Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    hh3

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:

    ...excellent, and I second Rogerbee's comments.

    This is the kind of stuff I like and like to do. As I mentioned in the past, I used to work in traditional media so the style of a piece is just as important as it's composition and underlying theme.

    Photoreal is somewhat overrated for me unless you are into doing CGI animation like this (and have the Zlotys to support the hardware and softare to make it happen):

    http://www.youtube.com/watch?v=doteMqP6eSc&list=FLAYnX1egxjn_6-4qEXfhsiQ

    ...then it's really cool (make sure to view in in HD mode).

    ...and if you read the comment below this is just part of what will be a full length feature film.

    Modelled and rendered in Modo, Animated in Lightwave, with After Affects

    Very nice,

    The character's run cycle was a bit Scooby Doo, but aside from that it looked amazing. 1080 HD was a bit much for my lappy, but it did run 720 ok, well, aside from the fact that the cooling fan is now running overtime anyway!

    I'd definitely get the full movie

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    Great stuff as usual, Bob,

    Tell me, do you do anything else besides renders!? :)

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited February 2013

    Plenty thats the thing using lux you can set up multi renders queue them and let it rip But yeahhhh I have an addiction

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    LOL!

    Glad to hear it, I've taken the entire weekend off DS to recover after several nights into early mornings spent getting Summer wrong!

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited February 2013

    Ooo wee 1 year of Reality / Lux rendering today anyhoo here is the only render in a commish render set I can post. This is a front layer merged with a high res wallpaper Cyclops

    This one is an explicit render that really shows the power of Reality/ Lux with some sets http://fav.me/d5vk0ke

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice render,

    I like the strategically placed palm trees!

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    LOL indeed

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Here is a character portrait. I'm going for a somewhat realistic look, but also with rather low settings to keep the render time low.

    Any suggestions for ways I can improve this while still keeping the render times nice and speedy? Or do you think this is about at the limit for quality and realism, while keeping the times low (ie: 10 minutes, give or take, as an example of what I consider fast).

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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Grow some patience is all I can suggest higher quality renders weather it be with 3Dlight or Lux take time. Some sets like Latinos lights 2 like Roger is using seem to go under 1/2 hour

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Bobvan said:
    Grow some patience is all I can suggest higher quality renders weather it be with 3Dlight or Lux take time. Some sets like Latinos lights 2 like Roger is using seem to go under 1/2 hour

    Right...it isn't a patience issue...so I don't need to 'grow' any. Like I said, I am intentionally sacrificing quality for time because of the quantity of renders I need to produce. I'm ok with a lower overall quality in order to keep times where I need them. I was just curious about any specific feedback on the render with those given restraints.

    The lights in this set were Latinos Core Lights. They work really well for me in many cases.

    Thanks.

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    Not exactly,

    Some were under 30 mins in the beginning and not many had hair. You add hair to the equation and renders with Lantios Lights can take up to 90 minutes. Also, if you want to go the realistic route adding the Human Surface Shader to the skin and UberSurface to the hair is the way to go. Buy a pack by MaleM3dia/ForbiddenWhispers and make a note of their HSS presets. Reby Sky hair uses UberSurface presets. One advantage with UberSurface is that, if you do want to cut render times a little, you can turn raytracing off.

    It pays to experiment...

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    I produced approx 1500 plux lux renders in a year so quantity is not an issue

  • BobvanBobvan Posts: 2,652
    edited February 2013

    Rogerbee said:

    Not exactly,

    Some were under 30 mins in the beginning and not many had hair. You add hair to the equation and renders with Lantios Lights can take up to 90 minutes. Also, if you want to go the realistic route adding the Human Surface Shader to the skin and UberSurface to the hair is the way to go. One advantage with UberSurface is that, if you do want to cut render times a little, you can turn raytracing off.

    It pays to experiment...

    CHEERS!

    It goes back to what I said quality renders= time. As a matter of fact I am re rendering a first of a few stories that were made with my inferior early rendering skills...

    Post edited by Bobvan on
  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Bobvan said:
    I produced approx 1500 plux lux renders in a year so quantity is not an issue

    For your needs, sure. You are assuming quite a bit though. My workflow and needs are likely very different from yours.

