Daz, what's happening?

124

Comments

  • I'm probably going to get a lot of flak for this (although I might add, I'm glad someone else has noticed the quality of the merchandise being pushed out into the store), I'm honestly seriously disappointed and upset at the disparity between Male and Female. G8F is getting an average of 7-12 items every other day, whereas G8M is lucky to get more than 3. When G8M first released, there was only maybe a 120 difference between the two figures, for obvious reasons that G8F releases months prior. But now it's just getting ridiculous, with the differences entering 700.

    G8F has Victoria, Olympia, Stephanie, Teen Josie and Monique. G8M has Michael (opposite to Victora), Lucas (opposite to Stephanie) and Darius (opposite to Monique). Where's Leo 8 at, opposite of Olympia, or Teen Ryan 8, opposite of Teen Josie?

    Also not to mention, and it's probably just a personal pet peeve of mine, but I can't STAND how bland and plastic the characters' palms and soles look like that are being pushed out for G8M. Michael 8's palms and soles look so life-like and detailed, yet all the characters coming out after him just have a single layer of color going across their palms and soles making them look less human and more mannequin-like.

    I hope I wasn't being too harsh or critical. I'm not a vendor myself, I know how hard it can be to make figures and such, but I do hope my criticism about the disparity between the two sexes and the lack of detail to the characters' palms and soles would help bring more life into the store. I used to buy an ocassional item here and there, and now I'm just checking the store every day and leaving with disappointment. I don't render a lot, my PC can barely handle more than two figures, but it's fun to play around and create a character and give them a story, possibly for a fictional story.

  • Seven posts?! Welcome, welcome to the wonderful and maddenly- um wondrous and full of wonderment world of Daz 3D - the forum and front lines....of....wonders.

    Harsh?, no - respectful when you don't mention names or point out particular products.

    Well-worded feedback is appreciated.

    possibly for a fictional story.

    Writing interest or rendering complex- themed scenes?

  • I'm probably going to get a lot of flak for this (although I might add, I'm glad someone else has noticed the quality of the merchandise being pushed out into the store), I'm honestly seriously disappointed and upset at the disparity between Male and Female. G8F is getting an average of 7-12 items every other day, whereas G8M is lucky to get more than 3. When G8M first released, there was only maybe a 120 difference between the two figures, for obvious reasons that G8F releases months prior. But now it's just getting ridiculous, with the differences entering 700.

    It's been said that male products don't sell as well as female products.

    G8F has Victoria, Olympia, Stephanie, Teen Josie and Monique. G8M has Michael (opposite to Victora), Lucas (opposite to Stephanie) and Darius (opposite to Monique). Where's Leo 8 at, opposite of Olympia, or Teen Ryan 8, opposite of Teen Josie?

    Don't know about Leo, but we have not seen Ryan's female counterpart yet, since he was paired with Julie, not Josie.

    Also not to mention, and it's probably just a personal pet peeve of mine, but I can't STAND how bland and plastic the characters' palms and soles look like that are being pushed out for G8M. Michael 8's palms and soles look so life-like and detailed, yet all the characters coming out after him just have a single layer of color going across their palms and soles making them look less human and more mannequin-like.

    I hope I wasn't being too harsh or critical. I'm not a vendor myself, I know how hard it can be to make figures and such, but I do hope my criticism about the disparity between the two sexes and the lack of detail to the characters' palms and soles would help bring more life into the store. I used to buy an ocassional item here and there, and now I'm just checking the store every day and leaving with disappointment. I don't render a lot, my PC can barely handle more than two figures, but it's fun to play around and create a character and give them a story, possibly for a fictional story.

    Not all vendors will bother with minute details like details on the palms of the hands or soles of the feet, for various reasons.

  • ebergerlyebergerly Posts: 3,255
    edited December 2017

    Here's my hypothesis on the disparity between male and female offerings...

    1. This hobby (Poser/DAZ type rendering) tends to require something like a desktop computer. Males tend to gravitate towards that type of stuff more often than women. Just look at the youtube offerings of computer/tech channels...mostly guys get into this stuff and post tech stuff. Of course there are exceptions, but few would argue that it's not mostly a guy thing. I've been around computers and tech most of my life, and there's no doubt that guys are the majority.  
    2. Another obvious guy thing is sexy women. Probably in the top 3 things on many/most guys' lists of what's awesome and important.
    3. And yet another guy thing is fighting and swords and zombies and space stuff and fantasy stuff. Which is also why video games are so popular with guys and 90% of those games are fighting and swords and shooting and guns. 

    So if you add 1 + 2 + 3 together, you get what's usually for sale in the DAZ store. PA's make and sell what the audience wants to buy. I think for most guys out there, it's pretty much "well, yeah, what do you expect?" when it comes to this stuff. smiley

    Post edited by ebergerly on
  • DaWaterRatDaWaterRat Posts: 2,885
    ebergerly said:

    Here's my hypothesis on the disparity between male and female offerings...

