Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I get the feeling that bag will be pretty full soon!

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Your too quick LOL trapping 2

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Now the section is done LOL see

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice work Bob,

    I found something out last night and I wish I'd known it earlier. Nobody told me that, to use Gen X properly, you need to load a blank Genesis first and then dial what you transferred! DOH!!

    I did wonder why things looked different to how I was expecting

    To quote a relative of Cameron: "I'll be back!"

    CHEERS!

  • MBuschMBusch Posts: 547
    edited December 1969

    Rogerbee said:

    Nice work Bob,

    I found something out last night and I wish I'd known it earlier. Nobody told me that, to use Gen X properly, you need to load a blank Genesis first and then dial what you transferred! DOH!!

    I did wonder why things looked different to how I was expecting

    To quote a relative of Cameron: "I'll be back!"

    CHEERS!

    Not exactly this way! You don't need dial what you transferred. Sure, you first need transfer the necessary morphs to replicate a character in Genesis, specially custom characters morphs. You also need the Generation 4 and/or Generation 3 shapes for Genesis. After transfer the morphs using GenX you can follow 2 paths: create a character morph controller for the character which you want or convert the INJ and REM presets to work with Genesis. I prefer the last one, just my personal taste.

    You can obviously dial in the transferred morphs, but usually you will do this if you want create a new dialed character. It is where GenX rocks. You get a lot of morphs which are not available for Genesis without GenX.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Rogerbee said:

    Nice work Bob,

    I found something out last night and I wish I'd known it earlier. Nobody told me that, to use Gen X properly, you need to load a blank Genesis first and then dial what you transferred! DOH!!

    I did wonder why things looked different to how I was expecting

    To quote a relative of Cameron: "I'll be back!"

    CHEERS!


    Besides the new morphs, the only thing you really have to dial in are the pre-requisite morphs. If you took Victoria 4, for example, and used GenX to create a new character morph you would need to first dial in the Victoria 4 shape before applying the GenX morph. This was one thing I didn't quite understand when I first started using it, and was scratching my head when I didn't get the K4 shape along with my Kaelyn morphs.
  • MBuschMBusch Posts: 547
    edited December 1969

    Rogerbee said:

    Nice work Bob,

    I found something out last night and I wish I'd known it earlier. Nobody told me that, to use Gen X properly, you need to load a blank Genesis first and then dial what you transferred! DOH!!

    I did wonder why things looked different to how I was expecting

    To quote a relative of Cameron: "I'll be back!"

    CHEERS!


    Besides the new morphs, the only thing you really have to dial in are the pre-requisite morphs. If you took Victoria 4, for example, and used GenX to create a new character morph you would need to first dial in the Victoria 4 shape before applying the GenX morph. This was one thing I didn't quite understand when I first started using it, and was scratching my head when I didn't get the K4 shape along with my Kaelyn morphs.

    Oh, it is a good point!

  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    MBusch said:

    Not exactly this way! You don't need dial what you transferred. Sure, you first need transfer the necessary morphs to replicate a character in Genesis, specially custom characters morphs. You also need the Generation 4 and/or Generation 3 shapes for Genesis. After transfer the morphs using GenX you can follow 2 paths: create a character morph controller for the character which you want or convert the INJ and REM presets to work with Genesis. I prefer the last one, just my personal taste.

    You can obviously dial in the transferred morphs, but usually you will do this if you want create a new dialed character. It is where GenX rocks. You get a lot of morphs which are not available for Genesis without GenX.

    Thanks,

    I had all the relevant shapes and morphs and transferred them all just fine. I missed the bit where you load a blank Genesis in order to dial it to what you want. There probably are other ways to do it, but, I began in DS and continued in Poser by spinning dials and it's what I mastered. When you're good at something and it comes naturally, other ways seem somewhat alien.

    That's what I love about 3D Art, you never stop learning, I just have a tendency to do it the hard way first

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969


    Besides the new morphs, the only thing you really have to dial in are the pre-requisite morphs. If you took Victoria 4, for example, and used GenX to create a new character morph you would need to first dial in the Victoria 4 shape before applying the GenX morph. This was one thing I didn't quite understand when I first started using it, and was scratching my head when I didn't get the K4 shape along with my Kaelyn morphs.

    Yeah, that does make sense now!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Bobvan said:
    Now the section is done LOL see

    ...nice sunlight scene. This is what I did using Cloud 9
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice,

    Very natural looking. The car might seem washed out, but, that's what sunlight will do.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...especially in the desert with all that AO from the sand.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Just playing around with lights and postwork

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  • RogerbeeRogerbee Posts: 4,460
    edited February 2013

    @ Kyoto:

    Yeah,

    I will get round to full scenes, but, I'm having too much fun creating people to put in them.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    MotoTsume said:
    Just playing around with lights and postwork

    Very nice,

    Reminds me of a game cover.

    CHEERS!

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Thanks, was sorta going for the cover(book.game etc) or movie poster feel

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    MotoTsume said:
    Just playing around with lights and postwork

    ...excellent, and I second Rogerbee's comments.

    This is the kind of stuff I like and like to do. As I mentioned in the past, I used to work in traditional media so the style of a piece is just as important as it's composition and underlying theme.

    Photoreal is somewhat overrated for me unless you are into doing CGI animation like this (and have the Zlotys to support the hardware and softare to make it happen):

    http://www.youtube.com/watch?v=doteMqP6eSc&list=FLAYnX1egxjn_6-4qEXfhsiQ

    ...then it's really cool (make sure to view in in HD mode).

    ...and if you read the comment below this is just part of what will be a full length feature film.

    Modelled and rendered in Modo, Animated in Lightwave, with After Affects

  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    hh2

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Kyoto Kid said:
    MotoTsume said:
    Just playing around with lights and postwork

    ...excellent, and I second Rogerbee's comments.

    This is the kind of stuff I like and like to do. As I mentioned in the past, I used to work in traditional media so the style of a piece is just as important as it's composition and underlying theme.

    Photoreal is somewhat overrated for me unless you are into doing CGI animation like this (and have the Zlotys to support the hardware and softare to make it happen):

    http://www.youtube.com/watch?v=doteMqP6eSc&list=FLAYnX1egxjn_6-4qEXfhsiQ

    ...then it's really cool (make sure to view in in HD mode).

    ...and if you read the comment below this is just part of what will be a full length feature film.

    Modelled and rendered in Modo, Animated in Lightwave, with After Affects

    Yeah that is very cool - have actually seen that last year :)

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