include render/light/camera presets so users can acheive the exact same images seen in my promos.
I do miss going nuts in post though,it was always my favourite part of the process.
...yeah been working with Iray since it first was released and not completely satisfied with what I can do with it compared to the "in render" effects I can use with 3DL. A lot comes down to dealing with long render times, not as glacial as Lux, but still much longer than I like putting my old system through. I have scenes that can bring a 1080 to its knees.
You actually believe that? The only difference between male and female is where the droopy bits are positioned
hmmmm ....
I'm with you on RDNA. Even if most of the items weren't quite to my personal tastes, they were none the less very well presented in some beautiful promo artwork. Seeing obviously resized RNDA promo art in preview thumbnails while browsing makes me wince, because it really does a disservice to the longetivity and quality of the product.
Another issue with the RDNA promos was they had a looser interpretation of what was permitted in the promo render (eg nudity). As such those that broke the DAZ rules were just dropped, not re-rendered to make acceptable. As such some characters for sale have little more than a small facial image to promote them.
They also has the option to include images in the product description rather than as popup images, and those could not be transfered automatically.
I keep meaning to buy all of RDNA Traveler's botanicals & oceanics & such they render so much more awesome in iRay now, not they they were too shabby back with the old tech. I need to actually categorize everything to make it easy to find though. Just finding all the plants I have isn't as easy as you'd think - typing plant or bontany doesn't work. DAZ Studio needs a Linneaus type categorization metadata database and fliter.
I'm going to offer balance and I realize that quality is subjective. I say that DAZ and all the PA's are doing an awesome job. I think the products are top notch quality. I think the PA's have a great work ethic and have no ill intent to putting out bad content. I think where a PA realizes an opporutnity to improve that they do because its profitable and they are apart of the daz community. I think the overall majority and consensus is that Daz3D is on the right track and doing great things.
Tis the season to be grateful :) Have a great day :)
I think they were just waxing poetic, not speaking literally. At least, that's how I took it. :shrug:
As mentioned previously, I wonder of the short lifespan of each generation causes a bit of "version fatigue" on the part of PA's. Apparently when a new generation is released, sales of previous-gen characters and items falls off dramatically. People want the new shiny. So vendors may be reluctant to pour so much effort into products that could only have a relatively short shelf life. Stretching that out to a new gen every 3 years or 4 years might ultimately be better for Daz. Of course, they've got the sales data to analyze, I'm just speculating.
I would imagine many PAs benefit from a new generation, as they can re-sell their existing products on a new model. Once people feel they have enough clothing/morphs/characters etc for a particular model then spending could fall off, and a new figure is thus of benefit (from an income point of view) for a PA.
This is natually arguable, but I personally doubt the new figure is responsible for any peceived drop off in main vendor output.
LoL...."(insert sexy adjective of choice) model poses for ( insert character of choice)" which contain maybe a slight variation of every other pose set of a similar name for all other generations. I might be more inclined to buy a new set called "normal people standing around, looking average.". Nothing wrong with model poses, but I think I must have at least 20 of the same pose set under different names.
As to why more female items, I can't say the underlying cause. But when I attended art school, women overall preferred drawing or sculpting women subjects as much as the men. Even the gay men seemed to prefer female subjects. Maybe women are just more fun to design for.??
I'm feeling the same way as OP, I changed ccomputer last september and still don't even installed DS on it...
THE female. The male holds a feminine ideal which he projects upon the woman that gives him attention. Healthy males do not fret much at all about the discrepancy because a real live woman is way better than a mental ideal.
You actually believe that? You should get out more.
hahah That cracked me up! I nearlly spit out my drink! lol
That's why I was glad to see Prosimo's Daily Things Poses set appear in the store and bought it right away.
Warning! Contains sexy poses like Vicky looking at her watch.
Heavy is the head....
https://www.daz3d.com/forums/discussion/152976/it-is-good-to-be-king#latest
I think I own most of the menswear sold for G2M and I'm well on my way to having most of the G3M. I pretty much only get women's wear if it's a freebie or so heavily discounted I'm mad not to buy it or it can be used for the men with a bit of tweaking. I own more men's characters than women's too.I buy when things are on at least 40-50% sale cos of the abominable exchange rate (it adds 50% to whatever I buy to get it in NZ$...a $10US item will cost me $15NZ plus a foreign currency fee) and a nice men's outfit or character hits the cart so fast it leaves streaks and I'll go without food rather than miss it.
My gripe with a lot of what's in the store is the lack of opening front doors etc on house props. Makes a street look very barren when everything is shut up tight (most disappointed when I bought Stonemason's Streets of London to find no opening doors, especially after being so gosh darn happy with Streets of the Med). Has stopped me buying a lot of bulding props including the lastest from 3DU.
Oooooo! Thanks for the heads up, wishlisted pronto :)