    1. This hobby (Poser/DAZ type rendering) tends to require something like a desktop computer. Males tend to gravitate towards that type of stuff more often than women. Just look at the youtube offerings of computer/tech channels...mostly guys get into this stuff and post tech stuff. Of course there are exceptions, but few would argue that it's not mostly a guy thing. I've been around computers and tech most of my life, and there's no doubt that guys are the majority.  
    2. Another obvious guy thing is sexy women. Probably in the top 3 things on many/most guys' lists of what's awesome and important.
    3. And yet another guy thing is fighting and swords and zombies and space stuff and fantasy stuff. Which is also why video games are so popular with guys and 90% of those games are fighting and swords and shooting and guns. 

    So if you add 1 + 2 + 3 together, you get what's usually for sale in the DAZ store. PA's make and sell what the audience wants to buy. I think for most guys out there, it's pretty much "well, yeah, what do you expect?" when it comes to this stuff. smiley

    Fighting and Zombies and Swords and Sci-Fi and Fantasy are not "guy things."  Have never been only guy things.  And Gaming is closer to 50/50.  (and I'm not getting into the Tech argument.)

  • ebergerlyebergerly Posts: 3,255

    Fighting and Zombies and Swords and Sci-Fi and Fantasy are not "guy things."  Have never been only guy things.  And Gaming is closer to 50/50.  (and I'm not getting into the Tech argument.)

    Nothing is 100%. I'm talking majorities, which is more than 50%. A general trend doesn't ever mean 100%, it just means a majority.

  • bluejauntebluejaunte Posts: 1,902

    https://quanticfoundry.com/2017/01/19/female-gamers-by-genre/

    50/50 is a pretty common assumption. Females like different games, a lot of them you will never know because you're convinced it's all zombies and shooting. All with your experience of... one game played ever? Or did you play some more in the meantime ;)

  • FistyFisty Posts: 3,416
    edited December 2017

    But not all women fit that mold..  cheeky

    http://steamcommunity.com/profiles/76561198018809493/

    Post edited by Fisty on
  • bluejauntebluejaunte Posts: 1,902

    Naturally, and vice versa. Same with all things.

  • ebergerlyebergerly Posts: 3,255

    https://quanticfoundry.com/2017/01/19/female-gamers-by-genre/

    50/50 is a pretty common assumption. Females like different games, a lot of them you will never know because you're convinced it's all zombies and shooting. All with your experience of... one game played ever? Or did you play some more in the meantime ;)

    I'm not sure what point you're trying to make. The article you referenced said women are least likely to play shooter-type games, but most likely to play sim-type games. And I said shooter-zombie-etc. stuff is most likely to be male. And that's one reason why there's a predominance of stuff that guys prefer in the store.

    I'm not sure why the argument. I think most males would find this kind of obvious, no? 

  • wolf359wolf359 Posts: 3,828
    edited December 2017

    "I'm not sure why the argument.
     I think most males would find this kind of obvious, no? "

    My advice??
    leave this subject alone Sir and get back to complaining about the 
    DAZ store content or similar.

    For Any male ,in this century, to make any general statment about womens habits
    Good bad or indifferent is a fools gambit!!


    Talk about Genesis 8 ,Modeling your own content  ,lack of morphs..
     anything but this subject....please.surprise

    Post edited by wolf359 on
  • ebergerlyebergerly Posts: 3,255

    Thanks wolf, excellent advice smiley

  • deathbycanondeathbycanon Posts: 1,227
    edited December 2017

    lol yea, I think you need to take wolf359's advice. That's a huge can of worms you just opened up and the wrong place to say it. lol The Daz forums are full of tech savvy women & gamer girls who could probably take you down in their chosen game genre :D 

     BTW I'm female, and built my own system just so I could get better frame rates while gaming. lol Also Walking Dead not only my favorite show but also the favorite show of most - non techy women I know! :)

    Post edited by deathbycanon on
  • My advice??
    leave this subject alone Sir 

    I think I'm becoming a real fan of Wolf.

    lol

     

  • Fisty said:

    But not all women fit that mold..  cheeky

    http://steamcommunity.com/profiles/76561198018809493/

    Hell yes Rimworld.

  • 750 plus hour logged in there,  I thought I was an avid gamer at 275 hrs. in Skyrim.

  • KrysStarliteKrysStarlite Posts: 61
    edited December 2017
    avxp said:

    Seven posts?! Welcome, welcome to the wonderful and maddenly- um wondrous and full of wonderment world of Daz 3D - the forum and front lines....of....wonders.

    Harsh?, no - respectful when you don't mention names or point out particular products.