    For example, I am working on a series of games that use renders for the art. Due to the number of possible character combinations, I need lots of renders. I also have very, very limited time to work. It is possible that you work under a different set of conditions and requirements.

    Anyways...again, I was just asking for a bit of feedback on the render, considering the constraints I have mentioned.

    Thanks for the feedback.

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Rogerbee said:
    Not exactly,

    Some were under 30 mins in the beginning and not many had hair. You add hair to the equation and renders with Lantios Lights can take up to 90 minutes. Also, if you want to go the realistic route adding the Human Surface Shader to the skin and UberSurface to the hair is the way to go. Buy a pack by MaleM3dia/ForbiddenWhispers and make a note of their HSS presets. Reby Sky hair uses UberSurface presets. One advantage with UberSurface is that, if you do want to cut render times a little, you can turn raytracing off.

    It pays to experiment...

    CHEERS!

    Thanks. I have been using some of those techniques, balanced for my render time needs. I have been turning raytracing off for most renders.

    I haven't tried using UberSurface on the hair, just HSS on the skin. I'll have to give that a go.

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    No worries,

    I set this thread up to be as much about how to render as much as it was to show them off. Try 3X quality for the UberEnvironment light.

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited February 2013

    I used to use 4X what I also used that added time was to crank up to occlusion shadows to 250 or 300 which eliminates the blotchiness one can get with UE but I also did have success using basic lights these are old with my old system and took only a few minutes each back then. http://fav.me/d3b87pi http://fav.me/d3b87eb http://fav.me/d3fd9hn I do get the odd lux render that take under 15 minutes

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I think my occlusion settting is always 128.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Rogerbee said:

    I think my occlusion settting is always 128.

    CHEERS!

    If you ever notice you have extra blotchiness you cant get rid of try cranking it you have to turn limits off to do so

  • Herald of FireHerald of Fire Posts: 3,504
    edited February 2013

    MadisonXF said:
    Rogerbee said:
    Not exactly,

    Some were under 30 mins in the beginning and not many had hair. You add hair to the equation and renders with Lantios Lights can take up to 90 minutes. Also, if you want to go the realistic route adding the Human Surface Shader to the skin and UberSurface to the hair is the way to go. Buy a pack by MaleM3dia/ForbiddenWhispers and make a note of their HSS presets. Reby Sky hair uses UberSurface presets. One advantage with UberSurface is that, if you do want to cut render times a little, you can turn raytracing off.

    It pays to experiment...

    CHEERS!

    Thanks. I have been using some of those techniques, balanced for my render time needs. I have been turning raytracing off for most renders.

    I haven't tried using UberSurface on the hair, just HSS on the skin. I'll have to give that a go.


    The paradox here is that realism takes time. You can't have it both ways, so you have to decide where you're going to put your compromises. For example, I can put out a very fast render in under 10 minutes using some very basic settings, but if I wanted things like subsurface scatter or reflection, I'd have to consider adding more render time to the equation.

    You have to consider a lot of variables such as the material settings, light choices and raytrace bounces. It would be an interesting challenge to see what people could create with a render time frame of only 10 minutes. I doubt the results would be terribly realistic, but I'm continually amazed by how much people can squeeze out of a short time frame.
    I produced approx 1500 plux lux renders in a year so quantity is not an issue
    It's a quantity versus quality issue in many cases. Especially where Lux is concerned, since it can take a good number of samples to get the noise out of the image. Your example averages out to at least 4 renders per day, which can be easy to do with more simple light settings, but very difficult to do with complex lighting due to the way Lux calculates interactions between multiple sources. It often creates fireflies and noise where the two intersect, which can take a while to clear up.

    I can understand where he's coming from though. Not everyone works to the same time frame, and people have other obligations which demand their time. Not everyone has the luxury of leaving a system on to render for long periods of time, and not everyone has the system power to break out high quality work at a moments notice. That's before I get into all the postwork an image may require, or setting the thing up to render in the first place.

    Your workflow naturally speeds up the more you do the same tasks, but the best quality art will always be the stuff you take more time with.

    Post edited by Herald of Fire on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Not really noticed anything yet.

    CHEERS!

This discussion has been closed.