Realistic Renders...NOT!! 11 "Hello Rogerbee!"
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close up 2
hh3
talk 1
in the bag you go
landing 2
close
inside 1
walk home
shook up
Very nice,
The character's run cycle was a bit Scooby Doo, but aside from that it looked amazing. 1080 HD was a bit much for my lappy, but it did run 720 ok, well, aside from the fact that the cooling fan is now running overtime anyway!
I'd definitely get the full movie
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Great stuff as usual, Bob,
Tell me, do you do anything else besides renders!? :)
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Plenty thats the thing using lux you can set up multi renders queue them and let it rip But yeahhhh I have an addiction
LOL!
Glad to hear it, I've taken the entire weekend off DS to recover after several nights into early mornings spent getting Summer wrong!
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Ooo wee 1 year of Reality / Lux rendering today anyhoo here is the only render in a commish render set I can post. This is a front layer merged with a high res wallpaper Cyclops
This one is an explicit render that really shows the power of Reality/ Lux with some sets http://fav.me/d5vk0ke
Nice render,
I like the strategically placed palm trees!
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LOL indeed
Here is a character portrait. I'm going for a somewhat realistic look, but also with rather low settings to keep the render time low.
Any suggestions for ways I can improve this while still keeping the render times nice and speedy? Or do you think this is about at the limit for quality and realism, while keeping the times low (ie: 10 minutes, give or take, as an example of what I consider fast).
Grow some patience is all I can suggest higher quality renders weather it be with 3Dlight or Lux take time. Some sets like Latinos lights 2 like Roger is using seem to go under 1/2 hour
Right...it isn't a patience issue...so I don't need to 'grow' any. Like I said, I am intentionally sacrificing quality for time because of the quantity of renders I need to produce. I'm ok with a lower overall quality in order to keep times where I need them. I was just curious about any specific feedback on the render with those given restraints.
The lights in this set were Latinos Core Lights. They work really well for me in many cases.
Thanks.
Not exactly,
Some were under 30 mins in the beginning and not many had hair. You add hair to the equation and renders with Lantios Lights can take up to 90 minutes. Also, if you want to go the realistic route adding the Human Surface Shader to the skin and UberSurface to the hair is the way to go. Buy a pack by MaleM3dia/ForbiddenWhispers and make a note of their HSS presets. Reby Sky hair uses UberSurface presets. One advantage with UberSurface is that, if you do want to cut render times a little, you can turn raytracing off.
It pays to experiment...
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I produced approx 1500 plux lux renders in a year so quantity is not an issue
It goes back to what I said quality renders= time. As a matter of fact I am re rendering a first of a few stories that were made with my inferior early rendering skills...
For your needs, sure. You are assuming quite a bit though. My workflow and needs are likely very different from yours.
For example, I am working on a series of games that use renders for the art. Due to the number of possible character combinations, I need lots of renders. I also have very, very limited time to work. It is possible that you work under a different set of conditions and requirements.
Anyways...again, I was just asking for a bit of feedback on the render, considering the constraints I have mentioned.
Thanks for the feedback.
Thanks. I have been using some of those techniques, balanced for my render time needs. I have been turning raytracing off for most renders.
I haven't tried using UberSurface on the hair, just HSS on the skin. I'll have to give that a go.
No worries,
I set this thread up to be as much about how to render as much as it was to show them off. Try 3X quality for the UberEnvironment light.
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I used to use 4X what I also used that added time was to crank up to occlusion shadows to 250 or 300 which eliminates the blotchiness one can get with UE but I also did have success using basic lights these are old with my old system and took only a few minutes each back then. http://fav.me/d3b87pi http://fav.me/d3b87eb http://fav.me/d3fd9hn I do get the odd lux render that take under 15 minutes
I think my occlusion settting is always 128.
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If you ever notice you have extra blotchiness you cant get rid of try cranking it you have to turn limits off to do so
The paradox here is that realism takes time. You can't have it both ways, so you have to decide where you're going to put your compromises. For example, I can put out a very fast render in under 10 minutes using some very basic settings, but if I wanted things like subsurface scatter or reflection, I'd have to consider adding more render time to the equation.
You have to consider a lot of variables such as the material settings, light choices and raytrace bounces. It would be an interesting challenge to see what people could create with a render time frame of only 10 minutes. I doubt the results would be terribly realistic, but I'm continually amazed by how much people can squeeze out of a short time frame.
I can understand where he's coming from though. Not everyone works to the same time frame, and people have other obligations which demand their time. Not everyone has the luxury of leaving a system on to render for long periods of time, and not everyone has the system power to break out high quality work at a moments notice. That's before I get into all the postwork an image may require, or setting the thing up to render in the first place.
Your workflow naturally speeds up the more you do the same tasks, but the best quality art will always be the stuff you take more time with.
Not really noticed anything yet.
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