    Well-worded feedback is appreciated.

    possibly for a fictional story.

    Writing interest or rendering complex- themed scenes?

    Oh no, I wish. I tried rendering scenes, but I'm lucky to hit 10% within 10 minutes. I have a gaming PC, although not up to date, so it helps with rendering but not by much. I just render characters alone, and I like to write random stories (zombie apocalypse, mutants (X-Men), etc.). G8M is beautiful, but unfortunately what's given is so limited that it bums me out. :( And yeah, 7 posts haha... I tend to not participate in forums for anything much. I wanted to voice this since October, but I was afraid of receiving a lot of backlash.

    Post edited by KrysStarlite on
  • 750 plus hour logged in there,  I thought I was an avid gamer at 275 hrs. in Skyrim.

    N00b, I got over 2500 hours in Skyrim - and still playing cheeky 

     

    (and about half of my gamerfriends are girls)

  • bluejauntebluejaunte Posts: 1,902
    ebergerly said:

    https://quanticfoundry.com/2017/01/19/female-gamers-by-genre/

    50/50 is a pretty common assumption. Females like different games, a lot of them you will never know because you're convinced it's all zombies and shooting. All with your experience of... one game played ever? Or did you play some more in the meantime ;)

    I'm not sure what point you're trying to make. The article you referenced said women are least likely to play shooter-type games, but most likely to play sim-type games. And I said shooter-zombie-etc. stuff is most likely to be male. And that's one reason why there's a predominance of stuff that guys prefer in the store.

    I'm not sure why the argument. I think most males would find this kind of obvious, no? 

    Point was you have no interest in games, yet you keep making false statements about the game industry and I can't figure out why. 90% of games are not shooting and zombies. Apart from the fact that you're completely ignoring mobile gaming which is huge for all kinds of puzzle games, there are important genres like racing, platformers, sim, building or adventure games. If you knew a damn thing about games you would know, but you openly stated you're not interested so why get yourself entangled in such fruitless discussions? I mean, to a degree we're probably all guilty of some good old ignorance, like if someone is into some weird stuff we can't understand we may be quick to shake our heads and make a snide comment. But your uninformed remarks about video games combined with gender stereotyping is probably what gets the blood boiling, judging from some posts here smiley

  • avxp said:

     

    A vendor or maybe someone every experienced said, women wearing mens clothes is no problem so for compatibility sakes-

    It'd be better if ALL Clothing was made first for men, but when you have to cut sexy parts out and make some kind of circle area to accentuate the breasts-

    you get the "This was designed for women and no, I won't be making a version for men"

    F-it. I just kit bash and find something for the gut area,,, lol

    one of the things I liked about having little girls in real life. If you saw a cute boys outfit you could throw it on your daughter and she looked adorable, but it doesn't work the other way around in real life either. lol 

  • OK everyone, I think that's enough on women's place, thank you.

  • Back on topic, I haven't been working with daz all that long so I'm not always sure something isn't working or if it's user error. I recently sent daz a ticket on two items and contacted the vender about one. I have had no responses so I'm still not sure if it's just my own error or if it really doesn't work. 

    One when rendered using a beauty canvas items were missing and leaving blank spaces even though I clicked every box that was listed. The other was a camera/render setting that was showing a close up in the thumbnail but an arial view when used. 

    Do things like this get fixed? I have owned these items longer the 30 days and am just now getting to them so I can't return them. (Not that I would) but it would be nice to at least have our tickets answered. I don't even care if they just said "that's your mistake, go figure it out" or "yea it's broke we'll get to it eventually" at least then I would know. 

  • Serene NightSerene Night Posts: 17,639
    edited December 2017

    If Qa can replicate the issue then a bug report is submitted. Chances are it will languish after that.  I’ve only had a handful of bug reports resolved. 

    I was recently contacted about an open bug report two years after submission. They wanted to know if I still had the problem. It was for an older outfit I don’t use anymore and yes the problem still exists.

    Post edited by Serene Night on
  • barbultbarbult Posts: 24,240

    If Qa can replicate the issue then a bug report is submitted. Chances are it will languish after that.  I’ve only had a handful of bug reports resolved. 

    I was recently contacted about an open bug report two years after submission. They wanted to know if I still had the problem. It was for an older outfit I don’t use anymore and yes the problem still exists.

    I've gotten a whole bunch of those emails lately about ancient help requests, asking if the problem still exists. In all cases but one, the problem still exists. I have zero expectation that those problems will ever be fixed now, after several years have passed with no activity on the help request. I think the best option is to either live with the product defects, try to fix what you can fix yourself (metadata, etc.), or return broken products that are not fixed before the 30 days is up. There are plenty of other things in the Daz store to spend the refunded money on. The Daz return policy is an excellent insurance policy against purchasing disappointing products. I don't use is often, but I can shop in confidence at Daz, knowing that the policy is in place and honored without hassle.

  • .

    barbult said:

    If Qa can replicate the issue then a bug report is submitted. Chances are it will languish after that.  I’ve only had a handful of bug reports resolved. 

    I was recently contacted about an open bug report two years after submission. They wanted to know if I still had the problem. It was for an older outfit I don’t use anymore and yes the problem still exists.

    I've gotten a whole bunch of those emails lately about ancient help requests, asking if the problem still exists. In all cases but one, the problem still exists. I have zero expectation that those problems will ever be fixed now, after several years have passed with no activity on the help request. I think the best option is to either live with the product defects, try to fix what you can fix yourself (metadata, etc.), or return broken products that are not fixed before the 30 days is up. There are plenty of other things in the Daz store to spend the refunded money on. The Daz return policy is an excellent insurance policy against purchasing disappointing products. I don't use is often, but I can shop in confidence at Daz, knowing that the policy is in place and honored without hassle.

    The problem is that means you have to exercise a product fully within the 30 days you buy it.  Sometimes it's just one specific material or one morph of 30 that's broken which you may not notice when you first install and use it.

    I think the time to fix depends a lot on how quickly the PA resolves the issue.  I've had some out there for over a year and some that have been fixed within a couple of days.  The current help desk doesn't really differentiate who's court the ball is in or what the progress is.  It would be nice if things that aren't going to be fixed we were straight up told instead of it going into an enternal pending state.

  • barbult said:

    If Qa can replicate the issue then a bug report is submitted. Chances are it will languish after that.  I’ve only had a handful of bug reports resolved. 

    I was recently contacted about an open bug report two years after submission. They wanted to know if I still had the problem. It was for an older outfit I don’t use anymore and yes the problem still exists.

    I've gotten a whole bunch of those emails lately about ancient help requests, asking if the problem still exists. In all cases but one, the problem still exists. I have zero expectation that those problems will ever be fixed now, after several years have passed with no activity on the help request. I think the best option is to either live with the product defects, try to fix what you can fix yourself (metadata, etc.), or return broken products that are not fixed before the 30 days is up. There are plenty of other things in the Daz store to spend the refunded money on. The Daz return policy is an excellent insurance policy against purchasing disappointing products. I don't use is often, but I can shop in confidence at Daz, knowing that the policy is in place and honored without hassle.

    A fair proportion of my tickets do get fixed, looking at my bug reports folder (I mark them yellow when fixed and it's pretty solidly yellow aside from reactivated legacy reports on DS and a few recent reports).

  •  

    I think the time to fix depends a lot on how quickly the PA resolves the issue.  I've had some out there for over a year and some that have been fixed within a couple of days.  The current help desk doesn't really differentiate who's court the ball is in or what the progress is.  It would be nice if things that aren't going to be fixed we were straight up told instead of it going into an enternal pending state.

    In some cases, the PA is active on the forums, so they can be made aware of the issue while it's fresh on their minds. Other times, the PA is not really interested in fixing the issues reported, for whatever reason.

  • barbultbarbult Posts: 24,240
    barbult said:

    If Qa can replicate the issue then a bug report is submitted. Chances are it will languish after that.  I’ve only had a handful of bug reports resolved. 

    I was recently contacted about an open bug report two years after submission. They wanted to know if I still had the problem. It was for an older outfit I don’t use anymore and yes the problem still exists.

    I've gotten a whole bunch of those emails lately about ancient help requests, asking if the problem still exists. In all cases but one, the problem still exists. I have zero expectation that those problems will ever be fixed now, after several years have passed with no activity on the help request. I think the best option is to either live with the product defects, try to fix what you can fix yourself (metadata, etc.), or return broken products that are not fixed before the 30 days is up. There are plenty of other things in the Daz store to spend the refunded money on. The Daz return policy is an excellent insurance policy against purchasing disappointing products. I don't use is often, but I can shop in confidence at Daz, knowing that the policy is in place and honored without hassle.

    A fair proportion of my tickets do get fixed, looking at my bug reports folder (I mark them yellow when fixed and it's pretty solidly yellow aside from reactivated legacy reports on DS and a few recent reports).

    I currently have 42 open tickets (only looking at the last 2 years, not counting the ancient unfixed stuff). I have more than that number of solved tickets, so yes, I agree that quite a few get fixed.

  • kyoto kidkyoto kid Posts: 41,039
    edited December 2017

    ...I still have ones from the 3.0 days that were never resolved. Unfortunately that databse is now closed.

    Post edited by kyoto kid on
  • kyoto kid said:

    ...I still have ones from the 3.0 days that were never resolved. Unfortunately that databse is now closed.

    Did any of those "carry over" to DS 4.x?

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